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Please do not take this as a flame or bash post, as I'm sure many will enjoy this game. But even though I am an avid gamer, I've yet to hear anything about this MMO that makes me want to play it.
First off, it obviously has a heavy pvp focus. Pvp has never interested me; in fact I've never partaken of it in any of the mmo's I've played, including a few years of Wow. So, all this talk of RvR is empty to me.
More importantly, it seems (from what I've read on the game), that this mmo is chock full of forced grouping. Arrrgh! Those two words always cause me ire in any game.
Here is an excerpt from the latest PCGamer: "Each wind of a dungeon has a boss at the end, and at the final stage of a dungeon, you'll encounter the six-man end boss. In Mount Gunbad, this is a giant squig; he happens to have a Morcane artifact nearby that powers him up. That Morcane artifact also provides you with the boss battle's main challenge: if you let the squig stay too close to it he'll become empowered to erupt projectile vomit and other equally lovely substances, but keep him away too long and he becomes enraged, upping his damage-dealing level."
Now, this sounds to me an awful lot like any typical boss-fight from almost any popular MMO. The boss has abilities x and y, and the party must act in a predetermined and pretested strategy to receive the same successful result. Worse, the party is required to slog through a goodly amount of trash mobs just to be able to get to this boss.
This does not sound to me like anything innovative. This sounds exactly like every other fantasy MMO. It's safe to assume that the party will require a healer, and a tank, and several dpsers. I'm sorry, but yaaawn.
I've never met anyone who enjoyed clearing trash. And you can be sure that, once again, the forming group will have to wait for one key class to join before they can proceed. I am so sick to death of MMOs forcing players to group, forcing them to socialize just to experience the content.
Every player, regardless of their playstyle, should be able to experience ALL the content of a game, with the game adjusting to accomodate the player, and not the other way around.
So again, I reiterate, I am not saying that WAR online will be a bad game. But personally, I wouldn't play it even if it were F2P.
Doubtless I'll get bashed for this, but I felt that the blind love gone rampant for this game in most threads needed a warning for the playstyle of some.
Comments
You don't like grouping.
You don't like pvp.
You don't like boss fights.
ummm. Single players games that way ----------->
lol no duh wtf you even looking at mmorgs.
If your not even gonna play it and make an actuall informed decision lol wow I cant believe people actually think this way.
"It sounds like I may not like this game so i wont even try it"
You are in the wrong genre of games. If you want to be able to do everything by yourself... get a game made to be played by yourself. I'm not saying there isn't a lot of stuff you can do by yourself should you not be feeling particularly sociable, but seriously if you don't ever want to group whats the point of playing a game like this?
I don't know of any MMO thats 100 percent soloable...the whole point is its an MMO...and an RPG...and in RPG's you group. WAR's grouping is unlike anything I've experienced before its definitly NOT forced except in the most commonly necessary places like a Dungeons' End boss or PvP. Infact you dont even have to GROUP to participate in PQ's the goal is the same for everyone therefore everyone naturally just works together or atleast towards a common goal.
Its dungeon system while parts of it are 'familiar' in style it still offers an experience thats not been done before atleast not in recent times. The dungeon is not full of 'trash mobs' its full of 'public quest' mobs which you get loot & boss fights from as well. To be honest I've never heard of a dungeon thats just a cave with a boss in it...not even pen and paper games offer that.
Anyone that wants to be uber god and kill a huge boss by themselves is looking in the wrong genre. Its one thing to enjoy solo content in an MMO and group with necessary (which WAR has alot of) its another thing when you want to solo everything including the bosses.
If you want a fully soloable pve game Neverwinter Nights, Morrowwind, Fallout 3 are perfect for you.
...Seriously?!
"Every person on Earth should be rich and able to experience everything they ever wanted, they shouldn't have to work for it"
This is how you sound to me. Maybe not what you intended, but step back and listen to what you just said. Lets also factor in the idea that were playing a "MULTIPLAYER GAME", if you don't like these games, then why are you in here?
you win the internetz !
WOW! Quite the reply there. OP said he didn't "FORCED" grouping. And he didn't like the almost scripted nature of boss fights in most MMOs, where you have to do things a predetermined way to win.
While I agree with some of the things the OP said, I will be waiting for this game with much anticipation. Don't flame him for posting his opinion...this is after all a public forum.
I'm sure we'll get a clear picture of what is hot and what is not tomorrow and during the next week or so (nda lift hoorah!).
The trash mobs you mention will likely only be a slog at off peak server hours since there will likely be several groups clearing towards the instanced boss section. (Although it does depend on mob respawn times ofc).
Yes the game is slanted towards player vs player stuff, although that barely scratches the surface of what it is all about (don't say pvp in this forum you will get flamed, it's realm v realm, if you don't read more on what that is then it is indeed your loss).
From what most people have intimated, the game switches from 75% pve to rvr stuff at early levels and drops to 25% pve at end game. I doubt anyone will get to end game without being involved in rvr fights of one sort or another, even the most hardened carebear!
Suggest if you don't like pvp (rvr), maybe play lotr, vanguard or eq2.
I am fine if the OP doesn't think it's the game for him. After reading his post it probably isn't. It's the claim that people should be able to do all the content solo in an mmorpg that got everyone riled up.
Well firstly like others have said - you shouldnt be browsing a site for MMORPG's if you dont like grouping and have no interest in PvP (not even give it a go?).. stick to single player games.
However, the PvP is something I wanted to mention.
I think one of the major hurdles WAR has to overcome is this perception that RvR is PvP in the traditional sense. Not everyone has played DAoC, and people need to learn that RvR is something else entirely.
" Every player, regardless of their playstyle, should be able to experience ALL the content of a game, with the game adjusting to accomodate the player, and not the other way around."
Eh..i really don't agree with this. Just cuz u want to solo everywhere and that is your "playstyle" doesn't mean you should be able to defeat high end bosses and get the better loot by soloing. Maybe by questing...but even then, most likely you're going to have to group...because it needs to be challenging.
But anyways...I'm not interested in WAR at all either, but none of those are my reasons...and the PvP in the game doesn't entice me at all. But that's why we have more than one MMO, we have plenty of choices.
WOW! Quite the reply there. OP said he didn't "FORCED" grouping. And he didn't like the almost scripted nature of boss fights in most MMOs, where you have to do things a predetermined way to win.
While I agree with some of the things the OP said, I will be waiting for this game with much anticipation. Don't flame him for posting his opinion...this is after all a public forum.
Read what the OP says then read what GreenChoas says.
The OP does not like grouping.
Killing Boss'
PvPing
What are the main things in MMORPGS?
Grouping
Killing Boss'
PvPing
This is not the right game type for him at all. He shouldnt in fact even be playing anything online if this is how he feels. Even FPS games require grouping to an extent. Unless its FFA Killing.
And RTS games are just the same online. You can go up against computers online which are scripted or play against other people.
He really does need to leave and go ------------------>
Beause he would hate MMOs of any type.
Find a different type of game, say a single player MMORPG maybe? If anything these games don't force grouping enough, the entire point of the game is a social online experience.
True its a public form. But why come here and tell us he or she is not playing WAR. Its call no life and I want to get flamed. And yes I am home sick with no life and wanted to reply to the no life op.
Now if he played the game and did not like it. Post away. Oh well, I do not like SWG so I am going to post that "Its not the game for me". Never played it. Be right back.
I copy/pasting this from his post "I am so sick to death of MMOs forcing players to group, forcing them to socialize just to experience the content."
While I agree with the fact that MMOs are meant to be multiplayer...as the acronym explains, but certain forced grouping situations are really annoying.
I never said anything about the PvP-ing. You don't like it? There are games that offer PvP-free environments. I love PvP.
Also, the OP mentioned how he dislikes how bosses need to be defeated a certain specific way. I agree with him.
What GreenChaos did is generalize what the OP said and pretty much told him to get lost. That's what my comment was about. Now, how is it, that most ever other person who posted something here has something constructive to say?
OK, some constructive replies, some not. /shrug, but let's clarify a few things:
This is a forum. The whole point is to discuss opinions. For this forum, the subject is online games and I do believe I was discussing an online game. If you disagree with an opinion someone posts, say so and say why. But don't just say "you don't think the way I do so you're thinking must be wrong".
Second, I never said I didn't like grouping, I said I didn't like being forced to group to experience content. There's a difference.
Third, there are tons and tons of reasons to play an MMO for reasons other than grouping. There are many forum threads on this website listing them.
Finally, why is forcing players to group the ONLY way an MMO can be? One thing I've always thought about grouping is that if the majority of players truly prefers grouping, then they will whether or not the game forces it. I've read the argument that "if you don't force people to group, then they won't." What does that suggest? To me, it suggests that given the choice, many people would prefer not to. Cox, for one, allows players to experience 95% of the content without ever forcing grouping, yet players group there all the time.
Anyway, the reason I posted this is because almost every thread in this particular forum seems to have a lot of blind love for a game most of the posters have yet to play. This seems unreasonable and I just wanted to offer an alternative point-of-view. As I said, I've no doubt that many will play and enjoy it. I just won't be one of them. Is an opinion like that really deserving of such scorn?
Actually, if you could turn the clock back 4 years ago I would have reccomended neverwinter nights even though at best the online component was mmo-light.
Virtually no forced grouping, yet almost everyone did group, boss fights were most definitely not scripted (although they could be, hey it was paradise for anyone with an iota of creativity and moderate programming skills).
Such a travesty that nwn 2 sucked. Else I wouldnt even be reading these forums.
SwampRob, Guild Wars sounds like a game for you. No forced grouping and you can experience the whole game.
I believe Guild Wars 2 is on the horizon, best check that one out.
But yeah, MMORPGs were'nt made to be 100% soloable, this goes as far back as Ultima Online.
I wouldn't say something is not for you until you try it. I used to think peanut butter was not for me, but then one day someone snuck it into some chocolate and I was like.... Damn... It was an epiphony.
I don't think Mythic has ever pretended that this game is a PvE game, or a story game, or in some ways even a roleplaying game. The entire point of WAR, pve, pvp, pq's, etc. is meant to help the war against the other side. It's going to be a game with less grind and more pure action. I have a feeling that you'd be surprised how much of the pure PvE is soloable and fun in comparison to WoW or EQ.
Why do you get on a WarHammer forum just to explain that this game is not for you? Do we really care or want to hear that? NO!
You are just a troll (tho be it a nice one) trying to elicit a response from people.
I suppose you are happy now, huh?
Then get out of here!
Just try the game The biggest difference between WAR and WoW is grouping. Instead of being forced to ask someone to join a group, you just see a group, click join. No more begging. Since any mixture of any classes can basically compete in RVR and PVE you neednt worry about imbalances. Although one healer is nice.
Bosses.. Cant get specific but there are episodes within episodes. Rather then a boss spawning and then you kill his goons theres events which lead up to the bosses releases. Elements which remain or disappear based on your choices. Tactics which can kill or save. Also there are other ways to kill the boss other then your sword , stave , magic or arrows. Several more actually.
As for all content being able to be played solo. You can. You want to attack a boss alone. Go for it. Multiple groups can be attacking a boss. You can do it alone without there help. You mite even land the last blow or be the biggest damager. Yes bosses need a lot of people but more then one set can go after them at once. Finding a group is as simple as joining one. Not asking to join.
I think from a balance standpoint youll be surprised how different WAR is from other games.
Hey try it or dont, youll see what its like soon enough when NDA drops.
Unless there is a person behind the wheel, every single NPC in every single game ever made is scripted. No matter how clever you make a boss fight or how smart the AI is, it is a script written by a programmer. We have yet to reach "Matrix" level AI here on earth.
What do you expect? Game designers to make a boss that has a different program for every possible combination of classes or skill sets? With 10 classes and 6 members per group that would mean 1,000,000 different scripts for every boss in order to make it adapt to the group instead of the group adapting to the boss. That is not going to happen.
Also, have you played any of the instances in WAR? You assume they all need a tank, support, and DPS for every boss. How do you know this?
"Quote" Every player, regardless of their playstyle, should be able to experience ALL the content of a game, with the game adjusting to accomodate the player, and not the other way around. "quote"
Sorry dude thats WoW,
Not WAR
I cant go into specifics cuz of the NDA but your posting on the wrong game forum because its not what you think at all.