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Versatility

In my opinion, one of the things that is actualy bugging me about the game is the limit of ship outfitting and and the limit of the types of ships that you can have...  it would be better with lets say if you could equip shield enchancments or change the secondary weapon that your ship has. Little things like that would make a big differance. Also cargo ships dont realy work that great because you cant make much money off of tradeing materials.

Comments

  • spiceantspiceant Member Posts: 44

    my trade route's give 40K on the way to and 20K o the way back

    i dont see passenger's paying 30K for each hop

    Me, Myself and no-one else

    everyone is stupid but we considder that normal
    http://www.ferion.com/?p=84375, a turn base'd space game

  • IppsIpps Member Posts: 77
    Yeah, I usually make 40-50K each way on a good trade route.  That's definitely better than taxi missions.
  • screwballlscrewballl Member Posts: 48
    i make on average of $100-150K per taxi run... you guys must only be getting the 2-3 hoppers

  • spiceantspiceant Member Posts: 44

    you'r not getting it what we'r talking about do you

    we mean TRADING runs not TAXI runs

    leme show you some raw statistic's:

    average profit per hop

    trade run: 20K

    taxi run: 10K

    trade advantage's: you dont get hurled away faaar away from your current location, you earn more experience per hop.

    taxi advantage's: you can make yourself a sandwich in the meantime, doesnt become less profitable

     

    feel free to corrent any fault's

    Me, Myself and no-one else

    everyone is stupid but we considder that normal
    http://www.ferion.com/?p=84375, a turn base'd space game

  • screwballlscrewballl Member Posts: 48

    How about 100 xp per new port you find? How about the ability to find a rare desert planet or possible paradise planet early on? Can't do that within 2-3 hops from Sol usually.

    Heres some advice and its what i usually do: pick up taxi passenger, pick up full load of whatever cargo, uranium is bought at most ports. Take the passenger and cargo to his destination. Sell cargo if the port is buying it, if not pick up passenger and go to next port and sell cargo. If you seem to go 2-3 runs without being able to sell it, stop at a port close to the drop off point and theres always one close by that is buying it. That way you make your $100-200K for taxi plus $20-80K on cargo.

  • thorethore Member Posts: 16



    Originally posted by screwballl

    How about 100 xp per new port you find? How about the ability to find a rare desert planet or possible paradise planet early on? Can't do that within 2-3 hops from Sol usually.
    Heres some advice and its what i usually do: pick up taxi passenger, pick up full load of whatever cargo, uranium is bought at most ports. Take the passenger and cargo to his destination. Sell cargo if the port is buying it, if not pick up passenger and go to next port and sell cargo. If you seem to go 2-3 runs without being able to sell it, stop at a port close to the drop off point and theres always one close by that is buying it. That way you make your $100-200K for taxi plus $20-80K on cargo.



     

    Hmmm i gota try that

    L337 hax0r

    L337 hax0r

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