It looks like you're new here. If you want to get involved, click one of these buttons!
I have gamed a lot of Warhammer in my time and I have generally enjoyed the work Games Workshop has put into their fictional world.
The Old World and all that that entailed was the major reason I got interested in this game in the first place. Originally it sounded as if it would be a game that had Warhammer feel but now it is reduced to labels of areas and models. The same formula that reduced Lord of the Rings: Online to a simple World of Warcraft clone with labels taken from J.R.R. Tolkien's litterary works are now reducing the initial appeal of Warhammer. At least for me.
Are there any other Warhammer fans on these forums and is this something anybody else feels?
If you change the original inspiration to a point where it becomes very hard to find any real similarities between the original and the game, shouldn't the game simply then have been called Realmwars: Online or something similar? Isn't it just an attempt at capitalizing on an already established brand name instead of letting the content, the actual gameplay be the initial merit?
I'm not saying that original ideas are always better, but is it dumb or naïve to expect a certain relation between the Warhammer game and a computer game with the Warhammer label on? The RTS game, "Dawn of War" set in Games Workshop's other major franchise, the futuristic Warhammer 40'000, was very close to the original and it was obvious that the game was made from the start with a deep enthusiasm about the original game.
I see no real enthusiasm in the decisions made by Mythic but I'm starting to see more and more blatant cynicism and an intent to capitalize on brand without really making any effort themselves.
Consider it an opinion, now give yours
Comments
i agree and disagree, when you read i read the ToK when i am just waiting around for a scenario to begin i get the warhammer feel, but actual playing the game only some races give you the feeling, like the greenskins that feels warhammer but the high elves dont.
i can follow you some of the way! As far as playing the Warhammer fantasy roleplay as a hardcore fan, and being imersed in that grim dirty and bloody old world.
But if you look at all the products there is made by games workshop about warhammer , i actual think that mythic comes along nicely with a mmo version that fits well, in the product line!
I used to play Warhammer table top role playing game back in the days, but this game seems to be nothing like that. I dont remember that it was all about (never actually) war and epic battles. Maybe it is just me, but did not most adventures you could buy be about solving mysteries and such stuff?
No...
Sorry for the simple answer, but no
Unless your thinking about Warhammer Fantasy Roleplay... otherwise no, this is Warhammer, the army vs. army tabletop game
True, I never expected the Warhammer: Age of Reckoning game to be anything but related to the Warhammer Tabletop game. There hasn't been a MMORPG released for years (if ever), so with Warhammer: Age of Reckoning I was anticipating yet another MMO.
No complaint there.
Order and Destruction though..... Unless they mixed up Warcraft with their Alliance and Horde, I really can't see where they got that from? Dwarves aligned with Elves? Just like that?
Chaos with Orcs? In fact, one of the cornerstones of the Warhammer World is that the cultures are separate, they have different values, their history is wrought with contact with other cultures, but they ultimately remain unique to themselves.
The Warhammer: Age of Reckoning method just seems.... bland. The whole match class for class across a single divider (making the elite bodyguard axe-wielding master combatants of White Lions of Chrace, honored defenders of the Phoenix King into a Pet Class) and the other weird classes that sound like something from the original Warhammer World but in reality is just.... bland.
I'm aware that game balance is a tricky business but giving up beforehand on a chosen setting seems like a cop-out or at the very least a bit false if not downright deceitful.
My greatest disappointment is that now this MMO will hold the Warhammer label, no game with a Warhammer like feel or inspiration will be allowed. But I guess there is always hoping for a Warhammer 40'000 MMO.
It captures some of the Warhammer wit but perhaps that`s because i am British and Warhammer is based on British attitudes.
I don`t think war captures the more bloody and violent side of Warhammer. I don`t think Mythics version of WAR is as dark as Games Workshops idea of warhammer.
If you remember Climax`s version it was really dark and gritty but would that have sold it`s self to the masses of mmorpg out their now. If only they would not of ran out of money we could be playing a whole different version.
www.youtube.com/watch
The thing is that non-computer games rely on the participant to use his imagination, that's the whole point. So it's quite impossible to recreate something in a way that every had imagined it. As with most things you fantasized about; it's best to never actually meet/see them for real.
""But I guess there is always hoping for a Warhammer 40'000 MMO."
No need for hope there I believe, it's in development by Vigil Games at the moment.
There we go again ... really subtle .
So , let me pose this question , how many armies do you have ? Or are you even basing that "bland" feeling on the other VERY crappy videogames that got released under the licence of the Workshop brand ?
I have played Warhammer for quiet some time, at one point in time I could even field a 4,000 point army-litteraly took 4 long folding tables two lenght wise and two width wise to hold both sides of the army-and i can say with out a doubt in my mind this game really does have the feeling of hte warhammer world. And as to the person that had made a comment about the dwarves helping the elves and what not yes most armies you run across tended to be some form of order vs chaos. My personal fav army are two which saddly are non player chars in the came right now which are the beastmen and scaven.
I remember me and one guy fielded all 4,000 point army we both had (close to over like 1,000 individual pieces or more dont remember the true count but lets put it this way grand total on the table money was was a little over 2 grand) this battle took us 4 days to finish. Now there are two classes i would have LOVED to seen for the green skins are the wolf riders as player chars and of course the goblin fanatics, gawd how i loved using fanatics!!!!!
I would really just like to see more of the "tactics" from the table top game make its way into the game.. Like formations that could give bonuses or something if they are made up of all the same class and within a certain range from the leader of the party. That would increase the strategy.. I would also like to see terrain play a factor somehow (movement speed penalties perhaps?) in certain types of areas.
youre forgetting the sheer amount of strategy smaller forces can deploy vs zergs of noobs in war. firstly there are classes like the black ork that have party buff masteries, guild standard bearers can carry powerfull battle standards for your warband with tactics that buff all, your individual members all select tactics to use ahead of time as well. as far as formations and terrain they do indeed count in, tanks need to block for your squishies and your squishies need to heal the tanks and pick off the priority targets for you to win. terrain does anything from prevent you from sneaking to offering cover via blocking direct or indirect paths to blocking line of sight on those pesky bright wizards and sorcerers. this game has an amazing amount of depth if you decide to explore it. if not you shant be missed yould just have been fodder for the hellcannons anyway
feels irl man
Are you asking for Warhammer "flavor" or accuracy in the game mechanics? I think some of the flavor is present. However as for accurate game mechanics, fitting in massive large troop tactics from a tabletop turn based strategy game into a mmo where instead of commanding legions of troops your controlling just one avatar seems like alot to ask. I think they did ok with what they had to work with. Not perfect but the translation isn't bad. Definately could have been worse, you ever tried the new Shadowrun game for the 360? Now that was a joke. And of course the 40k DoW games are better translations. Your going from a tabletop strategy game to a rts game, not a real big jump there. I'm willing to give them a chance with this one from what I've played so far.