To me it sounds like you're new to the game and need to learn stuff.
Money
I never had trouble with money and gave away a fair amount to friends (tradeskills ftw). Even on chars I never did tradeskills on I would have more than enuff to get skills.
PvP & RvR
I never had trouble with scenarios. You win some you lose some. You can do the same coordination on your side btw. I was on the side of order and won way more games than I lost. (Hint: Fly to different city to do scenarios where your char is needed.)
RvR not knowing what to do? It's a new game people are discovering their character abilities and what they can do. If everyone jumped in an expert, it would be funny. For RvR it seems pretty straighforward to me what to do and there are also quests which help you in that respect as the quest objectives coincide with the RvR objectives.
RvR areas are small to start, they slowly make them bigger and add more objectives to progressively expand the RvR game. At level 1-10 you won't be exposed to the full RvR game plus most new players won't want to be. You level past 10 in like 1 day anyways lol.
Community
So far for me better than the kids in WOW. But its only CB/PW so I'm guessing they may come in later.
PvE and questing
I like the PQs. Some mobs are bugged but they never ran away from me. Some pathing issued tho, which i used to my advantage :P NPCs can kil you tho, depending on what class you played. Remember the game is balanced around PvP foremost not PvE so some classes will be better in PvE. But then again these clases may kill stuff more slowly as well so it may even out.
Crashes
CTD issue is annoying, it happens like 2 times on average a night for me. They are working on it.
I think you expected too much from the game and to jump in as a 'pro'. Most of the stuff you talked about were non-issues for me except the CTD one.
And no where in that guys post did he call you a bad gamer or say you were ruining group MMOs.
I point you to the following quotes from the post I was referring to:
"Did you even play the game?"
"... learn to use groups if you are too anti-social to start one."
"This is not a solo PvP game."
Many of these quotes don't even make sense in the context of the reply, it's pretty obvious to me he was just trolling and being inflammatory. I find it incredible how somebody makes a realistic list of all the stuff that's broken in a game and suddenly all the trolls and fanboys swarm the thread and start pointing fingers and calling names.
I never said the game was bad, and I never said I didn't like it. I love the Warhammer lore and I thought they captured that incredibly well. I just don't think the game is worth playing with all the broken stuff still in it. If they can fix those things by the open beta (and hence by release) then I will likely be playing it myself. Everybody is so busy putting words in my mouth, they're totally missing the point of the thread.
Well what exactly did you expect? people to take your opinion at face value? In here either you absolutely love WAR or theres something seriously wrong with you. Something you will see in all the posts on this forum that critique a certain bug/flaw in the game.
When i read a review id like to know the pros and cons about a game. The same applies to the review of a beta/preview. So everytime someone finds a bug in the game, you dont have to play the "ITS IN BETA" card. We know its in beta, no one here thinks the games actually out. Its just that along with the cool and awesome features we would also like to know the bugs/flaws currently plaguing the game. We know it will be fixed at a future date. So why are you guys so defensive?
In my opinion an MMOs experience (more than other genres) is heavily dependant on the kind of community it has. And i do hope the fanboys on this site are but a small fraction of WARs or this game is doomed no matter how bug-free or perfect its launch is.
Something else I forgot to mention were the Public Quests. They were a disappointment as well. I (and many others, likely) were expecting a huge effort that you can jump into, solo a bit, get some loot or whatever and feel like you are a part of something larger that contributes to the game. Instead, it's obvious that the PQs were designed for like 5 people, instead of the 30-40 that play them. The population between PQs is imbalanced as well, leaving probably 3/4 of them to be totally empty. The few that are completable have so many people working on them, you can't possibly have any hope of getting loot. Only the top 3 or so contributors actually get gear, unless you count the Influence Rewards which is usually only 1 usable item per zone. They should have done it like the Battlegrounds in WoW, let people participate on a solo or small-group basis, earn Influence, exchange the Influence for gear and let them come back for more. Add the purple and blue items as Influence rewards and make them very, very expensive. As it stands now, 99% of the game's population has no hope of ever seeing a purple item before Rank 40, which gives those few who do get them a big lead in RvR. Also, the bosses in PQs are too weak. With 30-40 people doing the PQ, the boss dies in 4-5 seconds. They should have anticipated that so many people would want to participate, or at least design the PQs to be dynamic and scale up with the number of people. It's very underwhelming.
This really worries me. As I really thought PQ's would scale up
The way you subscibe it just means the PQ's are seriously flawed and we all end up being extremely dissapointed not getting anything and a few lucky people dominating in RvR.
It's busy now in Preview weekend, but when the game launches you can expect even more people zerging these PQ's with a lot more then 30-40 players.
A real shame. I hope they are able to adress this before release. But my guts tell me it's too late now.
All of these worries you have from the other poster are simply due to the fact that preview weekeend opened with 100,000 people trying to all play at once. Give me a break, of course it's going to be hard and try to win something from a public quest when 71 people are doing it. that won't stay that way forever you konw, people do level up.
as for the facts...
tier 1 public quests really are almost unnecessary, and dont give that great of rewards unless you win.
tier 2 publi quests is where things start getting good, they are harder, and the rewards are much greater, and just give it time... stop basing so much off a beta test and one persons review.
The tier 1 public quests are massively overplayed due to the fact that everyone and his uncle's cat is playing them in the game's early life. Absolutely everyone is fresh to the game, and a great many are trying out different classes as well. On top of that, the starting areas seem to only have one public quest each. So it's impossible for the chapter 1 PQ's to NOT be overcrowded.
The chapter 2 quests are like night and day. There seem to be two or three per area, so the crowds are spread out quite a bit. Plus there are fewer people at those quests, since most are still either in the starting areas or have moved on already.
By the time you get to chapter 3 and 4 PQ's, it's exactly the way it should be. There are usually enough people around to actually be able to complete the PQ, but not so many that your chance of getting loot become vanishingly small.
Now to clear up another misconception from one of the quoted posts above: Every area shares favor among any and all PQ's in that area. This favor builds up through three ranks. Each rank has its own reward, with them getting better each time. Rank 1 is always a potion. Rank 2 is a nice piece of gear. Rank 3 is a REALLY nice piece of gear. So there are three rewards that you can get out of an area's PQ's even if you lose every loot roll. Your time won't be wasted.
It typically takes three or maybe four times contributing to a PQ in order to maximize your favor for the area and get the Elite level (rank 3) reward. Since most areas after the starting area have three PQ's, that works out pretty darned nicely. You can just do them when you stumble across them, or you can stick around and repeat one that you really enjoy.
Once I understood the system, I was never bored with it. In fact, I had a blast. And the rank 3 rewards for each area easily replaced whatever I got through questing in that area. It was well worthwhile. The fact that it also happened to be a lot of fun was a bonus.
I decided to repeat this at the top: If you haven't tried to take or defend a Keep then you haven't played RvR. The "realm war" stuff available in the Preview Weekend was PvP, not RvR. Originally posted by SajT Tested it now and I can say the following about it, WAR is reasonably polished, not as polished as WoW was on release but not far from it. However it's drastically smaller in size in terms of content. That's not to say that the game won't keep you busy for quite some time ahead. The game is fairly stable and even handles tabbing quite well, although not during loading screens. But yes, you will encounter a few strange bugs, glitches and get momentarily stuck in terrain objects at times. (FYI, I'm NOT trying to be insulting, I'm trying to be brief.) Regarding content, I fail to see how War has less than WoW did at release. If you are referring to the size of the land maybe the problem is that things are closer together in War so you don't have to run 20 minutes to get anywhere (that's an exremely good thing). If you mean "things to do" I don't even know what to say, War has everything WoW did and a bit more. I played WoW at release and I think you've just forgotten the bugs that WoW had, it was years ago after all. I still remember the one where you'd try to loot a bag and your character would get stuck in the looting position. The classes don't have alot of depth but they're still rather well designed, although much character balancing needs to be done. I didn't find the Warrior Priests to be that bad, however the Burning Wizards pretty much burns the whole place to a crisp if allowed a moment of peace. I played a Burning Wizard to 12, admittedly not that high, but I don't believe that they are overpowered. Yes, you can hit many targets at once so it looks impressive, but the damage inflicted is minimal. Even slightly lower level squishies(casters) took a minimum of 3 spells to kill and that was only with a Critical hit and them being too dumb to run. (In DAOC it was possible to be killed in one hit by an equal level player. god that sucked) Some classes are definately harder to play than others, which may make it seem unbalanced. The PvP was fun for me, although much more slow paced than WoW. People generally don't die as quick and healing will spoil anyones day. You need to focus your damage on a single player in order to be effective, either that or be a Bright Wizard. I can see the stacking, combination and synergy of certain abilities to become very powerful and I expect to see much of these to be used in higher tier PvP, once guilds and groups start to be more serious about RvR (which is just another lame word for normal PvP, there's really nothing more RvR about WAR than WoW). The open areas seemed pretty dead with few people in them, often being scarcely populated by mobs or none at all. The dwarven starting grounds were mostly just raided by the far more popular orcs 'n goblins, which made much of the place inaccessible to the dwarf players. If you think RvR is 'just another word for PvP' then you haven't played RvR. It's not until you try to take or defend Keeps and such that you will experience RvR. Don't worry, a lot of people don't seem to understand that the stuff you saw in Preview Weekend has nothing to do with RvR. Mythic probably should have put some low-level keeps in the game to give people an early taste. There must be servers with different rules. On my server you had to turn on your RvR flag before anyone could attack you. So in my case it didn't matter if Orcs entered the Dwarf area, which they didn't. (never saw any enemies in the 5 starting areas I was in) The public quests are like AoC's special attack system, overhyped and not that effective. Sure, the public quests are entertaining to do at least once because they're fairly cinematic. It's like Assassin's creed, cool once but then it kinda gets old. It also completely fails to create any sense of companionship and co-up, people just do the stuff or happened to stumble upon the quest and then hope that they get lucky with the roll for the rewards.. most often winning nothing and having to do it all over again or grow fed up with it and go somewhere different. I guess this is pure opinion. The only problems I had with PQs are that people didn't join the open group, which is just foolish, and the difficulty really needs to scale with the number of people participating. The feeling of cooperation depends entirely on how you play. If you all run around doing your own thing there obviously isn't any cooperation to feel. A quick story about cooperation in a PQ. I played a shaman for a bit and entered a PQ involving chopping down trees and stuff. Anyway, the champion mobs that appeared at one point could kill me easily, fortunately I was in a group with an Orc. So I ended up following him around healing him (and doing some damage) so that he'd protect me. I was a puny goblin befriending a big Orc so he'd protect me. I was doing exactly what the mythology describes, which I thought was pretty funny. The graphics are adequate, despite not having access to high quality textures (probably due to bandwith limitations). The characters look fairly good, especially the Orcs, goblins and dwarfs and they're all a step up from the graphics of WoW. However the world in WAR can look rather sloppily put together at times and I'd say that WoW makes a better job there instead. It also seems to run quite fine on an above average system and I believe that it will run on low quality settings even on poor machines. I'm not sure what bandwidth has to do with textures, the textures are on your computer, unless you were referring to the size of the client download. As for the PvE it was rather mweh, didn't come across a single instance but I hear that some are s'posed to be in the game. Mobs are fairly stupid, have slow reaction times and the aggro range is so short that it makes the mobs seem really retarded. Yeah, the mob AI was all messed up. Some people say it was a recently added bug, which I believe since it is far too obvious and important for Mythic not to have noticed it and corrected it if it weren't new. PvE did seem a bit easy but hopefully that was related to the messed up AI. Before you call me "fanboy", there ARE things wrong with the game but I can't think of any that would prevent me from playing it (except major realm imbalance). Then again my perception may have been screwed up by AoC, which could make a polished turd look good. I failed to be brief.
you are able to get the kill 5 players from each pairing and finish them in the empire/chaos area for 19s silver total(all repeatable). It takes a bit of extra time but I found it to be worth it. This should put you well on your way to affording all you need.
Yeah, of course it would be, if the game actually counted your kills. The problem now is their "kill 5 people" system works like WoW's kill credit, where you only "get the kill" if you dealt the killing blow. For some classes, this might not be a problem, but for others... heh, good luck.
At any rate, the point I was trying to make earlier is how dumb it was for them to make gear a reward that needs to be bought. If they want players to PAY for it, they should put in some kind of system like the Influence used in PQs, but for PvP only.
Did you even played the game? If you do damage on the players and any of your teammates/ warband kill him you get the kill.
Again , learn to use open groups if you are too anti-social to start one. This is not a solo PVP game.
Not paying for gear? You seem to be the only one having problem paying for it. This game have no money sink. You don't even need to repair armors and weapons. How easy do you need the game to be?
Assuming what you say is even true (did YOU play the game?) that means I *HAVE* to join a group in order to get anything done. Yeah, so much for it being "casual friendly." Why are people so hell-bent on FORCING players to group to get anything done? I play games to play with other people, but not to tie myself to a specific group. If I want to jump in without finding a group first and contribute what I can, I should be able to do that.
And no, I'm not the only one having a problem paying for gear. Next to complaints about CTD and PQs, money is one of the largest complaints about the game.
If you want to point fingers and accuse people of being bad gamers because they don't play the way YOU say we should, or, even better, because we say things about the game that YOU don't agree with, that's too bad. I have a right to play solo, and I don't have to listen to people like you whine about how "solo players are ruining the game" etc etc.
You just want to hate on the game , it shows as you try to twist other posters words to make it seems like a personnal attack.
Casual friendly have NOTHING to do with being able to solo a game from A to Z. I am a casual player with a max of 6 to 10 hours per week that i can play games and rarely can I play more than 2hour in a row. Being casual is that you can accomplish something and have fun even with short play time. Did i ever had to gather a group to go do a PQ or RVR. nope. I enter RvR/PQ area then join a open group. No hassle , no time commitment needed ( like wow , when doing an instance for exemple). You can drop and go do something else anytime .
You can sure solo anything you want but where i have a problem with it , is that you are crying that you don't accomplish the same things that a group can do. WTF?
You: "It's harder to accomplish RVR kill quest solo than in a group? crazyness , I am now forced to group! order cancelled ! /emo"
Other posters: " But you can accomplish PQ solo ( and win epic gear.. solo), get influence gear solo. Never join a group in RvR and get renown gear. 98% of quest are solo .It just might be slower in some area than players rolling in a group. "
You : " See , you are forcing your playstyle on me , I want to solo and reap all the rewards of grouping. And other players are better be healing me, not that am helping them or anything . But they must because this is supposed to be casual friendly!"
It's the ultimate casual experience if you want it to be. You can either solo up to max rank ( levels) pretty easy ( most popular games offer that now) . But also making joining a group painless. You don't have to be of a particular class , level , mastery spec or have certain gear . It's open , you join it and play with your team. Scenario auto group you obviously , but you can go solo if you want. PQ go by contribution and a random roll. So solo or grouped doesn't matter. I have yet to see a quest or gear only attainable by grouping. Except in dungeons or King raids. But if you want to be able to solo thoses , you are a lost cause.) .
Anyway , no offense , but am happy I won't hear you get all solo emo mode in chat . So thanks for cancelling.
----------------------------- Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
Fair enough. WAR is not trying to satisfy everyone and not everyone will like the game. But there are a few points that needed mentioning.
The OP says they couldn't find a group. Did they try the Open Group system? That shows you all the groups with open spaces in your area, how far away they are and what they are doing.
The 'Kill Enemy Player' quests do NOT require you to do the killing blow. You can easily group and just help with the kill.
As for about not being able to solo, it is entirely possible to join an Open Group and not say a word but still contribute to the fight. This happens in PQs all the time.
Many of the PvE quests are easy to solo. The OP even points out you can take on 3-5 mobs as long as you keep your head and you can usually escape if things go wrong. Mobs are weaker in WAR and I find it more enjoyable. No one complains about killing tons of mobs in games like Diablo.
As for RvR, there's always safety in numbers, you don't have to group but you'll get killed. Alot. That's just the nature of open world PvP. Again, you can easily join on Open Warband and you don't have to say a word to anyone. As long as you're doing a decent job fighting with your allies and don't do anything stupid, your allies will cover your back too.
There are some very useful mechanics in WAR but unfortunately they haven't been explained as well as they could for new players IMO.
I played the closed beta with only a couple bugs, 0 crashes and little to no lag. Of all the games ive played none were more ready for release then war.
People were new in PW, most were just trying to learn their class and have some fun in pvp, with that said, I found msot people did pretty well (especially in the last 2 days of PW) I'd get heals from random healers, although sometimes I would have to stand in front of them and jump for a bit for them to toss me a heal =p Though scenarios weren't as organized as they were in closed beta, but again, once people learn what they are doing it will get better. Also, go to elf's rvr area, that one is huge even in tier 1.
PvE and Questing
Pve in war for you to level and take a break from rvr, if you want a challenge, go rvr, if you want a bit of fun, go pve and kill 4 mobs at once solo =p not really much different than daoc. Mobs running away is a pathing bug that got introduced in the last patch. Yes, level'ing strictly through rvr takes longer than a mix of pve and rvr, as it should, but unlike wow, you can in fact level exclusively through rvr.
Btw, reknown gear doesn't require a pve rank, there isno such thing as pve rank, it just requires you to be a certain level, and a certain reknown rank, like say level 10 reknown rank 6. Since you get both, rps and normal exp from rvr, you don't need to pve, just rvr till you get to level 10. Although, there are rvr quests, from kill x players, to participate in scenarios or capture an objective. most of those being repeatable.
Money
Money is a problem at low levels (before 10) especially if you want to get the lvl 10 rr6 armor, then again, if you only rvr and do the kill 5 players quests, you'll end up with more money than you need =p but yes, money is a bit of a problem at low lvls.
Crashes
once every 30min seems a bit much, though different set ups and graphic cards perform differently. I was looking at abour 1 crash every 2-3 hours, which isn't bad. At any rate, mythic is working on fixing this.
Collision Detection
Yep, collision detection is rather buggy, sometimes you get tack on your own faction, sometimes you get stuck on geometry (corners of building etc) especially if there are enemy players surrounding you. There is alsoa rubber band/teleport bug with collision, where an enemy player will run into you, and push at yoru char, then teleport to where they would be if they didn't get stuck on you. Mythic is fixing this stuff though, and even as it is, while it can be annoying, it's not game breaking, nor does it happen all the time.
you are able to get the kill 5 players from each pairing and finish them in the empire/chaos area for 19s silver total(all repeatable). It takes a bit of extra time but I found it to be worth it. This should put you well on your way to affording all you need.
Yeah, of course it would be, if the game actually counted your kills. The problem now is their "kill 5 people" system works like WoW's kill credit, where you only "get the kill" if you dealt the killing blow. For some classes, this might not be a problem, but for others... heh, good luck.
At any rate, the point I was trying to make earlier is how dumb it was for them to make gear a reward that needs to be bought. If they want players to PAY for it, they should put in some kind of system like the Influence used in PQs, but for PvP only.
Did you even played the game? If you do damage on the players and any of your teammates/ warband kill him you get the kill.
Again , learn to use open groups if you are too anti-social to start one. This is not a solo PVP game.
Not paying for gear? You seem to be the only one having problem paying for it. This game have no money sink. You don't even need to repair armors and weapons. How easy do you need the game to be?
Assuming what you say is even true (did YOU play the game?) that means I *HAVE* to join a group in order to get anything done. Yeah, so much for it being "casual friendly." Why are people so hell-bent on FORCING players to group to get anything done? I play games to play with other people, but not to tie myself to a specific group. If I want to jump in without finding a group first and contribute what I can, I should be able to do that.
And no, I'm not the only one having a problem paying for gear. Next to complaints about CTD and PQs, money is one of the largest complaints about the game.
If you want to point fingers and accuse people of being bad gamers because they don't play the way YOU say we should, or, even better, because we say things about the game that YOU don't agree with, that's too bad. I have a right to play solo, and I don't have to listen to people like you whine about how "solo players are ruining the game" etc etc.
So your too lazy/anti-social to open up the party menu and join a party for 10mins to do a PQ or longer for some RvR? You don't have a right to solo play. This is a mmo and if they wantto make it better for people who take advantage of things like the open group system you just need to move on and quit complaning aout a social feature in a mmo.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
As long as you did any damage to a player who then died, no matter who killed it , you got credit for the kill 5 quest, so no, you don't have to group, but obviously grouping would speed it up since you get 5 more people who are doing damage to (other) players. But no, you can do most of the things solo, rvr, pve, pq's though obviously grouping would make it easier (ie, you group for a pq, you can get buffs and other group only abilities, as well asoffer your own group only abilities to the group)
As long as you did any damage to a player who then died, no matter who killed it , you got credit for the kill 5 quest, so no, you don't have to group, but obviously grouping would speed it up since you get 5 more people who are doing damage to (other) players. But no, you can do most of the things solo, rvr, pve, pq's though obviously grouping would make it easier (ie, you group for a pq, you can get buffs and other group only abilities, as well asoffer your own group only abilities to the group)
Haha, that's what drew my attention also (the Kill Stealing bit, well that and the "killing innocent people") The OP is a whiner in the worst sense, I cannot quite figure out if they got a Phd from the Trolliversity of Moan or if they really are that pathetic.
"it's still in beta so your opinion doesn't matter" trolls - Well the Mythic "we who made the game and put in bug and feedback links in the menu that you can spam until your fingers bleed" trolls said otherwise, too bad the OP was too busy crying to do what they were invited for.
If you hit a target first and do damage it doesn't make a damn bit of difference who hits it after, you get credit for the kill, you get the goodies (if any drop). Someone hit a mob you were killing in a PQ? the P in PQ stands for Public, not Personal, learn to play well with others (aka L2P, ew now look you went and made me use ). While you were "PvPing"? It is RvR not PvP find a target and everyone get a piece because you don't "win" by killing the player, you win by claiming 2 or 3 racial pairings, locking them down, busting down the doors to Altdorf (or Inevitable City) and pillaging their village so to speak. Get over yourself OP.
It is rather obvious that the OP is one of the players unsure of what they should be doing in RvR (or anywhere else in the game from the rest of their post).
Good luck finding a group? I find them almost immediately from the time I log on to the time I leave, learn to use the UI OP.
Yes, players can very easily level in RvR only and the Rank requirement is never higher than the Reknown Rank (they are the same and you even get a RP overflow of 99.9% tnRR). The only thing painful is listening to people complain that haven't bothered to test.
Money, less time complaining and more time earning and you just might have made more, guessing you didn't spend much time in T2. There is a lot of money to be made but part of learning a game is managing cash flow (I've managed to scrape up enough money for all skills, every RvR set including R14 RR8, and still have 24 of the 30 gold mount by R20).
Collision Detection - Exaggeration doesn't help your case OP, reading through your post it seems you do a lot of this. Half the time? Come on.lol
The OP played open area PvE on a Tank (all of which are.. well tanky, dang tough to kill, I bet the OP blasted all those mobs of equal or greater level down at a blazing fast speed like they were nothing also) and called it a joke, no instances, no grouping, no anything but some open area PvE... The only thing here a joke is the OP.
"All I can say is that WAR was too much like WoW" and the OP cited not a single reason as to why they felt that way.
Way to whine about issues that are known, acknowledged officially, and on track to be corrected. Good Job OP!
So basically the OP got invited to the Preview Weekend to get a sneak peek and provide feedback to a game so that they could help sort things they saw as a problem but instead came to MMORPG.com and posted a whinefest.
The last thing the OP is is unbiased.
*Clarity*
"Speek for yourself, I dno't make misteaks." - fyerwall
Looks like most of your problems are that the game IS still in Beta so alot of the stuff you have posted is now fixed or soon will be, and also that you had problems getting groups and they way people play there classes, my advice is to get in a good guild one with TS or Vent so you can communicate and work with them as a group, you will find that the players suddenly get ALOT better at what they are doing (mind reading still being a thing we humans are working on) and it also becomes alot more fun when you know your healer/DPS/Tank are doing there job, ergo you will win more and more.
BETA has alot of bugs and open BETA invites alot of people that have NEVER played the game to come and TEST it for bugs.
I hope you submitted Bug reports on all the things you posted here as reasons not to play the game, but then most just take BETA as a chance to play a game for free, then they like to come and complain when its not 100% polished and running like a game thats been out for years.
As long as you did any damage to a player who then died, no matter who killed it , you got credit for the kill 5 quest, so no, you don't have to group, but obviously grouping would speed it up since you get 5 more people who are doing damage to (other) players. But no, you can do most of the things solo, rvr, pve, pq's though obviously grouping would make it easier (ie, you group for a pq, you can get buffs and other group only abilities, as well asoffer your own group only abilities to the group)
Haha, that's what drew my attention also (the Kill Stealing bit, well that and the "killing innocent people") The OP is a whiner in the worst sense, I cannot quite figure out if they got a Phd from the Trolliversity of Moan or if they really are that pathetic.
"it's still in beta so your opinion doesn't matter" trolls - Well the Mythic "we who made the game and put in bug and feedback links in the menu that you can spam until your fingers bleed" trolls said otherwise, too bad the OP was too busy crying to do what they were invited for.
If you hit a target first and do damage it doesn't make a damn bit of difference who hits it after, you get credit for the kill, you get the goodies (if any drop). Someone hit a mob you were killing in a PQ? the P in PQ stands for Public, not Personal, learn to play well with others (aka L2P, ew now look you went and made me use ). While you were "PvPing"? It is RvR not PvP find a target and everyone get a piece because you don't "win" by killing the player, you win by claiming 2 or 3 racial pairings, locking them down, busting down the doors to Altdorf (or Inevitable City) and pillaging their village so to speak. Get over yourself OP.
It is rather obvious that the OP is one of the players unsure of what they should be doing in RvR (or anywhere else in the game from the rest of their post).
Good luck finding a group? I find them almost immediately from the time I log on to the time I leave, learn to use the UI OP.
Yes, players can very easily level in RvR only and the Rank requirement is never higher than the Reknown Rank (they are the same and you even get a RP overflow of 99.9% tnRR). The only thing painful is listening to people complain that haven't bothered to test.
Money, less time complaining and more time earning and you just might have made more, guessing you didn't spend much time in T2. There is a lot of money to be made but part of learning a game is managing cash flow (I've managed to scrape up enough money for all skills, every RvR set including R14 RR8, and still have 24 of the 30 gold mount by R20).
Collision Detection - Exaggeration doesn't help your case OP, reading through your post it seems you do a lot of this. Half the time? Come on.lol
The OP played open area PvE on a Tank (all of which are.. well tanky, dang tough to kill, I bet the OP blasted all those mobs of equal or greater level down at a blazing fast speed like they were nothing also) and called it a joke, no instances, no grouping, no anything but some open area PvE... The only thing here a joke is the OP.
"All I can say is that WAR was too much like WoW" and the OP cited not a single reason as to why they felt that way.
Way to whine about issues that are known, acknowledged officially, and on track to be corrected. Good Job OP!
So basically the OP got invited to the Preview Weekend to get a sneak peek and provide feedback to a game so that they could help sort things they saw as a problem but instead came to MMORPG.com and posted a whinefest.
The last thing the OP is is unbiased.
*Clarity*
And just think OP. For a measly 14.99 a month you can play with people like "Sinnahis". I mean because anytime someone finds fault with something. They are most obviously a troll, whiner, or carebear right?
Oh, and I do just love the post. That say it isn't the games fault when you get a CTD. It's definitely you.... even though there are multiple people that have reported unexplained CTD's. GG Remember all the Vanguard fans that claimed to never have CTD's or lag. Sound familar don't it? Because they aren't having the same problem, it's definitely something you just made up, or something wrong on your end. Right?
It is nice to see though, that some people in this thread. At least have enough common sense to take his post for what it is. Which is his opinion.
OP while I do not agree, with everything you wrote. Thank you for taking the time to post it.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
If you can honestly compare this game in beta to Vanguard or AoC logically in your head than you either have never played one or both of the betas you are comparing, or you are a troll. I am sorry but they are in a completely different league.
Mythic has hands down handled this beta better than almost any beta where testers input was truly needed and payed attention than any other developer. Blizzard did very well but that is because they spent the time and money to develop it over a longer cycle, with less need for input from testers. They used beta as a marketing tool where Mythic has used it as a tool to shape their game. They have adressed 99% of all issues that testers have had over the course of beta. Go ahead though and compare you are only making yourself look foolish.
If you can honestly compare this game in beta to Vanguard or AoC logically in your head than you either have never played one or both of the betas you are comparing, or you are a troll. I am sorry but they are in a completely different league. Mythic has hands down handled this beta better than almost any beta where testers input was truly needed and payed attention than any other developer. Blizzard did very well but that is because they spent the time and money to develop it over a longer cycle, with less need for input from testers. They used beta as a marketing tool where Mythic has used it as a tool to shape their game. They have adressed 99% of all issues that testers have had over the course of beta. Go ahead though and compare you are only making yourself look foolish.
Who said anything about EA/Mythic? I'm talking about the Warhammer Fans some who have posted in this very thread. That refuse to acknowledge the fact that a part of the PW and CB population were (and to my knowledge still are) having problems with CTD's. However small that particular amount may be. Writing them off and telling "it is you not the game" is just beyond ignorant. Which is exactly how the fans of Vanguard reacted, when their game came under fire pre and post release.
I never said one thing about the quality of the beta and PW itself vs Vanguards. I never said one thing about the quality of EA/Mythics work. I never said one thing about the CTD's being something overlooked by EA/Mythic. My comment was directed towards the fans. That seem to place the blame of CTD's soley on the person reporting it.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
As long as you did any damage to a player who then died, no matter who killed it , you got credit for the kill 5 quest, so no, you don't have to group, but obviously grouping would speed it up since you get 5 more people who are doing damage to (other) players. But no, you can do most of the things solo, rvr, pve, pq's though obviously grouping would make it easier (ie, you group for a pq, you can get buffs and other group only abilities, as well asoffer your own group only abilities to the group)
Haha, that's what drew my attention also (the Kill Stealing bit, well that and the "killing innocent people") The OP is a whiner in the worst sense, I cannot quite figure out if they got a Phd from the Trolliversity of Moan or if they really are that pathetic.
"it's still in beta so your opinion doesn't matter" trolls - Well the Mythic "we who made the game and put in bug and feedback links in the menu that you can spam until your fingers bleed" trolls said otherwise, too bad the OP was too busy crying to do what they were invited for.
If you hit a target first and do damage it doesn't make a damn bit of difference who hits it after, you get credit for the kill, you get the goodies (if any drop). Someone hit a mob you were killing in a PQ? the P in PQ stands for Public, not Personal, learn to play well with others (aka L2P, ew now look you went and made me use ). While you were "PvPing"? It is RvR not PvP find a target and everyone get a piece because you don't "win" by killing the player, you win by claiming 2 or 3 racial pairings, locking them down, busting down the doors to Altdorf (or Inevitable City) and pillaging their village so to speak. Get over yourself OP.
It is rather obvious that the OP is one of the players unsure of what they should be doing in RvR (or anywhere else in the game from the rest of their post).
Good luck finding a group? I find them almost immediately from the time I log on to the time I leave, learn to use the UI OP.
Yes, players can very easily level in RvR only and the Rank requirement is never higher than the Reknown Rank (they are the same and you even get a RP overflow of 99.9% tnRR). The only thing painful is listening to people complain that haven't bothered to test.
Money, less time complaining and more time earning and you just might have made more, guessing you didn't spend much time in T2. There is a lot of money to be made but part of learning a game is managing cash flow (I've managed to scrape up enough money for all skills, every RvR set including R14 RR8, and still have 24 of the 30 gold mount by R20).
Collision Detection - Exaggeration doesn't help your case OP, reading through your post it seems you do a lot of this. Half the time? Come on.lol
The OP played open area PvE on a Tank (all of which are.. well tanky, dang tough to kill, I bet the OP blasted all those mobs of equal or greater level down at a blazing fast speed like they were nothing also) and called it a joke, no instances, no grouping, no anything but some open area PvE... The only thing here a joke is the OP.
"All I can say is that WAR was too much like WoW" and the OP cited not a single reason as to why they felt that way.
Way to whine about issues that are known, acknowledged officially, and on track to be corrected. Good Job OP!
So basically the OP got invited to the Preview Weekend to get a sneak peek and provide feedback to a game so that they could help sort things they saw as a problem but instead came to MMORPG.com and posted a whinefest.
The last thing the OP is is unbiased.
*Clarity*
And just think OP. For a measly 14.99 a month you can play with people like "Sinnahis". I mean because anytime someone finds fault with something. They are most obviously a troll, whiner, or carebear right?
Oh, and I do just love the post. That say it isn't the games fault when you get a CTD. It's definitely you.... even though there are multiple people that have reported unexplained CTD's. GG Remember all the Vanguard fans that claimed to never have CTD's or lag. Sound familar don't it? Because they aren't having the same problem, it's definitely something you just made up, or something wrong on your end. Right?
It is nice to see though, that some people in this thread. At least have enough common sense to take his post for what it is. Which is his opinion.
OP while I do not agree, with everything you wrote. Thank you for taking the time to post it.
Aww, how sweet. After you are done holding their hand are you gonna tuck them in too?
The fact is that the OP came on a forum and posted a half assed whine filled with nothing more than half truths and "poor me". They didn't actually test the game and I made no excuses for things that were broken ( I did say they were broken, acknowledged, and being worked on as per Mythic). I did not blame the OP for them being broken. What I did blame the OP for is posting whiney crap when they could have actually tested instead. I also made sure to point out the things they were BSing about and correct them. You don't like me being so harsh? maybe you should quit being sweet on the OP long enough to reread all of thier posts in this thread and you may find your position slightly different. If not? Oh well, cry more, your tears... they soothe me. By the by, be careful you don't fall from your horse, from that height you may just break your neck.
"Speek for yourself, I dno't make misteaks." - fyerwall
Comments
To me it sounds like you're new to the game and need to learn stuff.
Money
I never had trouble with money and gave away a fair amount to friends (tradeskills ftw). Even on chars I never did tradeskills on I would have more than enuff to get skills.
PvP & RvR
I never had trouble with scenarios. You win some you lose some. You can do the same coordination on your side btw. I was on the side of order and won way more games than I lost. (Hint: Fly to different city to do scenarios where your char is needed.)
RvR not knowing what to do? It's a new game people are discovering their character abilities and what they can do. If everyone jumped in an expert, it would be funny. For RvR it seems pretty straighforward to me what to do and there are also quests which help you in that respect as the quest objectives coincide with the RvR objectives.
RvR areas are small to start, they slowly make them bigger and add more objectives to progressively expand the RvR game. At level 1-10 you won't be exposed to the full RvR game plus most new players won't want to be. You level past 10 in like 1 day anyways lol.
Community
So far for me better than the kids in WOW. But its only CB/PW so I'm guessing they may come in later.
PvE and questing
I like the PQs. Some mobs are bugged but they never ran away from me. Some pathing issued tho, which i used to my advantage :P NPCs can kil you tho, depending on what class you played. Remember the game is balanced around PvP foremost not PvE so some classes will be better in PvE. But then again these clases may kill stuff more slowly as well so it may even out.
Crashes
CTD issue is annoying, it happens like 2 times on average a night for me. They are working on it.
I think you expected too much from the game and to jump in as a 'pro'. Most of the stuff you talked about were non-issues for me except the CTD one.
I point you to the following quotes from the post I was referring to:
"Did you even play the game?"
"... learn to use groups if you are too anti-social to start one."
"This is not a solo PvP game."
Many of these quotes don't even make sense in the context of the reply, it's pretty obvious to me he was just trolling and being inflammatory. I find it incredible how somebody makes a realistic list of all the stuff that's broken in a game and suddenly all the trolls and fanboys swarm the thread and start pointing fingers and calling names.
I never said the game was bad, and I never said I didn't like it. I love the Warhammer lore and I thought they captured that incredibly well. I just don't think the game is worth playing with all the broken stuff still in it. If they can fix those things by the open beta (and hence by release) then I will likely be playing it myself. Everybody is so busy putting words in my mouth, they're totally missing the point of the thread.
Well what exactly did you expect? people to take your opinion at face value? In here either you absolutely love WAR or theres something seriously wrong with you. Something you will see in all the posts on this forum that critique a certain bug/flaw in the game.
When i read a review id like to know the pros and cons about a game. The same applies to the review of a beta/preview. So everytime someone finds a bug in the game, you dont have to play the "ITS IN BETA" card. We know its in beta, no one here thinks the games actually out. Its just that along with the cool and awesome features we would also like to know the bugs/flaws currently plaguing the game. We know it will be fixed at a future date. So why are you guys so defensive?
In my opinion an MMOs experience (more than other genres) is heavily dependant on the kind of community it has. And i do hope the fanboys on this site are but a small fraction of WARs or this game is doomed no matter how bug-free or perfect its launch is.
Take the Hecatomb TCG What Is Your Doom? quiz.
This really worries me. As I really thought PQ's would scale up
The way you subscibe it just means the PQ's are seriously flawed and we all end up being extremely dissapointed not getting anything and a few lucky people dominating in RvR.
It's busy now in Preview weekend, but when the game launches you can expect even more people zerging these PQ's with a lot more then 30-40 players.
A real shame. I hope they are able to adress this before release. But my guts tell me it's too late now.
All of these worries you have from the other poster are simply due to the fact that preview weekeend opened with 100,000 people trying to all play at once. Give me a break, of course it's going to be hard and try to win something from a public quest when 71 people are doing it. that won't stay that way forever you konw, people do level up.
as for the facts...
tier 1 public quests really are almost unnecessary, and dont give that great of rewards unless you win.
tier 2 publi quests is where things start getting good, they are harder, and the rewards are much greater, and just give it time... stop basing so much off a beta test and one persons review.
The tier 1 public quests are massively overplayed due to the fact that everyone and his uncle's cat is playing them in the game's early life. Absolutely everyone is fresh to the game, and a great many are trying out different classes as well. On top of that, the starting areas seem to only have one public quest each. So it's impossible for the chapter 1 PQ's to NOT be overcrowded.
The chapter 2 quests are like night and day. There seem to be two or three per area, so the crowds are spread out quite a bit. Plus there are fewer people at those quests, since most are still either in the starting areas or have moved on already.
By the time you get to chapter 3 and 4 PQ's, it's exactly the way it should be. There are usually enough people around to actually be able to complete the PQ, but not so many that your chance of getting loot become vanishingly small.
Now to clear up another misconception from one of the quoted posts above: Every area shares favor among any and all PQ's in that area. This favor builds up through three ranks. Each rank has its own reward, with them getting better each time. Rank 1 is always a potion. Rank 2 is a nice piece of gear. Rank 3 is a REALLY nice piece of gear. So there are three rewards that you can get out of an area's PQ's even if you lose every loot roll. Your time won't be wasted.
It typically takes three or maybe four times contributing to a PQ in order to maximize your favor for the area and get the Elite level (rank 3) reward. Since most areas after the starting area have three PQ's, that works out pretty darned nicely. You can just do them when you stumble across them, or you can stick around and repeat one that you really enjoy.
Once I understood the system, I was never bored with it. In fact, I had a blast. And the rank 3 rewards for each area easily replaced whatever I got through questing in that area. It was well worthwhile. The fact that it also happened to be a lot of fun was a bonus.
Yeah, of course it would be, if the game actually counted your kills. The problem now is their "kill 5 people" system works like WoW's kill credit, where you only "get the kill" if you dealt the killing blow. For some classes, this might not be a problem, but for others... heh, good luck.
At any rate, the point I was trying to make earlier is how dumb it was for them to make gear a reward that needs to be bought. If they want players to PAY for it, they should put in some kind of system like the Influence used in PQs, but for PvP only.
Did you even played the game? If you do damage on the players and any of your teammates/ warband kill him you get the kill.
Again , learn to use open groups if you are too anti-social to start one. This is not a solo PVP game.
Not paying for gear? You seem to be the only one having problem paying for it. This game have no money sink. You don't even need to repair armors and weapons. How easy do you need the game to be?
Assuming what you say is even true (did YOU play the game?) that means I *HAVE* to join a group in order to get anything done. Yeah, so much for it being "casual friendly." Why are people so hell-bent on FORCING players to group to get anything done? I play games to play with other people, but not to tie myself to a specific group. If I want to jump in without finding a group first and contribute what I can, I should be able to do that.
And no, I'm not the only one having a problem paying for gear. Next to complaints about CTD and PQs, money is one of the largest complaints about the game.
If you want to point fingers and accuse people of being bad gamers because they don't play the way YOU say we should, or, even better, because we say things about the game that YOU don't agree with, that's too bad. I have a right to play solo, and I don't have to listen to people like you whine about how "solo players are ruining the game" etc etc.
You just want to hate on the game , it shows as you try to twist other posters words to make it seems like a personnal attack.
Casual friendly have NOTHING to do with being able to solo a game from A to Z. I am a casual player with a max of 6 to 10 hours per week that i can play games and rarely can I play more than 2hour in a row. Being casual is that you can accomplish something and have fun even with short play time. Did i ever had to gather a group to go do a PQ or RVR. nope. I enter RvR/PQ area then join a open group. No hassle , no time commitment needed ( like wow , when doing an instance for exemple). You can drop and go do something else anytime .
You can sure solo anything you want but where i have a problem with it , is that you are crying that you don't accomplish the same things that a group can do. WTF?
You: "It's harder to accomplish RVR kill quest solo than in a group? crazyness , I am now forced to group! order cancelled ! /emo"
Other posters: " But you can accomplish PQ solo ( and win epic gear.. solo), get influence gear solo. Never join a group in RvR and get renown gear. 98% of quest are solo .It just might be slower in some area than players rolling in a group. "
You : " See , you are forcing your playstyle on me , I want to solo and reap all the rewards of grouping. And other players are better be healing me, not that am helping them or anything . But they must because this is supposed to be casual friendly!"
It's the ultimate casual experience if you want it to be. You can either solo up to max rank ( levels) pretty easy ( most popular games offer that now) . But also making joining a group painless. You don't have to be of a particular class , level , mastery spec or have certain gear . It's open , you join it and play with your team. Scenario auto group you obviously , but you can go solo if you want. PQ go by contribution and a random roll. So solo or grouped doesn't matter. I have yet to see a quest or gear only attainable by grouping. Except in dungeons or King raids. But if you want to be able to solo thoses , you are a lost cause.) .
Anyway , no offense , but am happy I won't hear you get all solo emo mode in chat . So thanks for cancelling.
http://revolutionwar.guildlaunch.com/
So the WAR uninstalled OP today...
-----------------------------
Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
Fair enough. WAR is not trying to satisfy everyone and not everyone will like the game. But there are a few points that needed mentioning.
The OP says they couldn't find a group. Did they try the Open Group system? That shows you all the groups with open spaces in your area, how far away they are and what they are doing.
The 'Kill Enemy Player' quests do NOT require you to do the killing blow. You can easily group and just help with the kill.
As for about not being able to solo, it is entirely possible to join an Open Group and not say a word but still contribute to the fight. This happens in PQs all the time.
Many of the PvE quests are easy to solo. The OP even points out you can take on 3-5 mobs as long as you keep your head and you can usually escape if things go wrong. Mobs are weaker in WAR and I find it more enjoyable. No one complains about killing tons of mobs in games like Diablo.
As for RvR, there's always safety in numbers, you don't have to group but you'll get killed. Alot. That's just the nature of open world PvP. Again, you can easily join on Open Warband and you don't have to say a word to anyone. As long as you're doing a decent job fighting with your allies and don't do anything stupid, your allies will cover your back too.
There are some very useful mechanics in WAR but unfortunately they haven't been explained as well as they could for new players IMO.
I played the closed beta with only a couple bugs, 0 crashes and little to no lag. Of all the games ive played none were more ready for release then war.
RvR and PvP
People were new in PW, most were just trying to learn their class and have some fun in pvp, with that said, I found msot people did pretty well (especially in the last 2 days of PW) I'd get heals from random healers, although sometimes I would have to stand in front of them and jump for a bit for them to toss me a heal =p Though scenarios weren't as organized as they were in closed beta, but again, once people learn what they are doing it will get better. Also, go to elf's rvr area, that one is huge even in tier 1.
PvE and Questing
Pve in war for you to level and take a break from rvr, if you want a challenge, go rvr, if you want a bit of fun, go pve and kill 4 mobs at once solo =p not really much different than daoc. Mobs running away is a pathing bug that got introduced in the last patch. Yes, level'ing strictly through rvr takes longer than a mix of pve and rvr, as it should, but unlike wow, you can in fact level exclusively through rvr.
Btw, reknown gear doesn't require a pve rank, there isno such thing as pve rank, it just requires you to be a certain level, and a certain reknown rank, like say level 10 reknown rank 6. Since you get both, rps and normal exp from rvr, you don't need to pve, just rvr till you get to level 10. Although, there are rvr quests, from kill x players, to participate in scenarios or capture an objective. most of those being repeatable.
Money
Money is a problem at low levels (before 10) especially if you want to get the lvl 10 rr6 armor, then again, if you only rvr and do the kill 5 players quests, you'll end up with more money than you need =p but yes, money is a bit of a problem at low lvls.
Crashes
once every 30min seems a bit much, though different set ups and graphic cards perform differently. I was looking at abour 1 crash every 2-3 hours, which isn't bad. At any rate, mythic is working on fixing this.
Collision Detection
Yep, collision detection is rather buggy, sometimes you get tack on your own faction, sometimes you get stuck on geometry (corners of building etc) especially if there are enemy players surrounding you. There is alsoa rubber band/teleport bug with collision, where an enemy player will run into you, and push at yoru char, then teleport to where they would be if they didn't get stuck on you. Mythic is fixing this stuff though, and even as it is, while it can be annoying, it's not game breaking, nor does it happen all the time.
Yeah, of course it would be, if the game actually counted your kills. The problem now is their "kill 5 people" system works like WoW's kill credit, where you only "get the kill" if you dealt the killing blow. For some classes, this might not be a problem, but for others... heh, good luck.
At any rate, the point I was trying to make earlier is how dumb it was for them to make gear a reward that needs to be bought. If they want players to PAY for it, they should put in some kind of system like the Influence used in PQs, but for PvP only.
Did you even played the game? If you do damage on the players and any of your teammates/ warband kill him you get the kill.
Again , learn to use open groups if you are too anti-social to start one. This is not a solo PVP game.
Not paying for gear? You seem to be the only one having problem paying for it. This game have no money sink. You don't even need to repair armors and weapons. How easy do you need the game to be?
Assuming what you say is even true (did YOU play the game?) that means I *HAVE* to join a group in order to get anything done. Yeah, so much for it being "casual friendly." Why are people so hell-bent on FORCING players to group to get anything done? I play games to play with other people, but not to tie myself to a specific group. If I want to jump in without finding a group first and contribute what I can, I should be able to do that.
And no, I'm not the only one having a problem paying for gear. Next to complaints about CTD and PQs, money is one of the largest complaints about the game.
If you want to point fingers and accuse people of being bad gamers because they don't play the way YOU say we should, or, even better, because we say things about the game that YOU don't agree with, that's too bad. I have a right to play solo, and I don't have to listen to people like you whine about how "solo players are ruining the game" etc etc.
So your too lazy/anti-social to open up the party menu and join a party for 10mins to do a PQ or longer for some RvR? You don't have a right to solo play. This is a mmo and if they wantto make it better for people who take advantage of things like the open group system you just need to move on and quit complaning aout a social feature in a mmo.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
As long as you did any damage to a player who then died, no matter who killed it , you got credit for the kill 5 quest, so no, you don't have to group, but obviously grouping would speed it up since you get 5 more people who are doing damage to (other) players. But no, you can do most of the things solo, rvr, pve, pq's though obviously grouping would make it easier (ie, you group for a pq, you can get buffs and other group only abilities, as well asoffer your own group only abilities to the group)
thanks for the op review.
Some of the mentioned things the op didnt like are the ones that make me want to play this game btw.
Haha, that's what drew my attention also (the Kill Stealing bit, well that and the "killing innocent people") The OP is a whiner in the worst sense, I cannot quite figure out if they got a Phd from the Trolliversity of Moan or if they really are that pathetic.
"it's still in beta so your opinion doesn't matter" trolls - Well the Mythic "we who made the game and put in bug and feedback links in the menu that you can spam until your fingers bleed" trolls said otherwise, too bad the OP was too busy crying to do what they were invited for.
If you hit a target first and do damage it doesn't make a damn bit of difference who hits it after, you get credit for the kill, you get the goodies (if any drop). Someone hit a mob you were killing in a PQ? the P in PQ stands for Public, not Personal, learn to play well with others (aka L2P, ew now look you went and made me use ). While you were "PvPing"? It is RvR not PvP find a target and everyone get a piece because you don't "win" by killing the player, you win by claiming 2 or 3 racial pairings, locking them down, busting down the doors to Altdorf (or Inevitable City) and pillaging their village so to speak. Get over yourself OP.
It is rather obvious that the OP is one of the players unsure of what they should be doing in RvR (or anywhere else in the game from the rest of their post).
Good luck finding a group? I find them almost immediately from the time I log on to the time I leave, learn to use the UI OP.
Yes, players can very easily level in RvR only and the Rank requirement is never higher than the Reknown Rank (they are the same and you even get a RP overflow of 99.9% tnRR). The only thing painful is listening to people complain that haven't bothered to test.
Money, less time complaining and more time earning and you just might have made more, guessing you didn't spend much time in T2. There is a lot of money to be made but part of learning a game is managing cash flow (I've managed to scrape up enough money for all skills, every RvR set including R14 RR8, and still have 24 of the 30 gold mount by R20).
Collision Detection - Exaggeration doesn't help your case OP, reading through your post it seems you do a lot of this. Half the time? Come on.lol
The OP played open area PvE on a Tank (all of which are.. well tanky, dang tough to kill, I bet the OP blasted all those mobs of equal or greater level down at a blazing fast speed like they were nothing also) and called it a joke, no instances, no grouping, no anything but some open area PvE... The only thing here a joke is the OP.
"All I can say is that WAR was too much like WoW" and the OP cited not a single reason as to why they felt that way.
Way to whine about issues that are known, acknowledged officially, and on track to be corrected. Good Job OP!
So basically the OP got invited to the Preview Weekend to get a sneak peek and provide feedback to a game so that they could help sort things they saw as a problem but instead came to MMORPG.com and posted a whinefest.
The last thing the OP is is unbiased.
*Clarity*
"Speek for yourself, I dno't make misteaks." - fyerwall
Looks like most of your problems are that the game IS still in Beta so alot of the stuff you have posted is now fixed or soon will be, and also that you had problems getting groups and they way people play there classes, my advice is to get in a good guild one with TS or Vent so you can communicate and work with them as a group, you will find that the players suddenly get ALOT better at what they are doing (mind reading still being a thing we humans are working on) and it also becomes alot more fun when you know your healer/DPS/Tank are doing there job, ergo you will win more and more.
BETA has alot of bugs and open BETA invites alot of people that have NEVER played the game to come and TEST it for bugs.
I hope you submitted Bug reports on all the things you posted here as reasons not to play the game, but then most just take BETA as a chance to play a game for free, then they like to come and complain when its not 100% polished and running like a game thats been out for years.
Haha, that's what drew my attention also (the Kill Stealing bit, well that and the "killing innocent people") The OP is a whiner in the worst sense, I cannot quite figure out if they got a Phd from the Trolliversity of Moan or if they really are that pathetic.
"it's still in beta so your opinion doesn't matter" trolls - Well the Mythic "we who made the game and put in bug and feedback links in the menu that you can spam until your fingers bleed" trolls said otherwise, too bad the OP was too busy crying to do what they were invited for.
If you hit a target first and do damage it doesn't make a damn bit of difference who hits it after, you get credit for the kill, you get the goodies (if any drop). Someone hit a mob you were killing in a PQ? the P in PQ stands for Public, not Personal, learn to play well with others (aka L2P, ew now look you went and made me use ). While you were "PvPing"? It is RvR not PvP find a target and everyone get a piece because you don't "win" by killing the player, you win by claiming 2 or 3 racial pairings, locking them down, busting down the doors to Altdorf (or Inevitable City) and pillaging their village so to speak. Get over yourself OP.
It is rather obvious that the OP is one of the players unsure of what they should be doing in RvR (or anywhere else in the game from the rest of their post).
Good luck finding a group? I find them almost immediately from the time I log on to the time I leave, learn to use the UI OP.
Yes, players can very easily level in RvR only and the Rank requirement is never higher than the Reknown Rank (they are the same and you even get a RP overflow of 99.9% tnRR). The only thing painful is listening to people complain that haven't bothered to test.
Money, less time complaining and more time earning and you just might have made more, guessing you didn't spend much time in T2. There is a lot of money to be made but part of learning a game is managing cash flow (I've managed to scrape up enough money for all skills, every RvR set including R14 RR8, and still have 24 of the 30 gold mount by R20).
Collision Detection - Exaggeration doesn't help your case OP, reading through your post it seems you do a lot of this. Half the time? Come on.lol
The OP played open area PvE on a Tank (all of which are.. well tanky, dang tough to kill, I bet the OP blasted all those mobs of equal or greater level down at a blazing fast speed like they were nothing also) and called it a joke, no instances, no grouping, no anything but some open area PvE... The only thing here a joke is the OP.
"All I can say is that WAR was too much like WoW" and the OP cited not a single reason as to why they felt that way.
Way to whine about issues that are known, acknowledged officially, and on track to be corrected. Good Job OP!
So basically the OP got invited to the Preview Weekend to get a sneak peek and provide feedback to a game so that they could help sort things they saw as a problem but instead came to MMORPG.com and posted a whinefest.
The last thing the OP is is unbiased.
*Clarity*
And just think OP. For a measly 14.99 a month you can play with people like "Sinnahis". I mean because anytime someone finds fault with something. They are most obviously a troll, whiner, or carebear right?
Oh, and I do just love the post. That say it isn't the games fault when you get a CTD. It's definitely you.... even though there are multiple people that have reported unexplained CTD's. GG Remember all the Vanguard fans that claimed to never have CTD's or lag. Sound familar don't it? Because they aren't having the same problem, it's definitely something you just made up, or something wrong on your end. Right?
It is nice to see though, that some people in this thread. At least have enough common sense to take his post for what it is. Which is his opinion.
OP while I do not agree, with everything you wrote. Thank you for taking the time to post it.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
If you can honestly compare this game in beta to Vanguard or AoC logically in your head than you either have never played one or both of the betas you are comparing, or you are a troll. I am sorry but they are in a completely different league.
Mythic has hands down handled this beta better than almost any beta where testers input was truly needed and payed attention than any other developer. Blizzard did very well but that is because they spent the time and money to develop it over a longer cycle, with less need for input from testers. They used beta as a marketing tool where Mythic has used it as a tool to shape their game. They have adressed 99% of all issues that testers have had over the course of beta. Go ahead though and compare you are only making yourself look foolish.
Who said anything about EA/Mythic? I'm talking about the Warhammer Fans some who have posted in this very thread. That refuse to acknowledge the fact that a part of the PW and CB population were (and to my knowledge still are) having problems with CTD's. However small that particular amount may be. Writing them off and telling "it is you not the game" is just beyond ignorant. Which is exactly how the fans of Vanguard reacted, when their game came under fire pre and post release.
I never said one thing about the quality of the beta and PW itself vs Vanguards. I never said one thing about the quality of EA/Mythics work. I never said one thing about the CTD's being something overlooked by EA/Mythic. My comment was directed towards the fans. That seem to place the blame of CTD's soley on the person reporting it.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Haha, that's what drew my attention also (the Kill Stealing bit, well that and the "killing innocent people") The OP is a whiner in the worst sense, I cannot quite figure out if they got a Phd from the Trolliversity of Moan or if they really are that pathetic.
"it's still in beta so your opinion doesn't matter" trolls - Well the Mythic "we who made the game and put in bug and feedback links in the menu that you can spam until your fingers bleed" trolls said otherwise, too bad the OP was too busy crying to do what they were invited for.
If you hit a target first and do damage it doesn't make a damn bit of difference who hits it after, you get credit for the kill, you get the goodies (if any drop). Someone hit a mob you were killing in a PQ? the P in PQ stands for Public, not Personal, learn to play well with others (aka L2P, ew now look you went and made me use ). While you were "PvPing"? It is RvR not PvP find a target and everyone get a piece because you don't "win" by killing the player, you win by claiming 2 or 3 racial pairings, locking them down, busting down the doors to Altdorf (or Inevitable City) and pillaging their village so to speak. Get over yourself OP.
It is rather obvious that the OP is one of the players unsure of what they should be doing in RvR (or anywhere else in the game from the rest of their post).
Good luck finding a group? I find them almost immediately from the time I log on to the time I leave, learn to use the UI OP.
Yes, players can very easily level in RvR only and the Rank requirement is never higher than the Reknown Rank (they are the same and you even get a RP overflow of 99.9% tnRR). The only thing painful is listening to people complain that haven't bothered to test.
Money, less time complaining and more time earning and you just might have made more, guessing you didn't spend much time in T2. There is a lot of money to be made but part of learning a game is managing cash flow (I've managed to scrape up enough money for all skills, every RvR set including R14 RR8, and still have 24 of the 30 gold mount by R20).
Collision Detection - Exaggeration doesn't help your case OP, reading through your post it seems you do a lot of this. Half the time? Come on.lol
The OP played open area PvE on a Tank (all of which are.. well tanky, dang tough to kill, I bet the OP blasted all those mobs of equal or greater level down at a blazing fast speed like they were nothing also) and called it a joke, no instances, no grouping, no anything but some open area PvE... The only thing here a joke is the OP.
"All I can say is that WAR was too much like WoW" and the OP cited not a single reason as to why they felt that way.
Way to whine about issues that are known, acknowledged officially, and on track to be corrected. Good Job OP!
So basically the OP got invited to the Preview Weekend to get a sneak peek and provide feedback to a game so that they could help sort things they saw as a problem but instead came to MMORPG.com and posted a whinefest.
The last thing the OP is is unbiased.
*Clarity*
And just think OP. For a measly 14.99 a month you can play with people like "Sinnahis". I mean because anytime someone finds fault with something. They are most obviously a troll, whiner, or carebear right?
Oh, and I do just love the post. That say it isn't the games fault when you get a CTD. It's definitely you.... even though there are multiple people that have reported unexplained CTD's. GG Remember all the Vanguard fans that claimed to never have CTD's or lag. Sound familar don't it? Because they aren't having the same problem, it's definitely something you just made up, or something wrong on your end. Right?
It is nice to see though, that some people in this thread. At least have enough common sense to take his post for what it is. Which is his opinion.
OP while I do not agree, with everything you wrote. Thank you for taking the time to post it.
Aww, how sweet. After you are done holding their hand are you gonna tuck them in too?
The fact is that the OP came on a forum and posted a half assed whine filled with nothing more than half truths and "poor me". They didn't actually test the game and I made no excuses for things that were broken ( I did say they were broken, acknowledged, and being worked on as per Mythic). I did not blame the OP for them being broken. What I did blame the OP for is posting whiney crap when they could have actually tested instead. I also made sure to point out the things they were BSing about and correct them. You don't like me being so harsh? maybe you should quit being sweet on the OP long enough to reread all of thier posts in this thread and you may find your position slightly different. If not? Oh well, cry more, your tears... they soothe me. By the by, be careful you don't fall from your horse, from that height you may just break your neck.
"Speek for yourself, I dno't make misteaks." - fyerwall