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Changes since PW

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Comments

  • jaycee2006jaycee2006 Member Posts: 466
    Originally posted by ProfRed


    There seem to be a good bit of changes since PW so I was going to post what I noticed up here.  If anyone else notices something post it in the thread.
    - Character Creation now has all classes in their end game gear during selection.
    - Server selection is more polished and doesn't list full pop numbers it now has the Order and Destruction sides split with low-high server load readouts. 
    - Overall Char Creation is more polished, and the UI makes more sense.
    - Added quest for Tome right at the start in Human area, and probably all areas.
    - Pathing is a thousand times better.
    - Game seems more optimized, and some animations look less choppy.  Overall it just feels more smooth than the last time I played.
    - Added tutorial hunts that pop up on the UI when starting a new character.
    That's all  I noticed so far.  Will keep adding things as they pop up.
    ADDED:
    - Timers and cooldowns look much much more polished and tick from 1.5 to 1.0, and down from there.  It looks and plays much better icon wise.



     

    Why is this?

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198
    Originally posted by jaycee2006

    Originally posted by ProfRed


    There seem to be a good bit of changes since PW so I was going to post what I noticed up here.  If anyone else notices something post it in the thread.
    - Character Creation now has all classes in their end game gear during selection.
    - Server selection is more polished and doesn't list full pop numbers it now has the Order and Destruction sides split with low-high server load readouts. 
    - Overall Char Creation is more polished, and the UI makes more sense.
    - Added quest for Tome right at the start in Human area, and probably all areas.
    - Pathing is a thousand times better.
    - Game seems more optimized, and some animations look less choppy.  Overall it just feels more smooth than the last time I played.
    - Added tutorial hunts that pop up on the UI when starting a new character.
    That's all  I noticed so far.  Will keep adding things as they pop up.
    ADDED:
    - Timers and cooldowns look much much more polished and tick from 1.5 to 1.0, and down from there.  It looks and plays much better icon wise.



     

    Why is this?

    I believe they said they wanted to make the choice easier for the players to decide what class they want to play by showcasing them in one of their T4 sets.

  • ProfRedProfRed Member UncommonPosts: 3,495

    I am torn on the armor in creation.  It definitely does help decide which class to play, but it also spoils some great armor.

  • HazmalHazmal Member CommonPosts: 1,013
    Originally posted by ProfRed


    I am torn on the armor in creation.  It definitely does help decide which class to play, but it also spoils some great armor.



     

    Yep, I always loved the "ooh where did you get that armor???"

    Kinda detracts from that.

    ------------------
    Originally posted by javac

    well i'm 35 and have a PhD in science, and then 10 years experience in bioinformatics... you?
    http://www.mmorpg.com/discussion2.cfm/thread/218865/page/8

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