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Where did the persistant world go...

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  • xenogiasxenogias Member Posts: 1,926
    Originally posted by Camisado

     

    War is gear based 60 (skill) 40 (gear is bs) , secondly its not a world its a lvl progression game with an endgame similar to fury or GW. Its not an MMo....maybe Im old but I believe that big worlds are good and if lotro had have releases with pvp we would be having a different discusion....



     

    Actually its not really BS on the gear. DIffrence in opinion though so I wont argue it with you.

    The funny part is you bring in LOTRO and act like its not a level progression game with an end game. Are you stupid? I'm not trying to be an ass here but come on. LOTRO is exactly the same. Its a level based game with an end game. I will give you the world is larger now but it sure as hell wasnt at launch and its definitly level restricted. The only other diffrence is LOTRO has a verry solid storyline.  However you still start out in one of 3 diffrent starting area's (WAR has 6). You get the quests done in the starter area's you move to a single (yes ONE) area with a large town. Once you get done with that area you have two diffrent areas you can level in. Get done there you get to pick between 3ish area's. Each you outlevel and the next level area is roughly the same. 2-3 diffrent zones to level in. COMPLETELY level based (oh btw only one way to level and thats quest. Nothing more, nothing less).

    I enjoyed LOTRO alot. I love the story. But it IS a simple level based game with a simple end game. Do instances, PvMP (with no real point other than to toss some PvP in the game) or wait for the next book to come out to continue the story line. WAR trumps this if for no other reason than you can level through RvR and PvE or a combination of both.  LOTRO is neither gear based or skill based. Its even easier than WAR. Its a large world I will give you that. Again though, it wasnt much bigger than WAR is now at launch, if at all. Ok LOTRO has fairly seamless transition between area's to if you want to run/ride a mount for long periods of time. Other wise its swift travel with a load screen. Every dongeon in LOTRO is however instanced, even public ones.

    Keep arguing though. Its kinda fun poking holes in your argument. You may not be able to see the holes in your posts, but everyone else (or most eveyone else) does.

  • ValentinaValentina Member RarePosts: 2,109

    There's zoning between tiers and some dungeons....There is no zone instancing, or anything like AoC has.

  • CamisadoCamisado Member Posts: 98
    Originally posted by xenogias

    Originally posted by Camisado

     

    War is gear based 60 (skill) 40 (gear is bs) , secondly its not a world its a lvl progression game with an endgame similar to fury or GW. Its not an MMo....maybe Im old but I believe that big worlds are good and if lotro had have releases with pvp we would be having a different discusion....



     

    Actually its not really BS on the gear. DIffrence in opinion though so I wont argue it with you.

    The funny part is you bring in LOTRO and act like its not a level progression game with an end game. Are you stupid? I'm not trying to be an ass here but come on. LOTRO is exactly the same. Its a level based game with an end game. I will give you the world is larger now but it sure as hell wasnt at launch and its definitly level restricted. The only other diffrence is LOTRO has a verry solid storyline.  However you still start out in one of 3 diffrent starting area's (WAR has 6). You get the quests done in the starter area's you move to a single (yes ONE) area with a large town. Once you get done with that area you have two diffrent areas you can level in. Get done there you get to pick between 3ish area's. Each you outlevel and the next level area is roughly the same. 2-3 diffrent zones to level in. COMPLETELY level based (oh btw only one way to level and thats quest. Nothing more, nothing less).

    I enjoyed LOTRO alot. I love the story. But it IS a simple level based game with a simple end game. Do instances, PvMP (with no real point other than to toss some PvP in the game) or wait for the next book to come out to continue the story line. WAR trumps this if for no other reason than you can level through RvR and PvE or a combination of both.  LOTRO is neither gear based or skill based. Its even easier than WAR. Its a large world I will give you that. Again though, it wasnt much bigger than WAR is now at launch, if at all. Ok LOTRO has fairly seamless transition between area's to if you want to run/ride a mount for long periods of time. Other wise its swift travel with a load screen. Every dongeon in LOTRO is however instanced, even public ones.

    Keep arguing though. Its kinda fun poking holes in your argument. You may not be able to see the holes in your posts, but everyone else (or most eveyone else) does.

     

    But  War feels even more contained than lotro, and while you may suggest that there are holes to "poked" in my "argument"... Im not really presenting one Im  expressing my feelings on what I see as a step back in gaming... a marioesque flashback to linear gaming.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    I don't think the OP was suggesting anything about instances,

    its the fact that you follow a set path in the game with the way quests work. You finish all the quest at a particular outpost, then you move on to the next in line. Basically your following a path the developers have already planned out for you, rather than making your own decisions in the game.

    AoC made this same mistake, also the zones in both these games seem designed so that you have to follow the road down a particular path, rather than being able to cut through a forest or going over a mountain.

    It makes the game feel really linear, theirs no world for you as the players to develop this way.

  • CamisadoCamisado Member Posts: 98
    Originally posted by Wolfenpride


    I don't think the OP was suggesting anything about instances,
    its the fact that you follow a set path in the game with the way quests work. You finish all the quest at a particular outpost, then you move on to the next in line. Basically your following a path the developers have already planned out for you, rather than making your own decisions in the game.
    AoC made this same mistake, also the zones in both these games seem designed so that you have to follow the road down a particular path, rather than being able to cut through a forest or going over a mountain.
    It makes the game feel really linear, theirs no world for you as the players to develop this way.

     

    Exactly and Ty.

  • BlodplsBlodpls Member Posts: 1,454

    Had trouble understanding op, I think he's trying to say it's on rails.

    EDIT: Person above said the same, should have read it, hehe

  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by Wolfenpride


    AoC made this same mistake, also the zones in both these games seem designed so that you have to follow the road down a particular path, rather than being able to cut through a forest or going over a mountain.



     

    I need to comment on this. After playing AoC and beta testing WAR, I found AoC was extremely linear with a particular path and invisible walls. In Warhammer, you have a wide open zone where you can go anywhere without fear of hitting an invisible wall or forcing yourself down a literal path.

    While it is true, that the quests are somewhat linear (like 90% of all the other MMOs) you do have other options in the game as well.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • CamisadoCamisado Member Posts: 98
    Originally posted by Enigma

    Originally posted by Wolfenpride


    AoC made this same mistake, also the zones in both these games seem designed so that you have to follow the road down a particular path, rather than being able to cut through a forest or going over a mountain.



     

    I need to comment on this. After playing AoC and beta testing WAR, I found AoC was extremely linear with a particular path and invisible walls. In Warhammer, you have a wide open zone where you can go anywhere without fear of hitting an invisible wall or forcing yourself down a literal path.

    While it is true, that the quests are somewhat linear (like 90% of all the other MMOs) you do have other options in the game as well.

     

    Not like there is no reason in war to go back, infact its penalised "chicken" its not a world its a line....its 1dimentional. Forward.

  • jusomdudejusomdude Member RarePosts: 2,706

    WAR does feel really instanced when you use a flight master to go everywhere which brings up a loading screen.

  • NogginNoggin Member Posts: 808
    Originally posted by Camisado

    Originally posted by Enigma

    Originally posted by Wolfenpride


    AoC made this same mistake, also the zones in both these games seem designed so that you have to follow the road down a particular path, rather than being able to cut through a forest or going over a mountain.



     

    I need to comment on this. After playing AoC and beta testing WAR, I found AoC was extremely linear with a particular path and invisible walls. In Warhammer, you have a wide open zone where you can go anywhere without fear of hitting an invisible wall or forcing yourself down a literal path.

    While it is true, that the quests are somewhat linear (like 90% of all the other MMOs) you do have other options in the game as well.

     

    Not like there is no reason in war to go back, infact its penalised "chicken" its not a world its a line....its 1dimentional. Forward.

    I think people will go back when they realize how much ToK stuff they missed.

     

    Open servers are (imo) a bad idea, Core was the way it was designed to be played.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988
    Originally posted by Enigma

    Originally posted by Wolfenpride


    AoC made this same mistake, also the zones in both these games seem designed so that you have to follow the road down a particular path, rather than being able to cut through a forest or going over a mountain.



     

    I need to comment on this. After playing AoC and beta testing WAR, I found AoC was extremely linear with a particular path and invisible walls. In Warhammer, you have a wide open zone where you can go anywhere without fear of hitting an invisible wall or forcing yourself down a literal path.

    While it is true, that the quests are somewhat linear (like 90% of all the other MMOs) you do have other options in the game as well.



     

    these wide open zones however, are divided into sections due to mountain ranges and large hills that you can't go over. Its certainly not as limiting as AoC was, but the boundaries are still there, just slightly larger.

    Players aren't given any reason to stray away from that path to explore a zone unless it involves a quests. You wouldn't go to some far off corner for example to find good mobs to camp or discover any secrets, everything is designed around that path the dev's have made.

  • NogginNoggin Member Posts: 808
    Originally posted by Wolfenpride



    Players aren't given any reason to stray away from that path to explore a zone unless it involves a quests.

     

    Once again, ToK.

     

    I have no idea how great the 'ultimate' rewards will be from this, but I have a suspicion people are underestimating this part of the game to the point of almost ignoring it.

  • Keeper2000Keeper2000 Member UncommonPosts: 637

    Camisado, after reading all the thread I am starting to understand what you tried to say.

    Maybe I am wrong.

    I think you are not particular worried about WAR being or not a sandbox but more with to where the industry is going.

    There are some sandboxes, as you may know (EvE, even UO is still there, and some others).  You can play there.

    There are some incoming great promises, like Darkfall Online (we will see what they release, if they release) or Mortal Combat.

    What can I say you?

    WAR is not a sandbox, it never was.  Mythic was clear this is a level based MMO.  They never said it was a Sandbox... no clue why you even tried this game.  I mean I dont like some games and I never tried them.

    But I think, if I did understand correctly that you are worried about the industry direction, this may not be the forum to post it.  We know this is not a sandbox.  You cant be mad at Mythic for making a non sandbox game!

    Maybe you could try the general forum?  Or join us in the forumfall in the Darkfall forum?

    The direction of the MMO companies is to go where the profit is.  They think the profit aren't in sandboxed, apparently.  And who can blame them?  Even AoC now has more subs than EvE, for example.

    I dont think this is the forum to discuss all this.

    Neither I think it's really fair to call a game sh**t jsut because is not the kind of game you like.

    I dont like america football, neither baseball or basket but I will never call that sports sh**t.  Because I understand they not easy, they competitive and that many people love them.

    Maybe you should try to read the game descriptiosn before trying them?

    For the people reading this strange post I would give my opinion saying that for me WAR is an extremely fun non sandbox MMO, based in level system instead of skill system.

    And btw I like both systems (sand boxed and theme park MMO), I found long ago that the fun in a MMO is not based really in the system they use but in other things.  So I will play WAR.  And if any great sandbox MMO comes out, I will play it too.

    I am happy that you found this is not a game for you.  I guess this will be your last post in this forum, after all you dont like the game and you aren't a troll (are you?).  I am please that you will have fun somewhere else.   After all, I only want people playing with me that actually have fun.

     

  • PheacePheace Member Posts: 2,408
    Originally posted by Noggin

    Originally posted by Camisado

    Originally posted by Netzoko


    WAR is not fully instanced like AoC... it is a full persistant world.
    Get your facts straight or get out.

     

    It is deffinatly not it is a lvl based game that is not a world...... Its instanced by lvl.

     

    The only instances they have are in the capital cities, aren't they?....

     

    That's a no ^^

    image

  • memoirmemoir Member Posts: 142

    Come on guys !!!

    In War you take a flight path and get .... a loading graphics screen ......

    In Wow-Outland and the upcoming WotLK : you take your personal flying mount (or heli) and fly ALL over the continent wherever you want and land wherever you want ... without ANY loading screens.

    Now which MMORPG  is more FUN  and seamless? and which one is more narrowed and cut?

     

  • RogueSevenRogueSeven Member Posts: 321
    Originally posted by memoir


    Come on guys !!!
    In War you take a flight path and get .... a loading graphics screen ......
    In Wow-Outland and the upcoming WotLK : you take your personal flying mount (or heli) and fly ALL over the continent wherever you want and land wherever you want ... without ANY loading screens.
    Now which MMORPG  is more FUN  and seamless? and which one is more narrowed and cut?
     

     

    neither, they both suck...classic UO ftw...

  • memoirmemoir Member Posts: 142
    Originally posted by RogueSeven

    Originally posted by memoir


    Come on guys !!!
    In War you take a flight path and get .... a loading graphics screen ......
    In Wow-Outland and the upcoming WotLK : you take your personal flying mount (or heli) and fly ALL over the continent wherever you want and land wherever you want ... without ANY loading screens.
    Now which MMORPG  is more FUN  and seamless? and which one is more narrowed and cut?
     

     

    neither, they both suck...classic UO ftw...



     

    Too easy answer.

  • DreawingDreawing Member Posts: 362

    mythic set then in a path because they want you to get to lvl 40 fast they want those big fights happening were you try to take the castle. That is there main goal in the game. They set a path up so you can get there much quicker.

    I noticed it because as a shadow warrior I got to 26 in 3 days flat.

    On my ironbreak with rvr and pve all in 1 I got to 18 in 4 days flat.

  • ArckenArcken Member Posts: 2,431
    Originally posted by memoir


    Come on guys !!!
    In War you take a flight path and get .... a loading graphics screen ......
    In Wow-Outland and the upcoming WotLK : you take your personal flying mount (or heli) and fly ALL over the continent wherever you want and land wherever you want ... without ANY loading screens.
    Now which MMORPG  is more FUN  and seamless? and which one is more narrowed and cut?
     



     

    I dont care if Im flying on a nuclear powered, eye laser shooting, galaxy decimating demon spawn. when I touch down, its back to babysitting the rest of players in WoW.

  • CamisadoCamisado Member Posts: 98
    Originally posted by Dreawing


    mythic set then in a path because they want you to get to lvl 40 fast they want those big fights happening were you try to take the castle. That is there main goal in the game. They set a path up so you can get there much quicker.
    I noticed it because as a shadow warrior I got to 26 in 3 days flat.
    On my ironbreak with rvr and pve all in 1 I got to 18 in 4 days flat.

     

    but cant a game like that be made with a persistent world?

     

  • arctarusarctarus Member UncommonPosts: 2,581
    Originally posted by memoir


    Come on guys !!!
    In War you take a flight path and get .... a loading graphics screen ......
    In Wow-Outland and the upcoming WotLK : you take your personal flying mount (or heli) and fly ALL over the continent wherever you want and land wherever you want ... without ANY loading screens.
    Now which MMORPG  is more FUN  and seamless? and which one is more narrowed and cut?
     



     

    OK, please help me to understand this...

    In WoW you do have loading screen, but its between kalimdor, eastern kingdom and traveling to outland, and of course when you go into instances....

    How about in War? isit the same as WoW or its like AoC when a zone gets too many players, another zone is up to hold the rest of the players?

    Thank you

     

     

     

    RIP Orc Choppa

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by Camisado

    Originally posted by Dreawing


    mythic set then in a path because they want you to get to lvl 40 fast they want those big fights happening were you try to take the castle. That is there main goal in the game. They set a path up so you can get there much quicker.
    I noticed it because as a shadow warrior I got to 26 in 3 days flat.
    On my ironbreak with rvr and pve all in 1 I got to 18 in 4 days flat.

    but cant a game like that be made with a persistent world?

    I think you confuse people.  A persistent world is the one that continues to exist even after the user log off.  Its a world where what the users do change it in some degree.  And its a world that when the user log in, he will find in the same previous state but the world would had changed as it continues existing.

    The world persist after you log off.  All MMOs, well I think all of them, are persistent worlds.  So yes, it can be done.  It was dont.  WAR is a persistent world... as UO, EQ, EQ2, Lin, Lin2, AoC, Vanguard, Tabula, LoTRO, etc, etc, etc.

    What you are talking, I hope (if not, you make less and less sense), is a sand box.  This kind of MMOs are skilled based games which doesn't have a predefined end game because there aren't levels.

    You can do whatever you want.

    These game, actually, can have instances or be one world.

    One huge world is, for example, DnL... which I think just died some months ago and was a huge hoax.

    Anyway, I do think you are confussing people.  Research a little on MMO terminology.

    My answer to what I think is your main concer is in a previous post.  I hope you find a fun game for you.

     

  • memoirmemoir Member Posts: 142
    Originally posted by Camisado

    Originally posted by Dreawing


    mythic set then in a path because they want you to get to lvl 40 fast they want those big fights happening were you try to take the castle. That is there main goal in the game. They set a path up so you can get there much quicker.
    I noticed it because as a shadow warrior I got to 26 in 3 days flat.
    On my ironbreak with rvr and pve all in 1 I got to 18 in 4 days flat.

     

    but cant a game like that be made with a persistent world?

     

    Of course, but they had to invest more money into development.

     

    FULL 3D world you can traverse over and on is double resources (read money).

    Apparently even a decent cut scene of the flying was too much to ask.

    At the moment "CUT" is the "IN" word for content dropped "OUT" with EA Mythic.

    Cut like in the copied Keeps - "door entering service" (no destruction whatsoever).

    Cut like the 4 capitols cut (replaced by the copied keeps)

    Cut like the Classes making the Armies loose their identities.

    Cut to have a decent PvP speed in the fights and not a downtime of 2 seconds between abilities and lag. (Coding cuts).

    Cut to have the shortcut to the money Blizzard is making and EA want to have their hands on it too As Fast As Possible.

     

     

     

  • CamisadoCamisado Member Posts: 98
    Originally posted by arctarus

    Originally posted by memoir


    Come on guys !!!
    In War you take a flight path and get .... a loading graphics screen ......
    In Wow-Outland and the upcoming WotLK : you take your personal flying mount (or heli) and fly ALL over the continent wherever you want and land wherever you want ... without ANY loading screens.
    Now which MMORPG  is more FUN  and seamless? and which one is more narrowed and cut?
     



     

    OK, please help me to understand this...

    In WoW you do have loading screen, but its between kalimdor, eastern kingdom and traveling to outland, and of course when you go into instances....

    How about in War? isit the same as WoW or its like AoC when a zone gets too many players, another zone is up to hold the rest of the players?

    Thank you

     

     

     

     

    O ur right, but Wow is much more of a world than anygame released in 2k8, and a reason most the games in 2k8 are failing the missed the first M in MMO

     

  • ArckenArcken Member Posts: 2,431
    Originally posted by Camisado

    Originally posted by arctarus

    Originally posted by memoir


    Come on guys !!!
    In War you take a flight path and get .... a loading graphics screen ......
    In Wow-Outland and the upcoming WotLK : you take your personal flying mount (or heli) and fly ALL over the continent wherever you want and land wherever you want ... without ANY loading screens.
    Now which MMORPG  is more FUN  and seamless? and which one is more narrowed and cut?
     



     

    OK, please help me to understand this...

    In WoW you do have loading screen, but its between kalimdor, eastern kingdom and traveling to outland, and of course when you go into instances....

    How about in War? isit the same as WoW or its like AoC when a zone gets too many players, another zone is up to hold the rest of the players?

    Thank you

     

     

     

     

    O ur right, but Wow is much more of a world than anygame released in 2k8, and a reason most the games in 2k8 are failing the missed the first M in MMO

     

    Wow has been around longer, and has time to add content, I guarantee you when it first came out it wasnt all that big. In fact Id say if you wanted to compare scope, WoW is Rhode Island compared to EQs Texas.

     

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