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Not News: No server merges. News: Let's relabel some servers as high population. Fark: And perma

This is the new elegant solution to the server population problem.  They are going to re-designate certain servers as high population (how many we do not know yet) and if they are high load servers they will not be on the server list. 

Realize Funcom does not have a dynamic server load message.  It is static.  Therefore, people without characters on those servers will no longer be able to roll there until Funcom lifts the high load message.

Proof: Test-live forums.

Have a nice day!

Lit

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Comments

  • NogginNoggin Member Posts: 808

    Source?

     

    Can you screenshot these test forums?

  • Litigator_ABLitigator_AB Member Posts: 311

    Test-live Sept.10 patch notes.

    Lit

  • rturjarturja Member Posts: 199

    http://forums.ageofconan.com/showthread.php?t=162448

    Can be as well pruning out the low pop servers without merge and  "Sorry, you gotta reroll as your former server is always full nowadays."

    Playing: AC2
    Played: UO, DaoC, Horizons, Ryzom, WAR, LotRO, Eve, VG...

  • Litigator_ABLitigator_AB Member Posts: 311

    However,  realize that the inference regarding consequentiality is my own. 

    I'll go further and provide some insight on the issue:

    Funcom has a serious problem on its hands.  It has major population imbalances between its servers.  They had a few solutions available:

    a) paid character transfers

    Pros:  Money from transfers.  People willingly giving up their names and accomplishments.

    Cons:  More imbalance between servers.  Continued complaints from those that stayed and attrition of that population. 

    b) server merges

    Pros: A larger player population on the new merged server allows for a better playing experience and hopefully population stability.

    Cons:  It is technically difficult.  Battlekeeps and names are always a huge headache.  Stigma that the game's population shrunk drastically.

    c) Remove high population servers

    Pros:  People are forced to move to lower population servers.  If playerbase grows and/or people return the servers will come back to normal health.

    Cons: Lack of freedom for paying customers.  Cancellation of accounts when people can't transfer to servers that are alive.

    ________________________

    They took option c.  They must be of the belief that the population will rebound once the game is fixed.  In the alternative, they are expecting a significant rebound in subscriptions from an expansion and/or XBox 360 release.  It is a gutsy call admittedly...because it could significantly backfire.

    Lit

  • Litigator_ABLitigator_AB Member Posts: 311
    Originally posted by Noggin


    Source?
     
    Can you screenshot these test forums?

     

    I do not have Funcom  test forum access.  In fact, I've had a few PM's from people who have quoted my posts from here (and gave me credit) who were subsequently BANNED from the forums.  Not warned or given an infraction.  Permanently banned.

    Needless to say Funcom staff have a particular dislike of me.

    Edit:  From my friend Fluorine (who is admittedly a troll but received no infractions from any of his posts...and then he quoted me yesterday.  The result?

    "vBulletin Message

    You have been banned for the following reason:

    Posting privaleges removed from Test Live Forums. Reason being posting unconstructive posts that have nothing to do with the current or future builds of Test Live. Only wishes to rant and not provide constructive feedback or bug reports.

    Date the ban will be lifted: Never"

    I love how Funcom spells.

     

    Lit

  • NogginNoggin Member Posts: 808
    Originally posted by Litigator_AB



    Needless to say Funcom staff have a particular dislike of me.
    Lit

     

    You think?  

  • TsukieUTsukieU Member Posts: 559

    They are basically stopping the flow of people to more populated servers.  I'm not entirely sure I can understand the logic of this.

    Mne eto nado kak zuby v zadnitse.

  • NogginNoggin Member Posts: 808
    Originally posted by TsukieU


    They are basically stopping the flow of people to more populated servers.  I'm not entirely sure I can understand the logic of this.

     

    Self sabotage.

  • rturjarturja Member Posts: 199

    Funcom needs to cut server costs as most of those are wastelands. The influx of new people is these days a trickle, and funneling newbies to empty servers could mean nearly instant cancel.

    If however, FC just scratches the low pop servers, marking them permanently "high" all the players can only login to more populated servers from then on and FC can retire all the profitless ones without merge or retire announcement. Face saved, some servers have healthy population and costs drop.

    The wording in the "Servers with High Load should no longer show in server selection" is ambiguous, maybe on purpose?

    Sorry but haven't got much trust on FC...

    Playing: AC2
    Played: UO, DaoC, Horizons, Ryzom, WAR, LotRO, Eve, VG...

  • Litigator_ABLitigator_AB Member Posts: 311

    I'll tell you how this is going to play out.  There will be a major backlash.  Funcom will consequentially backpedal.  If they attempt to try and lock players out of the only remaining servers with decent populations the outcry will be massive.

     

  • UnfinishedUnfinished Member Posts: 881

    Shuffling a house of cards......

  • octaocta Member UncommonPosts: 245

    Wow!  I know there's a lot of assumptions here but if they do plan to lock out the more popular servers it would be absolutely disastrous.  This is pretty damn slimey.

  • octaocta Member UncommonPosts: 245

    Actually guys, this might be in preperation for releases in other countries.

  • Litigator_ABLitigator_AB Member Posts: 311

    It could be that too also. 

    What it ultimately shows is that they are not entertaining character transfers and server merges.

    If that is a good decision or not time will tell.  You get the feeling it is not wise though.

  • Vato26Vato26 Member Posts: 3,930
    Originally posted by Noggin

    Originally posted by TsukieU


    They are basically stopping the flow of people to more populated servers.  I'm not entirely sure I can understand the logic of this.

     

    Self sabotage.

    They already accomplished that with their previous patches breaking more things than they fix.

  • MoretrinketsMoretrinkets Member Posts: 730

    the servers are always in medium population. how is that possible? there should be at least one in low or high, or Funcom just have one category aka Medium? Go figure.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

    Wow.. I don't think anymore evidence is needed that they are literally trying to destroy their own game.

    I was thinking of coming back to AoC if WAR were bad, but this is just getting ridiculous.

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • VudaniVudani Member UncommonPosts: 9

    Sounds like a well thought out solution, well done Funcom. One problem down lets see the rest!

  • Sigh.  Funcom has no idea what they are doing.  This debacle that is AoC is starting to be just plain sad.

  • HaynsoulHaynsoul Member Posts: 21

    This whole thing is so amusing. I've seen games get cancelled and companies fall into oblivion but it seems FailCom wants to go out with a huge bang (not in a good way) before they implode in on themselves.

    Bravo FC! You put on a great show!

  • arctarusarctarus Member UncommonPosts: 2,581

    Good quote on the official forum:

    "If these are all medium, I can't imagine what a low pop server would look like - perhaps even the NPCs would be absent...."

     

    LoL!!!

    RIP Orc Choppa

  • TeimanTeiman Member Posts: 1,319
    Originally posted by arctarus


    Good quote on the official forum:
    "If these are all medium, I can't imagine what a low pop server would look like - perhaps even the NPCs would be absent...."
     
    LoL!!!

     

    hahahahahaa.....

     

    About the change:

    I guest the netcode for the servers is ultra-poor, and this change force people to spread trough all server, to make it easy for the servers to run.

    I don't think is that bad or evil.

    And yes "Medium load" seems a static label.

     

     

  • AzrileAzrile Member Posts: 2,582

    This really makes me scratch my head.  The biggest complaint by the people who are still happy with the game is that servers aren't populated enough.   Server merges are being begged for by the biggest fanboys.

    The only thing I can think of is that they will label their extremely 'low' population servers as "high-cannot join" in order to squeeze them down to nothing (so they can turn them off).   I wouldn't be surprised if this is their plan.

  • MoodahMoodah Member Posts: 181
    Originally posted by Azrile


    The only thing I can think of is that they will label their extremely 'low' population servers as "high-cannot join" in order to squeeze them down to nothing (so they can turn them off).   I wouldn't be surprised if this is their plan.

     

    That is probably exactly what they want to achieve in my opinion.

  • TeimanTeiman Member Posts: 1,319
    Originally posted by Moodah

    Originally posted by Azrile


    The only thing I can think of is that they will label their extremely 'low' population servers as "high-cannot join" in order to squeeze them down to nothing (so they can turn them off).   I wouldn't be surprised if this is their plan.

     

    That is probably exactly what they want to achieve in my opinion.

     

    I don't think so.  This could be something else.

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