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Overpowered/Underpowered Classes

Anyone have information about the overpowered and underpowered classes? 

The Bright Wizard/Sorcerer gives high damage but when you hit them once, you hear the sound of glass shattering.  So, I'm thinking its some melee types.

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Comments

  • DouhkDouhk Member Posts: 1,019

    The War Priest and DoK are, as I see, the two most overpowered classes right now for melee. For ranged, it's the bright wizard and shadow warrior.

    image If only SW:TOR could be this epic...

  • Warriorpriest (Melee DPS/Healer) + Bright Wizard (Ranged DPS) make a deadly team. Get you best friend, girlfriend/wife to make a combo like this. Its rock.

  • SundersGhostSundersGhost Member Posts: 224

    Before people start buying into the Overpower/Underpower hype people start spitting, I counsel you all to consider and keep in mind that Mythic has the classes balanced on a REALM basis, not a personal 1v1 basis.  They have stated very clearly not every class will be balanced and able to stand against every other class.  Just because Class A kicks your ass all the time does not make them OP or you UP.

     

  • jzuskajzuska Member Posts: 418
    Originally posted by SundersGhost


    Before people start buying into the Overpower/Underpower hype people start spitting, I counsel you all to consider and keep in mind that Mythic has the classes balanced on a REALM basis, not a personal 1v1 basis.  They have stated very clearly not every class will be balanced and able to stand against every other class.  Just because Class A kicks your ass all the time does not make them OP or you UP.
     

     

    The OP thinks this is a WoW clone and does not understand RvR. There are powerful classes. I don't think there are any OVER powered classes. if a DoK tries to melee in a keep siege he's still gonna die.

  • sp1ltwrungsp1ltwrung Member UncommonPosts: 2

    From the classes I've played in Beta so far the Magus and Engineer seem to be the most underpowered.... at least in RvR anyway.  Problems seem mostly to do with the static nature of the summons which is a real problem in fast flowing fights plus turret LOS problems in defensive situations which overall cause a serious loss of DPS + the engineer needing to hug his turret for survivabilty all seem to contribute.  Some serious changes are in the works for both classes so that may help.

     

    Not sure there is a most overpowered class at the mo...although in standoff situations the Wizzies can bring down a world of hurt. 

  • boomerangxboomerangx Member Posts: 254

    not gonna get into a big thing..

    but i can tell you - magus out of all classes is gimped

    I play a lot of games...
    image

  • TeimanTeiman Member Posts: 1,319
    Originally posted by sp1ltwrung


    From the classes I've played in Beta so far the Magus and Engineer seem to be the most underpowered.... at least in RvR anyway.  Problems seem mostly to do with the static nature of the summons which is a real problem in fast flowing fights plus turret LOS problems in defensive situations which overall cause a serious loss of DPS + the engineer needing to hug his turret for survivabilty all seem to contribute.  Some serious changes are in the works for both classes so that may help.
     
    Not sure there is a most overpowered class at the mo...although in standoff situations the Wizzies can bring down a world of hurt. 

     

    I think  WAR test LOS using  points near the foot, so naturally, the smaller bump break LOS.  Turrets are so not usefull, that is a waste the 1.3 seconds to spawn one.

  • SundersGhostSundersGhost Member Posts: 224
    Originally posted by sp1ltwrung


    From the classes I've played in Beta so far the Magus and Engineer seem to be the most underpowered.... at least in RvR anyway.  Problems seem mostly to do with the static nature of the summons which is a real problem in fast flowing fights plus turret LOS problems in defensive situations which overall cause a serious loss of DPS + the engineer needing to hug his turret for survivabilty all seem to contribute.  Some serious changes are in the works for both classes so that may help.
     
    Not sure there is a most overpowered class at the mo...although in standoff situations the Wizzies can bring down a world of hurt. 



     

    I think that depends on what aspect of the RVR you are engaging in.  When you need to defend a BattleKeep or other strategic field position, the classes with the ability to put up a positional blocker (Pet or Turret) have a strong advantage.  They also have better range than melee in such situations and those who rely on close quarter engagement are less useful beyond a certain extent.  Every class has its place in WAR.  The Engineers I have spent time with are rather happy over all, tho yes they do need some tweaks above any other clas (Engineer and Magus that is)

    Any other class has its strengths and weaknesses.  If a DoK tries to melee with an actual Melee Class (IB, Chosen, SM etc) they will get owned.  If they toe to toe with a wizard or Sorc, they will tear through them... assuming they get to them through the barrage of long range DPS.  That is why this is all an RVR game, not a Solo-centric PVP structure.  In that environment, the classes would be terribly imbalanced.  they work VERY well for the environment they were designed for.  Most of the problems with people thinking a class is OP/UP comes down to the lack of skill and/or understanding on the part of the player.  not the class itself.

     

  • metalhead980metalhead980 Member Posts: 2,658

    I love that WAR doesn't have its own official forums.

    I won't have to be bothered with these stupid OP/UP posts.

    Something that totally destroyed the WoW forums for me.

    Thank god I don't have to deal with that stupid shit.

    I can find a mature forum that has a small community that isn't a bunch of mentally challenged fanbois.

     

    PLaying: EvE, Ryzom

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  • BopperBopper Member Posts: 19

    The OP one is the guy who knows how to play

  • MarchusMarchus Member Posts: 88

    Magus, Engineer, and Squig Herder are, or were terrible. BO's are a little beefy. White Lions and Shadow Warriors are kind of middle of the road, some really good skills and some really really bad aspects as well. Everybody is fine if you ask me.

  • Ghost12Ghost12 Member Posts: 684

    Gosh, the game isnt out yet and people are asking about which classes are OP, which of them need a nerf, which one is better 1 on 1....seriously, wait till the game comes out at least before you start talking about things you know almost nothing about

  • Honeymoon69Honeymoon69 Member Posts: 647

    Ironbreaker+warrior priest

     

     

     

  • SgtFrogSgtFrog Member Posts: 5,001
    Originally posted by Ghost12


    Gosh, the game isnt out yet and people are asking about which classes are OP, which of them need a nerf, which one is better 1 on 1....seriously, wait till the game comes out at least before you start talking about things you know almost nothing about



    allot of people are in beta.

    mythic need to know what classes are under and overpowerd to fix it and test it by release

    image
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  • DataDayDataDay Member UncommonPosts: 1,538
    Originally posted by jzuska

    Originally posted by SundersGhost


    Before people start buying into the Overpower/Underpower hype people start spitting, I counsel you all to consider and keep in mind that Mythic has the classes balanced on a REALM basis, not a personal 1v1 basis.  They have stated very clearly not every class will be balanced and able to stand against every other class.  Just because Class A kicks your ass all the time does not make them OP or you UP.
     

     

    The OP thinks this is a WoW clone and does not understand RvR. There are powerful classes. I don't think there are any OVER powered classes. if a DoK tries to melee in a keep siege he's still gonna die.

     

    No there are actually over powered classes, but thats part of MMORPGs. What really matters is what Mythic will do about them.

    Right now destruction is actually at a disadvantage due to the ranged classes that order has from what I am seeing right now in PW. Most of the battles consist of Bright Wizards, Engineers, shadow warrios and Battle Priests taking on every other class with ease. The ranged classes have such large range that they run up throw their nukes and pull back. This usually ends up killing much of the opposing force. While Destruction is by no means in danger of "sucking hard core", but their ranged classes leave much to be desired when opposing Order.

    Mythic knows this and already has patches ready for buffing the Magus and Engineer, rather changing how they play so in a sense they are equal but also so classes like the Magus are not cannon fodder to any other ranged class.

    PvP is fun though, and there will be class problems. its a given.

  • shadout00shadout00 Member Posts: 253

    Was doing some scenario in Khaine's on Order side, had a level 10 Disciple of Khaine take on 5 of us for a good minute or two. If that isn't overpowered I don't know what is, especially since he killed 2 of us =/

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by shadout00


    Was doing some scenario in Khaine's on Order side, had a level 10 Disciple of Khaine take on 5 of us for a good minute or two. If that isn't overpowered I don't know what is, especially since he killed 2 of us =/

     

    That sounds like he knew what he was doing, and you lot were clueless.

    A definate case of l2p..

  • checkthis500checkthis500 Member Posts: 1,236
    Originally posted by SgtFrog

    Originally posted by Ghost12


    Gosh, the game isnt out yet and people are asking about which classes are OP, which of them need a nerf, which one is better 1 on 1....seriously, wait till the game comes out at least before you start talking about things you know almost nothing about



    allot of people are in beta.

    mythic need to know what classes are under and overpowerd to fix it and test it by release

     

    Do you really think that they're only source for this information is from fans saying what is over/under powered? 

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  • FikrocFikroc Member Posts: 166

    Whatever makes the solo groupers fade out faster imo. That or learn teamwork =)

  • ArndurArndur Member, Newbie CommonPosts: 2,202
    Originally posted by sp1ltwrung


    From the classes I've played in Beta so far the Magus and Engineer seem to be the most underpowered.... at least in RvR anyway.  Problems seem mostly to do with the static nature of the summons which is a real problem in fast flowing fights plus turret LOS problems in defensive situations which overall cause a serious loss of DPS + the engineer needing to hug his turret for survivabilty all seem to contribute.  Some serious changes are in the works for both classes so that may help.
     
    Not sure there is a most overpowered class at the mo...although in standoff situations the Wizzies can bring down a world of hurt. 



     

    You need to play the enigneer a bit more. Im loving mine. Blasted a goblin off the fort in the empire t1 scenario and fell over laughing wtaching him fly over the cliff to his death. Once I got my t2 armour my engineer became a beast. Me by myself, egh they ignore me, but drop a turret and it becomes kill the engineer.

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  • SoulMaster64SoulMaster64 Member Posts: 2

    And what about the chosen? I really like him because hes like a tank, but i havent played. Please, tell me how the chosen combat system works.

  • armengararmengar Member UncommonPosts: 51

    imo underpowered is tanks

    overpowered is witch elf(all other melee dps seem balanced)

    overpowered ranged dps

  • armengararmengar Member UncommonPosts: 51
    Originally posted by SoulMaster64


    And what about the chosen? I really like him because hes like a tank, but i havent played. Please, tell me how the chosen combat system works.



     

    you basically twist auras, kind of like the bards did back in eq1 , to be the most effective, but not that easilly done while in rvr combat and you are getting pummeled.

    as with all tanks imo they are underpowered

  • AzmariaAzmaria Member Posts: 22

    as with all tanks imo they are underpowered

    I would disagree most emphatically.  Tanks typically take a small army to kill...which is their job.  Hell, they can even kill things, making them even more effective.  They also have roots, snares, knockdowns, debuffs, party buffs...I don't see what you're complaining about?  Not sure if this is still possible, but not long ago, a good warrior priest and iron breaker could solo a tier 3 keep.  Not really sure how that makes tanks UP.

  • SolariSolari Member Posts: 7

    Tanks aren't underpowered!  I play a Black Orc on one server and duo with a Knight on another, and we both feel tanks are awesome.  Sure, they're not good at melee, but they shouldn't be. 

    Witch elves are crazy overpowered and horrifying to every Order person.  I play on vent and I hear, "kill the witch elf!!!" in panicked voices all the time lol.  Also, the Sorceress pool of pink death is stupidly overpowered and makes a group of Order either run in a panic or die in confusion.

This discussion has been closed.