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After playing preview weekend this game should not launch for a month and a half at least. It is a little buggy and unstable in normal PvE areas and playable. But in areas with other people it can get almost unplayable and many times already I have CTD. I have CTD 10 times over the course of this weekend (and I haven't been playing excessively). But the CTD only happens around mass groups of other people. The monster pathing is atrocious and seriously needs to be dealt with soon and it can make things very frustrating (if your a pet class your screwd cause your pet is basically 10 minutes behind you). If they dont fix these problems I fear it will follow the same path as Vanguard or AoC. The game is actually very good and very fun its just needs to be fixed up.
Specs:
Windows Vista Ultimate
AMD Athlon 64 Processor 3200+ 2.0ghz
2 GB RAM
GeForce 8800 GTS
Comments
The monster pathing wasn't bad before this last patch, they messed something up in it.
CTD still needs some work but I bet some of it is fixed when they turn off the debugging code that runs in the background.
Their internal server is supposed to be 3 months ahead of the test server, if that is true I'd expect at least one massive patch and probably two before release. That is probably enough to get things ready.
Thats what they said about AoC lmao, obviously that wasn't true.
Except for the pathing (known problem that cropped up on the preview build), I havent experienced any of the problems you mentioned. I've been in many 100+ player siege battles and never noticed any problems. My guild hasn't mentioned any problems either.
I'm willing to bet the symptoms you described are limited to certain system configurations and does not affect the majority of players. I hope you reported this information in game via the reporting tools so that they can look into it.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Thats what they said about AoC lmao, obviously that wasn't true.
Funcom has made a business out of lying for the past 8 years. It was no surprise they did it again here. But not everyone is as corrupt as funcom
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Gonna throw this out just for giggles. AoC at like the day of launch until the first couple patches was significantly better than what we saw on the open beta servers. Literally unplayable beta, to stable retail. Of course, that didn't stop Funcom from subsequently regressing the state of the game into an unplayable mess.
Yeah I have reported my stability problems as much as possible. I'm hoping that this game launches smoothly. But the weird thing was on friday the PvP wasn't laggy at all and now its very laggy.
Thats what they said about AoC lmao, obviously that wasn't true.
AOC was leaps and bounds better at release than in beta and yeah I realize how sad that is~ They kept the NDA up for a reason, heh.
You do realize Windows Vista takes up 1.8 gb or so of RAM right? You should be at the minimum have 3gb of RAM if you want to run Vista.
Bug crushing is taking place within the next week and 6 days before Open Beta, and then they have another 11 days during that period to fix bugs.
Its going to work out marvelously.
They already stated that the CTDs are being fixed and pathing was a bug that's already fixed. And 2.0 ghz processor is pushing it for this game.
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I have yet to have a CTD, and have 10 hrs played. I have had 2 scenarios crash on me, but thats all. The performance is top notch on this game guys dont worry about that. OP needs to update drivers or something.
Game is promising, pathing sucks, but should be worked out soon.
Oh, and the 2 crashes were just to the server screen,and were client side crashes. They stated the problem was being evaluated already.
I think they for sure should make sure for release the CTDs are fixed and pathing is back as it was when it worked fine.
I have hopes that Mythic will fix both problems soon. They had been doing an amazing job, imho. So I have no reasons to doubt now.
You do realize Windows Vista takes up 1.8 gb or so of RAM right? You should be at the minimum have 3gb of RAM if you want to run Vista.
Bug crushing is taking place within the next week and 6 days before Open Beta, and then they have another 11 days during that period to fix bugs.
Its going to work out marvelously.
I imagine someone will want to flame me for this, but running 64-bit Vista can really help a lot with memory-related game problems. It has really decent memory management.
Has a bit of bugs, but I would play it as is.
The launch date should stick; I think the bugs are minor, nothing big or out of the ordinary.
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Currently Waiting For: Nothing, found my addiction for awhile
Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2
Thats what they said about AoC lmao, obviously that wasn't true.
Mythic also isn't Funcom.
Obvious... but no less true.
It's also true of any typical beta cycle, including the debugging going on, which does have an impact on performance overall.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
For the dude that started this post....its BETA! its gonna be buggy. think about something before you complain about it on forums.
Playing:WoW,Guild Wars
Used to play: Vanguard, Anarchy Online (got to lvl 6 and quit )
Waiting for: Warhammer, Aion
Just wanna add to what i just said.... these little bugs that ur complaining about are gonna be fixed when release date rolls around.every MMO that starts out has a patch out within the next week or so. so just dont complain about it.
Playing:WoW,Guild Wars
Used to play: Vanguard, Anarchy Online (got to lvl 6 and quit )
Waiting for: Warhammer, Aion
That really doesn't help.
I haven't CTD with vista. A friend of mine has any time he minimizes and he uses vista. This game is almost ready for live version. The big thing they need to fix is Pathing.
That really doesn't help.
... but it's true.
Many people seem to react to issues in beta as though it were the live game and dont' realize that... as has been mentioned:
- The beta client is usually at least a build or two behind the internal dev one
- The beta client/server is run in debugging mode, which has extra processes running in the background (for debugging purposes - go figure) which can significantly impact performance. The retail version is compiled as a "releasel" build, and doesn't have those extra resources being used
- Three weeks or so of debugging can yield quite a significant amount of improvement.
- The first couple weeks post-launch will almost always uncover addiitonal issues that need to be addressed, if only for the fact that there are *many* more people flooding the servers at once, which greatly increases the chance of new issues being uncovered that weren't caught in beta.
Also, more people translates into possibly more hardware/software configurations not represented in the beta phase, etc. This is why many dev teams will ask you to upload your dxdiag data... so they can go through it and see what it is in people's systems that might be causing the issue.
Again... having worked as a QA Analyist for a software company whose software was used by a mere *fraction* of the kind of numbers you see with a MMO... internal and/or limited public testing helps... but it doesn't uncover all possible issues and as more people install and begin to use it, new issues will tend to pop up.
If it's week after week after week of issues existing with no solution in sight and no communication from the dev team on the status of the issue... I'd begin to worry. But just before launch and at launch.. *some* issues should be expected.
Point is... Players should certainly not expect, nor tolerate, a rolling train-wreck. But they should also not expect a release that is100% perfectly flawless for every player, on every system configuration without *some* kind of issue popping up. That is simply not going to happen... in MMOs, or in software in general.
You could assemble the most elite team of programmers in the world, and they're still going to encounter bugs as more people with different system configs begin using the application. It's just the nature of the beast.
The real test is how they deal with it. Do they take the arrogant/hands-off approach as some companies do, or do they take it seriously and address it as quickly as possible.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
That really doesn't help.
... but it's true.
Many people seem to react to issues in beta as though it were the live game and dont' realize that... as has been mentioned:
- The beta client is usually at least a build or two behind the internal dev one
- The beta client/server is run in debugging mode, which has extra processes running in the background (for debugging purposes - go figure) which can significantly impact performance. The retail version is compiled as a "releasel" build, and doesn't have those extra resources being used
- Three weeks or so of debugging can yield quite a significant amount of improvement.
- The first couple weeks post-launch will almost always uncover addiitonal issues that need to be addressed, if only for the fact that there are *many* more people flooding the servers at once, which greatly increases the chance of new issues being uncovered that weren't caught in beta.
Also, more people translates into possibly more hardware/software configurations not represented in the beta phase, etc. This is why many dev teams will ask you to upload your dxdiag data... so they can go through it and see what it is in people's systems that might be causing the issue.
Again... having worked as a QA Analyist for a software company whose software was used by a mere *fraction* of the kind of numbers you see with a MMO... internal and/or limited public testing helps... but it doesn't uncover all possible issues and as more people install and begin to use it, new issues will tend to pop up.
If it's week after week after week of issues existing with no solution in sight and no communication from the dev team on the status of the issue... I'd begin to worry. But just before launch and at launch.. *some* issues should be expected.
Point is... Players should certainly not expect, nor tolerate, a rolling train-wreck. But they should also not expect a release that is100% perfectly flawless for every player, on every system configuration without *some* kind of issue popping up. That is simply not going to happen... in MMOs, or in software in general.
It still doesn't help. All it does is open the door for AoC/Vanguard comparison and "magic patch" trolling, since that's what the fanboy crowds used to scream in those games.
Isn't this the developer that said they were releasing a fabulous fantastic game that was in no way run of the mill? That it wouldn't be released until absolutely polished?
Oh, I forgot in 3 weeks all will me miraculously fixed; my bad.
That really doesn't help.
... but it's true.
Many people seem to react to issues in beta as though it were the live game and dont' realize that... as has been mentioned:
- The beta client is usually at least a build or two behind the internal dev one
- The beta client/server is run in debugging mode, which has extra processes running in the background (for debugging purposes - go figure) which can significantly impact performance. The retail version is compiled as a "releasel" build, and doesn't have those extra resources being used
- Three weeks or so of debugging can yield quite a significant amount of improvement.
- The first couple weeks post-launch will almost always uncover addiitonal issues that need to be addressed, if only for the fact that there are *many* more people flooding the servers at once, which greatly increases the chance of new issues being uncovered that weren't caught in beta.
Also, more people translates into possibly more hardware/software configurations not represented in the beta phase, etc. This is why many dev teams will ask you to upload your dxdiag data... so they can go through it and see what it is in people's systems that might be causing the issue.
Again... having worked as a QA Analyist for a software company whose software was used by a mere *fraction* of the kind of numbers you see with a MMO... internal and/or limited public testing helps... but it doesn't uncover all possible issues and as more people install and begin to use it, new issues will tend to pop up.
If it's week after week after week of issues existing with no solution in sight and no communication from the dev team on the status of the issue... I'd begin to worry. But just before launch and at launch.. *some* issues should be expected.
Point is... Players should certainly not expect, nor tolerate, a rolling train-wreck. But they should also not expect a release that is100% perfectly flawless for every player, on every system configuration without *some* kind of issue popping up. That is simply not going to happen... in MMOs, or in software in general.
It still doesn't help. All it does is open the door for AoC/Vanguard comparison trolling, since that's what the fanboy crowds used to scream in those games.
Well then "what helps"? What answer are you looking for? For the team to keep the game in perpetual beta stage and put off retail release until they're 1000% certain every single bug is caught and fixed?
It's not going to happen.
And the problem with most people is that they give the "it's still beta" retort far too much "meaning". Being in beta is fine. Finding bugs is expected. The real measure is in how those issues are handled once they're brought to the developers' attention.
Vanguard and AoC were a perfect example of how *not* to handle bugs that are reported time and time again. And the proof is in the pudding with both of those games of how they fared with that kind of (non-) reaction.
A game like LoTRO is an example of how a company *should* handle bugs... and look at the difference in perception of that game. Even those who don't like LoTRO will acknowledge that Turbine is doing a great job with it. When bugs are reported, they immediately acknowledge and address them.
*That's* the difference.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
Sadly, polish is just a word they throw around to please the masses. A game will never be polished enough for everyone. What the developers really mean is:
The game will be playable for the majority. That's it, just playable.