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Why aren't there any Ancient Rome/Greece MMORPG's?

2

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  • gamerman98gamerman98 Member UncommonPosts: 809


    Originally posted by Tyres100
    Surely you guys have not forgotten the attempt at one the largest Roman mythological MMORPG's ever that failed. I will leave it at that and see who can come up with the name first.

    ROMA VICTOR!!!!!!!!!! ya i remember that game....they even crucified a character IN THE GAME...which was cool...i heard they also kept that character on the same cross for many many days lol

  • RedwoodSapRedwoodSap Member Posts: 1,235
    Originally posted by gamerman98


     

    Originally posted by Tyres100

    Surely you guys have not forgotten the attempt at one the largest Roman mythological MMORPG's ever that failed. I will leave it at that and see who can come up with the name first.

     

    ROMA VICTOR!!!!!!!!!! ya i remember that game....they even crucified a character IN THE GAME...which was cool...i heard they also kept that character on the same cross for many many days lol



     

    Roma Victor is not based on mythology, it's a Roman vs Barbarian combat game with a lot of crafting.

    Roma Victor is one of the worst stinkers ever produced, you should read the original reviews. It was designed around a RMT revenue system called the "Verm", with the game itself being the afterthought, and the revenue model being the focus. It's poorly designed and completely boring. About 50 people play it.

     

    image

  • AngelboundAngelbound Member, Newbie CommonPosts: 1,437

    Ok but I see greek what is realistic about greek mythology? Also if you use egypt they also have had many mystical tales and beliefs therefor you cannot really have a pure historical mmorpg with those, but anyways there is nothing wrong with a game going part historical and part magic mmorpgs should appeal to many not only one type of mmorpg player.

  • Bruticus_XIBruticus_XI Member Posts: 827

    There NEEDS to be a Rome MMO (better than Roma Victor). Cmon, the Romans made the freakin Mediterranean Sea their b*tch for, what, 300 years!?

    Poor Gods and Heroes. That looked so awesome.

  • mrguy123mrguy123 Member Posts: 69

    My biggest wish is for a Greek Mythology MMORPG to be made. I always loved the lore of Greek Mythology. All the gods and goddesses and heroes. It would most likely be very successful. You could choose a specific god as your patron perhaps. They would grant you special abilties. I really would love for an MMORPG like this to be made.

  • ZindaihasZindaihas Member UncommonPosts: 3,662

    I'm telling you all, I've got the formula for perhaps the badest MMO of all-time.  Well most of you may not have been aware of it because you may be pretty new to this forum.  But the reason I originally joined this site was to post my idea for an MMO based on ancient History.  It may sound like I'm exaggerating when I say it would be the sweetest thing the MMO world has ever seen, but I have it completely mapped out and it all fits together beautifully.  Unfortunately, I have no programming experience and I'm not rich (yet), so it just sits on my desk in written form.  I posted this link in the development section just to see if it might catch someone's eye, but it was really just wishful thinking.  I've pretty much stopped talking about it now, but every once in a while a thread like this will pop up and I'll bring it out again just to show the gaming industry what it is missing.

    http://www.mmorpg.com/discussion2.cfm/thread/77967

  • Flyte27Flyte27 Member RarePosts: 4,574

    Most fantasy games take things from history.  Ancient civzlizations all had thier own gods and exacgerated stories.  Most fantasy games pull from the exageration with things like magic because it makes things a little more interesting.  I beliieve you don't see an exact representation of ancient civilizations in an MMO because it's not quite as interesting.

  • AngelboundAngelbound Member, Newbie CommonPosts: 1,437

    Exactly, and even if someone did come out with this your going to have unrealistic things in it anyways, in real life you cannot get hit by a sword multiple times and not be injured, if they went realistic they would have to do 1 to 3 hits and your dead thats it.

     

    And what about respawning? If you die then how are you going to rise from the dead without any mysitcal imagination at all? I really think its a great idea and dont want you to feel down or that you dont have alot of imagination, the game sounds awesome trust me and you really have some wonderful ideas but there is a reason why people always add some form of magic, and if its sci fi its cloning and so on.

  • herculeshercules Member UncommonPosts: 4,925
    Originally posted by Samuraisword


    Because the current crop of developers are too lazy to design a historical based MMOG with realism.
    It's easier to copy and paste another version of a Fantasy based game and claim it will be better than the rest when in reality it won't be because they don't apply any innovation.
    Flying Lab failed with their opportunity at making a historical based Pirate MMOG with PotBS because they didn't stay true to the realism factor of a large sailing world which should take time to travel in and a Caribbean where trade abd exploration played a major factor. Instead they released a WoWified Pirate game with instaporting and super speedy travel which made the game world very small with a limited  economy based on NPC purchases and sales of goods and materials without harvesting or real crafting.



     

    Agreed sadly this is the state of the industry.WoW  based their model on the most successful mmorpg at that time -EQ and now all mmorpg are basing their mmorpg on the current champion WoW.If WAR breaks the new record then it too will be the model for all mmorpg .

    But all we will be having are revised versions of EQ and it will be a vicious cycle .

    I would a change honestly .

  • indecindec Member Posts: 2

    you guys may laugh but I strongly believe that I could create a very great game set in that time period 100-50bc or in the dark ages for that matter.

    it would combine real physics driven combat such as you see in Mount & Blade http://www.taleworlds.com/ and elder scrolls IV. where you control your  spear or weapon/projectile  thrusts/swings/parry/shield blocks manualy. your stats dont decide the battle they just help your situation. everything has advantages and disadvantages all things have their counters for balance.

    no levels, purely skills would be raised by doing the task, like Ultima Online had done it right, to hell with these level based systems making you hugely more powerful each level, maybe works for some games but not my prefered method

    each guild or clan would be like a cohort or equivilent for barbarians. able to claim outposts or npc towns which pay the clan taxes depending on th town some more valuable then others. even have mines, gold, silver, salt, copper, bronze etc to be faught over as resources

    the economy is largely player driven of course, intelligent checks have to be put in to keep farming down, seen too many games ruined to gold farmers. but all the best weapons and armors are player crafted. only drops you would get would be perhaps some of your enemies gear. all gear would wear and tear to keep crafters busy

    all guild/clans of a certain size would have to start paying their members wages, people didnt die for free unless they were slaves, armies cost money. so the need for sacking player or npc towns is necessary to sustain your guild/clan. some kind of penatly could be placed to ensure that you pay your players and also npcs if you have them as guards or whatnot and also you need to pay taxes from your estates/towns to the regional lord. who can be elected i would imagine, an actual player. perhaps would could make players even be the kings/emporers themselves instead of npc. this way it would feel like Shadowbane. where you actualy control the destiny of your people go to war, make peace, make alliances

    subterfuge play a large role also, cloak and dagger stuff, assassins and thieves are a big part of the time period. your guild could just be a small band of thugs who steal and murder or extort for money and power in rome or wherever you are, outlaws.

    perhaps it could be made that like in gods & heroes you have some npcs as small army if you have the proper leadership skills and charisma, where you can upgrade them and command them to fight for you. obviously it would take a lot of real players to make impressive armies to fight it out so then youd have a lot of players that also have their own npc soldiers with them that could make for big battles.

    and the crafting would be like you see in a Tale in the desert 3 http://www.atitd.com/ , very in depth, mostly all buildings made by players, certain parts of the world map could be allowed to build if meet requirements, you can grow flax for clothes and crops for food or sell, Yes you would need to eat periodically or suffer side effects. (no not die, just reduces stats perhaps temporarily) you can make your own tools and equipment, lathes, ovens, forges whatever. right down to collecting sand and mud and straw to make your own bricks. like i said look at tale in desert 3 crafting system its awesome. that game would be better but it as not combat system its purely social builder game.

    anyway everything is possible with this. you can be gladiator as profession if you desire. no MAGIC, it would be dangerous and gritty and realistic as the times were. combat would be fast paced and gruesom, of course not make it so you die very quickly that wouldnt be fun. However it could be possible to include the gods in there somewhere perhaps you worship/align to certain gods of the era and you could get increased bonuses depending on the god. and perhaps you do certain things to appease them and gain favor. not direct magic though. Ares or Mars favor? kill people :) something like that you get the idea, gives you perhaps better stamina or more hitpoints maybe even random effect

    as you can see this type of game doesnt need magic to be really fun! id love to present all my ideas to a company witht the money to make it happens and make it right.

  • JackthecatJackthecat Member Posts: 277

    bump for my dreams to come true.

     

    A greek mythology game would be awesome.

    ------------------------------
    Meow

  • MarleVVLLMarleVVLL Member UncommonPosts: 907
    Originally posted by Snipan


    If you add fantasy elements, like magic or monsters, to a historical game, then you have yet another fantasy game, not historical.

     

    Adding in strange monsters, I suppose - but not magic. Tribes in Africa still have black magic warlocks and spirit healers. I wonder why? They work (to some extent). You can even go on youtube and search 'vodoo' and watch mediums do their thing. Also, Christianity is full of miracles; the inbreaking of the supernatural realm. "Magic" (or the supernatural realm) has been around since the foundation of the earth - and usually gladly accepted. Why are westerns so blinded?

    Blessings,

    MMO migrant.

  • RooseveltRoosevelt Member Posts: 341
    Originally posted by MarleVVLL

    Originally posted by Snipan


    If you add fantasy elements, like magic or monsters, to a historical game, then you have yet another fantasy game, not historical.

     

    Adding in strange monsters, I suppose - but not magic. Tribes in Africa still have black magic warlocks and spirit healers. I wonder why? They work (to some extent). You can even go on youtube and search 'vodoo' and watch mediums do their thing. Also, Christianity is full of miracles; the inbreaking of the supernatural realm. "Magic" (or the supernatural realm) has been around since the foundation of the earth - and usually gladly accepted. Why are westerns so blinded?

    Blessings,



     

    Well now, to see where your opinion truely lies, since you sir have left yourself quite open on this one. Would you consider if there was an African Tribes MMO it to be historical is they had Warlocks Spitting green fire from the finger tips? To me that would be Fantastical Magic, and would not be historical. Historical Magic could not be used in combat, its more of a Tricks type thing for maybe a skill based game. See real magic is all Illusion, its the perception that you are doing fantastical things, Fantasy Magic, you really are doing things like shooting fireballs, or casting a healing spell. So it really does not belong in a historical game.  Now though I am through being nice, as I still took offense to your comments about "Westerns being blind". to me it seems as if you just played off this discussion to talk more about Religion and God, you subtlety hi-jacked the thread. I do not find this appropriate or entertaining, and I have no problem with you spreading thoughts and wisdoms of your religion, but please do not stick in hurtful phrases to certain groups, it comes off as pure elitism. 

    _____________________________
    At the turn of the century...
    In 2008...
    Cracked.com voted Roosevelt as the most badass President of all time.

    This is his story....

  • MarleVVLLMarleVVLL Member UncommonPosts: 907

    That was quite a response.

    Roosevelt wrote: Well now, to see where your opinion truely lies, since you sir have left yourself quite open on this one. Would you consider if there was an African Tribes MMO it to be historical is they had Warlocks Spitting green fire from the finger tips?

    I figured I'd get commented someone along those lines. That is the issue with a loose word such as 'magic'. I wasn't necessarially referring to lighting/fire cold posion guk bolt issueing out of someone's hand, although I find that possible. I was more referring to the overtly supernatural aspects to what 'magic' is. How it manifests itself is completely different.

    To me that would be Fantastical Magic, and would not be historical. Historical Magic could not be used in combat, its more of a Tricks type thing for maybe a skill based game.

    It could be either or. The Bible and the Qu'ran, along with many other religious texts contain outrageously majestic miracles and those who follow those faith would consider the texts historical. Its up for debate.

    Now though I am through being nice, as I still took offense to your comments about "Westerns being blind". to me it seems as if you just played off this discussion to talk more about Religion and God, you subtlety hi-jacked the thread. I do not find this appropriate or entertaining, and I have no problem with you spreading thoughts and wisdoms of your religion, but please do not stick in hurtful phrases to certain groups, it comes off as pure elitism.

    I had no intention of hi-jacking this thread to talk about God and the religion that I am apart of. If I wanted to do that, I'd do it rather bluntly. Also, I did not mean to direct that statement to include a specific group of people. I am a westerner myself. I was referring to a mind-set that many westerners possess. I am not condemning anyone. I'm merely highlighting a fact.

    Blessings,

    MMO migrant.

  • BybergByberg Member Posts: 1

    Hey.

    Im actually making a Roman MMORPG called Slaves of Rome. We are still in a very early stage. Doing artwork and music and sound effects atm.

    We are aindie team of 5 people.

     

    check out our temporary website http://sormmo.com

     

    We are MORE then happy to get some feedback and ideas from you players and since we are in a early stage there even easier to add  wanted features..

     

    /jimmy

     

  • AktillumAktillum Member Posts: 22

    Achaea is very Greek themed, your character can follow Gods and offer to them. Some of the Gods are named from Greek mythology like Caspian, Eris, Sarapis, etc. Also the whole mythos of the game has a very greek theme to it.

  • JoliustJoliust Member Posts: 1,329

    Why was this necro'd WHY!!!!!

    Sent me an email if you want me to mail you some pizza rolls.

  • KwayZeeKwayZee Member UncommonPosts: 114

    You do know that ancient greek and romans were thought to have magic too. Why not just implement it?

    image

  • PsyMike3dPsyMike3d Member UncommonPosts: 388
    Originally posted by c1c3r0

    Why have there not been like any major MMOs (besides Roma victor) based on ancient rome or greece? There is such a wealth of information to be used. The only problem i see is no supernatural classes but still, it would be a ton of fun. It be like realm vs. realm  there could different regions you could belong to. such as egypt, persian, rome, or carthage (hannibal anyone?). Then each region could try to gain as much land and resources as possible. They could fight everywhere. In the sahara, alps, meddiaterian. The potential is almost limitless. God a game like that would be a ton of fun. You could maybe even learn a little history.

    if someone will use the Ancient Greek mythology,all the heroes, factions, cities, traditions, areas, Gods and so on... you will have the most indepth rpg ever created...

  • ZarriyaZarriya Member UncommonPosts: 446
    Originally posted by Byberg

    Hey.

    Im actually making a Roman MMORPG called Slaves of Rome. We are still in a very early stage. Doing artwork and music and sound effects atm.

    We are aindie team of 5 people.

     

    check out our temporary website http://sormmo.com

     

    We are MORE then happy to get some feedback and ideas from you players and since we are in a early stage there even easier to add  wanted features..

     

    /jimmy

     

    Good luck in the development of yoru game Jimmy I do look forward to it.  I would love a greek mythology inspired MMORPG, I grew up with the lore having a Greek Mom :) .    There was a MMO I beta tested a couple of years back called Mytheon, but it didnt fare so well.  It just wasnt finished.

     

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    There was one called Roma Victor, but was way too much of a simulation...  I don't have 6 hours to build a pile of mud, or the discipline to make sure I don't burn my bread by baking it for more than an hour.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by c1c3r0

    Why have there not been like any major MMOs (besides Roma victor) based on ancient rome or greece? There is such a wealth of information to be used.

    • Roma Victor - released but struggled
    • Imperator - never released
    • Mythica - never released
    • Gods and Heroes - development canceled by Perpetual, then picked up again by HI, now on indefinite hold
    • Troy Online - canceled
    • GodsWar - live
    • Grepolis - browser-based. More of a Greek theme to Evony/Devana

    It just doesn't seem to sell well as your standard smack stuff with a sword to level up to smack bigger things MMO. I think to make it work, the game would have to either be a conquest game where each player controls armies or a sandbox/sim where players control a village or city-state.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Joliust

    Why was this necro'd WHY!!!!!

    Good point. Byberg, in case this gets locked, it might be worth it to start a new thread on your game.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TobiasGreyTobiasGrey Member Posts: 166
    Originally posted by Urrelles

    Actually, long ago Mythic made an attempt to make a futuristic Roman game called Imperator.  Think Warhammer 40k with Romans.  The game didn't look so good and people were bitching that Mythic should be fixing their DAOC crisis after there horrid release of Trials of Atlantis.  Imperator never really caught on.

    http://en.wikipedia.org/wiki/Imperator_Online

    Appearently the game remained in development for 3 years before getting canned in 2005.  I'm guess that was the time EA came knocking on their door about WAR.

    Imperator looked great, actually. The reason it was canned was the same reason DAoC Origins servers got canned, and the same reason Dark Age of Camelot 2 got canned (it was actually in development). EA wanted them on WAR, trying to plug the holes that EA's publishers caused.

  • AwDiddumsAwDiddums Member UncommonPosts: 416
    Originally posted by Airspell

      There is a very simple answer.  There isn't enough mainstream interest. The end.

    The 2 games that have already been mentioned met with a very very poor reception, would you then bet on another Rome themed MMO when the 2 before tanked?

    Sure there is room out there for something other than orcs and elves, but you need ppl to want to play it, just as we have seen some extremely innovative games come and go, ppl really aren't looking for something thats radically different from the mainstream games, sure you have your niche crowd who are always after that realism in their games, but if you invest years of your time for only a handful of ppl your not really going to get back what you put in.

    I'd love to see more diverse games, I think most will fail due to lack of ppl wanting to play them but they will probably still be made.

     

This discussion has been closed.