God.. this sounds like they are in the middle of beta test, rather than about to release. Yes it's good they are addressing all the complains that we could read in the forums. Very good indeed. But still... oh well not much else to play so... gogo Mythic... I guess..
um.....I don't know what to tell you other than it IS in Beta.
Preview Weekend was a BETA for STRESS Testing. On September 7th OPEN BETA starts.
Where are all the people coming from that think games are supposed to be perfect while in Beta?
I think you're missing his point which is that there are still a lot of issues to be dealt with this close to release - Beta or not.
I don't know much about software development but with only a few weeks before the game goes to press surely it should only be a few tweaks here and there, not major issues like pathing that need to be sorted?
Originally posted by memoir Originally posted by jzuska Originally posted by memoir Facts are facts. Sorry. So he made a mistake ? or was it a twisted fact ?
Wow's global cooldown IS 1.5. The Rogue class has a GCD of 1. OOOooooOOOOoooOOOOO Big fucking deal. He got his facts wrong. Go play WoW. I'm an Elder. Time for killin. Gotcha ! Not only the rogues, there are the other classes...
because with the new spell haste all classes have faster GCD than 1.5 in Wow. Gonna to continue because I know more... next ?
that is still a 1.5 GCD, just one that can be modified by gear.
God.. this sounds like they are in the middle of beta test, rather than about to release. Yes it's good they are addressing all the complains that we could read in the forums. Very good indeed. But still... oh well not much else to play so... gogo Mythic... I guess..
um.....I don't know what to tell you other than it IS in Beta.
Preview Weekend was a BETA for STRESS Testing. On September 7th OPEN BETA starts.
Where are all the people coming from that think games are supposed to be perfect while in Beta?
I think you're missing his point which is that there are still a lot of issues to be dealt with this close to release - Beta or not.
I don't know much about software development but with only a few weeks before the game goes to press surely it should only be a few tweaks here and there, not major issues like pathing that need to be sorted?
<mod edit> A majority of those issues were just caused by the last patch and are already fixed in the Closed Beta. Along with that the Preview Weekend is about 15 days behind current data on the Closed Beta and if you read the forums from people who Actually Play, very few of these issues are even an issue.
The rest of the issues they are already working on them and have 3 weeks to get them fixed.
Originally posted by Zayne3145 Originally posted by eirek Originally posted by altairzq God.. this sounds like they are in the middle of beta test, rather than about to release. Yes it's good they are addressing all the complains that we could read in the forums. Very good indeed. But still... oh well not much else to play so... gogo Mythic... I guess..
um.....I don't know what to tell you other than it IS in Beta. Preview Weekend was a BETA for STRESS Testing. On September 7th OPEN BETA starts. Where are all the people coming from that think games are supposed to be perfect while in Beta?
I think you're missing his point which is that there are still a lot of issues to be dealt with this close to release - Beta or not. I don't know much about software development but with only a few weeks before the game goes to press surely it should only be a few tweaks here and there, not major issues like pathing that need to be sorted?
I wouldn't say this is abnormal at all. Mob pathing was better in 3.2 than 3.3, they just added a new bug. The CTD issues are things that cropped up from stress testing. New animations have been in the works for months, a lot of them are probably sitting there finished and just waiting for a major patch to put them in there (last major patch was August 7th). The rest of the post is final touch types of things you'd expect to be tweaked late in the development of the game.
What you don't see is completely missing features being talked about(AH and Talisman making being the only two not in yet as far as I know). This is their polishing stage of the things right now and they have roughly 2 months worth of coding to be put into the game still before release, everything they had worked on but not finished as of august 7th and everything they do from august 7th to sept 14th.
This is about where I would expect a game to be if it were headed for a pretty good release. It is ahead of games like WoW and AOC that released with major features completely missing from the game.
Facts are facts. Sorry. So he made a mistake ? or was it a twisted fact ?
Wow's global cooldown IS 1.5. The Rogue class has a GCD of 1.
OOOooooOOOOoooOOOOO Big fucking deal. He got his facts wrong. Go play WoW.
I'm an Elder. Time for killin.
Gotcha !
Not only the rogues, there are the other classes...
because with the new spell haste all classes have faster GCD than 1.5 in Wow.
Gonna to continue because I know more...
next ?
The point of GCD is that its a universal number attached to all classes except for certain exceptions (rogue/cat drood). Just because WoW has a stat that modifies GCD doesnt mean the GCD is a different number. Get your facts straight and stop trying to downplay a friendly Dev post.
Anyway, Glad to know that they are working on the pathing bug, it made the game entirely too easy (Diciples of Khaine and sorcerers could solo Hero's in PQ's just by abusing the awful pathing) though those are just the two I tried out, so other classes could probably have done it also.
In response to the 10/RR6 gear, thats a good change, check out this screen shot of my Sorcerer useing Tier 2 gear in Tier 1 Scenarios.
Somehow when I read the post from the guy about 1 second instead of 1.5 seconds in Warcraft.. I picture the Comic Book guy from Simpsons. Anyway, I am very glad to see what sort of attention to detail and general likeablility to the general public this guy has in his responses to issues. I think the company itself is leaps and bounds above the rest merely for being honest. Funcom left alot of Vendettas waiting to happen in their wake.
You nailed it with the Comic Book Guy reference.
Yes, there are some issues to work out still. The game's not perfect, but it's been very fun for me so far. I'm willing to cut Mythic way more slack than Funcom since Mythic actually takes responsibility and addresses issues instead of claiming that AoC is "steak" when in fact it's far, far from it.
If the quotes of the OP are correct, ..... This is the FIRST time that I see a bland lie from a designer in public !!!! Cooldowns of Rogues in Wow are standard 1 second. This is commonly known. Not 1.5. So his UI of his interface shows 2 seconds, but it "really" is "1.4" according to him. If he even lies about another game's cooldown how much can you trust this ?
Go away - that reply is beyond laughable..
Keep up the good work, Mythic. About time a forward thinking gaming company picked up the baton...
LOL spell haste. The GCD is still 1.5 for most classes. Spell haste is an after market ability recently put into the game. I know you are all upset that your que times will be going up in a few weeks. You might as well get used to it. No matter how much you bitch and moan, WAR is going to succeed.
WAR is COMING
P.S. and higher WoW que times...
P.S.S. Blizz lies all the time about adjustments to classes and even hidden nerfs. Please, just go play the game with the gay sounding Blood Elf and leave the real PVP games to us.
Originally posted by memoir Originally posted by Abriael Eheh i knew that the global cooldown was 1.4 seconds and faster than WoW, but people continued to argue that I was wrong I love being right
Well you were wrong. The WAR UI is still showing 2 seconds "because of an error". Which UI do YOU use ??? in game. yep WAR fights are certainly faster and more reactive than Wow. What a joke.
2 seconds is a display error, it clears out in 1.4 seconds. THey have stated numerous times that right now the display cannot show decimal places and is a placeholder on the beta forums.
So no he isn't wrong, if you test it in game it is 1.4 seconds.
Eheh i knew that the global cooldown was 1.4 seconds and faster than WoW, but people continued to argue that I was wrong
I love being right
Well you were wrong.
The WAR UI is still showing 2 seconds "because of an error". Which UI do YOU use ??? in game.
yep WAR fights are certainly faster and more reactive than Wow. What a joke.
2 seconds is a display error, it clears out in 1.4 seconds. THey have stated numerous times that right now the display cannot show decimal places and is a placeholder on the beta forums.
So no he isn't wrong, if you test it in game it is 1.4 seconds.
Let me guess you play AoC, are still under level 20 and you think its a good game?
Mythic has already been more open with the community than most developers and given that most classes in WOW are on a GDC of 1.5 (who would play a rogue anyway) he was right.
God.. this sounds like they are in the middle of beta test, rather than about to release. Yes it's good they are addressing all the complains that we could read in the forums. Very good indeed. But still... oh well not much else to play so... gogo Mythic... I guess..
um.....I don't know what to tell you other than it IS in Beta.
Preview Weekend was a BETA for STRESS Testing. On September 7th OPEN BETA starts.
Where are all the people coming from that think games are supposed to be perfect while in Beta?
I think you're missing his point which is that there are still a lot of issues to be dealt with this close to release - Beta or not.
I don't know much about software development but with only a few weeks before the game goes to press surely it should only be a few tweaks here and there, not major issues like pathing that need to be sorted?
The game architecture is done everything he discussed in his note is nothing more then bug fixes. Especially if something was fixed and then they broke it in an update the just need to do a roll back and revise the the code. I'm sure they were reproducing and patching errors in the internal lab close to real time as possible all this weekend, once they have the fix then it will roll through the QA process and go on to the Elder test servers to see that it fixes the issues with out breaking anything else.
Worst case since I image retail code is going to ship in the next day or so to the manufacturer they will have a large patch on game day to get any fixes in that did not make it into the release build.
Well you were wrong. The WAR UI is still showing 2 seconds "because of an error". Which UI do YOU use ??? in game. yep WAR fights are certainly faster and more reactive than Wow. What a joke.
I used a macro keyboard to test it (as you can see in this thread ).
The Microsoft reclusa macro keyboard can issue keypresses with a precision down to 100 milliseconds. So it's been easy to set it progressively lower from 2 seconds and test when abilities actually triggered. Guess what, as low as 1.4 seconds.
I'm afraid your wishful thinking about WoW being better than WAR (whish is pretty laughable honestly) is making you look at things with a tad of a bias.
Facts are facts and Myhtic lied about another game performance
Blizz would never do this.
You are absolutely right -- facts are facts.
Now ... here are some FACTS from the WoW FAQ:
Cooldown
Cooldown is the amount of time it takes before you can cast the same spell again. Once you have used an ability, a visual timer will appear over the ability's icon that indicates how much longer you must wait in order to use that ability again. Many spells and abilities are subject to the global cooldown, which affects all other spells and abilities for 1.5 seconds.
A FACT from a Patch Note:
Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
More from the FAQ:
Cooldown on Attacks, Spells, and Abilities
While World of Warcraft has a real-time combat system, weapon users must wait their turn to swing again based on the delay or speed of their weapon. Likewise, casters must wait for the length of the spell's cooldown until they can cast a spell again. Many abilities have such cooldowns, and the length of any cooldowns are displayed on the ability's tooltip. However, many abilities with no listed cooldown are still subject to a 1.5 second cooldown that affects all of a character's abilities. This is known as the global cooldown. You will see this effect on your spell and skill icons as they simultaneously display the global cooldown after using an ability.
~~~
FACT: The WoW Global Cooldown is 1.5 seconds -- according to BLIZZARD.
The fact that the GCD is different for Rogues and can be modified to be shorter does NOT change the FACT that the GCD is 1.5 seconds. Those are just some exceptions to the rule.
Blizzard states what the GCD is throughout the extensive FAQ section: they say it's 1.5 seconds. Do a freaking search!
I used a macro keyboard to test it (as you can see in this thread ). The Microsoft reclusa macro keyboard can issue keypresses with a precision down to 100 milliseconds. So it's been easy to set it progressively lower from 2 seconds and test when abilities actually triggered. Guess what, as low as 1.4 seconds. I'm afraid your wishful thinking about WoW being better than WAR (whish is pretty laughable honestly) is making you look at things with a tad of a bias.
LOL
Pure and utterly crap:
you can't measure client/server relations with keypresses. Because you only measure the client side.
You need to have full access to both machines (client/server) in order to do proper calcualtions and unless you got administration rights on the War servers this is pure bull/shxx.
We will see how many will play the WAR PvP pace for the elderly. With or without the usual lag.
"You can't beat something with shortcuts in all stages of development."
so if they fixed every problem on this list before launch then the game will have the best launch a mmo has ever had if they dont it will be average and if they fix alot then it will be in the top 5 launches ever yay!
LOL Pure and utterly crap: you can't measure client/server relations with keypresses. Because you only measure the client side. You need to have full access to both machines (client/server) in order to do proper calcualtions and unless you got administration rights on the War servers this is pure bull/shxx. We will see how many will play the WAR PvP pace for the elderly. With or without the usual lag. "You can't beat something with shortcuts in all stages of development."
Looks like you can't read, or simply don't want to understand. We're talking about global cooldown here. And a macro keyboard issues keypresses at whatever number of milliseconds you set. The fact that the game never fails to accept and execute a command after the other after 1400 milliseconds clearly shows that the global cooldown is indeed what Mark Jacobs claims and entirely voids your points. Server responsiveness is an entirely different matter, and comes with optimization. As of now it's already much better than it was (and it has anyway no influence at all towards combat speed) and it can only inprove further.
So sorry to disappoint you, but it's global cooldown that sets the pace, not server responsiveness, and guess what, Warhammer's global cooldown is lower than your beloved wow's. Good luck with your new and improved (as in: increased) battleground ques from september 18 on
Facts are facts and Myhtic lied about another game performance
Blizz would never do this.
You are absolutely right -- facts are facts.
Now ... here are some FACTS from the WoW FAQ:
Cooldown
Cooldown is the amount of time it takes before you can cast the same spell again. Once you have used an ability, a visual timer will appear over the ability's icon that indicates how much longer you must wait in order to use that ability again. Many spells and abilities are subject to the global cooldown, which affects all other spells and abilities for 1.5 seconds.
A FACT from a Patch Note:
Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
More from the FAQ:
Cooldown on Attacks, Spells, and Abilities
While World of Warcraft has a real-time combat system, weapon users must wait their turn to swing again based on the delay or speed of their weapon. Likewise, casters must wait for the length of the spell's cooldown until they can cast a spell again. Many abilities have such cooldowns, and the length of any cooldowns are displayed on the ability's tooltip. However, many abilities with no listed cooldown are still subject to a 1.5 second cooldown that affects all of a character's abilities. This is known as the global cooldown. You will see this effect on your spell and skill icons as they simultaneously display the global cooldown after using an ability.
~~~
FACT: The WoW Global Cooldown is 1.5 seconds -- according to BLIZZARD.
The fact that they GCD is different for Rogues and can be modified to be shorter does NOT change the FACT that the GCD is 1.5 seconds.
Blizzard states what the GCD is throughout the extensive FAQ section. Do a freaking search!
And .. GBTW.
Is this contrary to what I said earlier?
No.
Does it show that Wow GCD is variable ? (like the new spell haste ability?)
Yes.
So what's your problem ?
Just leave him be; all he wants to do is stir the pot
If he can't understand a simple concept of a Developer from a different game not listing down EVERY cooldown for WoW then he doesn't deserve any more attention.
If the quotes of the OP are correct, ..... This is the FIRST time that I see a bland lie from a designer in public !!!! Cooldowns of Rogues in Wow are standard 1 second. This is commonly known. Not 1.5. So his UI of his interface shows 2 seconds, but it "really" is "1.4" according to him. If he even lies about another game's cooldown how much can you trust this ?
Go away - that reply is beyond laughable..
Keep up the good work, Mythic. About time a forward thinking gaming company picked up the baton...
Facts are facts and Myhtic lied about another game performance
Blizz would never do this.
memoir its time you back off ! You have been proven wrong! Then its time to stop!
the senseble thing to do for you now is to apologise . That's it. And beside that duck and cover!
both War and WoW have global cooldowns. Both games have exceptions to their global cooldown. All major internetsites and wiki's including WOWs own do mention WOW's cooldown to be 1.5 second. This proves you wrong, case closed.
nb to everyone else , i failed my coolness diceroll here, and joined the fray. Itdoesn't happend that often that a troll do make my angry. But twisting words this way , sigh
memoir its time you back off ! You have been proven wrong! Then its time to stop! the senseble thing to do for you now is to apologise . That's it. And beside that duck and cover! both War and WoW have global cooldowns. Both games have exceptions to their global cooldown. All major internetsites and wiki's including WOWs own do mention WOW's cooldown to be 1.5 second. This proves you wrong, case closed. nb to everyone else , i failed my coolness diceroll here, and joined the fray. Itdoesn't happend that often that a troll do make my angry. But twisting words this way , sigh
it was me that pointed out that GCD of Wow was not standard 1.5 like Mythic stated.
Various classes and the new spell haste ability ARE in Wow and vary this old GCD standard.
I suppose WAR likes to be compared with old Wow, well they are up to WotLK.
And the variable GCD is here to stay and IS in the game since months now.
So if anyhing it was ME who said "talking Paul" was once again to speedy in his talking.
He better let the game do some walking instead of talking about other game's mechanics.
this is good news. the only problem i had during beta was the pathing/aggro of the mobs/player pets. when they add in next spell/ability pre queues thats gonna speed up things and make combat flow alot smoother. i can't wait to try it again after the new animations and spell effects are added.
The ability to buy RR6 gear and come back to Tier 1 scenarios was a bug? Wow.
LOL...I thought the same thing! I was SO excited that for a WHOLE LEVEL (at level 12 you get chickenized if you go to a tier 1 scenario...I know this, because I accidentally dinged DURING a scenario....lol)....anyway...for a WHOLE LEVEL I got to be "Uber Shaman on The Battlefield!" And THAT was a BUG?! O.o Well, that's disappointing, because bright wizards are going to roll your arse every scenario if you don't have some nice resistance gear. I thought my RR 6 gear just made me REASONABLY have the ability to survive if I played intelligently, healing and dpsing from the "way back."
Pffft. So much for MY dreams of getting my first set of tier gear again at level 11. Oh...guess I COULD have gotten it at level 10....and that's sad too, because I didn't figure out where to get it until I was 11.
Seriously....I don't see what's wrong with giving people a level or two to be "uber." On the other hand....they really COULD nerf bright wizards a bit. Something seems a wee bit WRONG with them being able to demolish an entire field of people with only 2 or 3 spells cast in the right order. If they're not gonna nerf bright wizards, then they need to make the sorceress at LEAST equal in damage (and it did NOT appear to me, to be so).
/end rant
That all being said....I loved PQs and RvR....was LESS crazy about soloing PvE content. However, once I'm guilded, I think my very FEW "so-so" feelings will change. The game, in my opinion, isn't really comparable to WoW (which I've been playing since THEIR beta, and will continue to play). WAR is an entirely different KIND of game, in my opinion. I intend to continue playing both and have already purchased WAR (obviously), and have WotLK on pre-order.
I don't see any reason why there can't be TWO monster MMOs.....
The ability to buy RR6 gear and come back to Tier 1 scenarios was a bug? Wow.
LOL...I thought the same thing! I was SO excited that for a WHOLE LEVEL (at level 12 you get chickenized if you go to a tier 1 scenario...I know this, because I accidentally dinged DURING a scenario....lol)....anyway...for a WHOLE LEVEL I got to be "Uber Shaman on The Battlefield!" And THAT was a BUG?! O.o Well, that's disappointing, because bright wizards are going to roll your arse every scenario if you don't have some nice resistance gear. I thought my RR 6 gear just made me REASONABLY have the ability to survive if I played intelligently, healing and dpsing from the "way back."
Pffft. So much for MY dreams of getting my first set of tier gear again at level 11. Oh...guess I COULD have gotten it at level 10....and that's sad too, because I didn't figure out where to get it until I was 11.
Seriously....I don't see what's wrong with giving people a level or two to be "uber." On the other hand....they really COULD nerf bright wizards a bit. Something seems a wee bit WRONG with them being able to demolish an entire field of people with only 2 or 3 spells cast in the right order. If they're not gonna nerf bright wizards, then they need to make the sorceress at LEAST equal in damage (and it did NOT appear to me, to be so).
/end rant
That all being said....I loved PQs and RvR....was LESS crazy about soloing PvE content. However, once I'm guilded, I think my very FEW "so-so" feelings will change. The game, in my opinion, isn't really comparable to WoW (which I've been playing since THEIR beta, and will continue to play). WAR is an entirely different KIND of game, in my opinion. I intend to continue playing both and have already purchased WAR (obviously), and have WotLK on pre-order.
I don't see any reason why there can't be TWO monster MMOs.....
Well if you are a Witch Elf Bright Wizards will look like yummy krispy kreme donuts just sitting on the shelf warm and gooey waiting for you to eat them up. That got out of hand.
Comments
um.....I don't know what to tell you other than it IS in Beta.
Preview Weekend was a BETA for STRESS Testing. On September 7th OPEN BETA starts.
Where are all the people coming from that think games are supposed to be perfect while in Beta?
I think you're missing his point which is that there are still a lot of issues to be dealt with this close to release - Beta or not.
I don't know much about software development but with only a few weeks before the game goes to press surely it should only be a few tweaks here and there, not major issues like pathing that need to be sorted?
Wow's global cooldown IS 1.5. The Rogue class has a GCD of 1.
OOOooooOOOOoooOOOOO Big fucking deal. He got his facts wrong. Go play WoW.
I'm an Elder. Time for killin.
Gotcha !
Not only the rogues, there are the other classes...
because with the new spell haste all classes have faster GCD than 1.5 in Wow.
Gonna to continue because I know more...
next ?
that is still a 1.5 GCD, just one that can be modified by gear.
um.....I don't know what to tell you other than it IS in Beta.
Preview Weekend was a BETA for STRESS Testing. On September 7th OPEN BETA starts.
Where are all the people coming from that think games are supposed to be perfect while in Beta?
I think you're missing his point which is that there are still a lot of issues to be dealt with this close to release - Beta or not.
I don't know much about software development but with only a few weeks before the game goes to press surely it should only be a few tweaks here and there, not major issues like pathing that need to be sorted?
<mod edit> A majority of those issues were just caused by the last patch and are already fixed in the Closed Beta. Along with that the Preview Weekend is about 15 days behind current data on the Closed Beta and if you read the forums from people who Actually Play, very few of these issues are even an issue.
The rest of the issues they are already working on them and have 3 weeks to get them fixed.
um.....I don't know what to tell you other than it IS in Beta.
Preview Weekend was a BETA for STRESS Testing. On September 7th OPEN BETA starts.
Where are all the people coming from that think games are supposed to be perfect while in Beta?
I think you're missing his point which is that there are still a lot of issues to be dealt with this close to release - Beta or not.
I don't know much about software development but with only a few weeks before the game goes to press surely it should only be a few tweaks here and there, not major issues like pathing that need to be sorted?
I wouldn't say this is abnormal at all. Mob pathing was better in 3.2 than 3.3, they just added a new bug. The CTD issues are things that cropped up from stress testing. New animations have been in the works for months, a lot of them are probably sitting there finished and just waiting for a major patch to put them in there (last major patch was August 7th). The rest of the post is final touch types of things you'd expect to be tweaked late in the development of the game.
What you don't see is completely missing features being talked about(AH and Talisman making being the only two not in yet as far as I know). This is their polishing stage of the things right now and they have roughly 2 months worth of coding to be put into the game still before release, everything they had worked on but not finished as of august 7th and everything they do from august 7th to sept 14th.
This is about where I would expect a game to be if it were headed for a pretty good release. It is ahead of games like WoW and AOC that released with major features completely missing from the game.
Eheh i knew that the global cooldown was 1.4 seconds and faster than WoW, but people continued to argue that I was wrong
I love being right
Wow's global cooldown IS 1.5. The Rogue class has a GCD of 1.
OOOooooOOOOoooOOOOO Big fucking deal. He got his facts wrong. Go play WoW.
I'm an Elder. Time for killin.
Gotcha !
Not only the rogues, there are the other classes...
because with the new spell haste all classes have faster GCD than 1.5 in Wow.
Gonna to continue because I know more...
next ?
The point of GCD is that its a universal number attached to all classes except for certain exceptions (rogue/cat drood). Just because WoW has a stat that modifies GCD doesnt mean the GCD is a different number. Get your facts straight and stop trying to downplay a friendly Dev post.
Anyway, Glad to know that they are working on the pathing bug, it made the game entirely too easy (Diciples of Khaine and sorcerers could solo Hero's in PQ's just by abusing the awful pathing) though those are just the two I tried out, so other classes could probably have done it also.
In response to the 10/RR6 gear, thats a good change, check out this screen shot of my Sorcerer useing Tier 2 gear in Tier 1 Scenarios.
http://img501.imageshack.us/img501/7352/quakerm009wl5.jpg
You nailed it with the Comic Book Guy reference.
Yes, there are some issues to work out still. The game's not perfect, but it's been very fun for me so far. I'm willing to cut Mythic way more slack than Funcom since Mythic actually takes responsibility and addresses issues instead of claiming that AoC is "steak" when in fact it's far, far from it.
Go away - that reply is beyond laughable..
Keep up the good work, Mythic. About time a forward thinking gaming company picked up the baton...
I wasn't able to display my Huntsman and Road Warden titles, they better get me my title fix OR ELSE......no sub from me.
This is not a game.
LOL spell haste. The GCD is still 1.5 for most classes. Spell haste is an after market ability recently put into the game. I know you are all upset that your que times will be going up in a few weeks. You might as well get used to it. No matter how much you bitch and moan, WAR is going to succeed.
WAR is COMING
P.S. and higher WoW que times...
P.S.S. Blizz lies all the time about adjustments to classes and even hidden nerfs. Please, just go play the game with the gay sounding Blood Elf and leave the real PVP games to us.
ColdSun
Well you were wrong.
The WAR UI is still showing 2 seconds "because of an error". Which UI do YOU use ??? in game.
yep WAR fights are certainly faster and more reactive than Wow. What a joke.
2 seconds is a display error, it clears out in 1.4 seconds. THey have stated numerous times that right now the display cannot show decimal places and is a placeholder on the beta forums.
So no he isn't wrong, if you test it in game it is 1.4 seconds.
Well you were wrong.
The WAR UI is still showing 2 seconds "because of an error". Which UI do YOU use ??? in game.
yep WAR fights are certainly faster and more reactive than Wow. What a joke.
2 seconds is a display error, it clears out in 1.4 seconds. THey have stated numerous times that right now the display cannot show decimal places and is a placeholder on the beta forums.
So no he isn't wrong, if you test it in game it is 1.4 seconds.
Let me guess you play AoC, are still under level 20 and you think its a good game?
Mythic has already been more open with the community than most developers and given that most classes in WOW are on a GDC of 1.5 (who would play a rogue anyway) he was right.
um.....I don't know what to tell you other than it IS in Beta.
Preview Weekend was a BETA for STRESS Testing. On September 7th OPEN BETA starts.
Where are all the people coming from that think games are supposed to be perfect while in Beta?
I think you're missing his point which is that there are still a lot of issues to be dealt with this close to release - Beta or not.
I don't know much about software development but with only a few weeks before the game goes to press surely it should only be a few tweaks here and there, not major issues like pathing that need to be sorted?
The game architecture is done everything he discussed in his note is nothing more then bug fixes. Especially if something was fixed and then they broke it in an update the just need to do a roll back and revise the the code. I'm sure they were reproducing and patching errors in the internal lab close to real time as possible all this weekend, once they have the fix then it will roll through the QA process and go on to the Elder test servers to see that it fixes the issues with out breaking anything else.
Worst case since I image retail code is going to ship in the next day or so to the manufacturer they will have a large patch on game day to get any fixes in that did not make it into the release build.
I used a macro keyboard to test it (as you can see in this thread ).
The Microsoft reclusa macro keyboard can issue keypresses with a precision down to 100 milliseconds. So it's been easy to set it progressively lower from 2 seconds and test when abilities actually triggered. Guess what, as low as 1.4 seconds.
I'm afraid your wishful thinking about WoW being better than WAR (whish is pretty laughable honestly) is making you look at things with a tad of a bias.
You are absolutely right -- facts are facts.
Now ... here are some FACTS from the WoW FAQ:
Cooldown
Cooldown is the amount of time it takes before you can cast the same spell again. Once you have used an ability, a visual timer will appear over the ability's icon that indicates how much longer you must wait in order to use that ability again. Many spells and abilities are subject to the global cooldown, which affects all other spells and abilities for 1.5 seconds.
A FACT from a Patch Note:
Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
More from the FAQ:
Cooldown on Attacks, Spells, and Abilities
While World of Warcraft has a real-time combat system, weapon users must wait their turn to swing again based on the delay or speed of their weapon. Likewise, casters must wait for the length of the spell's cooldown until they can cast a spell again. Many abilities have such cooldowns, and the length of any cooldowns are displayed on the ability's tooltip. However, many abilities with no listed cooldown are still subject to a 1.5 second cooldown that affects all of a character's abilities. This is known as the global cooldown. You will see this effect on your spell and skill icons as they simultaneously display the global cooldown after using an ability.
~~~
FACT: The WoW Global Cooldown is 1.5 seconds -- according to BLIZZARD.
The fact that the GCD is different for Rogues and can be modified to be shorter does NOT change the FACT that the GCD is 1.5 seconds. Those are just some exceptions to the rule.
Blizzard states what the GCD is throughout the extensive FAQ section: they say it's 1.5 seconds. Do a freaking search!
And .. GBTW.
~ Ancient Membership ~
LOL
Pure and utterly crap:
you can't measure client/server relations with keypresses. Because you only measure the client side.
You need to have full access to both machines (client/server) in order to do proper calcualtions and unless you got administration rights on the War servers this is pure bull/shxx.
We will see how many will play the WAR PvP pace for the elderly. With or without the usual lag.
"You can't beat something with shortcuts in all stages of development."
so if they fixed every problem on this list before launch then the game will have the best launch a mmo has ever had if they dont it will be average and if they fix alot then it will be in the top 5 launches ever yay!
Looks like you can't read, or simply don't want to understand. We're talking about global cooldown here. And a macro keyboard issues keypresses at whatever number of milliseconds you set. The fact that the game never fails to accept and execute a command after the other after 1400 milliseconds clearly shows that the global cooldown is indeed what Mark Jacobs claims and entirely voids your points. Server responsiveness is an entirely different matter, and comes with optimization. As of now it's already much better than it was (and it has anyway no influence at all towards combat speed) and it can only inprove further.
So sorry to disappoint you, but it's global cooldown that sets the pace, not server responsiveness, and guess what, Warhammer's global cooldown is lower than your beloved wow's. Good luck with your new and improved (as in: increased) battleground ques from september 18 on
You are absolutely right -- facts are facts.
Now ... here are some FACTS from the WoW FAQ:
Cooldown
Cooldown is the amount of time it takes before you can cast the same spell again. Once you have used an ability, a visual timer will appear over the ability's icon that indicates how much longer you must wait in order to use that ability again. Many spells and abilities are subject to the global cooldown, which affects all other spells and abilities for 1.5 seconds.
A FACT from a Patch Note:
Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
More from the FAQ:
Cooldown on Attacks, Spells, and Abilities
While World of Warcraft has a real-time combat system, weapon users must wait their turn to swing again based on the delay or speed of their weapon. Likewise, casters must wait for the length of the spell's cooldown until they can cast a spell again. Many abilities have such cooldowns, and the length of any cooldowns are displayed on the ability's tooltip. However, many abilities with no listed cooldown are still subject to a 1.5 second cooldown that affects all of a character's abilities. This is known as the global cooldown. You will see this effect on your spell and skill icons as they simultaneously display the global cooldown after using an ability.
~~~
FACT: The WoW Global Cooldown is 1.5 seconds -- according to BLIZZARD.
The fact that they GCD is different for Rogues and can be modified to be shorter does NOT change the FACT that the GCD is 1.5 seconds.
Blizzard states what the GCD is throughout the extensive FAQ section. Do a freaking search!
And .. GBTW.
Is this contrary to what I said earlier?
No.
Does it show that Wow GCD is variable ? (like the new spell haste ability?)
Yes.
So what's your problem ?
Just leave him be; all he wants to do is stir the pot
If he can't understand a simple concept of a Developer from a different game not listing down EVERY cooldown for WoW then he doesn't deserve any more attention.
Go away - that reply is beyond laughable..
Keep up the good work, Mythic. About time a forward thinking gaming company picked up the baton...
Facts are facts and Myhtic lied about another game performance
Blizz would never do this.
memoir its time you back off ! You have been proven wrong! Then its time to stop!
the senseble thing to do for you now is to apologise . That's it. And beside that duck and cover!
both War and WoW have global cooldowns. Both games have exceptions to their global cooldown. All major internetsites and wiki's including WOWs own do mention WOW's cooldown to be 1.5 second. This proves you wrong, case closed.
nb to everyone else , i failed my coolness diceroll here, and joined the fray. Itdoesn't happend that often that a troll do make my angry. But twisting words this way , sigh
it was me that pointed out that GCD of Wow was not standard 1.5 like Mythic stated.
Various classes and the new spell haste ability ARE in Wow and vary this old GCD standard.
I suppose WAR likes to be compared with old Wow, well they are up to WotLK.
And the variable GCD is here to stay and IS in the game since months now.
So if anyhing it was ME who said "talking Paul" was once again to speedy in his talking.
He better let the game do some walking instead of talking about other game's mechanics.
this is good news. the only problem i had during beta was the pathing/aggro of the mobs/player pets. when they add in next spell/ability pre queues thats gonna speed up things and make combat flow alot smoother. i can't wait to try it again after the new animations and spell effects are added.
this has to be one of the best companies I have ever seen in the MMO field
these guys are straight forward and they don't hide anything.
1++++++++++ for Mythic
LOL...I thought the same thing! I was SO excited that for a WHOLE LEVEL (at level 12 you get chickenized if you go to a tier 1 scenario...I know this, because I accidentally dinged DURING a scenario....lol)....anyway...for a WHOLE LEVEL I got to be "Uber Shaman on The Battlefield!" And THAT was a BUG?! O.o Well, that's disappointing, because bright wizards are going to roll your arse every scenario if you don't have some nice resistance gear. I thought my RR 6 gear just made me REASONABLY have the ability to survive if I played intelligently, healing and dpsing from the "way back."
Pffft. So much for MY dreams of getting my first set of tier gear again at level 11. Oh...guess I COULD have gotten it at level 10....and that's sad too, because I didn't figure out where to get it until I was 11.
Seriously....I don't see what's wrong with giving people a level or two to be "uber." On the other hand....they really COULD nerf bright wizards a bit. Something seems a wee bit WRONG with them being able to demolish an entire field of people with only 2 or 3 spells cast in the right order. If they're not gonna nerf bright wizards, then they need to make the sorceress at LEAST equal in damage (and it did NOT appear to me, to be so).
/end rant
That all being said....I loved PQs and RvR....was LESS crazy about soloing PvE content. However, once I'm guilded, I think my very FEW "so-so" feelings will change. The game, in my opinion, isn't really comparable to WoW (which I've been playing since THEIR beta, and will continue to play). WAR is an entirely different KIND of game, in my opinion. I intend to continue playing both and have already purchased WAR (obviously), and have WotLK on pre-order.
I don't see any reason why there can't be TWO monster MMOs.....
President of The Marvelously Meowhead Fan Club
LOL...I thought the same thing! I was SO excited that for a WHOLE LEVEL (at level 12 you get chickenized if you go to a tier 1 scenario...I know this, because I accidentally dinged DURING a scenario....lol)....anyway...for a WHOLE LEVEL I got to be "Uber Shaman on The Battlefield!" And THAT was a BUG?! O.o Well, that's disappointing, because bright wizards are going to roll your arse every scenario if you don't have some nice resistance gear. I thought my RR 6 gear just made me REASONABLY have the ability to survive if I played intelligently, healing and dpsing from the "way back."
Pffft. So much for MY dreams of getting my first set of tier gear again at level 11. Oh...guess I COULD have gotten it at level 10....and that's sad too, because I didn't figure out where to get it until I was 11.
Seriously....I don't see what's wrong with giving people a level or two to be "uber." On the other hand....they really COULD nerf bright wizards a bit. Something seems a wee bit WRONG with them being able to demolish an entire field of people with only 2 or 3 spells cast in the right order. If they're not gonna nerf bright wizards, then they need to make the sorceress at LEAST equal in damage (and it did NOT appear to me, to be so).
/end rant
That all being said....I loved PQs and RvR....was LESS crazy about soloing PvE content. However, once I'm guilded, I think my very FEW "so-so" feelings will change. The game, in my opinion, isn't really comparable to WoW (which I've been playing since THEIR beta, and will continue to play). WAR is an entirely different KIND of game, in my opinion. I intend to continue playing both and have already purchased WAR (obviously), and have WotLK on pre-order.
I don't see any reason why there can't be TWO monster MMOs.....
Well if you are a Witch Elf Bright Wizards will look like yummy krispy kreme donuts just sitting on the shelf warm and gooey waiting for you to eat them up. That got out of hand.