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Darkfall going strong! Are you new to the game? Ask questions here.

imbantimbant Member Posts: 1,291

So Darkfall has been brought out of the darkness and into the light this last week.  We are starting to see media coverage of it in Europe, an amazing 17min gameplay video has been released, and beta is open for registration.

As a result, the hype for this game is clearly increasing dramatically.  The hype meter for the game is at 7.00 and growing every day.  The Official forums have been flooded with newcomers to the game, so much so that they had to rearrange their forums to help accomodate them.  At one point, the official forums has more members logged in on their site than MMORPG.com!!!  People are clearly interested in this game because of the video and discovering what it has to offer, and it is even now on the front page of this website.

 

However, I have seen a lot of posts in this forum that suggest that a lot of the members of this website do not know some of the basic concepts of the game.  I have seen people ask about perma death and levels in the game; both of which are features that DF clearly is not using and is adamently against.

So if you are a newcommer to this game and have some questions, please ask them in this thread and hopefully the fans who have been following the game for awhile can help you out.

We will of course get the normal drop in from the trolls, but I ask that the fans not respond to them and try and keep this thread as civil as possible.  And I ask the trolls to keep it to other threads as there is no reason you should have a problem with someone trying to find out info about the game.

Thanks and hopefully this turns out well.

~~
Darkfall Releases on: February 25th, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

«13

Comments

  • OzmodanOzmodan Member EpicPosts: 9,726

    Just curious, how are you going to answer questions, when no one has played the game except the devs?

    {Mod. Edit}

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by Ozmodan


    Just curious, how are you going to answer questions, when no one has played the game except the devs?
    edited to match mod edit

    He probably read through the dev journals, those things are a gold mine of information.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Zekiah

    Originally posted by Ozmodan


    Just curious, how are you going to answer questions, when no one has played the game except the devs?
    Pretty hard to answer any questions when you don't know the answers. 

    He probably read through the dev journals, those things are a gold mine of information.



     

    Owned!

     

    Yes, there is a amzing amout of information about Darkfall out there for the one that are interesting. But since it was considered to be vaporware by many, noone (outside the community) have cared to read up on it.

    A nice example is the "finishing moves". In the trailer we see a head beeing cut off. Thats something we have known for long. But Aventurine have never made anything big out of it.

    Look and you will find!

  • shukes33shukes33 Member Posts: 1,051

    I know the game is mainly pvp but is there any kind of pve?

    Will the game be item driven? I love to collect bows for my Ranger in many other games :)

    How is the game world made up? zones. instances, open world?

    Are there safe areas for newcomers to learn the game mechanics?

    is the pvp purely sandbox or will there be rewards/reason for killing?

    can we sign up for beta aplications?

    Where is best place to read up on game info? official site?

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by shukes33


    I know the game is mainly pvp but is there any kind of pve?
    Yes, tons. It's one of the biggest (if not the biggest) worlds designed ever in an MMO. There are dungeons of course but what really excites me are the random mobs. If you leave a spawn alone for awhile, it will start to spawn tougher creatures like champions. And if you leave them alone further, they'll start to build structures. If you kill off a bunch of the same mob in an area, they will die off and something will replace them in that area over time. There will be plenty of places to explore, there are no boundaries as to where you can go.
    Will the game be item driven? I love to collect bows for my Ranger in many other games :)
    Items will be important but not like in WoW. All items can be crafted in the game so there is no reason to raid for months to get your raid gear. All crafted items will have the makers name on it and supposedly Dwarves get a bonus to adding magical effects to items. But the game won't be item driven but rather more like crafter driven.
    How is the game world made up? zones. instances, open world?
    Edit: Dungeons will be instances where anyone can join, everywhere else is seamless.
    Are there safe areas for newcomers to learn the game mechanics?
    There are NPC guards in the starting areas which are pretty safe but this game is definitely not for care bears. However, the world is so huge that you can venture off to a far off area and be relatively safe. Also, nobody can see your name or bars above your head, the only way someone can see you is if they directly target you and then they can only see your name. Other players won't be able to see your skills or health so attacking a player is going to be risky.
    is the pvp purely sandbox or will there be rewards/reason for killing?
    The rewards for killing someone will be their loot and bragging rights. The penalty for killing a lawful person unprovoked will be a "faction" hit which will label you as a PK. Player killers will not be able to enter towns, guards will be KoS to them. There will also be raids on player towns where you can take over, destroy, and loot the town. But this won't be an easy task, it's going to take a lot of work and goods to accomplish this task.
    can we sign up for beta aplications?
    Yes if you hurry, you can do that here.
    Where is best place to read up on game info? official site?
    Read the dev journals here.

    Have fun!

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • imbantimbant Member Posts: 1,291
    Originally posted by shukes33


    I know the game is mainly pvp but is there any kind of pve?
    Yes there will be more than enough PVE to keep you occupied, but like you said, it is a pvp based game.
    One of the cool PVE features is that out in the open world, you will see dynamic creature spawns.  Meaning a cave may become occupied by some goblins.  If you clear them out, they are gone, no respawn.  However if they go unchecked, they will grow in numbers, champions will spawn, and will eventually require a good sized force to remove.
    Another PVE point is that there are no individual instances for dungeons.  Anyone can enter the dungeon at anytime, which creates a much more challenging experience when you have to keep an eye out for enemy groups.  Possibly having to leave a member or two trailing to watch your back.
    Will the game be item driven? I love to collect bows for my Ranger in many other games :)
    Items will help you in game, and the devs have stated that everything (within reason) can be player crafted.  It will not be item centric like WoW was, where a good set of armor could almost negate skill, but remember it is full loot.
    How is the game world made up? zones. instances, open world?
    Be careful of the word "instance" as i explained above.  The world for the most part is going to be huge and seemless.  However it will have the occasional instance to minimize lag, but there will only be 1 instance that everyone uses.
    Are there safe areas for newcomers to learn the game mechanics?
    No area in the game is technically safe.  If you have ever played EVE, it will be similar to that.  There will be great penalties and guards will most likely bring immeadiate death to pkers in the starting areas...but that doesnt mean you wont be attackable.  So the technical answer is no, but there will be areas where as a new player you will feel safe.
    is the pvp purely sandbox or will there be rewards/reason for killing?
    Rewards as in like a ranking or item rewards?  Im actually a little fuzzy on this one, but the sandbox rewards of excitement and the full loot of your kill is certainly reward and reason enough.  Taking out a guild and bringing down their city in realtime combat will leave a mark on the world and certainly give you more of a sense of reward than winning battleground number 252230
    can we sign up for beta aplications?
    Sure can.  Beta applications opened up on Friday, August 29th so there is still plenty of time as they have not started picking testers.  Here is a link: www.darkfallonline.com/beta/
    Where is best place to read up on game info? official site?
    Yup the official site.  There is now a new player forum, as the people who have been following the game for years are a little snooty when it comes to seeing the same question asked 100 times and is either in the news section, faq, or can be found using search.  But the community staff and the players are always willing to help as long as you make the post in the right forum and make sure you arent asking an obvious question.
    forums.darkfallonline.com/index.php



     

    And to the responses to the 2nd post in this thread.  I asked in my OP that we simply ignore trolls in this thread, so please you know we wont convince them, but we dont have to acknowledge them.

     

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by shukes33


    I know the game is mainly pvp but is there any kind of pve?
    Will the game be item driven? I love to collect bows for my Ranger in many other games :)
    How is the game world made up? zones. instances, open world?
    Are there safe areas for newcomers to learn the game mechanics?
    is the pvp purely sandbox or will there be rewards/reason for killing?
    can we sign up for beta aplications?
    Where is best place to read up on game info? official site?



     

    Ok..here we go!

    Supposed to be lots of PvE.

    Its NOT a item based MMO. Items are just items. You may collect bows from different crafters and with diffrent designs.

    Pure open world.

    NO safe zones in the sense im guessing that you mean. If you have friends and gurds around you...you will be "safe"

    Only sandbox PvP. You can randomly killing thinhs..but you will pay for it by the community. Otherwisde you fight for your right to live..or your race right to live.

    Beta sign up begun a few days ago.

    You could start reading up on the official site: http://www.darkfallonline.com/     To get the basics.

     

     

    Phew! New personal rocord for typing.

    Ohh shit! I belived i was fast this time : (

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by imbant

    Originally posted by shukes33





     

    And to the responses to the 2nd post in this thread.  I asked in my OP that we simply ignore trolls in this thread, so please you know we wont convince them, but we dont have to acknowledge them.

     

    Acknowledge who?

    I'm fairly certain that I read there are completely no instances in the game, just an occasional brief pause for loading when entering dungeons. I could be wrong but I'm fairly certain, please link me if I'm wrong.

    This game has me so fired up, can't wait to get in there and start digging!

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • imbantimbant Member Posts: 1,291
    Originally posted by Zekiah

    Originally posted by imbant

    Originally posted by shukes33





     

    And to the responses to the 2nd post in this thread.  I asked in my OP that we simply ignore trolls in this thread, so please you know we wont convince them, but we dont have to acknowledge them.

     

    Acknowledge who?

    I'm fairly certain that I read there are completely no instances in the game, just an occasional brief pause for loading when entering dungeons. I could be wrong but I'm fairly certain, please link me if I'm wrong.

    This game has me so fired up, can't wait to get in there and start digging!



     

    Ok i did some digging because i knew i wasn't going crazy.  It is from yellowbeard's write up of his visit to Aventurine's studios where he got to play the game.  But also discovered is hasn't been 100% confirmed or denied either way.

    Here is a link to the write up in the official news section of the main website.forums.darkfallonline.com/showthread.php

    "Dungeons - Yes, there will be dungeons and yes they are instanced. Guess what though, everyone gets the same instance! So please go PvE and kill the big boss that way you can have a sh**load of people/guilds chasing you before you even finish to get that cool new item."

     

    I would imagine that unless you are a member of the tinfoil hat club, that this is pretty reliable as it was allowed to be posted in the news section and has not been refuted.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by imbant

    Originally posted by Zekiah

    Originally posted by imbant

    Originally posted by shukes33





     

    And to the responses to the 2nd post in this thread.  I asked in my OP that we simply ignore trolls in this thread, so please you know we wont convince them, but we dont have to acknowledge them.

     

    Acknowledge who?

    I'm fairly certain that I read there are completely no instances in the game, just an occasional brief pause for loading when entering dungeons. I could be wrong but I'm fairly certain, please link me if I'm wrong.

    This game has me so fired up, can't wait to get in there and start digging!



     

    Ok i did some digging because i knew i wasn't going crazy.  It is from yellowbeard's write up of his visit to Aventurine's studios where he got to play the game.  But also discovered is hasn't been 100% confirmed or denied either way.

    Here is a link to the write up in the official news section of the main website.forums.darkfallonline.com/showthread.php

    "Dungeons - Yes, there will be dungeons and yes they are instanced. Guess what though, everyone gets the same instance! So please go PvE and kill the big boss that way you can have a shitload of people/guilds chasing you before you even finish to get that cool new item."

     

    I would imagine that unless you are a member of the tinfoil hat club, that this is pretty reliable as it was allowed to be posted in the news section and has not been refuted.

    Excellent, thanks for clearing that up, I'll go edit my post.

    I'm not a fan of instances whatsoever but I suppose I can deal with that lol. As long as I don't have to travel zone to zone in a forced manner, I think I can deal with it. AoC really burned me out on instances, those were horrible.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • imbantimbant Member Posts: 1,291

    Yea i agree 100%

    Though unfortunatly i think it is a necessary evil in order to avoid lag.  Im unclear about how dynamic some of the fights in these dungeons will be.  I certainly dont think you will see a focus on having super scripted boss fights like in WoW, EQ etc

    But the world will certainly still have a seemless feel to it and these instances will be few and far between.  It wont be like AoC where if you want to walk into a house, boom load screen...walk out...load screen...leave the town...load screen.  (not always but it was like this in certain areas)

     

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • ZekiahZekiah Member UncommonPosts: 2,483
    Originally posted by imbant


    Yea i agree 100%
    Though unfortunatly i think it is a necessary evil in order to avoid lag.  Im unclear about how dynamic some of the fights in these dungeons will be.  I certainly dont think you will see a focus on having super scripted boss fights like in WoW, EQ etc
    But the world will certainly still have a seemless feel to it and these instances will be few and far between.  It wont be like AoC where if you want to walk into a house, boom load screen...walk out...load screen...leave the town...load screen.  (not always but it was like this in certain areas)
     

    I'll be very happy to go back to the UO style of fighting, thank you very much.

    Ugh, I forgot about the houses lol. Zone, zone, zone, zone, zone...bleh. Just lower the graphics a tad and make it seamless, 'nuff said.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • BlodplsBlodpls Member Posts: 1,454

    From what I've read there are no intances (multiple copies of zones).  The dungeons are zoned meaning they will require a load.  Apart from that it's 1 big world, you can walk for 8 hours across it without encountering a load screen.

  • Ammon777Ammon777 Member Posts: 308

    I cant believe the hype meter is already 7.00 holy cow. It was something like 6.50 to 6.75 for an eternity.

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by shukes33


    I know the game is mainly pvp but is there any kind of pve?



     

    Just reread the PvE developer Journal and for those not aware of it, here it is.

    www.warcry.com/articles/view/devjournals/darkfalljournals/3329-Darkfall-Developer-Journal-3-Artifical-Intelligence

    [QUOTE] Tasos Flambouras: I generally don't enjoy PvE in MMOs. The first time I fought against MOBs while testing Darkfall, I was really surprised that it was so much fun. Everyone that's tried it thinks so too. The real-time gameplay mechanics have a lot to do with it of course, that you're actively controlling your character during the fight, but the AI itself helps a lot.

    I needed a topic for this journal entry and this led me to speak with Mirco Sanguinetti, a Darkfall AI programmer, fellow aikido practitioner, and all around cool guy. Mirco has a background in military simulation, and unmanned vehicle controls, among other things, and was selected for the job out of a pool of about 200 applicants.

    Mirco's goal for the AI is to provide a fun and convincing PvP training experience for the players. Quake bots are not a bad PvP vs. PvE analogy for the way the Darkfall AI feels compared to an average player, although I hesitated writing that for fear of it being taken literally. You can use all the tactics you can use against players and the AI reacts to it. If you manage to land a MOB that doesn't have a swimming skill into the water with a spell, or by pushing it off a cliff, it will drown. You can physically block them from advancing, you can blow them away from you with using spells, etc. This has nothing to do with MMO PvE as we know it.

    There are different aggression levels depending on the MOB ranging from cowardly to aggressive. The cowardly MOB for example may hesitate, is likely to run away, or to call for help. MOBs may fight in groups or not depending on how social they are. If there's a boss, it makes the decisions. Mirco explains that the Darkfall MOBs have survival instincts. They won't just stand still attacking till they're dead, they'll strafe, try to evade, try to flee, call for help, switch tactics, switch weapons, etc.

    Mirco was happy to point out that he has made sure that the standard tanking-training and agro management tactics used in most MMOs won't be effective in Darkfall. The MOB won't choose a target on most damage dealt to it alone. Darkfall AI is opportunistic. MOBs will switch to go after hurt and weakened targets. The MOB will chase you around, it will jump, climb, swim after you if it has the skill to do so. It will switch to ranged weapons or attacks when you try to run away. The MOB will even remember you. Monster species will remember players who have attacked them and increase their aggression level against them even if their race isn't a prime target for the particular monster. For example, some goblins won't attack orks, but they will add specific orks to their kill-on-sight lists and remember them for a while.

    MOBs have kill-on-sight lists. The player characters are on most of them, and in some cases other MOBs as well. Monsters can detect players through sight, sound, and smell. You can probably sneak up on a monster from behind, while moving crouched and downwind.

    Mirco talked about behavior based AI. Depending on the state the MOB is in, there are sets of behaviors associated with it. It will ponder its behavior and chose the most appropriate at any time. Behaviors compete and the MOBs constantly assess the situation, so for example, a fleeing monster might decide it had better call for help, or to turn around and fight depending on what weapons its carrying, what its physical condition is like, the position of the player etc. The variables are many and the behavior is dynamic. In similar situations the MOB will often behave differently so it's difficult to predict its behavior, and players will need to make quick decisions when facing a tough monster.

    I asked Mirco if Darkfall AI cheats in any way. He explained that it doesn't need to and we've it made a point that it doesn't. An exception to this rule are the starting-city guards. They're really tough and they will probably kill you if you're misbehaving. These starting-city guards shouldn't be confused with regular guards like clan city guards who are a match for the players. As things stand right now, the guards are in various fixed positions like towers and posts and not roaming around. There are potential gameplay issues with the roaming guards that we are trying to work out.

    While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco avoided trying to reinvent the wheel, he invested his resources trying to make things very interesting and fun. Darkfall is a PvP game without leveling so one may think that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have much higher standards for their combat experience, they like to be challenged, they like to have fun, they have to train, and I believe that those needs are fully satisfied in Darkfall's AI system.

    Some of you expect a proper update from this journal, and while that's not exactly its purpose, I try to give one. There will be other updates in addition to this. Right now there's a combination of hectic testing and demo activity, plus flu season owning us bad (especially me), but things are going very well and we will keep you updated on any noteworthy developments.

    Thanks for reading.

    Tasos Flambouras

    [/QUOTE]

    I think the AI described above is impressive and challenging. Seems Darkfall will be a top of the notch PvE-game as a superb PvP one.

    Also nice to see that Mirco Sanguinetti, a Darkfall AI programmer was selected for the job out of a pool of about 200 applicants.

     

  • imbantimbant Member Posts: 1,291
    Originally posted by Ammon777


    I cant believe the hype meter is already 7.00 holy cow. It was something like 6.50 to 6.75 for an eternity.



     

    7.01 !

    Also shameless bump and also thanks Aragon for putting that pve info up.  It really is one of the things im most curious about in the game. 

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • rikiliirikilii Member UncommonPosts: 1,084

    Will item usage be gated based on character "level" or certifications (yes, I realize there are no literal levels)?

    For instance, if I start a brand new character, and my friend has been playing for 5 years, and can make an extremely powerful Super Duper Sword of Ass-kicking, will I be able to use it on day one?

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by rikilii


    Will item usage be gated based on character "level" or certifications (yes, I realize there are no literal levels)?
    For instance, if I start a brand new character, and my friend has been playing for 5 years, and can make an extremely powerful Super Duper Sword of Ass-kicking, will I be able to use it on day one?



     

    we arnt 100% sure

  • mrroboto40mrroboto40 Member UncommonPosts: 657

    This thread is a little stupid, as you know no features apart from those shown in the video are still present in the game.

     

     

    image

  • toddzetoddze Member UncommonPosts: 2,150

    Is the game only first person view, or can it be toggled between 1st and 3rd?

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • FudgyNeeplesFudgyNeeples Member Posts: 10
    Originally posted by toddze


    Is the game only first person view, or can it be toggled between 1st and 3rd?

     

    It's 1st and 3rd. Melee is tight third person to give you a wider angle, but you still can't see behind you since player skill in stealth is a big part of the game. Magic and ranged combat is in first person since this is an FPS game. Currently, the view is NOT toggleable.

  • imbantimbant Member Posts: 1,291
    Originally posted by rikilii


    Will item usage be gated based on character "level" or certifications (yes, I realize there are no literal levels)?
    For instance, if I start a brand new character, and my friend has been playing for 5 years, and can make an extremely powerful Super Duper Sword of Ass-kicking, will I be able to use it on day one?



     

    This is one of the topics that is a little fuzzy right now.  But the best guess is that it will be based on your skilll with the item.

    For your example...your Super Duper Sword of Ass-Kicking may require you to have a skill level of 95 (out of 100) to use it.  But yea you asked one of those questions that have not been addressed specifically in one of the developer journals or Q&As with staff.  I will post the question the staff thread to see if i missed something though. 

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • doobsterdoobster Member Posts: 736
    Originally posted by rikilii


    Will item usage be gated based on character "level" or certifications (yes, I realize there are no literal levels)?
    For instance, if I start a brand new character, and my friend has been playing for 5 years, and can make an extremely powerful Super Duper Sword of Ass-kicking, will I be able to use it on day one?



     

    There won't ever be an extremely powerful Super Duper Sword of Ass-kicking.  And if he did make you a sword that he himself was using at the top level, you wouldn't have the skills to survive in battle enough to actually keep it.  Not to mention that if you are just starting out, your swordsmanship will be at such a low level that you wouldn't be hitting for very much or know any techniques with it.

     

    The way UO had it was that items had some sort of basic strength requirement, but essentially any newbie could wield any weapon.  They would miss a crap-ton if they had a katana of vanquishing and no swordsmanship/tactics skill to compliment the weapon, and their hits would be weak, and they would die and get it looted, but they could still weild it.  I would assume that the Darkfall system will be at the very least reminiscent of the UO system.

  • imbantimbant Member Posts: 1,291
    Originally posted by mrroboto40


    This thread is a little stupid, as you know no features apart from those shown in the video are still present in the game.
     
     



     

    MrRoboto40,

    As mentioned at the start of this thread, we know plenty of info beyond what the trailer showed.  The thread is for people who may have just been turned on to the game from the video or maybe havent checked in on it in awhile.

    There is a lot of info on the main forum, but some people here may not use it, so we are trying to help them out with any questions. 

    I ask that you try and keep this thread to just questions and answers.  If you think it is stupid then leave us to our stupidity.

    Thanks

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • imbantimbant Member Posts: 1,291
    Originally posted by imbant

    Originally posted by rikilii


    Will item usage be gated based on character "level" or certifications (yes, I realize there are no literal levels)?
    For instance, if I start a brand new character, and my friend has been playing for 5 years, and can make an extremely powerful Super Duper Sword of Ass-kicking, will I be able to use it on day one?



     

    This is one of the topics that is a little fuzzy right now.  But the best guess is that it will be based on your skilll with the item.

    For your example...your Super Duper Sword of Ass-Kicking may require you to have a skill level of 95 (out of 100) to use it.  But yea you asked one of those questions that have not been addressed specifically in one of the developer journals or Q&As with staff.  I will post the question the staff thread to see if i missed something though. 



     

    Ok here is the answer i got from one of the community service staff on the main forums.

    "There may be some restrictions to prevent access of certain items to all players be it a skill, attribute or some other restriction. There is no information available on it I just wanted to make sure you were aware that there aren't "levels", but some things may still be required for gear."

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

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