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In my opinion, one of the things that is actualy bugging me about the game is the limit of ship outfitting and and the limit of the types of ships that you can have... it would be better with lets say if you could equip shield enchancments or change the secondary weapon that your ship has. Little things like that would make a big differance. Also cargo ships dont realy work that great because you cant make much money off of tradeing materials.
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my trade route's give 40K on the way to and 20K o the way back
i dont see passenger's paying 30K for each hop
Me, Myself and no-one else
everyone is stupid but we considder that normal
http://www.ferion.com/?p=84375, a turn base'd space game
you'r not getting it what we'r talking about do you
we mean TRADING runs not TAXI runs
leme show you some raw statistic's:
average profit per hop
trade run: 20K
taxi run: 10K
trade advantage's: you dont get hurled away faaar away from your current location, you earn more experience per hop.
taxi advantage's: you can make yourself a sandwich in the meantime, doesnt become less profitable
feel free to corrent any fault's
Me, Myself and no-one else
everyone is stupid but we considder that normal
http://www.ferion.com/?p=84375, a turn base'd space game
How about 100 xp per new port you find? How about the ability to find a rare desert planet or possible paradise planet early on? Can't do that within 2-3 hops from Sol usually.
Heres some advice and its what i usually do: pick up taxi passenger, pick up full load of whatever cargo, uranium is bought at most ports. Take the passenger and cargo to his destination. Sell cargo if the port is buying it, if not pick up passenger and go to next port and sell cargo. If you seem to go 2-3 runs without being able to sell it, stop at a port close to the drop off point and theres always one close by that is buying it. That way you make your $100-200K for taxi plus $20-80K on cargo.
L337 hax0r
L337 hax0r