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Loot sharing

goldrush76goldrush76 Member Posts: 12

Kunou , or anyone with inside information....

I think we need some basic information about this...

I know in EQ there was the even split of coinage..... however.... I just get this knot in my stomach thinking about stuff like a single, or even worse, multi group boss fight, and of course there will the people who really did most of the work, or perhaps all of us contributed well... and there are gona be people who loose out on stuff....

So one major question is whether or not there is a new system.... and also, is there enough loot in a boss fight to share with the entire group.... do major fights have loot adjusted to the number of players, etc, etc..... It is gona be sickening if we all fight a dragon, and then people , and likely, ONE person hogs all of it.  There's a lot of this in EQ, and of course I'm sure everyone has seen plenty of this in other games, especially in Diablo & Diablo2.

Comments

  • MegaWolfMegaWolf Member Posts: 425
    Well i doubt there will ever be enough loot for everybody, because usually on raid mobs the stuff they drop are either for quests or limited by class. And fighting the Mob is not supposed to be all about loot. Hell, i go on raids fighting huge dragons and i never even roll on anything. I just go cause its fun. Ususally your guild handles who gets what though. I like it when there is a point system so if you have more points for doing more work, you have a better chance of getting the item.

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    Playing: Vanguard SoH
    Played: EQ, Planetside, SWG, WoW, EQ2

  • RJCoxRJCox Member Posts: 2,686

    I'm checking to see if I can give the full details about the system or not because of the NDA, but I will say there is definitely a system in place to deal with Ninja Looting and such.

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    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • goldrush76goldrush76 Member Posts: 12

    Thanks Kunou, would appreciate the look-see...

    I also agree with MegaWolf, cuz of course I'd also go on raids and hunts, quests just for fun...

    but it is gona SUCK to fight, craft and quest all the way to level 20, 30, or 50 just to still be stuck with a plain ol' shortbow and twigs for arrows for a Ranger as I may very well be, with an extremely high ranged attack skill. LOL. get my drift MegaWolf?

  • MegaWolfMegaWolf Member Posts: 425
    yeah i know what you mean, but you have to take into consideration that they made it so the raids in EQ2 dont have to be that big. and by having less people on raids gives people a better chance of getting what they want. And people that play arent usually that greedy to were they will just want an item to have it. hopfully people will ask for the item only if they truly need it.

    image

    Playing: Vanguard SoH
    Played: EQ, Planetside, SWG, WoW, EQ2

  • NoisyMonkeyNoisyMonkey Member Posts: 220
    fellows are small... 6 max is smaller then eq isn't it? :O Hopefully they make a system so that the people who do most work get items.. I dont mean damage.. I mean.. if a warrior just stands and hits and theres a caster healing doting rooting and such.. the healer would get like 80% and the war 20%... even if the healer guy did like 10% or less dmg.. always hated how people would stick my druid with nothing.. and all the fighters got all this nifty stuff... I would group and items I could use or items people already had would still go to them and I was always the crappy healing druid who couldn't solo anymore because of level 60 bards...

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    Some form of bind on loot thing like some of the items in WoW would be nice. It would go a long way to stopping the people rolling on stuff for an alt, or simply to try and sell it.. Having played a Druid, I feel your pain. It got old losing to a chanter on a Druid/Shaman item, only to have the sob try to sell the item to me 5 seconds later. But, I just made it known before hand, for groups, or raids that the looting rules were need before greed, and there was no rolling on items for use on an alt, unless that alt was present, and contributing.

    Granted, some people will always be arses, and ninja things they can't use, but they'll find a way to be a pain no matter what, and eventually they'll be ostracised, and have to start over, or switch servers. Which could be beaten by including a list of alts on that server in their character info when you click on them, or something.

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  • RJCoxRJCox Member Posts: 2,686

    EQ2's Attunement is better than WoW's binding system in my opinion...

    image

    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    Ah, the link to your first VIP event write up is broken, kept sending me to the second write up.

    Anyway, I got there via a long quest, and read the blurb on item attunement. Sounds good, as it still allows someone that's soloing to sell off something they find but have no need for, or keep loot from rotting in during a raid. Still leaves the problem of greedy lootwhores, but a mace to the forehead should put them in their place.

    The only thing I'm not clear on is the whole tier thing. While the skill restrictions will keep some of the twinking down, I don't get the level 25 tier 5 item being as good as a level 45 item. Seems like that would make cause for level 45s camping level 25 mobs for easy loot that's still usefull to them. Or maybe I missed the point he was try to get across.

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  • RJCoxRJCox Member Posts: 2,686

    I think he was trying to get across that there will be items for all levels that are really nice and hard to come by and such, not just the high levels like EQ1 and most games out there. ie at 25 there will be some nice raid encouters with great loot also, same as 45, thus making the low end game as fun and interesting as the high end game. Thats the feeling I took from it in any case, and I also know for a fact that there are indeed raid encounters for all level ranges, even on Mewb Island, which is for levels 1-5.

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    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I did a backflip out of my chair(well, almost) when I read about the raid encounters for all levels ranges. It's nice to see some devs finally paying attention. Hopefully the raids in EQ2 will be more...engaging than alot of the raids in EQ. While the first time or two of raiding Hate was cool, spending forever clearing all the trash mobs got old fast,, though at least they dropped somewhat usefull loot for the level you should be in there. Vex Thal was an example of bad raiding. a veritable horde of trash mobs that dropped little to no loot. I quit before PoP, and deleted my druid, but from what I read, the raiding situation got even worse.

    Also, I don't remember reading anything about Dungeons in your write up. Did they discuss that topic, and how they planned to handle it? Will they have a LDoN style set of dungeons, as well as static ones? Will the progression, and risk/reward be such that doing dungeon crawls will be a valid option in general, rather than something a few wackos do for kicks? Aside from having the loot drop off multiple mobs, do they have any other plans in place to help alleviate the camping that went on in the few dungeons that were populated? Umm. Do they have any plans for one shot mobs like the Sleeper?

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  • RJCoxRJCox Member Posts: 2,686

    Well there will be both Instanced raid areas and static/competitive ones. The instanced ones will have time limits on how often you can go there, might be every 3 days, might be weekly, might even be monthly. The competitive ones will also have times limites on them, but those will be a free for all, first come first serve. Some of these will be dungeons, some will be smaller areas, like a box canyon in the commonlands for instance.

    As for one shot mobs I don't know offhand.

    image

    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • RJCoxRJCox Member Posts: 2,686

    Ok, I got the ok to talk about this a little more, give more details on the loot splitting and such:

    When you start a group, as the leader you get to select the looting rules. And you can change this setting later on if the group changes it's collective mind on how it wants to do it.

    Basically you can choose between "Free For All" which is exactly what it sounds like. Whoever grabs it first gets it. Or you can select "Leader Only" meaning only the group leader can pick up items, and then distribute them manually as he sees fit. This also works great for doing guild funding groups where all the loot goes to fundign the guild bank etc. Lastly there is the "Lottery" setting. Basically with this setting everyone "opens" the corpse just like normally looting and clicks on the items they want. After a set time the game does a random drawing on each item to see who "wins" it. If only one person clicks on somethign naturally they get it uncontested.

    So unless you have it set to Free For All then you won't have to worry about Ninja Looting and all that crap.

    Hope this answers some of your questions.

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    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

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