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So Darkfall has been brought out of the darkness and into the light this last week. We are starting to see media coverage of it in Europe, an amazing 17min gameplay video has been released, and beta is open for registration.
As a result, the hype for this game is clearly increasing dramatically. The hype meter for the game is at 7.00 and growing every day. The Official forums have been flooded with newcomers to the game, so much so that they had to rearrange their forums to help accomodate them. At one point, the official forums has more members logged in on their site than MMORPG.com!!! People are clearly interested in this game because of the video and discovering what it has to offer, and it is even now on the front page of this website.
However, I have seen a lot of posts in this forum that suggest that a lot of the members of this website do not know some of the basic concepts of the game. I have seen people ask about perma death and levels in the game; both of which are features that DF clearly is not using and is adamently against.
So if you are a newcommer to this game and have some questions, please ask them in this thread and hopefully the fans who have been following the game for awhile can help you out.
We will of course get the normal drop in from the trolls, but I ask that the fans not respond to them and try and keep this thread as civil as possible. And I ask the trolls to keep it to other threads as there is no reason you should have a problem with someone trying to find out info about the game.
Thanks and hopefully this turns out well.
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
Comments
Just curious, how are you going to answer questions, when no one has played the game except the devs?
{Mod. Edit}
He probably read through the dev journals, those things are a gold mine of information.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
He probably read through the dev journals, those things are a gold mine of information.
Owned!
Yes, there is a amzing amout of information about Darkfall out there for the one that are interesting. But since it was considered to be vaporware by many, noone (outside the community) have cared to read up on it.
A nice example is the "finishing moves". In the trailer we see a head beeing cut off. Thats something we have known for long. But Aventurine have never made anything big out of it.
Look and you will find!
I know the game is mainly pvp but is there any kind of pve?
Will the game be item driven? I love to collect bows for my Ranger in many other games
How is the game world made up? zones. instances, open world?
Are there safe areas for newcomers to learn the game mechanics?
is the pvp purely sandbox or will there be rewards/reason for killing?
can we sign up for beta aplications?
Where is best place to read up on game info? official site?
Have fun!
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
And to the responses to the 2nd post in this thread. I asked in my OP that we simply ignore trolls in this thread, so please you know we wont convince them, but we dont have to acknowledge them.
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
Ok..here we go!
Supposed to be lots of PvE.
Its NOT a item based MMO. Items are just items. You may collect bows from different crafters and with diffrent designs.
Pure open world.
NO safe zones in the sense im guessing that you mean. If you have friends and gurds around you...you will be "safe"
Only sandbox PvP. You can randomly killing thinhs..but you will pay for it by the community. Otherwisde you fight for your right to live..or your race right to live.
Beta sign up begun a few days ago.
You could start reading up on the official site: http://www.darkfallonline.com/ To get the basics.
Phew! New personal rocord for typing.
Ohh shit! I belived i was fast this time : (
And to the responses to the 2nd post in this thread. I asked in my OP that we simply ignore trolls in this thread, so please you know we wont convince them, but we dont have to acknowledge them.
Acknowledge who?
I'm fairly certain that I read there are completely no instances in the game, just an occasional brief pause for loading when entering dungeons. I could be wrong but I'm fairly certain, please link me if I'm wrong.
This game has me so fired up, can't wait to get in there and start digging!
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
And to the responses to the 2nd post in this thread. I asked in my OP that we simply ignore trolls in this thread, so please you know we wont convince them, but we dont have to acknowledge them.
Acknowledge who?
I'm fairly certain that I read there are completely no instances in the game, just an occasional brief pause for loading when entering dungeons. I could be wrong but I'm fairly certain, please link me if I'm wrong.
This game has me so fired up, can't wait to get in there and start digging!
Ok i did some digging because i knew i wasn't going crazy. It is from yellowbeard's write up of his visit to Aventurine's studios where he got to play the game. But also discovered is hasn't been 100% confirmed or denied either way.
Here is a link to the write up in the official news section of the main website.forums.darkfallonline.com/showthread.php
"Dungeons - Yes, there will be dungeons and yes they are instanced. Guess what though, everyone gets the same instance! So please go PvE and kill the big boss that way you can have a sh**load of people/guilds chasing you before you even finish to get that cool new item."
I would imagine that unless you are a member of the tinfoil hat club, that this is pretty reliable as it was allowed to be posted in the news section and has not been refuted.
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
And to the responses to the 2nd post in this thread. I asked in my OP that we simply ignore trolls in this thread, so please you know we wont convince them, but we dont have to acknowledge them.
Acknowledge who?
I'm fairly certain that I read there are completely no instances in the game, just an occasional brief pause for loading when entering dungeons. I could be wrong but I'm fairly certain, please link me if I'm wrong.
This game has me so fired up, can't wait to get in there and start digging!
Ok i did some digging because i knew i wasn't going crazy. It is from yellowbeard's write up of his visit to Aventurine's studios where he got to play the game. But also discovered is hasn't been 100% confirmed or denied either way.
Here is a link to the write up in the official news section of the main website.forums.darkfallonline.com/showthread.php
"Dungeons - Yes, there will be dungeons and yes they are instanced. Guess what though, everyone gets the same instance! So please go PvE and kill the big boss that way you can have a shitload of people/guilds chasing you before you even finish to get that cool new item."
I would imagine that unless you are a member of the tinfoil hat club, that this is pretty reliable as it was allowed to be posted in the news section and has not been refuted.
Excellent, thanks for clearing that up, I'll go edit my post.
I'm not a fan of instances whatsoever but I suppose I can deal with that lol. As long as I don't have to travel zone to zone in a forced manner, I think I can deal with it. AoC really burned me out on instances, those were horrible.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Yea i agree 100%
Though unfortunatly i think it is a necessary evil in order to avoid lag. Im unclear about how dynamic some of the fights in these dungeons will be. I certainly dont think you will see a focus on having super scripted boss fights like in WoW, EQ etc
But the world will certainly still have a seemless feel to it and these instances will be few and far between. It wont be like AoC where if you want to walk into a house, boom load screen...walk out...load screen...leave the town...load screen. (not always but it was like this in certain areas)
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
I'll be very happy to go back to the UO style of fighting, thank you very much.
Ugh, I forgot about the houses lol. Zone, zone, zone, zone, zone...bleh. Just lower the graphics a tad and make it seamless, 'nuff said.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
From what I've read there are no intances (multiple copies of zones). The dungeons are zoned meaning they will require a load. Apart from that it's 1 big world, you can walk for 8 hours across it without encountering a load screen.
I cant believe the hype meter is already 7.00 holy cow. It was something like 6.50 to 6.75 for an eternity.
Just reread the PvE developer Journal and for those not aware of it, here it is.
www.warcry.com/articles/view/devjournals/darkfalljournals/3329-Darkfall-Developer-Journal-3-Artifical-Intelligence
[QUOTE] Tasos Flambouras: I generally don't enjoy PvE in MMOs. The first time I fought against MOBs while testing Darkfall, I was really surprised that it was so much fun. Everyone that's tried it thinks so too. The real-time gameplay mechanics have a lot to do with it of course, that you're actively controlling your character during the fight, but the AI itself helps a lot.
I needed a topic for this journal entry and this led me to speak with Mirco Sanguinetti, a Darkfall AI programmer, fellow aikido practitioner, and all around cool guy. Mirco has a background in military simulation, and unmanned vehicle controls, among other things, and was selected for the job out of a pool of about 200 applicants.
Mirco's goal for the AI is to provide a fun and convincing PvP training experience for the players. Quake bots are not a bad PvP vs. PvE analogy for the way the Darkfall AI feels compared to an average player, although I hesitated writing that for fear of it being taken literally. You can use all the tactics you can use against players and the AI reacts to it. If you manage to land a MOB that doesn't have a swimming skill into the water with a spell, or by pushing it off a cliff, it will drown. You can physically block them from advancing, you can blow them away from you with using spells, etc. This has nothing to do with MMO PvE as we know it.
There are different aggression levels depending on the MOB ranging from cowardly to aggressive. The cowardly MOB for example may hesitate, is likely to run away, or to call for help. MOBs may fight in groups or not depending on how social they are. If there's a boss, it makes the decisions. Mirco explains that the Darkfall MOBs have survival instincts. They won't just stand still attacking till they're dead, they'll strafe, try to evade, try to flee, call for help, switch tactics, switch weapons, etc.
Mirco was happy to point out that he has made sure that the standard tanking-training and agro management tactics used in most MMOs won't be effective in Darkfall. The MOB won't choose a target on most damage dealt to it alone. Darkfall AI is opportunistic. MOBs will switch to go after hurt and weakened targets. The MOB will chase you around, it will jump, climb, swim after you if it has the skill to do so. It will switch to ranged weapons or attacks when you try to run away. The MOB will even remember you. Monster species will remember players who have attacked them and increase their aggression level against them even if their race isn't a prime target for the particular monster. For example, some goblins won't attack orks, but they will add specific orks to their kill-on-sight lists and remember them for a while.
MOBs have kill-on-sight lists. The player characters are on most of them, and in some cases other MOBs as well. Monsters can detect players through sight, sound, and smell. You can probably sneak up on a monster from behind, while moving crouched and downwind.
Mirco talked about behavior based AI. Depending on the state the MOB is in, there are sets of behaviors associated with it. It will ponder its behavior and chose the most appropriate at any time. Behaviors compete and the MOBs constantly assess the situation, so for example, a fleeing monster might decide it had better call for help, or to turn around and fight depending on what weapons its carrying, what its physical condition is like, the position of the player etc. The variables are many and the behavior is dynamic. In similar situations the MOB will often behave differently so it's difficult to predict its behavior, and players will need to make quick decisions when facing a tough monster.
I asked Mirco if Darkfall AI cheats in any way. He explained that it doesn't need to and we've it made a point that it doesn't. An exception to this rule are the starting-city guards. They're really tough and they will probably kill you if you're misbehaving. These starting-city guards shouldn't be confused with regular guards like clan city guards who are a match for the players. As things stand right now, the guards are in various fixed positions like towers and posts and not roaming around. There are potential gameplay issues with the roaming guards that we are trying to work out.
While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco avoided trying to reinvent the wheel, he invested his resources trying to make things very interesting and fun. Darkfall is a PvP game without leveling so one may think that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have much higher standards for their combat experience, they like to be challenged, they like to have fun, they have to train, and I believe that those needs are fully satisfied in Darkfall's AI system.
Some of you expect a proper update from this journal, and while that's not exactly its purpose, I try to give one. There will be other updates in addition to this. Right now there's a combination of hectic testing and demo activity, plus flu season owning us bad (especially me), but things are going very well and we will keep you updated on any noteworthy developments.
Thanks for reading.
Tasos Flambouras
[/QUOTE]
I think the AI described above is impressive and challenging. Seems Darkfall will be a top of the notch PvE-game as a superb PvP one.
Also nice to see that Mirco Sanguinetti, a Darkfall AI programmer was selected for the job out of a pool of about 200 applicants.
7.01 !
Also shameless bump and also thanks Aragon for putting that pve info up. It really is one of the things im most curious about in the game.
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
Will item usage be gated based on character "level" or certifications (yes, I realize there are no literal levels)?
For instance, if I start a brand new character, and my friend has been playing for 5 years, and can make an extremely powerful Super Duper Sword of Ass-kicking, will I be able to use it on day one?
____________________________________________
im to lazy too use grammar or punctuation good
we arnt 100% sure
This thread is a little stupid, as you know no features apart from those shown in the video are still present in the game.
Is the game only first person view, or can it be toggled between 1st and 3rd?
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
It's 1st and 3rd. Melee is tight third person to give you a wider angle, but you still can't see behind you since player skill in stealth is a big part of the game. Magic and ranged combat is in first person since this is an FPS game. Currently, the view is NOT toggleable.
This is one of the topics that is a little fuzzy right now. But the best guess is that it will be based on your skilll with the item.
For your example...your Super Duper Sword of Ass-Kicking may require you to have a skill level of 95 (out of 100) to use it. But yea you asked one of those questions that have not been addressed specifically in one of the developer journals or Q&As with staff. I will post the question the staff thread to see if i missed something though.
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
There won't ever be an extremely powerful Super Duper Sword of Ass-kicking. And if he did make you a sword that he himself was using at the top level, you wouldn't have the skills to survive in battle enough to actually keep it. Not to mention that if you are just starting out, your swordsmanship will be at such a low level that you wouldn't be hitting for very much or know any techniques with it.
The way UO had it was that items had some sort of basic strength requirement, but essentially any newbie could wield any weapon. They would miss a crap-ton if they had a katana of vanquishing and no swordsmanship/tactics skill to compliment the weapon, and their hits would be weak, and they would die and get it looted, but they could still weild it. I would assume that the Darkfall system will be at the very least reminiscent of the UO system.
MrRoboto40,
As mentioned at the start of this thread, we know plenty of info beyond what the trailer showed. The thread is for people who may have just been turned on to the game from the video or maybe havent checked in on it in awhile.
There is a lot of info on the main forum, but some people here may not use it, so we are trying to help them out with any questions.
I ask that you try and keep this thread to just questions and answers. If you think it is stupid then leave us to our stupidity.
Thanks
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos
This is one of the topics that is a little fuzzy right now. But the best guess is that it will be based on your skilll with the item.
For your example...your Super Duper Sword of Ass-Kicking may require you to have a skill level of 95 (out of 100) to use it. But yea you asked one of those questions that have not been addressed specifically in one of the developer journals or Q&As with staff. I will post the question the staff thread to see if i missed something though.
Ok here is the answer i got from one of the community service staff on the main forums.
"There may be some restrictions to prevent access of certain items to all players be it a skill, attribute or some other restriction. There is no information available on it I just wanted to make sure you were aware that there aren't "levels", but some things may still be required for gear."
~~
Darkfall Releases on: February 25th, 2009
Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296
"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester
"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos