A game that has the OPTION to have a crew of real ppl and when my engineer logs off then an NPC can take over his station.
I dunno. . . my playstyle tends to be one week hardcore, one month casual, one week hardcore, etc. The idea of being someone else's ensign instead of my own captain would never work for me. I recognize you stressed the word "option," but still. You want them to address your demands, but please recognize the demands of making a marketable game. There's a compromise in here, and in that compromise you might actually find a fun product.
Personally, I'd rather pilot a shuttle craft than man your engineering station, and not only would most players agree, but a game that's one player = one ship is a lot easier/ cheaper to code.
Also, I'm the exact same age as you, OP, and it seems most of the people posting here are in the same general range. Since the STO forum has been reopened on this site, I've seen very little of what you might call maturity.
If they are going to make the game like you describe where it's just one person to a shuttlecraft or something why even bother making it Star Trek? Trek is about big ships and the crews that live on them.
And this forty year old wants a game worth playing... before I'm eligible for social security.
Okay, so you want the option to have a crew of real people. There's two critical problems with that:
1) Interdependence. How do you resolve a conflict if your Science officer wants to go explore a nebula, while your Security officer wants to drum up a fight in the Neutral Zone? Does the "Captain" get the final say, and everyone else just has to live with it?
2) Content. What the heck will your crew of real people actually do? Are you expecting Cryptic to build a game within the game for the Helmsman? The Science officer? The Medical Officer? The Chief Engineer? And where would that leave the Captain? How much depth, and just how engaging would you expect those facets of the game to be?
But I'll agree with you on one point; 30-50 year olds typically do have jobs. And families. And responsibilities. And perhaps more to the point: limited free time. I for one hope Cryptic doesn't pander to the simulation fetishists to the extent that it alienates those of us who don't have the luxury of 12+ hours a day to play video games.
So 20-30 years olds are considered teens without steady income? Well excuse me if my $90,000/ Year Senior Network Engineer position is not steady enough for you.
30-50 yr olds do. Teens want a fast paced star warsy or shall I say Star trekkie experience. (until they get bored in a month) 30-50 yr olds want an immersive experience that lets them build their character with an investment of time and LIVE the star trek world that Gene gave us the vision of.
Teens will drop you when the next game comes out. 30-50 yr olds are looking for agame to spend YEARS In. We like complex puzzles, not games that actually have an age listed on the side.
Teens.... are not consistent income. 30-50 yr olds have jobs and credit cards a plenty.
This 35 yr old wants a game worth playing. A game that has the OPTION to have a crew of real ppl and when my engineer logs off then an NPC can take over his station. When my ship is blown up because I went around starting a fight it had better cost me something so I will think twice about being an A$$ and have no consequences for my actions.
I would have been STo's best fanboi ever.....but now i'm very skeptical and will not blindly hand over my CC number. Who's your target Cryptic? A coh/cov kid? or a fan of trek? Cause we're not kids anymore. I'm calling you out! Other game companies have burned me and you aren't getting the same blind trust that I gave SOE. Time to put up or shut up. Poop or get off the pot! :P ya, i'm in a mood today. :P
faxx
I am hoping that cryptic does something along the lines of mythic, in that they pretty much ignore the forums in general. The official forums for Star Trek Online are some of the worst I have come across since leaving WoW, SWG, and AoC. People whining about how federation vessels should get cloaking devices because it would give an unfair advantage to klingons, how the idea of a klingon vs federation war is inconceivable, blah blah blah blah blah.
I seriously believe that developers should take the approach of: "This is the game we are making whether you like it or not is entirely up to you. We hope you will like it, it's definately something that we all want to play."
I totally agree with you man:) Time for game companies to make the games and either you like em,or not. Had this been SOE doing this for SWG we would still have out pre-cu game today and who knows ,they may have added all kinds of cool and awesome content by now. If only they had not went with forums:(
I may be wrong but.... if i'm right your trying to say that the game NEEDS immersion, gameplay, economy, thinking before rushing into something and generally the "kind" of play that SWG had Pre-NGE... NOT for the devs to listen to whiners and people who want another WoW/Vanguard/NGE SWG/etc just in space.. the devs need to stick to what they've informed us about (i'm going by what was said in the webcast personally) and not change the entire game to suit the type of people with the attention span of a goldfish who will be playing <insert next big game slated for release> after spending mere minutes to days in STO. The devs should listen to those that will want to stay for years to come and end up paying their wages/bills. People who whine and moan have a tendency to get a game changed to what they want it to be like and then leave for a new release or go back to what they played before because it's how they want an MMO to be..
Long Term players = Wages and Bills paid for
Short term players = Whiners who complain so much in such numbers that a game gets changed only to have them leave anyway along with the players who wanted to spend years in the game but got shafted due to the changes, therfore no real income, so why bother to listen to those what complain and whine and change/make something aimed for them or due to their whines.
30-50 yr olds do. Teens want a fast paced star warsy or shall I say Star trekkie experience. (until they get bored in a month) 30-50 yr olds want an immersive experience that lets them build their character with an investment of time and LIVE the star trek world that Gene gave us the vision of.
Teens will drop you when the next game comes out. 30-50 yr olds are looking for agame to spend YEARS In. We like complex puzzles, not games that actually have an age listed on the side.
Teens.... are not consistent income. 30-50 yr olds have jobs and credit cards a plenty.
This 35 yr old wants a game worth playing. A game that has the OPTION to have a crew of real ppl and when my engineer logs off then an NPC can take over his station. When my ship is blown up because I went around starting a fight it had better cost me something so I will think twice about being an A$$ and have no consequences for my actions.
I would have been STo's best fanboi ever.....but now i'm very skeptical and will not blindly hand over my CC number. Who's your target Cryptic? A coh/cov kid? or a fan of trek? Cause we're not kids anymore. I'm calling you out! Other game companies have burned me and you aren't getting the same blind trust that I gave SOE. Time to put up or shut up. Poop or get off the pot! :P ya, i'm in a mood today. :P
faxx
I am hoping that cryptic does something along the lines of mythic, in that they pretty much ignore the forums in general. The official forums for Star Trek Online are some of the worst I have come across since leaving WoW, SWG, and AoC. People whining about how federation vessels should get cloaking devices because it would give an unfair advantage to klingons, how the idea of a klingon vs federation war is inconceivable, blah blah blah blah blah.
I seriously believe that developers should take the approach of: "This is the game we are making whether you like it or not is entirely up to you. We hope you will like it, it's definately something that we all want to play."
well said.. i agree 100% there. Companies should stick to the ideas they have for a game and ignore the childish banter and whines of "but i want to be this but i can't unless i chose that" and "Complex?? are you serious? your gonna fail if you make a complex system like that" ignore comments in forums such as this, stick to your guns.. Take Age of Conan's launch under advisement, they had great plans at the beginning but caved in to the beta players (due to majority of beta players being PvP/Raid/WoW fans), and it's usually the same people over and over again that are chosen to do beta tests as they have the past experience from it, back to AoC though, Great ideas and plans at the start, dropped in favour of simplifying things for the beta testers, now the game has lost a lot of it's players already because nothing first mentioned is actually in it. My advice to Cryptic is this.. when you do the beta test, choose from actual star trek fans and people mature enough to try YOUR game out without wanting it changed for the sake of simplicity.
one of 2 things will happen..
1. you'll make an outstanding game that everyone enjoys playing.
2. you'll change your ideas and simplify things which will lose you the trekkies and the people like what the Original poster was mentioning..
Those of us that have the means to pay REGULARLY for the game are those that will likely stick the game out and assist with feedback rather than the youth that will want you to change this and that and then leave for the "next big thing"
Age of Conan failed because those guys don't know what they are doing or what they want to do nothing more nothing less. I agree sometimes these people who call themselves Trekkies are a bit on the demanding side. I myself posted a comment once about how it isn't really possible to create an mmo for "Trekkies" since that is really not a large group and not even all real Trekkies play video games let alone mmo's but I'll be the first to say I'm not against all of the ideas I here from them.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
30-50 yr olds do. Teens want a fast paced star warsy or shall I say Star trekkie experience. (until they get bored in a month) 30-50 yr olds want an immersive experience that lets them build their character with an investment of time and LIVE the star trek world that Gene gave us the vision of.
Teens will drop you when the next game comes out. 30-50 yr olds are looking for agame to spend YEARS In. We like complex puzzles, not games that actually have an age listed on the side.
Teens.... are not consistent income. 30-50 yr olds have jobs and credit cards a plenty.
This 35 yr old wants a game worth playing. A game that has the OPTION to have a crew of real ppl and when my engineer logs off then an NPC can take over his station. When my ship is blown up because I went around starting a fight it had better cost me something so I will think twice about being an A$$ and have no consequences for my actions.
I would have been STo's best fanboi ever.....but now i'm very skeptical and will not blindly hand over my CC number. Who's your target Cryptic? A coh/cov kid? or a fan of trek? Cause we're not kids anymore. I'm calling you out! Other game companies have burned me and you aren't getting the same blind trust that I gave SOE. Time to put up or shut up. Poop or get off the pot! :P ya, i'm in a mood today. :P
faxx
I am hoping that cryptic does something along the lines of mythic, in that they pretty much ignore the forums in general. The official forums for Star Trek Online are some of the worst I have come across since leaving WoW, SWG, and AoC. People whining about how federation vessels should get cloaking devices because it would give an unfair advantage to klingons, how the idea of a klingon vs federation war is inconceivable, blah blah blah blah blah.
I seriously believe that developers should take the approach of: "This is the game we are making whether you like it or not is entirely up to you. We hope you will like it, it's definately something that we all want to play."
well said.. i agree 100% there. Companies should stick to the ideas they have for a game and ignore the childish banter and whines of "but i want to be this but i can't unless i chose that" and "Complex?? are you serious? your gonna fail if you make a complex system like that" ignore comments in forums such as this, stick to your guns.. Take Age of Conan's launch under advisement, they had great plans at the beginning but caved in to the beta players (due to majority of beta players being PvP/Raid/WoW fans), and it's usually the same people over and over again that are chosen to do beta tests as they have the past experience from it, back to AoC though, Great ideas and plans at the start, dropped in favour of simplifying things for the beta testers, now the game has lost a lot of it's players already because nothing first mentioned is actually in it. My advice to Cryptic is this.. when you do the beta test, choose from actual star trek fans and people mature enough to try YOUR game out without wanting it changed for the sake of simplicity.
one of 2 things will happen..
1. you'll make an outstanding game that everyone enjoys playing.
2. you'll change your ideas and simplify things which will lose you the trekkies and the people like what the Original poster was mentioning..
Those of us that have the means to pay REGULARLY for the game are those that will likely stick the game out and assist with feedback rather than the youth that will want you to change this and that and then leave for the "next big thing"
Age of Conan failed because those guys don't know what they are doing or what they want to do nothing more nothing less. I agree sometimes these people who call themselves Trekkies are a bit on the demanding side. I myself posted a comment once about how it isn't really possible to create an mmo for "Trekkies" since that is really not a large group and not even all real Trekkies play video games let alone mmo's but I'll be the first to say I'm not against all of the ideas I here from them.
The phrase i underlined has got me confused, are you saying that Trekkie's are only a small group? as in there isn't many Trek fans? if this is the case then your mistaken m8.. Trek still grows to this day, if it wasn't so popular there wouldn't continue to make games, films and other stuff.
Quote from Star Trek Wiki "Star Trek is an American science fiction entertainment series and media franchise. The Star Trek fictional universe created by Gene Roddenberry is the setting of six television series including the original 1966 Star Trek, in addition to ten feature films (with an eleventh in post-production), dozens of computer and video games, hundreds of novels and fan stories, several fan-created video productions, as well as a themed attraction in Las Vegas. The original TV series alone has created a cult phenomenon and has spawned many pop culture references." endquote
The Star Trek franchise has been going from 1966 to present day and is still going strong, this wouldn't be the case if it didn't have a huge following. It reasonable to surmise that out of the millions of Trekkies all over the world, that a majority of them play computer games also, so your statement about "not even all real trekkies play video games let alone mmo's" is also something i think you've said before thinking.
Don't get me wrong i aint flaming you or wanting to start an argument, i'm merely replying to your "assumptions" and providing some logical thoughts.
i think u may have misunderstood, Trekkies are the ones that build plywood versions of star trek ships in their homes, general star trek fans are called trekkers. Trekkies are the minority, trekkers the majority.
Mrhm, I am one of 30-somethings around and this is for now the only future MMO that holds interest for me. I hope it will be a great game but I will settle with decent, it is Star Trek after all. That being said I am in no mood to buy any piece of junk just because it has ST logo printed on its surface. I am a lifer at LOTRO and that game suits me fine for my fantasy itch, I am not claiming it is the greatest thign after the sliced bread but it does work for me. After WoW and GW I am trully done with fantasy themed MMO's and unles something blows me off my feet (I doubt Warhammer has capacity to do that) I am completely done with fantasy save LOTRO. (Very well, I might get tempted to try VG free trial out of pure curiosity since I had a misfortune of seeing the product at the launch.) That leaves me, of course, with the desire to play SF themed MMO. However I am too old and too indifferent to care about any SF IP save Star Trek and Star Wars. Star Wars went into rather unfortunate decline after poor developers decisions. That pretty much leaves just Star Trek so here's hoping for the best!
There is always Smith & Tinker, Mabye they will make a Battletech/Mechwarrior MMO, Or Shadowrun.
And we all know Smith & Tinker will cater to us Complex people
I have posted elsewhere that I saw a guy's signature that had a quote from the STO devs saying something like, "We didn't make STO for Trekkies." What a moron that guy must be. You are so right, OP, they can go for the quick cash, like Age of Conan did, but where did that get Funcom? Out of business in 6 more months, probably. Or you can cater to the true, loyal fanbase with more complex hopes and longer term vision.
Comments
I dunno. . . my playstyle tends to be one week hardcore, one month casual, one week hardcore, etc. The idea of being someone else's ensign instead of my own captain would never work for me. I recognize you stressed the word "option," but still. You want them to address your demands, but please recognize the demands of making a marketable game. There's a compromise in here, and in that compromise you might actually find a fun product.
Personally, I'd rather pilot a shuttle craft than man your engineering station, and not only would most players agree, but a game that's one player = one ship is a lot easier/ cheaper to code.
Also, I'm the exact same age as you, OP, and it seems most of the people posting here are in the same general range. Since the STO forum has been reopened on this site, I've seen very little of what you might call maturity.
If they are going to make the game like you describe where it's just one person to a shuttlecraft or something why even bother making it Star Trek? Trek is about big ships and the crews that live on them.
And this forty year old wants a game worth playing... before I'm eligible for social security.
Okay, so you want the option to have a crew of real people. There's two critical problems with that:
1) Interdependence. How do you resolve a conflict if your Science officer wants to go explore a nebula, while your Security officer wants to drum up a fight in the Neutral Zone? Does the "Captain" get the final say, and everyone else just has to live with it?
2) Content. What the heck will your crew of real people actually do? Are you expecting Cryptic to build a game within the game for the Helmsman? The Science officer? The Medical Officer? The Chief Engineer? And where would that leave the Captain? How much depth, and just how engaging would you expect those facets of the game to be?
But I'll agree with you on one point; 30-50 year olds typically do have jobs. And families. And responsibilities. And perhaps more to the point: limited free time. I for one hope Cryptic doesn't pander to the simulation fetishists to the extent that it alienates those of us who don't have the luxury of 12+ hours a day to play video games.
So 20-30 years olds are considered teens without steady income? Well excuse me if my $90,000/ Year Senior Network Engineer position is not steady enough for you.
Yes, because no-one under the age of 30 has credit cards or jobs.
Both of u are missing the point and being ANAL about it. The retort is rediculous and you know I'm not saying what you suggest.
-shrug- "u" is not a word by the way. Have fun there, "old man".
Guess I was right then.
I am hoping that cryptic does something along the lines of mythic, in that they pretty much ignore the forums in general. The official forums for Star Trek Online are some of the worst I have come across since leaving WoW, SWG, and AoC. People whining about how federation vessels should get cloaking devices because it would give an unfair advantage to klingons, how the idea of a klingon vs federation war is inconceivable, blah blah blah blah blah.
I seriously believe that developers should take the approach of: "This is the game we are making whether you like it or not is entirely up to you. We hope you will like it, it's definately something that we all want to play."
I totally agree with you man:) Time for game companies to make the games and either you like em,or not. Had this been SOE doing this for SWG we would still have out pre-cu game today and who knows ,they may have added all kinds of cool and awesome content by now. If only they had not went with forums:(
I may be wrong but.... if i'm right your trying to say that the game NEEDS immersion, gameplay, economy, thinking before rushing into something and generally the "kind" of play that SWG had Pre-NGE... NOT for the devs to listen to whiners and people who want another WoW/Vanguard/NGE SWG/etc just in space.. the devs need to stick to what they've informed us about (i'm going by what was said in the webcast personally) and not change the entire game to suit the type of people with the attention span of a goldfish who will be playing <insert next big game slated for release> after spending mere minutes to days in STO. The devs should listen to those that will want to stay for years to come and end up paying their wages/bills. People who whine and moan have a tendency to get a game changed to what they want it to be like and then leave for a new release or go back to what they played before because it's how they want an MMO to be..
Long Term players = Wages and Bills paid for
Short term players = Whiners who complain so much in such numbers that a game gets changed only to have them leave anyway along with the players who wanted to spend years in the game but got shafted due to the changes, therfore no real income, so why bother to listen to those what complain and whine and change/make something aimed for them or due to their whines.
I am hoping that cryptic does something along the lines of mythic, in that they pretty much ignore the forums in general. The official forums for Star Trek Online are some of the worst I have come across since leaving WoW, SWG, and AoC. People whining about how federation vessels should get cloaking devices because it would give an unfair advantage to klingons, how the idea of a klingon vs federation war is inconceivable, blah blah blah blah blah.
I seriously believe that developers should take the approach of: "This is the game we are making whether you like it or not is entirely up to you. We hope you will like it, it's definately something that we all want to play."
well said.. i agree 100% there. Companies should stick to the ideas they have for a game and ignore the childish banter and whines of "but i want to be this but i can't unless i chose that" and "Complex?? are you serious? your gonna fail if you make a complex system like that" ignore comments in forums such as this, stick to your guns.. Take Age of Conan's launch under advisement, they had great plans at the beginning but caved in to the beta players (due to majority of beta players being PvP/Raid/WoW fans), and it's usually the same people over and over again that are chosen to do beta tests as they have the past experience from it, back to AoC though, Great ideas and plans at the start, dropped in favour of simplifying things for the beta testers, now the game has lost a lot of it's players already because nothing first mentioned is actually in it. My advice to Cryptic is this.. when you do the beta test, choose from actual star trek fans and people mature enough to try YOUR game out without wanting it changed for the sake of simplicity.
one of 2 things will happen..
1. you'll make an outstanding game that everyone enjoys playing.
2. you'll change your ideas and simplify things which will lose you the trekkies and the people like what the Original poster was mentioning..
Those of us that have the means to pay REGULARLY for the game are those that will likely stick the game out and assist with feedback rather than the youth that will want you to change this and that and then leave for the "next big thing"
Age of Conan failed because those guys don't know what they are doing or what they want to do nothing more nothing less. I agree sometimes these people who call themselves Trekkies are a bit on the demanding side. I myself posted a comment once about how it isn't really possible to create an mmo for "Trekkies" since that is really not a large group and not even all real Trekkies play video games let alone mmo's but I'll be the first to say I'm not against all of the ideas I here from them.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I am hoping that cryptic does something along the lines of mythic, in that they pretty much ignore the forums in general. The official forums for Star Trek Online are some of the worst I have come across since leaving WoW, SWG, and AoC. People whining about how federation vessels should get cloaking devices because it would give an unfair advantage to klingons, how the idea of a klingon vs federation war is inconceivable, blah blah blah blah blah.
I seriously believe that developers should take the approach of: "This is the game we are making whether you like it or not is entirely up to you. We hope you will like it, it's definately something that we all want to play."
well said.. i agree 100% there. Companies should stick to the ideas they have for a game and ignore the childish banter and whines of "but i want to be this but i can't unless i chose that" and "Complex?? are you serious? your gonna fail if you make a complex system like that" ignore comments in forums such as this, stick to your guns.. Take Age of Conan's launch under advisement, they had great plans at the beginning but caved in to the beta players (due to majority of beta players being PvP/Raid/WoW fans), and it's usually the same people over and over again that are chosen to do beta tests as they have the past experience from it, back to AoC though, Great ideas and plans at the start, dropped in favour of simplifying things for the beta testers, now the game has lost a lot of it's players already because nothing first mentioned is actually in it. My advice to Cryptic is this.. when you do the beta test, choose from actual star trek fans and people mature enough to try YOUR game out without wanting it changed for the sake of simplicity.
one of 2 things will happen..
1. you'll make an outstanding game that everyone enjoys playing.
2. you'll change your ideas and simplify things which will lose you the trekkies and the people like what the Original poster was mentioning..
Those of us that have the means to pay REGULARLY for the game are those that will likely stick the game out and assist with feedback rather than the youth that will want you to change this and that and then leave for the "next big thing"
Age of Conan failed because those guys don't know what they are doing or what they want to do nothing more nothing less. I agree sometimes these people who call themselves Trekkies are a bit on the demanding side. I myself posted a comment once about how it isn't really possible to create an mmo for "Trekkies" since that is really not a large group and not even all real Trekkies play video games let alone mmo's but I'll be the first to say I'm not against all of the ideas I here from them.
The phrase i underlined has got me confused, are you saying that Trekkie's are only a small group? as in there isn't many Trek fans? if this is the case then your mistaken m8.. Trek still grows to this day, if it wasn't so popular there wouldn't continue to make games, films and other stuff.
Quote from Star Trek Wiki "Star Trek is an American science fiction entertainment series and media franchise. The Star Trek fictional universe created by Gene Roddenberry is the setting of six television series including the original 1966 Star Trek, in addition to ten feature films (with an eleventh in post-production), dozens of computer and video games, hundreds of novels and fan stories, several fan-created video productions, as well as a themed attraction in Las Vegas. The original TV series alone has created a cult phenomenon and has spawned many pop culture references." endquote
The Star Trek franchise has been going from 1966 to present day and is still going strong, this wouldn't be the case if it didn't have a huge following. It reasonable to surmise that out of the millions of Trekkies all over the world, that a majority of them play computer games also, so your statement about "not even all real trekkies play video games let alone mmo's" is also something i think you've said before thinking.
Don't get me wrong i aint flaming you or wanting to start an argument, i'm merely replying to your "assumptions" and providing some logical thoughts.
i think u may have misunderstood, Trekkies are the ones that build plywood versions of star trek ships in their homes, general star trek fans are called trekkers. Trekkies are the minority, trekkers the majority.
There is always Smith & Tinker, Mabye they will make a Battletech/Mechwarrior MMO, Or Shadowrun.
And we all know Smith & Tinker will cater to us Complex people
42 years old here and agree with the OP.
I have posted elsewhere that I saw a guy's signature that had a quote from the STO devs saying something like, "We didn't make STO for Trekkies." What a moron that guy must be. You are so right, OP, they can go for the quick cash, like Age of Conan did, but where did that get Funcom? Out of business in 6 more months, probably. Or you can cater to the true, loyal fanbase with more complex hopes and longer term vision.