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Is RvR pretty much like WoW PvP server with battlegrounds?

Please dont flame .. this is a serious question..I hate WoW!

Ive been watching quite a few gameplay videos on youtube, trying to get hyped about WAR, but really, the RvR looks a lot like an updated Alterac Valley ..with side-quests, activation of special reinforcements, and a huge mexican standoff that takes ages to resolve.

I was playing WoW on a pretty hardcore PvP server (blackrock) since release and left 6 months ago out of sheer boredom with the repetitiveness of the battlegrounds - in the end, the RvR battlegrounds in WoW (alliance vs. horde) was still a gear grind without any other significant reason to win a RvR fight.

Im hoping someone can point out some good reasons why RvR in WAR is different .. and as I said, please don't flame as Im actually interested what the differences are.

Thanks,

freq.

 

 

Comments

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Freq


    Please dont flame .. this is a serious question..I hate WoW!
    Ive been watching quite a few gameplay videos on youtube, trying to get hyped about WAR, but really, the RvR looks a lot like an updated Alterac Valley ..with side-quests, activation of special reinforcements, and a huge mexican standoff that takes ages to resolve.
    I was playing WoW on a pretty hardcore PvP server (blackrock) since release and left 6 months ago out of sheer boredom with the repetitiveness of the battlegrounds - in the end, the RvR battlegrounds in WoW (alliance vs. horde) was still a gear grind without any other significant reason to win a RvR fight.
    Im hoping someone can point out some good reasons why RvR in WAR is different .. and as I said, please don't flame as Im actually interested what the differences are.
    Thanks,
    freq.
     
     

     

    The only way forward - as I see it - in this genre at the moment, is HKO .

  • JoliustJoliust Member Posts: 1,329

    Sort of but there is more to it. There are objectives so you will actually find people to fight and have people defending/attacking points. Also I didn't see any ganking and from what I remember that was 80% of WoWs pvp from what I remember.

    Sent me an email if you want me to mail you some pizza rolls.

  • banthisbanthis Member Posts: 1,891

    You gain PvE levels (ranks) and Renown Ranks (alternative advancement points) through RvR in WAR.   Objectivies give you more points. 

    Renown Ranks only gainable through RvR also open you to Renown Vendors who sell you green to purple gear depending on your Rank  thats pretty damn awsome and personally cooler than the PvE gear.  At higher Tiers you MUST control a keep in the RvR zoen to have access to not only the renown vendors but the renown trainers, if you take a keep or an objective you have to guard it for 2 minetues for complete control after that its untouchable for 15 mins giving you use of it before they can make an attempt to get it back.   Your realm can effectively shut down the otherside if they don't figure out how to work together.  You must also have control of the RvR zones in order to open up end game.  Alot of systems in the game are heavily dependant on your realm's standings in the war.

    Nothing in WoW is dependant on Alterac Valley on a massive scale.

    You will have stand off battles..it happens...this is a game about a War going on..wars have plenty of stand offs.    You also have to remember these videos are made during beta meaning there's a limited amount of players with which to work with.  We'll see just how different or wilder things are when the masses storm the servers on Monday for Open Beta.

  • HazmalHazmal Member CommonPosts: 1,013

    I think the world RvR, or PvP if you are more familiar, has a big improvement from WoW.  However the scenarios are just your standard scenarios, similar to BGs of WoW.  The scenarios are a type of mini game that has been around forever though, not coined by Blizzard by any means.  Quake and Unreal were doing cap the flag and hold the areas for points long before WoW decided to do it.  The scenarios are familiar, nothing wrong with it, nothing great about it; an easy way to get your feet wet on RvR and get a handle on how to play your class.

    ------------------
    Originally posted by javac

    well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
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  • Deto123Deto123 Member Posts: 689

    Honestly IMO anyways some of the stand off battles are the best and fun moments in the game. You ll see when you play it how fun they really are.

  • Ender4Ender4 Member UncommonPosts: 2,247

    It isn't really like AV at all though there generally is a big zerg on zerg standoff somewhere at all times. Then there are smaller groups going around getting other objectives.

  • UrtokUrtok Member Posts: 30

    First off WoW does not have RvR it has PvP, there is a difference.

    One difference between WAR and WoW is to imagine AV as how world PvP is done, and not as one battleground.  The whole focus of WAR is open world PvP.  But it has scenories (BGs) but its not the main focus, just fun additions to RvR.

    Second all the conflict between realm contributes to the RvR contest.  Meaning everything you do in PvP, PvE etc... contruibutes to your realm gain control of terrories.  In WoW the PvP has no focus except to grind for gear.  In WAR the focus to beat back the enemy to end in you seiging their city.  To take their keeps, to smash them before you and hear the wailing and lementations of their women folk.

    RvR is hard to describe, it's best experienced.  But WAR is so much more then just BGs,  everything you do is RvR.  It is so much better than WoW PvP in everyway.

  • vala2008vala2008 Member Posts: 229

    As far as i can work it if you imagine AV battle ground from WoW as a game and increase that 10x then you get the idea of RvR.

     

    AV had a little pve (some cave with a flag in it) but more important you had certain points to capture (quests linked to them too) and this gave you increase success to the overal battle. I really liked running AV but its very limited so i am looking forward to WAR.

  • I guess you could describe as certain portions of the zones are like a PvP server on WoW but with a little more direction.

     

    They are marked as RvR sections rather than PvE section that are "dangerous" so you tend to get a population in that section of a zone that is there to purposely kill and the organized ones tend to do much better. 

     

    Also there is more in the way of specific objectives.  Like Keeps and Renown and some other things.  There is also some PvE stuff in the RvR portion but they are not the main intent of that portion.

     

    Scenario are essentially BG's that can add to the total Victory points for the Tier.  So they are baiscally the same (just more of them and some varitions etc) but they have more "meaning" in that doing a scenario helps out the world PvP rvr stuff.

     

    One of the criticisms of WoW BG is that it separated out PvPers from world PvP.  In WAR they are linked to gether.  Rewards are not by scenario but Renown and you get renown from both and you get Victory points for a tier in both.

     

    Whether this turns out well or not i can't say.  But hopefully there is a decent population doing both.  That would be ideal and if that happens things should go ok.

  • fingisfingis Member Posts: 207

    The scenarios are a lot like Warsong Gultch capture the flag type things. You'll play a lot of scenarios to get your reknown levels.

    RvR is supposed to resemble a war with a winning and losing side. WoW doesn't have an equivalent. Two to three hundred players in a single battle. AV has 80 at most.

  • Random_mageRandom_mage Member UncommonPosts: 1,093
    Originally posted by fingis


    The scenarios are a lot like Warsong Gultch capture the flag type things. You'll play a lot of scenarios to get your reknown levels.



     

    Wrong.

    More like Arathi Basin.  Capture and hold points.

    Not capture the flag and return it.  At all.

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  • To get an idea of the RvR in WAR, think of it as if Horde were attacking Stormwind with battering rams and catapults while Alliance defends with boiling oil and trebuchets.  Eventually Stormwind falls and the Horde pour in and pillage the town, eventually taking down the King and stealing his phat lewts.

  • banthisbanthis Member Posts: 1,891
    Originally posted by Random_mage

    Originally posted by fingis


    The scenarios are a lot like Warsong Gultch capture the flag type things. You'll play a lot of scenarios to get your reknown levels.



     

    Wrong.

    More like Arathi Basin.  Capture and hold points.

    Not capture the flag and return it.  At all.



     

    neither of you have either read or played the higher Tier'd scenarios...you really should read about them they have scenarios that go outside the Capture the Flag & Objective & Kill ones.  They have bombing runs, Murder Ball, a high level one that has Object capture then you get to use the objective areas Arial & Siege weapons to fend off the enemey or dessimate their hold on another area of the map.

    You should check out the War Scenario Write ups from Mythic's official site...the Scenarios are frigging awsome....of course the Open PvP is too so it all comes down wo that sort of time you have to play.

  • AerthanTNAerthanTN Member Posts: 24
    Originally posted by Freq 
    I was playing WoW on a pretty hardcore PvP server (blackrock) since release and left 6 months ago out of sheer boredom with the repetitiveness of the battlegrounds - in the end, the RvR battlegrounds in WoW (alliance vs. horde) was still a gear grind without any other significant reason to win a RvR fight. 

     

    I haven't done a lot of scenarios in tier 3 and 4 (scenarios are similar to WoW BGs, you queue, there are mostly even teams, however warhammer has a time limit on all scenarios), but to contrast WoW from those levels:

     

    WoW:

    level 1-9: no BG, level 10-19 only WSG

    Warhammer:

    level 1-11: 3 different conquest scenarios (similar AB, but all 3 play differently from eachother)

    level 10-21: 3 totally different scenarios (either murder ball or king of the hill)

     

    WoW:

    Once you get honor and/or rep head to either your race's capital or maybe the warsong camp to pick up your gear.

    Warhammer:

    After level 10 you can't just pick up your gear, you have to grab 10-100 of your closest friends (depending on how many defenders there are) and take over a keep.  Kind of like leaving south shore, heading up to tarren mill, killing all the horde there, then once you kill the mayor you own the town and all the npcs there become alliance npcs.  In warhammer you run to the top of the tower to pick up you gear, but don't dally because chances are there is a group outside the keep setting up their catapults and getting in a battering ram to knock down the gate your side just put up.

     

  • FreqFreq Member Posts: 33

    Hey guys,

    just want to say thanks for your mature and sensible replies.

    the only thing I liked about WoW was world PvP, and hardly anyone engaged in it, 'cept a few brave horde at southshore :)

    if RvR is world pvp on a massive scale, and with an incentive, then thats awesome!

    really looking forward to WAR now!

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