There seem to be a good bit of changes since PW so I was going to post what I noticed up here. If anyone else notices something post it in the thread. - Character Creation now has all classes in their end game gear during selection. - Server selection is more polished and doesn't list full pop numbers it now has the Order and Destruction sides split with low-high server load readouts. - Overall Char Creation is more polished, and the UI makes more sense. - Added quest for Tome right at the start in Human area, and probably all areas. - Pathing is a thousand times better. - Game seems more optimized, and some animations look less choppy. Overall it just feels more smooth than the last time I played. - Added tutorial hunts that pop up on the UI when starting a new character. That's all I noticed so far. Will keep adding things as they pop up. ADDED: - Timers and cooldowns look much much more polished and tick from 1.5 to 1.0, and down from there. It looks and plays much better icon wise.
There seem to be a good bit of changes since PW so I was going to post what I noticed up here. If anyone else notices something post it in the thread. - Character Creation now has all classes in their end game gear during selection. - Server selection is more polished and doesn't list full pop numbers it now has the Order and Destruction sides split with low-high server load readouts. - Overall Char Creation is more polished, and the UI makes more sense. - Added quest for Tome right at the start in Human area, and probably all areas. - Pathing is a thousand times better. - Game seems more optimized, and some animations look less choppy. Overall it just feels more smooth than the last time I played. - Added tutorial hunts that pop up on the UI when starting a new character. That's all I noticed so far. Will keep adding things as they pop up. ADDED: - Timers and cooldowns look much much more polished and tick from 1.5 to 1.0, and down from there. It looks and plays much better icon wise.
Why is this?
I believe they said they wanted to make the choice easier for the players to decide what class they want to play by showcasing them in one of their T4 sets.
Comments
Why is this?
Why is this?
I believe they said they wanted to make the choice easier for the players to decide what class they want to play by showcasing them in one of their T4 sets.
I am torn on the armor in creation. It definitely does help decide which class to play, but it also spoils some great armor.
Yep, I always loved the "ooh where did you get that armor???"
Kinda detracts from that.
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Originally posted by javac
well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8