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Future of Conan

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Comments

  • celdridgeceldridge Member Posts: 188

    If I am reading this right the CEO of Funcom has sold over 400,000 shares of Funcom stock. Please correct me if I am wrong.

    abnnewswire.net/press/en/55711/Funcom_NV_NO_OSL:FUNCOM_Mandatory_Notification_Of_Trade.html

  • steelfrenzysteelfrenzy Member Posts: 147

    Alright celd....get a life or atleast start talking about something else.

  • celdridgeceldridge Member Posts: 188
    Originally posted by steelfrenzy


    Alright celd....get a life or atleast start talking about something else.



     

    No, when I feel like I have my 50 bucks of vengence out on Funcom I will stop. But thanks for the input with your total of 32 posts some of which defend this piece of crap game. At least I am doing the research that goes into the thread.

  • mezlabormezlabor Member Posts: 133

    at least you didnt buy the ce like I did Cel

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Sornin


    The future of AoC is the same as it was a year ago, when a lot of posters accurately predicted what would happen:
    1.) AoC will have a huge launch as it will have no modern AAA competition, thus many bored gamers will buy it
    2.) Funcom will work its magic and have a terrible launch due to a rushed and mismanaged production
    3.) Players will revolt and cancel en masse
    4.) WAR will launch and halve whatever AoC has left
    We are currently approaching step 4, and the evidence is everywhere. Does everyone like WAR? Nope, not even close. Even discounting the trolls, a lot of players genuinely dislike it, but no one ever claimed it was the perfect fit for everyone. However, the overall response is positive, since the game actually works as advertised, and not a day goes by that I do not see a couple guilds ditch AoC in favour of WAR.
    I had no doubt AoC would not be a smashing success - the writing was on the wall for a year, at least. The only part I was wrong on was how low AoC would go. I felt it would sustain 300,000+ subscribers, at least for a while, but now that appears to be wrong. I did not think niche status would occur so soon at all.
    It is a shame, too. An MMORPG not living up to expectations ends up doing no one any good, except, perhaps, the competition's wallets and laziness.

     

    Exactly , Which boggles my mind why some hope games they don't like DIE. Any death in the genre is a bad thing for the whole ,these incidents turn investors off . Without them there's no game .

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • celdridgeceldridge Member Posts: 188
    Originally posted by mezlabor


    at least you didnt buy the ce like I did Cel



     

    I almost did but the money towards The Force Unleashed instead.

    And sorry for your loss:(

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by Malickiebloo 

    Exactly , Which boggles my mind why some hope games they don't like DIE. Any death in the genre is a bad thing for the whole ,these incidents turn investors off . Without them there's no game .

     

    I agree, although AoC was a dismal failier IMO, I don't want to see new companies, especially indie companies shy away from making MMO;s.

  • NeverknowNeverknow Member Posts: 224
    Originally posted by Malickiebloo

    Originally posted by Sornin


    The future of AoC is the same as it was a year ago, when a lot of posters accurately predicted what would happen:
    1.) AoC will have a huge launch as it will have no modern AAA competition, thus many bored gamers will buy it
    2.) Funcom will work its magic and have a terrible launch due to a rushed and mismanaged production
    3.) Players will revolt and cancel en masse
    4.) WAR will launch and halve whatever AoC has left
    We are currently approaching step 4, and the evidence is everywhere. Does everyone like WAR? Nope, not even close. Even discounting the trolls, a lot of players genuinely dislike it, but no one ever claimed it was the perfect fit for everyone. However, the overall response is positive, since the game actually works as advertised, and not a day goes by that I do not see a couple guilds ditch AoC in favour of WAR.
    I had no doubt AoC would not be a smashing success - the writing was on the wall for a year, at least. The only part I was wrong on was how low AoC would go. I felt it would sustain 300,000+ subscribers, at least for a while, but now that appears to be wrong. I did not think niche status would occur so soon at all.
    It is a shame, too. An MMORPG not living up to expectations ends up doing no one any good, except, perhaps, the competition's wallets and laziness.

     

    Exactly , Which boggles my mind why some hope games they don't like DIE. Any death in the genre is a bad thing for the whole ,these incidents turn investors off . Without them there's no game .



     

    No, we want games made by unethical developers to die and the developing companies to die with them. It sets an example for other devs to think twice about jumping in for a quick buck at our expense, and also teaches those investors what to look for when investing in a game company. It will not turn investors away, it will make them smarter investors who will in turn be funding devs with good solid game ideas and strategies, Indy or not.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Neverknow

    Originally posted by Malickiebloo

    Originally posted by Sornin


    The future of AoC is the same as it was a year ago, when a lot of posters accurately predicted what would happen:
    1.) AoC will have a huge launch as it will have no modern AAA competition, thus many bored gamers will buy it
    2.) Funcom will work its magic and have a terrible launch due to a rushed and mismanaged production
    3.) Players will revolt and cancel en masse
    4.) WAR will launch and halve whatever AoC has left
    We are currently approaching step 4, and the evidence is everywhere. Does everyone like WAR? Nope, not even close. Even discounting the trolls, a lot of players genuinely dislike it, but no one ever claimed it was the perfect fit for everyone. However, the overall response is positive, since the game actually works as advertised, and not a day goes by that I do not see a couple guilds ditch AoC in favour of WAR.
    I had no doubt AoC would not be a smashing success - the writing was on the wall for a year, at least. The only part I was wrong on was how low AoC would go. I felt it would sustain 300,000+ subscribers, at least for a while, but now that appears to be wrong. I did not think niche status would occur so soon at all.
    It is a shame, too. An MMORPG not living up to expectations ends up doing no one any good, except, perhaps, the competition's wallets and laziness.

     

    Exactly , Which boggles my mind why some hope games they don't like DIE. Any death in the genre is a bad thing for the whole ,these incidents turn investors off . Without them there's no game .



     

    No, we want games made by unethical developers to die and the developing companies to die with them. It sets an example for other devs to think twice about jumping in for a quick buck at our expense, and also teaches those investors what to look for when investing in a game company. It will not turn investors away, it will make them smarter investors who will in turn be funding devs with good solid game ideas and strategies, Indy or not.

     

    You as in you may not, I've seen plenty of people say they wish this game or that would just die or say they enjoy watching games fail like AOC. ,I've caught myself saying it numerous times about games like WOW I'm not the only one for sure.

    This whole situation is bad no matter how you look at it . Developers are worthless without capitol.You can't get around that issue. Anytime a game fails like this it turns A) the smaller guy off from attempting (what many feel )impossible .B) The rich guy off from investing money into such a risky endeavor.This has been a trend in the genre for quite a few years , From Eq2 to AOC numerous games have released that barely achieved that bare minimum , Some weren't even that lucky.I wonder if A) the industry is in a rut or B) If we as players are just becoming to picky C) A little bit of both.

    There's been maybe one well received release in the last few years LOTOR, Even that game can't be considered a success it only achieved the bare minimum.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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