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How can 5 people make this game!!

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  • EphimeroEphimero Member Posts: 1,860
    Originally posted by Blodpls

    Originally posted by Ephimero


    my question would be, how is this game so hyped when nobody around has even tested it, and how a game that haven't even shown in games conventions such as GC or PAX is 4th at this site in hype terms, another good question would be how a game which company has released nothing has so much support.
     
    I guess people are really dessperate for an UO clone.

     

    The features Darkfall is supposed are very attractive to people looking for more depth than the current generation of themepark mmorpg's provide. 

    There's nothing else on the market or coming out soon that has these features.

     

    Mortal online looks a bit more serious to me, they've licensed a great engine and the features set is similar to DF's.

    There is a lot of hype for a concept, which hasn't worked out really well in the past due to faulty development. Anybody who played shadowbane must remember how everyone cheated and it ended up empty, what makes you think that people won't cheat the crap outta this game, after all, people always look for shortcuts in competitive enviroments, and it's more likely to find those shorcuts on low budget games.

    What I want for DF is to get an incredible release, like...800k players or something, but just so big companies realize that there is potential and focus making a game like this by themselves.

     

    And seriously, loling at the HKO comments, keep em coming ^^

  • imbantimbant Member Posts: 1,291
    Originally posted by Ephimero

    Originally posted by Blodpls

    Originally posted by Ephimero


    my question would be, how is this game so hyped when nobody around has even tested it, and how a game that haven't even shown in games conventions such as GC or PAX is 4th at this site in hype terms, another good question would be how a game which company has released nothing has so much support.
     
    I guess people are really dessperate for an UO clone.

     

    The features Darkfall is supposed are very attractive to people looking for more depth than the current generation of themepark mmorpg's provide. 

    There's nothing else on the market or coming out soon that has these features.

     

    Mortal online looks a bit more serious to me, they've licensed a great engine and the features set is similar to DF's.

    There is a lot of hype for a concept, which hasn't worked out really well in the past due to faulty development. Anybody who played shadowbane must remember how everyone cheated and it ended up empty, what makes you think that people won't cheat the crap outta this game, after all, people always look for shortcuts in competitive enviroments, and it's more likely to find those shorcuts on low budget games.

    What I want for DF is to get an incredible release, like...800k players or something, but just so big companies realize that there is potential and focus making a game like this by themselves.

     

    And seriously, loling at the HKO comments, keep em coming ^^



     

    Yep i think this is a fair way to look at things.  However Mortal Online has not really shown us anything yet, but the ideas are similar enough. 

    I would love to see a launch that has the amount of players you noted, but I think that would definitely be the absoltue best this game could do if everything goes perfect and then some. 

    Darkfall stll is a PVP focused full loot game and just does not have the same market as WAR WoW etc. 

    The next few months will be interesting for sure.

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • DJXeonDJXeon Member UncommonPosts: 553

     @ the op Quote nookie989 from the VN boards:

    http://vnboards.ign.com/darkfall_general/b22460/108400275/p1

    Development history

    On August 29, 2001, Razorwax announced the development of Darkfall and launched its official website [15]. The Razorwax development team initially consisted of five members: Claus Grovdal (Lead Design and Producer), Ricki Sickenger (Lead Tools and Game Logic Programmer), Henning Ludvigsen (Art Director), Kjetil Helland (Lead 3D/Client Programmer), and Erik Sperling Johansen (Lead Server Programmer).

    In October 2002, Aventurine SA was founded in Greece, ostensibly to develop and commercialise Darkfall. The Razorwax team was integrated into Aventurine, and five other developers from Norway were hired into the company.[16] When the Razorwax team and the Aventurine team had their first meeting in Athens, a member of one of the teams joked that Razorwax should relocate from Norway to Greece due to the lower taxes and cost of living in Greece. Eventually, the two teams realised that this idea actually made very good business sense,[17] and by December 2002,[18] the relocation of Razorwax was finalised.

    In September 2005, the signup for a closed clan beta began. The first Darkfall gameplay video was released on February 2006 [19].

    Aventurine did not have a publically playable version of Darkfall available at E3 2006, however various people were shown a standalone demonstration version of the game [20]. In June 2006, just after E3, the Darkfall team began releasing bi-weekly Questions and Answers through Warcry.

    An announcement on July 11, 2006 stated that preparations were being made to begin beta [21]. An interview with the developers on August 25, 2006 indicated that Aventurine did not have a publisher for Darkfall, and were considering the possibility of self-publishing the game.[22]

    On January 17, 2007, Aventurine announced that a fully functional and stable beta build is running on remote servers and that the game is being shown to prospective partners, distributors, publishers, technology providers, etc [23].

    On January 30, 2007, Aventurine released a video containing about one minute of ingame footage, showing melee combat, mounts (including mounted combat), spellcasting and naval combat [24]. The developers have stated that the combat will be similar to that of Mount and Blade [25].

    On May 31, 2007, Aventurine's 9th Developer Journal responded to some of the recent beta inquiries, and announced that their internal target date for beta was summer 2007 [26].

    On August 2, 2007, Aventurine stated that although the game is technically ready for beta, beta will not start until negotiations with possible publishers are completed [27].

    On September 13, 2007, updated public beta information added to Darkfalls forums stating "Solo player beta applications will be taken soon. Please watch the news forums" [28].

    On February 22, 2008, they released a "location test video" depicting various player-crafted city locations in the game. "For today's update we put together a medley of location test videos, from in and around clan cities and racial outposts" [29].

    On April 11, 2008, Associate Producer Tasos Flambouras announced Darkfall was now feature-complete.[30]

    On May 9, 2008, a WarCry developer journal stated that "... launch date will be inside 2008, with the public beta preceding it by a few weeks. This is official and internally we're a lot more specific, but pending an announcement, we cannot say more at this time." [31]

    On June 30, 2008, Aventurine confirmed they have signed with Greek company AudioVisual Enterprises to distribute Darkfall in Europe. [32] AudioVisual later made a stock market announcement to this effect.

    On August 29, 2008, The Darkfall beta page changed into a beta sign-up page.

     

    Vapourware or not it seems to be coming this year.

     

  • GenleoGenleo Member Posts: 100

    Hey i was just checking out the darkfall wiki page and thats how i came across the 5 people.

     

    Designer(s) Claus Grovdal,

    Game Design/ProducerHenning Ludvigsen,

    Art Director Ricki Sickenger,

    Lead Tools/Game Logic Programmer

    Kjetil Helland,

    Lead 3D/Client Programmer

    Erik Sperling Johansen,

    Lead Server Programmer

     

    however i was wrong i suppose.

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