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One of Funcom's Biggest Mistakes: Too Many Servers

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Comments

  • ackmhedackmhed Member Posts: 154
    Originally posted by C-L-I-C-K

    Originally posted by ackmhed


    When was the last time you saw anything built in Norway? They don't build cars, motorcycles, computers, toasters.......anything. For that matter, when was the last time you went out to eat some good Norwegian food? Never. Norwegian beer? Been around the world 3 times yet I've never heard of a Norwegian beer, whisky, or any other fine spirit. After the release of AoC, we see why. Thank god they don't build airplanes.

     

    Hey now. No need to be racist.



     

    Norwegians are not a race. Even if they were, pointing out obvious facts about people is not racist, despite what the PC crowd wants to make it into.

  • MajinashMajinash Member Posts: 1,320

    this is not JUST a problem with AoC.  every other MMO suffers from it, except EVE.

     

    yes, even WoW, one of the only 2 MMOs that I know of that has never stopped growing has problems with some of their servers becoming abandoned.

     

    The best example I can think of is Lineage2.  the NA open beta started with 2 servers, but it was a true OPEN beta, so they had such HUGE overpopulation problems they ended up adding another 5 servers, and even with 7 servers the first 5 were always "netcong" most of the time and required you to spend 10-30min trying to log in over and over to get into.

     

    but as soon as the game went live? BAM population dropped like crazy, to the point that only 2 of the 7 servers had what they should have.  the other 5 servers ended up suffering from underpopulation and overpriced equipment because of it.  it took them... 5 years? before they merged some of those lower pop servers.  5 years is a long time.

     

    but like I said, most MMOs max out at first and then level out so they all end up with server problems.  and even growing MMOs like WoW can't keep their populations even across all the servers, so they still have problems.

     

    So yeah, this is a problem across the board.

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • RastonRaston Member Posts: 438

    this doesn't even rank in the top 10 things they did wrong...

    1) Make a game that is designed to cause carpel tunnel syndrome from all the idiotic clicking (or button mashing)

    2) Make a predominately PvP oriented game instanced (wtf were they thinking???)

    3) Releasing a game before it was ready (pretty standard mistake this day)

    4) Having no idea about what they wanted class wise or where they should fall in the 'power' ladder...  This has lead to rampant nerfs that have driven of a ton of people (some justified some not, but it was all bad class/combat design)

    5) throwing out the great skill system they had built for AO.

    6) Releasing a game with 80 levels with only about 55 levels of content ready.

    7) designing a game around burst damage without understanding the impact that would have on combat, or the impact it would have on PvP when that burst damage was removed from certain classes (ie guardians).

    8 ) Not following their 'model' of the game better, they were obviously trying to build a better shadowbane, perhaps they should of looked closer at what SB did right and copy that instead of including everything the did wrong without ANY of what they did right???

    9) Massive PvP, my ass!  40x40 IS NOT massive, sorry.

    10) not learning from history, both with AO and with out MMOs, people are getting sick of paid beta testing and buggy releases.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

    When this game had first released, servers were packed: Had they been able to maintain all of the subscriber base they got, they would have needed them all.

    Cimmeria is/was one of the most populated realms and at times the lag was atrocious.

     

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    I don't think the amount of servers at release for AoC wasn't the biggest mistake by Failcom.

    I think it's the shoddy nature of the game and utter lack of progress in fixing it after several months of release.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • WiglacWiglac Member Posts: 14

    For me the 'zone' instances was a big turn off.  No matter how many people were on the server, I always felt alone because the zone was instanced.

     

    I had big hopes for AoC - alot to do with I what I loved in AO and the social interaction (dancing at the disco anyone), the clothing choices etc.   But with the instance issue, AoC just seemed a lifeless world.  I probably could have put up with alot of the other issues, but this just killed it for me.  I cant believe the same people developed the same games.  Didnt Funcom learn anything from AO???

     

    PS.  Unfortunately I signed up to a 6 month account.. havent logged in for 2.. and still have 2 months to go

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