Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why not a creature mmorpg? Like dragons and other creatures no humanoids.

2»

Comments

  • SepulcherSepulcher Member Posts: 216
    Originally posted by Caleveira


    I dont think i can say im behind this idea. The problem is that while a game like this could make for stunning vissuals (non anthropoid architecture/technology) there is something inherently counter intuitive in relating to creatures without a humanoid shape. If you add to this the OPs concept of breaking away with traditional MMO roles you could end up with something a tad too much on the experimental side to atract investors.
    Personally i would love for this to get a chance (James Tiptrees Love is the Plan, the plan is Dead comes to mind) but it would be too much of a niche to allow for the creative chances that would be required to take this project in the right direction. It can certainly be argued that EVE is a succesful game without human avatars, but i think the bottomline is it does so based on anthropocetric concepts.
    Perhaps the best direction would be for a game to offer not just a few humanoid choices, but the chance to make for a gradual transition (ideally player controlled) towards nonhuman forms, a sort of transhumanist concept without doing away entirely with the plasticity of bipedal tetrapods. This would help give the game some staying power past the initial gimmicks atraction and give it a wider audience. Also it could bridge the gap for those who find the idea too distasteful or alien.

     

    First of all, if you plan to use so many flashy words, you should take the time to use proper spelling and grammar.  Your post is far too verbose and you call attention to yourself by trying to sound educated.

    You have the following typos:  Don't, I, I'm, visuals, attract, successful, bottom line, anthropocentric, and attraction.  You have a few other grammatical errors, but I feel I am being enough of an asshole at this point so I shall desist.

    As for the OP's idea I agree with the consensus that, as humans, most find it hard to relate to entities who are too much unlike ourselves.  We want to play as an extension of our ego, an avatar if you will, in these virtual worlds.  So, while a game where you play as a dragon, an alien with five arms and three eyes, and/or bacteria may sound fun in concept the reality is that the players will have too little common ground to associate with their character. 

    Also the amount of effort if would take for the developers to "think" like this totally alien being when designing their architecture and equipment is not motivating.  People know what a car is, they know what houses look like, and they know how to grab and hold things.  You start telling people that instead of cars you use globs of viscous goo that dissolves your character, transports them via a series of flying eels to their destination, then reassembles them through a process of reverse digestion and you can count of having a low subscription base.

    Yes, I am a smart ass and it's 2:00 a.m.

  • CaleveiraCaleveira Member Posts: 556
    Originally posted by Sepulcher

    Originally posted by Caleveira


    I dont think i can say im behind this idea. The problem is that while a game like this could make for stunning vissuals (non anthropoid architecture/technology) there is something inherently counter intuitive in relating to creatures without a humanoid shape. If you add to this the OPs concept of breaking away with traditional MMO roles you could end up with something a tad too much on the experimental side to atract investors.
    Personally i would love for this to get a chance (James Tiptrees Love is the Plan, the plan is Dead comes to mind) but it would be too much of a niche to allow for the creative chances that would be required to take this project in the right direction. It can certainly be argued that EVE is a succesful game without human avatars, but i think the bottomline is it does so based on anthropocetric concepts.
    Perhaps the best direction would be for a game to offer not just a few humanoid choices, but the chance to make for a gradual transition (ideally player controlled) towards nonhuman forms, a sort of transhumanist concept without doing away entirely with the plasticity of bipedal tetrapods. This would help give the game some staying power past the initial gimmicks atraction and give it a wider audience. Also it could bridge the gap for those who find the idea too distasteful or alien.

     

    First of all, if you plan to use so many flashy words, you should take the time to use proper spelling and grammar.  Your post is far too verbose and you call attention to yourself by trying to sound educated.

    You have the following typos:  Don't, I, I'm, visuals, attract, successful, bottom line, anthropocentric, and attraction.  You have a few other grammatical errors, but I feel I am being enough of an asshole at this point so I shall desist.

    As for the OP's idea I agree with the consensus that, as humans, most find it hard to relate to entities who are too much unlike ourselves.  We want to play as an extension of our ego, an avatar if you will, in these virtual worlds.  So, while a game where you play as a dragon, an alien with five arms and three eyes, and/or bacteria may sound fun in concept the reality is that the players will have too little common ground to associate with their character. 

    Also the amount of effort if would take for the developers to "think" like this totally alien being when designing their architecture and equipment is not motivating.  People know what a car is, they know what houses look like, and they know how to grab and hold things.  You start telling people that instead of cars you use globs of viscous goo that dissolves your character, transports them via a series of flying eels to their destination, then reassembles them through a process of reverse digestion and you can count of having a low subscription base.

    Yes, I am a smart ass and it's 2:00 a.m.



     

    Many users have problems using apostrophes on this forums, being one of them i had to give up on the idea. Also i was posting late at night, as i was just returning from a trip i made to meet my sisters first born son, so only a few of those "mistakes" are not actually more than obvious typos. This is a forum frequented mostly by adults and i agree that proper grammar and spelling should be a consideration, but your nitpicking certainly crosses the line into anal.

    And im not using "not a native english speaker" as an excuse, although you should consider some posters, like me, will be influenced by the grammatical constructs of their native language. As for "flashy" words anyone slightly familiarized with scifi or with an average college education should have no problem understanding anything i said. Not what you would call a "long shot" in this forums, is it? Whos being an arrogant pompous ass in here?

    The irony is that in discussing centric views i would run into someone who would hold me to the standards of an anti-intellectualist american...

    Just to make things clear...
    I speak for myself and no one else, unless i state otherwise mine is just an opinion. A fact is something that can be independently verified, you may challenge such but with proof. You have every right to disagree with me through sound argument, i believe in constructive debate, but baseless aggression will warrant an unkind response.

  • PalebanePalebane Member RarePosts: 4,011

    Horizons was supposed to be like that, but they cut like half the races before launch and the game ultimately flopped. I think it's still around though, called Istaria, but I've heard it's basically just a crafting game. Horizons was supposed to have Dragons, Angels, Demons, Giants, Vampires, Mermen, Lizardmen all as playable races. I think Dragons was the only one that made it in. I would love to see a MMORPG in the vein of Age of Wonders, where you can play as any of the units from any of the factions. Civlizations would be cool too.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • heremypetheremypet Member, Newbie CommonPosts: 528

    Sounds pretty cool to me, I'd play it. 

    "Good? Bad? I'm the guy with the gun."

Sign In or Register to comment.