Sorry to break your bubble, but Sandbox games have done quite well. UO was a sand box game, AC1 was a sandbox game, Eve is a sandbox game. So much for your argument. Now of course they did not have everything some people want in such games, but enough to give the the label.
Oh, they can do "well". The problem is that they don't do "spectacular".
The money men are NOT SATISFIED with "well".
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
K, this is an idea that only came up as I was reading things, so it's by no means thought through, but I (think I) feel the pain of the OP in wanting a complicated game, but not having the community for it. If there was some way to have both kinds of worlds in one game, with easy transitions between the two. It may not work so well with a skill system, but a world in general, where in a certain bubble, everything is decided, finite and traditional. Leave the bubble and you enter a world of undefined maximums, few predefined quests, and lots to explore/manipulate. Of course this is like saying I want my room cold and hot at the same time, but if the gaming community really puts thought behind it, I'm sure we can come up with something the developers will be glad to "borrow."
i was just thinking about the same thing a gate form the normal guidet game to a world with player created contend so people that like guidet games can interact with ppl that like sandox ones for the better of the game and the whole comunitty.
ofcorse there will be fights between the two sides but this will make it even more interesting.
separating these two tipes of players in 2 games will make game A want to copy from game B so they can still soem subs and the other way around creating a A that is a lesser B and a B that is a lesser A,
why not instead try to bring them all together in one game one single game that will cater to everyones needs.It can be done it just takes some big budget companies behind it, but it will surelly bring in allot of cash as it will be the best game out there it will even surpeas WoW in number of subs.
__________________________________ Remember the good old days when devs made games just for the sake of making a great game? They are forever gone now all they care is about how much they can earn from them, if they can't make millions they won't make that game.
REMEMBER THE OLD DAYS AND REGRET THEY HAVE PASSED.
Originally posted by tfox2k1 This is the sandbox you want. Well unfortunately technology is a LONG LONG LONG way from creating functional virtual world with chance encounters and intelligent AI. (I actually think this is proof of God)
Obviously an AI isn't going to replace a person any time soon. But that doesn't mean you can't play those sorts of "sandbox" games you are referring to.
There is the Ryzom Ring which lets players create content like a Dungeon Master:
Someone on this forum posted that City of Heroes is adding a similar feature.
There is already Never Winter Nights, although NWN2 sucks, IMO, because it's so hard to log on to games.
Not only that but the mobs in Darkfall will grow in strength over time including spawning champions and creating structures. If Darkfall isn't considered a sandbox game, I don't want to play games anymore.
Darkfall isn't even a game, it's a series of short video clips on the internet.
Have fun "playing" that.
You have a sandbox MMO already, it's called Second Life.
People need to quit acting like you need a doctorate to play sandbox type games......They aren't any more difficult jsut different.....Eve isn't difficult in itself but the rulesets make it difficult (ie losing your ship, etc)......The sandbox games I have played all had one recurring theme: they lack direction.....While you can do anything you want in them, the porblem is that there really isnt all that much to do and there really isnt any goal to pursue....Sure you can make your own goals like to max certain skills but often I end up asking "why?".........
Frankly a sandbox will never work because MMO gamers are not smart enough to manage an open ended content environment. Supporting evidence, most serious gamer realize MMOing is about time spent, not skill. I think of all those debates in various MMOs with so called 'skilled' players when I tell them their 'skill' comes from their level and gear. Level and gear come with time. So skill in an MMO equates to time spent in the MMO. This time spent equation is true in every MMO, I've ever played. Exception to this would be Guild Wars up until the first expansion. Planetside was also skill based, although not a true MMO. Those wanting a sandbox, really are not wanting a sandbox. They are wanting an evolving, guided dungeon, like the AD&D of old with a skilled Dungeon Master. You want a game where you can adventure and its different each time. You want to walk along a dark road one night and see nothing but the moon hanging in the sky. The next time you walk down this dark road, you want to get jumped by four goblins and have to fight for your life. You want to fight epic bosses who don't follow the same script each time. You want adventures to the bottom a a dungeon, no one else except your party has visited before. This is the sandbox you want. Well unfortunately technology is a LONG LONG LONG way from creating functional virtual world with chance encounters and intelligent AI. (I actually think this is proof of God) Since technology can't create the world you want, you have to rely upon other players to create this virtual world. Well guess what, they can't. What if we created virtual dungeon masters. Say volunteers who ran this online MMO content and gave it intelligence. These DM's could be trusted players who understand the game. Guess what would happen, greed, favroritism, and dishonosty. How long before these trusted DM's start giving out extra items or easier quests to their friends, alts, family?
Therefore a true sandbox MMO is still many decades away (if ever).
The first mmo around (UO) was a sandbox, and if i say so myself, it did pretty damn well considering how new the genre was, "brand new" So by saying sandbox will never succeed is basically saying the first MMORPG to make people know the term "mmorpg" is fail? that would mean the entire MMORPG genre was created off of pure fail. Wonderful, glad you are amazingly smart.
The first mmo around (UO) was a sandbox, and if i say so myself, it did pretty damn well considering how new the genre was, "brand new" So by saying sandbox will never succeed is basically saying the first MMORPG to make people know the term "mmorpg" is fail? that would mean the entire MMORPG genre was created off of pure fail. Wonderful, glad you are amazingly smart.
That is a long time ago. I was in the UO beta and it was a pk-fest or click-fest trying to mine.
This kind of antiquated design no longer attract players in this new age of MMORPG. Heck, I jumped ship as soon as EQ came out and MMOs today are much much better with less camping, and less of a chore to play.
This is the sandbox you want. Well unfortunately technology is a LONG LONG LONG way from creating functional virtual world with chance encounters and intelligent AI. (I actually think this is proof of God) Since technology can't create the world you want, you have to rely upon other players to create this virtual world. Well guess what, they can't. What if we created virtual dungeon masters. Say volunteers who ran this online MMO content and gave it intelligence. These DM's could be trusted players who understand the game. Guess what would happen, greed, favroritism, and dishonosty. How long before these trusted DM's start giving out extra items or easier quests to their friends, alts, family? Therefore a true sandbox MMO is still many decades away (if ever). And the light shall guide you down the path of truth.....amen
I disagree. Sandbox games can work. I've played them.
Games played:
Runescape -------------- www.runescape.com Magic of the Gods ------ www.magicofthegods.com Saga of Ryzom ---------- www.ryzom.com World of Warcraft ------- www.worldofwarcraft.com
I think the fallacy is that the poster thinks sandbox must require varied PvE gameplay.
Sandbox games like ryzom drive me nuts because there are basically 30 mobs and you just grind them till you are maxed in whatever skilltree you choose.
Alternatively games that have player driven content based around PvP doesnt need the AI that is decades away.
People need to quit acting like you need a doctorate to play sandbox type games......They aren't any more difficult jsut different.....Eve isn't difficult in itself but the rulesets make it difficult (ie losing your ship, etc)......The sandbox games I have played all had one recurring theme: they lack direction.....While you can do anything you want in them, the porblem is that there really isnt all that much to do and there really isnt any goal to pursue....Sure you can make your own goals like to max certain skills but often I end up asking "why?".........
A major problem as I see it is that too many people are used to, and anticipate being, passive consumers of some product.
The entire attraction of MMOs to me is being able to live a virutal life in a realm where the bounds of realty do not apply. This can be done with directed content, player created content, or both.
Just give me the world to play in, and I'll build my own sandcastles. This is one of the real attractions of SimCity or Civ to me.
The catch is the audience for this sort of thing is limited. It's not that these projects won't be successful, they won't be successful enough to satisfy the moneymen who back these very expensive projects up. Oh, you can bootstrap to some extent, as we've seen with EVE, but the big boys? Massive success or you're an abject failure, even if you're profitable.
That's the barrier. It's very artificial, but the fact is that "narrowcasting" just hasn't been accepted as a concept in the MMO industry. I think it will in a few years, but not right now. WoW clouds everything.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
People need to quit acting like you need a doctorate to play sandbox type games......They aren't any more difficult jsut different.....Eve isn't difficult in itself but the rulesets make it difficult (ie losing your ship, etc)......The sandbox games I have played all had one recurring theme: they lack direction.....While you can do anything you want in them, the porblem is that there really isnt all that much to do and there really isnt any goal to pursue....Sure you can make your own goals like to max certain skills but often I end up asking "why?".........
No no no. The popular things are:
1. linear straight forward sectioned off area until you get to level X. Leave the area before level X and you die.
2. discouraged exploration that might lead to having to figure something out.
3. training wheels until maximum level is reached.
4. everyone gets the same attributes as they progress, only thing that changes att. are items.
5. ! and ? for quests so you can turn them in faster and move on to the next !.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Frankly a sandbox will never work because MMO gamers are not smart enough to manage an open ended content environment. Supporting evidence, most serious gamer realize MMOing is about time spent, not skill. I think of all those debates in various MMOs with so called 'skilled' players when I tell them their 'skill' comes from their level and gear. Level and gear come with time. So skill in an MMO equates to time spent in the MMO. This time spent equation is true in every MMO, I've ever played. Exception to this would be Guild Wars up until the first expansion. Planetside was also skill based, although not a true MMO. Those wanting a sandbox, really are not wanting a sandbox. They are wanting an evolving, guided dungeon, like the AD&D of old with a skilled Dungeon Master. You want a game where you can adventure and its different each time. You want to walk along a dark road one night and see nothing but the moon hanging in the sky. The next time you walk down this dark road, you want to get jumped by four goblins and have to fight for your life. You want to fight epic bosses who don't follow the same script each time. You want adventures to the bottom a a dungeon, no one else except your party has visited before. This is the sandbox you want. Well unfortunately technology is a LONG LONG LONG way from creating functional virtual world with chance encounters and intelligent AI. (I actually think this is proof of God) Since technology can't create the world you want, you have to rely upon other players to create this virtual world. Well guess what, they can't. What if we created virtual dungeon masters. Say volunteers who ran this online MMO content and gave it intelligence. These DM's could be trusted players who understand the game. Guess what would happen, greed, favroritism, and dishonosty. How long before these trusted DM's start giving out extra items or easier quests to their friends, alts, family?
Therefore a true sandbox MMO is still many decades away (if ever).
Go over to darkfall website and learn what a true sandbox game is and how you can play in a open free roaming world with dynamic mobs where dungeons can be discover where no one has ever been, where you clear a dungeon and come back in week or 2 and suddenly other mobs roaming inside these dungeons.
Its to much to explain here but if you take the time learn about darkfall, then you never would have posted this topic:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
Comments
Oh, they can do "well". The problem is that they don't do "spectacular".
The money men are NOT SATISFIED with "well".
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
i was just thinking about the same thing a gate form the normal guidet game to a world with player created contend so people that like guidet games can interact with ppl that like sandox ones for the better of the game and the whole comunitty.
ofcorse there will be fights between the two sides but this will make it even more interesting.
separating these two tipes of players in 2 games will make game A want to copy from game B so they can still soem subs and the other way around creating a A that is a lesser B and a B that is a lesser A,
why not instead try to bring them all together in one game one single game that will cater to everyones needs.It can be done it just takes some big budget companies behind it, but it will surelly bring in allot of cash as it will be the best game out there it will even surpeas WoW in number of subs.
__________________________________
Remember the good old days when devs made games just for the sake of making a great game?
They are forever gone now all they care is about how much they can earn from them, if they can't make millions they won't make that game.
REMEMBER THE OLD DAYS AND REGRET THEY HAVE PASSED.
Obviously an AI isn't going to replace a person any time soon. But that doesn't mean you can't play those sorts of "sandbox" games you are referring to.
There is the Ryzom Ring which lets players create content like a Dungeon Master:
Someone on this forum posted that City of Heroes is adding a similar feature.
There is already Never Winter Nights, although NWN2 sucks, IMO, because it's so hard to log on to games.
Also Dungeons and Dragons is going online, so that there is a digital table top, and you can game with a dungeon master online.
Darkfall isn't even a game, it's a series of short video clips on the internet.
Have fun "playing" that.
You have a sandbox MMO already, it's called Second Life.
People need to quit acting like you need a doctorate to play sandbox type games......They aren't any more difficult jsut different.....Eve isn't difficult in itself but the rulesets make it difficult (ie losing your ship, etc)......The sandbox games I have played all had one recurring theme: they lack direction.....While you can do anything you want in them, the porblem is that there really isnt all that much to do and there really isnt any goal to pursue....Sure you can make your own goals like to max certain skills but often I end up asking "why?".........
Sandbox + Content = The future
****************************
Playing : Uncharted Waters Online
****************************
The first mmo around (UO) was a sandbox, and if i say so myself, it did pretty damn well considering how new the genre was, "brand new" So by saying sandbox will never succeed is basically saying the first MMORPG to make people know the term "mmorpg" is fail? that would mean the entire MMORPG genre was created off of pure fail. Wonderful, glad you are amazingly smart.
That is a long time ago. I was in the UO beta and it was a pk-fest or click-fest trying to mine.
This kind of antiquated design no longer attract players in this new age of MMORPG. Heck, I jumped ship as soon as EQ came out and MMOs today are much much better with less camping, and less of a chore to play.
I disagree. Sandbox games can work. I've played them.
Games played:
Runescape -------------- www.runescape.com
Magic of the Gods ------ www.magicofthegods.com
Saga of Ryzom ---------- www.ryzom.com
World of Warcraft ------- www.worldofwarcraft.com
I think the fallacy is that the poster thinks sandbox must require varied PvE gameplay.
Sandbox games like ryzom drive me nuts because there are basically 30 mobs and you just grind them till you are maxed in whatever skilltree you choose.
Alternatively games that have player driven content based around PvP doesnt need the AI that is decades away.
A major problem as I see it is that too many people are used to, and anticipate being, passive consumers of some product.
The entire attraction of MMOs to me is being able to live a virutal life in a realm where the bounds of realty do not apply. This can be done with directed content, player created content, or both.
Just give me the world to play in, and I'll build my own sandcastles. This is one of the real attractions of SimCity or Civ to me.
The catch is the audience for this sort of thing is limited. It's not that these projects won't be successful, they won't be successful enough to satisfy the moneymen who back these very expensive projects up. Oh, you can bootstrap to some extent, as we've seen with EVE, but the big boys? Massive success or you're an abject failure, even if you're profitable.
That's the barrier. It's very artificial, but the fact is that "narrowcasting" just hasn't been accepted as a concept in the MMO industry. I think it will in a few years, but not right now. WoW clouds everything.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
No no no. The popular things are:
1. linear straight forward sectioned off area until you get to level X. Leave the area before level X and you die.
2. discouraged exploration that might lead to having to figure something out.
3. training wheels until maximum level is reached.
4. everyone gets the same attributes as they progress, only thing that changes att. are items.
5. ! and ? for quests so you can turn them in faster and move on to the next !.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Go over to darkfall website and learn what a true sandbox game is and how you can play in a open free roaming world with dynamic mobs where dungeons can be discover where no one has ever been, where you clear a dungeon and come back in week or 2 and suddenly other mobs roaming inside these dungeons.
Its to much to explain here but if you take the time learn about darkfall, then you never would have posted this topic:P
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.