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Is WAR PvP anything like WoW's gankfests where a bunch of lvl 70s come into a noob zone and gank everyone until they log off. There's not a bit of fun it that.
Getting bored with WoW and looking for somethng new, but am leary of world PvP that turns into gankfests. Anything to keep that from happening in War? I like the idea of RvR. Some of my favorite times in WoW are raids against the capital cities, which doesn't happen much.
Thanks
Comments
No, if a higher level enters a lower level area he'll get turned into a chicken. He'll deal 1 dmg and have 1 HP.
-iCeh
no gankers in this game. they have a gank proof system.
asthe person said abouve me, you cant gank in WAR, another thing about WAR if a low player goes into a high area his level wll be bolster, he will have the stats of the suitable lvl for that area.
(it does not give you an advantage in anyway though)
O'rly?
I asked about population balance here... http://www.mmorpg.com/discussion2.cfm/thread/197681/page/1
The system Mythic has put in place still seems open to ganking (or zerging? depending on your definitions) IMHO.
Sure - level 70s may not be able to access the noob areas - but the outnumbered side can still get ganked/zerged?
If this is not the case - or if you disagree - please tell me? With reasons please.
Seriously. I think Mythic has tried - but the system still allows for ganking.
And if it's possible - it's a certainty.
Nothing says irony like spelling ideot wrong.
O'rly?
I asked about population balance here... http://www.mmorpg.com/discussion2.cfm/thread/197681/page/1
The system Mythic has put in place still seems open to ganking (or zerging? depending on your definitions) IMHO.
Sure - level 70s may not be able to access the noob areas - but the outnumbered side can still get ganked/zerged?
If this is not the case - or if you disagree - please tell me? With reasons please.
Seriously. I think Mythic has tried - but the system still allows for ganking.
And if it's possible - it's a certainty.
Becuase chances of everyone on the other side working together are slim. So say a keep where you can cut down just how many people are fighting at once a good group of order can defend np. Also just out and about in open world everyone on one side won't converge on the same target.
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O'rly?
I asked about population balance here... http://www.mmorpg.com/discussion2.cfm/thread/197681/page/1
The system Mythic has put in place still seems open to ganking (or zerging? depending on your definitions) IMHO.
Sure - level 70s may not be able to access the noob areas - but the outnumbered side can still get ganked/zerged?
If this is not the case - or if you disagree - please tell me? With reasons please.
Seriously. I think Mythic has tried - but the system still allows for ganking.
And if it's possible - it's a certainty.
There is no ganking in this game. Ganking means being killed by a higher level player with no chance to retaliate. There will be zerging in the game, because the game is about mass armies and if you are running around solo, you WILL BE ZERGED!
So a RR 70 person in Epic Renown Gear won't gank an RR 1 person in server given stats?
Lies.
Their will always be advantages in PvP in a level based system. Only way you won't is in a FPS, restricted too one weapon type and no buffs.
Its the nature of games based on this style. Anyone who has ever played PvP or RvR has been rolled over by someone with superior gear or stats or abilities based on level, time, or realm points.
Renown does exist, it is not a myth.
"The public is wonderfully tolerant. It forgives everything except genius."
-Oscar Wilde
THEY CANT, unless a person goes up into that tier, also your RR rank cant be higher than your base rank unless your lvl 40.
as for population balance only elder testers can give you a definite answer on how is that working out since they only had 1 server during the preview weekend with some sort of pop. balance.
So what? You're changing the definition of ganking to mean something other than what we all understand by it,
Yes, there will be RR differences for level 40 people...and gear differences... and even differences between the ears of the players...that ain't camping a lowbee zone to harrass and annoy... you want Darkfall for that.
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It's best just to put out some common definitions so it can be said what WAR will allow or not allow.
To Gank or Ganking = killing a much lower level character who has 0 possibility of surviving the enounter once the higher character has entered killing range. WAR has a method to prevent this in lower tier areas (the now infamous chicken mechanic), and a lowbie player in a higher tier area and flagged for PvP is in WAR technically "fair game".
To Zerg or Zerging = entering an area in a large party or warparty and out numbering the opposition. This should be fairly common in WAR, and the solution is to move to where the Zerg is not, or group up for protection. By definition since a Zerg is a concentraiton of opposing players, they can't be concentrated everywhere.
To Grief or Griefing = where a particular player deliberately spends time and effort in an attempt to aggravate another particular player. This can come in the form of Ganking, Kill Stealing, death re-spawn point camping, ninja looting (in older games), Train pulling (EQ "feature"), verbal harrasment, chat spamming, and any other stupid punk manuver the game will allow them to pull off (i.e. the now infamous horse kick cliff launch in AoC). Extreme griefing usually requires the direct intervention of a Customer Service Rep to resolve.
I hope this helps.
Someone already explain the chicken rule so you know a high lvl can kill a lvl 1.
Just one other thign: there will be Core Servers and PvP Servers.
In a Core Server, you get flaged for PvP when you enter a RvR zone or when you want (you flag yoruself). If you not flagged and you in a PvE zone an enemy can not hit you.
In a Open Server, you will be flaged all the time so PvE zones wont be safe. BUT the chicken rule will still exist so a high lvl wont be able to kill you (unless you go to a high lvl zone).
EDIT: to the person below, corrected Open Server instead of PvP Server :P And I put PvP cuz in DAoC it's called PvP Server (Mordred) altough it's not even the same ruleset (Mordred is FFA PvP) hehehe So you are right... so corrected hehe
I have to correct this one, a Zerg is a large group of players that are usually unorganized.
TO THE PERSON ABOVE OMG ITS NOT A PVP SERVER CHRIST!
ITs Core and Open, get wow out of your head, think DAoC
Btw, about the zerging definition:
www.thenoobcomic.com/index.php
There is no ganking in this game. Ganking means being killed by a higher level player with no chance to retaliate. There will be zerging in the game, because the game is about mass armies and if you are running around solo, you WILL BE ZERGED!
As I said in my post - it depends on your definition.
Okay though - Zerging.
And now that is sorted - my point stands.
If it is possible to "Zerg" in this game - it will happen.
And Zerging leads to imbalance which leads to zerging which leads to more imbalance...
Nothing says irony like spelling ideot wrong.
There is no ganking in this game. Ganking means being killed by a higher level player with no chance to retaliate. There will be zerging in the game, because the game is about mass armies and if you are running around solo, you WILL BE ZERGED!
As I said in my post - it depends on your definition.
Okay though - Zerging.
And now that is sorted - my point stands.
If it is possible to "Zerg" in this game - it will happen.
And Zerging leads to imbalance which leads to zerging which leads to more imbalance...
Imo, is possible to zerg in any PvP MMO I played. Unless you consider the games that only use battlegrounds for PvP. In this game, eventually, you will get zerged if you run solo or in one grp in a RvR zone. But that's the life of teh soloer or the life of 8man grps (well, 6man in WAR).
The soloers and the grps will learn ways to escape from zergs but they wont escape all the time.
Now, if you run solo and a 6man grp kills you... did they zerg you? How can you manage in a any PvP game to balance the numbers? Using Arenas? This is a RvR MMO... not an arena PvP one.
But the main battles wont be you alone versus all the enemy realm. They said they will set queues for prevent too big population imbalancing (there is a loooong thread about that in this forum, if you care to look for it).
But, personally, even if there was no mechanism to prevent any kind of population imbalancing, I still dont think this will be a zerg vs you... neither a zerg of millions vs you+10 other people. There will be a zerg vs zerg battle... in the sense that both sides will try to attack/defend positions with all the people they can. So more and more people will add to the battle.
When several people were posting about how population imbalancing will destroy the game, I posted that been the underdog is not always bad. First, it makes that realm to learn faster how to play. Second, is more challanging. And third it usually gets more renown points than the opposite side, making the people in the underdog realm to lvl faster their renow ranks.
I did proved the last thing. When I posted my opinion, I posted that most of the people in the first ranks where from Order, the underdog realm in that moment. I dont remember now the exact numbers but was like: 7 of the 10 first people who earn more renown points where Order. That's, imo, happen because the renown points when you kill people are splited in less people. It happen in DAoC and I saw it happened here.
There were people making polls in this forum and the % were almost 50/50 (with more than 350 people who voted).
So I dont think it will be big imbalanced in the population. And even it there is any, that wont make the underdogs automatically to lose.
In the end, RvR is all about how well people work together. A zerg means nothing if they dont work with some cohesion. A 6man or a Warband will mean nothing, if they dont act together. I will say now that it's my opinion based on years of playing DAoC that a warband of guildies (24) knowing what to do, will be able to kill a zerg of 100 people (if they have no clue of how to work together). Yes... 24 vs 100 and they will still have a chance. Now... 6 vs 100, I think they should withdraw fast hehehe
In resume (so you dont have to read the wall of text): yes, you will get zerged... as in most PvP MMOs.
Ok so what is the deal here?
People are mad that in an MMO a whole mess of people might attack you? Correct me if im wrong but.............................................. the whole point of an MMO is to play with a whole mess of people?
If you are worried that you might be outnumbered go play Halo or something. There you can set the number of people you can fight.
MMEEEEEHHHHH!!!
Actually, if you look back in this thread I think you will find I linked it. :P
The issue is that many people seem to think that Mythic has somehow magically 'fixed' the problem by the side cap.
A side cap does not create players on the underpopulated side.
Not that I mind being the under dog either... just not all the time.
I am happy to wait and see. But MMOs always follow the same basic pattern - if it can be done - it WILL be done.
Nothing says irony like spelling ideot wrong.
Actually, if you look back in this thread I think you will find I linked it. :P
The issue is that many people seem to think that Mythic has somehow magically 'fixed' the problem by the side cap.
A side cap does not create players on the underpopulated side.
Not that I mind being the under dog either... just not all the time.
I am happy to wait and see. But MMOs always follow the same basic pattern - if it can be done - it WILL be done.
Sorry about the link... I usually dont click links in the forums (I am paranoic hehehe).
I agree... no magical solution. They are all bandaids (like the bonus in PvE lvling to the underdogs).
Honestly, I hope my guild ends up in the underdog side So much more fun hehe (Been there, done that hehe)
Anyway, we will have to see how it ends up.
See you in the battle field!!!
While you won't be getting ganked by someone that vastly outlevels you it is still possible to be ganked on a core server if you're pvp flagged and on an open server all the time... each tier is around 10 levels or something so it is possible to get ganked by someone 9 levels higher than you.
O'rly?
I asked about population balance here... http://www.mmorpg.com/discussion2.cfm/thread/197681/page/1
The system Mythic has put in place still seems open to ganking (or zerging? depending on your definitions) IMHO.
Sure - level 70s may not be able to access the noob areas - but the outnumbered side can still get ganked/zerged?
If this is not the case - or if you disagree - please tell me? With reasons please.
Seriously. I think Mythic has tried - but the system still allows for ganking.
And if it's possible - it's a certainty.
There is no ganking in this game. Ganking means being killed by a higher level player with no chance to retaliate. There will be zerging in the game, because the game is about mass armies and if you are running around solo, you WILL BE ZERGED!
I always understood ganking in MMOs as a surprising attack while the ganked people are doing other activities.
IE: Party 1 is hunting mobs in this dungeon when party 2 appears out of nowhere and ganks the first party while they are dealing with mobs.
I think you will enjoy the RvR in WAR. The whole game really immerses you in the feeling that you are actully fighting a war.
I also like the fact that everything you do, whether it be PQ, scenarios, battlefields, etc., contributes to the war effort against your enemies.
There is no ganking in this game. Ganking means being killed by a higher level player with no chance to retaliate. There will be zerging in the game, because the game is about mass armies and if you are running around solo, you WILL BE ZERGED!
I always understood ganking in MMOs as a surprising attack while the ganked people are doing other activities.
IE: Party 1 is hunting mobs in this dungeon when party 2 appears out of nowhere and ganks the first party while they are dealing with mobs.
Guys, please try to focus on the actual ISSUE.
Your discussion on whether it is "ganking" or "zerging" and your personal definition of both is roughly equivalent to standing in front of a firing squad and attempting to get a reprieve by arguing the merits of smooth bore verses rifled bore and .303 verses 7.62 NATO ammo.
Nothing says irony like spelling ideot wrong.