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I've heard many different opinions as to what class is the mirror of another.
People have said that an Engineer's mirror is the Squig herder. Other people have said Engineers mirror Magus.
The Squig Herder mirrors White Lion. Others say it mirrors the Shadow Warrior.
People have also said White Lion mirror Maurauder.
I like the fact that a good half of the classes don't have a clearly defined mirror classes for people to compare and balance. Hopefully the game will keep things like this and not normalize all the classes like Mythic did in early DAOC.
What do you guys think each class mirrors?
Comments
then u can say, a healer is mirror to a healer
Take the Magic: The Gathering 'What Color Are You?' Quiz.
This is the mirrors I see:
rune priest = zelot
engineer = magus
iron breaker = <no mirror> (black guard)
bright wizard = sorceress
witch hunter = witch elf
warrior priest = deciple of khaine
sword master = black orc
white lion = maruder
shadow warrior = squig herder
archmage = shaman
chosen = <no mirror> (knight of the blazing sun)
There are two ways to intend the mirror, mechanics based or type based. this is the second one, type based.
If you go by mechanics, then Shadow warriors = Marauders (both have three stances and their mechanic is all about using the various stances in the optimal situation)
and Squig herders = White lions (Both have controllable pets).
Interesting enough, those 4 are the only ones different because everything else is the same in both types.
Makes you wonder why the Knight of the Blazing sun and the Black guard were cut when their mirrors were not.... Was it too hard to see what was working in the Chosen and translate it to KotBS?
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Keep in mind that mirrors are a term the players have adopted to describe things, but they aren't true mirrors, as in, not every skill, ability, power, move or stat works the same way for one as the other.
Even the so called "mirror" careers play really differently when you're actually behind the keys playing one or the other.
BW vs Sorc is a good example of this. Even though they are given the moniker of "Mirror" careers to one another, and they are both magical RDPS archetypes, the playstyle ends up different between the two.
They do share a few common class defining features such as Backlash for the sorc and Combustion for the BW, both have a chance to do damage to the caster when a certain threshold is reached, but they both have a different kinds of nukes that the other doesn't have, different, debuffs, snares and whatnot.
Also the tactical "loadouts" you can spec your career with add more to those differences, such as the Direct damage tree spec for BW having as it's pinnacle the ability to deal a large amount of damage to your main target and aoe splash damage to targets nearby while decreasing their morale. By the same token you have the Sorc's pinnacle ability in her Direct damage spec line which is a ranged AoE that heals the sorc and replenishes her action points.
So what I guess I'm saying is that "mirror" is a fine shorthand for describing the situation of two careers filling similar roles for both realms and all, but not to expect the classes to ever mirror each other exactly. There are tons of differences down the line that make them unique classes in the end. That was just one tiny example I used, the list goes on and on for every career and it's "mirror".
Class mirrors are documented somewhere by the devs. And Engineer is the mirror of Magus, you will see that on the document (sorry, no idea where) so the people that think Engineer mirrors Squig herder, have no idea. Squig herder is a pet class. The squig don't move. There are different style gameplay and tools. The magus "turret" is a monster, but can't move because it mirrors the enginer turret (turret != robot with legs) so it make sense for the turret to no move, but I don't make sense for the monster to not move.
Both class don't make sense for a RVR game. But I may have a engineer class, if only, because have tons of different tools at level 31.
Class mirrors are documented somewhere by the devs. And Engineer is the mirror of Magus, you will see that on the document (sorry, no idea where) so the people that think Engineer mirrors Squig herder, have no idea. Squig herder is a pet class. The squig don't move. There are different style gameplay and tools. The magus "turret" is a monster, but can't move because it mirrors the enginer turret (turret != robot with legs) so it make sense for the turret to no move, but I don't make sense for the monster to not move.
Both class don't make sense for a RVR game. But I may have a engineer class, if only, because have tons of different tools at level 31.
Squigs do move =p
although i don't like the engineer and magus class, I think they would make pretty decent keep defense classes. Also, not sure bout the engi but Magus can get another pet in their mastery tree. This pet is mobile but has its own AI.