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This game was really a huge let-down.

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Comments

  • Mezzanine85Mezzanine85 Member Posts: 28

    Keep the mature replies a'comin!

    You totally don't look like fanboys. Really.

  • KalmarthKalmarth Member Posts: 443

    I had a look back at some of your past post it looks like no game can hold your intrest for more than 5 mins so thanks for the post but I have a REALLY hard time gettting my head around that you actually stuck with beta for months.

    I would say you would be happier with with a game like WoW.

    And the next time you sign up for a beta, perhaps you should look at it as your there to send in feed back to improve the game, not just to get a free game.

  • TalinTalin Member UncommonPosts: 923

    Posts like this amuse me greatly. People who are invited into beta, especially early in beta, are there to help build and shape a game. It is a privilege, and one that thousands of other people would have happily accepted.

    The game hasn't shown it's "release" build yet. There will be no "miracle patch" as other games tout right before release to let people know all the ails of the world will be fixed, but there IS a series of smaller fixes/tweaks coming.

    The OP has revealed they are making judgements about a game not just before release, but MORE THAN A MONTH AWAY from release in an earlier phase of beta. It is hard to take someone seriously who projects the issues of a game so far before the release without taking into consideration the current state of the game for release.

    However, the OP has some very valid points. The graphics aren't cutting edge, but they are a very polished and more realistic version of WoW's (think the colorful aspect of WoW without the cartoony look). AoC has better graphics, as does Vanguard at high detail. However, we have NOT seen the final graphical client, so there may be a series of tweaks (lightning/shadows/etc) that raise the bar.

    The world is linear yet very horizontal. It is intended that way.  It is NOT a sandbox game. You progress through chapters of "storyline" and tiers of war on your way to the endgame. See, unlike most games that talk about endgame and what it offers, WAR is honest - it is all about the RvR at level 40. The number of areas to fight, objectives to claim, and scenarios to experience all grow as you go through the tiers. The endgame isn't level 40, it is really the "fourth tier", which is levels 32 all the way to 40.

    People still on the fence should take all this in stride and look for some sort of buddy/trial program in the future. I've enjoyed my time and beta and and looking even moreso to release, to be able to play with friends who didn't make the beta. My biggest counterpoint is that if there is one thing that WAr really is to me, it is just flat out FUN. :)

  • zindelzindel Member Posts: 80


    Originally posted by vardar
    I never understood the reasoning why a game in Beta would not use its full potential graphics, especially so close to release. Doesnt the company want to know if any other bugs or problems will arise when they release the 'real version' of the game? or is it just our belief that we think Beta is not the real graphic engine? What i mean is not early Beta, i mean Beta that is very very close to release.


    Things like dynamic lights, shadows, complex shaders, and high res textures can have a huge performance cost, but generally don't break other parts of the build. Game software usually allows users to turn on/off dynamic lights/shadows, or change a textures level of detail, or use a shader version that doesn't have reflection/refraction etc. to allow for a wide range of client systems.

    However in the end, the game has a target system requirement, and betas are generally set to run the game with the specs that they market their game capable of. This helps focus on the things they want to test, like AI, server stability, network code and avoid discrepant feedback.

    Also, during betas they typically run debug software which also slows the performance of the game down. Having most of these graphics options turned down alleviates some of the performance hit.

    Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion
    Playing > Nothing
    Awaiting > Sigh..
    Wishing > Shadowrun Online

  • joejccva71joejccva71 Member UncommonPosts: 848


    Originally posted by Pipwicky
    There is very little depth to the game, I agree on that. It is meant for PvP honestly. With just a bit of PvE to keep it interesting.
     
    The game really requires a guild to be played correctly. You can get all the stuff done and not miss out on pq and such without one. I just imagine this game to be tons o fun with a proper guild.


    EXACTLY! Ok imagine for a moment that you are more of a solo type MMO player, and I know there are people that just don't join guilds. Warhammer is specifically geared for GUILD type combat. Sure you may be able to run around solo and just join random RVR zergs in the low levels, but when it comes to guild keeps and city sieges...you really are going to be forced to join a guild.

    That is where the problem lies for some folks I think.

    Also I agree with some of the points on both sides:

    1. The RVR is pretty fun but a little "zergish".
    2. We are hoping that the graphics get tuned up for launch, but they need a SERIOUS tune cause they don't look that good in beta.

    3. The combat is slow and sluggish but it's doable.
    4. The animations aren't that good but doable and no they won't be better at launch...you can't really just turn those off and on like a switch.

    5. The PVE content besides the PQ's is lackluster and not really in-depth. Yes it's there to a point, but almost every other major MMO title beats WAR in the PVE department.

    6. The RVR content is better in WAR than any other game so thats a big plus for the PVPers. Other than the zerging, made me feel like Starcraft all over again at times.

    7. The gear looks pretty good from what I've seen in closed beta so far.


    We'll see what happens at launch.


  • NarsheNarshe Member Posts: 563

    I don't understand why people are already signing off with WAR because of the graphics and animations.. they said that a heap of new animations and graphic scaling will be in at launch.

    Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

  • AshyrnorAshyrnor Member Posts: 37

    Aw, snap! We're all fanboys cause we enjoy WAR and the OP doesn't! Damn, I'm offended... Sad-sauce /emo.... cry cry cry...

  • zindelzindel Member Posts: 80


    Originally posted by Narshe
    I don't understand why people are already signing off with WAR because of the graphics and animations.. they said that a heap of new animations and graphic scaling will be in at launch.

    This is what happens when you let 100,000s of noobtards play a beta. Unfortunately the larger set of testers is required for the massive scale of an MMO.

    Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion
    Playing > Nothing
    Awaiting > Sigh..
    Wishing > Shadowrun Online

  • vmopedvmoped Member Posts: 1,708
    Originally posted by Narshe


    I don't understand why people are already signing off with WAR because of the graphics and animations.. they said that a heap of new animations and graphic scaling will be in at launch.



     

    To add to the sentiment that I agree with Narshe on. I remember games way back when, when graphics was not an issue and everything focused more on gameplay. Nowadays everyone wants their game to have insane graphics and sound, which alot do, but their replay went from months in the past to a week or less today.

    To be honest, I would gladly play a game with SNES or even NES graphics if it would have the gameplay and content to last a month or more over all these shiny and pretty one week wonder games we get nowadays.

    Once again OP sorry you didn't find this game appealing. Good luck on your search for the game you may one day enjoy!

    Cheers!

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • RetiredRetired Member UncommonPosts: 744
    Originally posted by joejccva


     
    That is where the problem lies for some folks I think.
    Also I agree with some of the points on both sides:
    2. We are hoping that the graphics get tuned up for launch, but they need a SERIOUS tune cause they don't look that good in beta.
    What mmo are you playing that has better graphics besides Conan, it's up to par with LOTRO. Did you even adjust your resolution and force AA. the game is simply beautiful.
    3. The combat is slow and sluggish but it's doable.
    Just like every other mmo on the market.


    4. The animations aren't that good but doable and no they won't be better at launch...you can't really just turn those off and on like a switch.



    so i guess the devs lied in that new interview at warhammeralliance about the new animations there working on?
    5. The PVE content besides the PQ's is lackluster and not really in-depth. Yes it's there to a point, but almost every other major MMO title beats WAR in the PVE department.
    just about as lackluster as killing "10 of these" in any other mmo
    6. The RVR content is better in WAR than any other game so thats a big plus for the PVPers. Other than the zerging, made me feel like Starcraft all over again at times.
    7. The gear looks pretty good from what I've seen in closed beta so far.


    We'll see what happens at launch.
    yes we will wont we.


     



     

     

  • synnsynn Member UncommonPosts: 563

    I've been playing MMOs for about 10 years now since UO pre-trammel. I have played alot of games at launch and some were good, some not so good. WAR is one of the better ones and they still have a few weeks to work on issues in the game.

    graphics- a work in progress, but as you can see from old and new videos they have been steadily improving.

    UI- totally customizable. They are still working on a few issues and working and from what I can tell add-ons and stuff will be available.

    combat- combat seems ok and the speed doesn't seem to slow especially once you get higher lvls and in a sense are able to skill spam if thats your playstyle.

    equipment- twinking will be in just about any pvp mmo that allows characters to have gear that increase stats. IMO renown gear is easily gotten once requirements and should ease the pain of fighting against a twink

    PvE- its ok but still can't compare to WoW pve.

    PQ- very innovative system that put everyone on equal ground in terms of winning loot after PQ is over. Some players complain about winning and not getting loot but if they were on the otherside of the coin and was dead last but won the first place loot bag I  don't think you'd hear them complain to much about that.

    character classes- I've played shaman, black orc, squig herder, chosen, zealot, magus, witch elf, DoK, sorc, marauder, white lion, iron breaker, bright wizard, warrior priest, witch hunter, and rune priest. A majority of these classes were fun to play especially DoK, zealot, and the IB.

     

    This game is not for everyone,but it doesn't hurt to try the game. The only thing I would suggest is if your undecided whether you want to play or not...just try it out and don't base your decision on the good or bad stuff you read on forums. Everyone has their opinion about the game. Don't let their opinion be the deciding factor for you. You might be missing out on something you would have otherwise enjoyed.

  • banthisbanthis Member Posts: 1,891
    Originally posted by joejccva


     

    Originally posted by Pipwicky

    There is very little depth to the game, I agree on that. It is meant for PvP honestly. With just a bit of PvE to keep it interesting.

     

    The game really requires a guild to be played correctly. You can get all the stuff done and not miss out on pq and such without one. I just imagine this game to be tons o fun with a proper guild.

     



    EXACTLY! Ok imagine for a moment that you are more of a solo type MMO player, and I know there are people that just don't join guilds. Warhammer is specifically geared for GUILD type combat. Sure you may be able to run around solo and just join random RVR zergs in the low levels, but when it comes to guild keeps and city sieges...you really are going to be forced to join a guild.

    In correct there is NO activity that requires you to be in a group or a guild..its merely more beneficial to staying alive in a fight to group or guild.  Sieges are not a private / exclusive activity when a siege begins anyone and everyone that goes to participate gets to participate.  It is not a guild run event.   Same with Keeps.  Hell even if your not in the guild that owns it you can USE the keep. 

    Its only beneficial if you want to have a healer & stay alive longer to have a group or a guild.

    That is where the problem lies for some folks I think.

    Also I agree with some of the points on both sides:

    1. The RVR is pretty fun but a little "zergish".   Its Zergish because Pugs are nothing but zerg ...its not a zerg when your in a group of buddies or atleast a pug that communicates and plans what they're going to do.  If people just group up to group so they can pvp its a zerg.



    2. We are hoping that the graphics get tuned up for launch, but they need a SERIOUS tune cause they don't look that good in beta.    If you paid attention to anthing the devs have said publicall you'd know that they've slowly been adding more of the finished artwork & graphics into the game.   The game has gotten better and better looking over the past 3 months, its pointless to worry but its also pointless to hope it'll be on the level of say AoC or Crysis..since those sorts of graphics would never be able to handle the Large Scale Combat that WAR is aiming for in an Online Environment. 

    Its unnecessary for testing purposes to give users a ton of art & graphical content atleast by controlling what settings everyone has access too they can limit the areas of code to search through to locate whats causing a gameplay bug.  Closed & Open beta are game play bug phases, internal testings handle gameplay & graphics.

    3. The combat is slow and sluggish but it's doable.   Thats a personal preference personally I find the combat fast and fun, I want to have a fghting chance not die 2 seconds into a battle with a couple of one shots...if i wanted to play that way I'd stick to FPS games.  I always though WoW combat was heavily uneven, completely unbalanced and way to fast but alot of people like it so go figure to each their own.



    4. The animations aren't that good but doable and no they won't be better at launch...you can't really just turn those off and on like a switch.  They've already addressed this issue that not all the animations are in the Beta, that they've also got the settings set up to turn down animations in large battles to help reduce latency.  HOnestly if your paying attention to how your toon shakes their ass in the middle of a fight You deserve to Die Alot.   And actually you can turn animations off and on like a switch they're programmed into the Model one switch of a value inside the model or a Database file can easily turn them off.   I work with this stuff all the time in a real time simulations engine.

    5. The PVE content besides the PQ's is lackluster and not really in-depth. Yes it's there to a point, but almost every other major MMO title beats WAR in the PVE department.   i agree but then WAR isn't meant to be a major PvE game its an RvR game.  There's tons of PvE based heavy games..do we really need more of them?   The PvE is good enough for what its there for and the dungeons & lairs are the extra flavor & depth you just dont see any of it until level 20 & high end so the high end pve players have something to do.

    6. The RVR content is better in WAR than any other game so thats a big plus for the PVPers. Other than the zerging, made me feel like Starcraft all over again at times.    Again This is the purpose of the game..the Game's Core design was built around and on RvR, PvE is a layer but not a major component.  If your looking for a high ranging PvE / Raid game..you might want to try somewhere else or atleast just accept the fact that WAR is RvR first and PvE second.  As for the Zerg...all PUGS are a zerg...you can't expect the game to not feel Zergish if you've only played with a ton of random people that don't even talk to each other.  IN CB I had a far less zerg experience since I was playing with organized people that actualy used the Warband / group / Scenario channels to coordinate what they were doing.   In the Preview WEekend people either bitched or said nothing.

    7. The gear looks pretty good from what I've seen in closed beta so far.



    We'll see what happens at launch.



     



     

    There are alot of us...more of us than expected including some I'd of never though would say what they have said..that LIKE war ... infact the only points to worry over are a few of the bugs and even thsoe are nitpicky bug issues at best.

    The major haters are either liars, people who expected something other than what they got (meaning they didn't do a lick of research they just saw "PvP Game", or people who want a sandbox game and they're yet again pissed its Not a sand box game (expect to see them bitch about several of the games coming out in the next couple of years).

    There's plenty of people that have said negative things..and evne they are skeptical that those negatives are game breaking for a ton of people...they just personally didn't care for it but they were atleast objective in what they had to say.  People like the OP are not objective at all.  Infact all the things he's listed are things the dev's have open spoken about for the last 4 to 6 months as things they are purposely withholding or not planning on changing because it doesn't fit the kind of game they're going for.  

     

    bah typos abound im not repairing them!

  • rwyanrwyan Member UncommonPosts: 468

    I personally found it fairly bland and boring as well.  However, I actually loved the aesthetic.  The gameplay itself is just typical.  Quests are boring, Combat is boring.  The game is linear.  Thankfully there are 6 different races to go through to alleviate the linearity.  Granted, this is something that will change with time.

  • zindelzindel Member Posts: 80

    Hopefully this will put an end to this thread and all those like it.

    High Res

    PS. These are high res shots with high res textures and lighting on. These are from closed beta and don't even have all the upcoming texture upgrades.

    Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion
    Playing > Nothing
    Awaiting > Sigh..
    Wishing > Shadowrun Online

  • AuzyAuzy Member UncommonPosts: 611

    I am so sick of hearing reviews.....Especially when most people expect the best game in the world!  A game isnt meant to change your life, it's meant to get some enjoyment.  I personally will try WaR, i only expect to get whats on the box....if it sucks, then it sucks, but it's worth trying, better than playing WoW..... /wrists

    Uhh... what?
    image

  • nytemarehnytemareh Member UncommonPosts: 156

    i have a great ideas  lets judge an entire game on the first 15 levels, and not even consider it is made for end game rvr.

  • SiyahSiyah Member Posts: 131
    Originally posted by 123123456202

    Originally posted by _Sye_


    Fully agree with OP. I too stopped closed BETA about 2 months ago, i came back a couple of weeks ago to check on what could be a pre-release version and some of the issues that put me off are still in.
    Namely:
    - Animations are stiff and unoriginal
    - Combat is really nothing new and i cant get over the feeling of slowness
    - Lack of Gear variety
    - Overall UI feel old and clunky
    I am sure a lot of people will enjoy it, but it just wasn;t for me or as it turns out the OP.
    Good luck to you all and to the game, i wish it well.

     

    you my sir are for sure no doubt about it a liar and are not in beta

    if yo were in beta you would have known

    -animations arnt fully implemented

    -it is actually faster than WoW

    -not sure what gear variety so im not going to disprove you on this

    -UI is completly customizable so i think not

     

     

    Hmm Ok then. Bye now.

    image

  • RetiredRetired Member UncommonPosts: 744
    Originally posted by synn


    PvE- its ok but still can't compare to WoW pve.

    can you tell us why the PVE cant compare to WOW? seems like no one can explain it. they just keep repeating it like a broken record. i have a level 60 hunter and a level 30 paladin in WOW. i found WAR PVE no different. what is this spectacular WOW PVE stuff? it must be from level 60-70 because i have experienced nothing revolutionary or different from WAR.

  • RetiredRetired Member UncommonPosts: 744
    Originally posted by zindel


    Hopefully this will put an end to this thread and all those like it.
    High Res
    PS. These are high res shots with high res textures and lighting on. These are from closed beta and don't even have all the upcoming texture upgrades.



     

    yeah i seen those earlier looks nice. you should make a new thread about it.

  • richmixrichmix Member Posts: 121
    Originally posted by medafor

    Originally posted by synn


    PvE- its ok but still can't compare to WoW pve.

    can you tell us why the PVE cant compare to WOW? seems like no one can explain it. they just keep repeating it like a broken record. i have a level 60 hunter and a level 30 paladin in WOW. i found WAR PVE no different. what is this spectacular WOW PVE stuff? it must be from level 60-70 because i have experienced nothing revolutionary or different from WAR.

     

    Did you have your 60 pre-BC? Because raiding is what WoW PvE is all about.

  • nytemarehnytemareh Member UncommonPosts: 156
    Originally posted by richmix

    Originally posted by medafor

    Originally posted by synn


    PvE- its ok but still can't compare to WoW pve.

    can you tell us why the PVE cant compare to WOW? seems like no one can explain it. they just keep repeating it like a broken record. i have a level 60 hunter and a level 30 paladin in WOW. i found WAR PVE no different. what is this spectacular WOW PVE stuff? it must be from level 60-70 because i have experienced nothing revolutionary or different from WAR.

     

    Did you have your 60 pre-BC? Because raiding is what WoW PvE is all about.



     

    WAR is about rvr not pve.  yes wow=great pve.  i hate pve.  i hate wow.  i am glad WAR is not a pve grind.

  • RetiredRetired Member UncommonPosts: 744
    Originally posted by richmix

    Originally posted by medafor

    Originally posted by synn


    PvE- its ok but still can't compare to WoW pve.

    can you tell us why the PVE cant compare to WOW? seems like no one can explain it. they just keep repeating it like a broken record. i have a level 60 hunter and a level 30 paladin in WOW. i found WAR PVE no different. what is this spectacular WOW PVE stuff? it must be from level 60-70 because i have experienced nothing revolutionary or different from WAR.

     

    Did you have your 60 pre-BC? Because raiding is what WoW PvE is all about.



     

    we started our toons with the burning crusade expansion.

  • synnsynn Member UncommonPosts: 563
    Originally posted by myleigh7

    Originally posted by richmix

    Originally posted by medafor

    Originally posted by synn


    PvE- its ok but still can't compare to WoW pve.

    can you tell us why the PVE cant compare to WOW? seems like no one can explain it. they just keep repeating it like a broken record. i have a level 60 hunter and a level 30 paladin in WOW. i found WAR PVE no different. what is this spectacular WOW PVE stuff? it must be from level 60-70 because i have experienced nothing revolutionary or different from WAR.

     

    Did you have your 60 pre-BC? Because raiding is what WoW PvE is all about.



     

    WAR is about rvr not pve.  yes wow=great pve.  i hate pve.  i hate wow.  i am glad WAR is not a pve grind.



     

    i had 4 lvl 60s pre-BC and my first character Dwarf rogue had the original ram mount before they patched it and changed the look.

    its not about being revolutionary...the game itself is designed around PvE and therefore all the content was based on trying to give players a rewarding PvE experience. The rest xp gave casual players a reason to grind mobs when they did log in, the quest system offered enough quest to keep players occupied while grinding since they were completing a quest while grinding a majority of the time. The game enviroment was alot brighter and animation more fluid which complemented the PvE. There's a few other things that i can't put into words but the same goes with RvR in WAR.Its nothing revolutionary, but something about it makes it so entertaining on a whole different level.

This discussion has been closed.