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Why is the MMO genre declining?

Why? You look at First Person Shooters, RTS, Adventure Games, hell any game genre out there... and you see them becoming more and more technical and allowing people to explore and interact with their game worlds more and more.

 

I've really begun to get a distaste in my mouth for MMORPGS lately. Everything that is coming out is a carbon copy of another game with no real additions, just catering to a whole group of players instead of trying to cater to them all at the same time, and on top of that they're doing a terrible job at that. We're stuck in a rut it seems, where companies are only developing games to try and take them away from other games what doesn't work normally.

 

It's like a resturant that servers a large variety of dishes but everyone loves the burgers. So a store opens up across the street that only makes burgers, the catch is it's the exact same burger for the exact same price with the exact same service. Why would you go buy a burger there when you could go to a place with more variety, spend the same amount of money, and get the same service? Have developers become retarded and that greedy? Lets copy everyone else and hope they come over, and if it flops we're crapping all over the few people who dedicated themselves to this game.

 

I can't even get excited over a game, I tried warhammer and knew exactly how it would play just looking at the website. It's just WoW battlegrounds extended with leveling that a little kid could enjoy because it's so easy, I bet this game will lose a lot of players after 3 months of the same boring crap over and over. Every BG I seen is the same just a different setting. RvR is the same as BGs just in the open world.

 

I could sit here and go on and on about plenty of games but I'd bore the hell out of everyone because everyone already knows what I'll say, because they're probably thinking it to.

 

It's just sad to see this market that at one time had so much potential going downhill so fast, no one is going to trust a developer anymore and games that could have been good will be shut down due to lack of interest because no one trusts the developers anymore because we've been spoon feed bullshit over the past 5 years.

/end rant

 

www.scarybadguys.com

Comments

  • miconamicona Member UncommonPosts: 677

    Am willing to bet you never played the game just by the way your talking about it  and a wow fanboi too

  • DedthomDedthom Member Posts: 541

    The problem is that the devs of MMOs are trying to appeal to all gamer types instead of one niche group like you can with a single player game.  While there is a certain amount of variety in MMOs in the end they all have the same mechanics.

    But the same can be said about single player games. There are plenty of Halo clones and warcraft clones and such. When a company has a success then other companies try to copy it, pure economics.

    What we need is for a company to set a new standard, a really different game and then for it to really be successful. Only then will companies stop copying what ever MMO or single player game is currently on top.

    Of course that game will be cloned but at least it will get us out of the rut for awhile.

    ""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
    Coyote's Howling: Death of the Computer

  • altairzqaltairzq Member Posts: 3,811

    Honestly I don't know... they managed to make better MMOs years ago with a fraction of the money.

  • MaeEyeMaeEye Member UncommonPosts: 1,107

    Honestly man, if you want people to read your rant.  Please don't bring up MMORPGs and Resturants up in the same topic.

     

    It's old and cliche just like the MMO market.  Anyways, sorry to be rude.

     

    The MMO market is new.  Unlike other plateform of gaming (and no MUDs don't count as a MMO, they are MUDS).

     

    Remember back when gaming was new?  Everything was about running and jumping on things and basically the same 'mario' game over and over again.  This is what MMO's are in right now.  You can slowly see that some companies are actually taking chances and doing something that has not been done before.  Give the genre time.  It's new and it's almost not fair to call MMORPG's gaming.  It's more of a social event so I like to say.  Within the next 10-15 years I'm sure we will see something come along that will help push along creativity like WoW pushed along the genre.  Without WoW, MMO's would be in a far worst position than they are in now.

    /played-mmorpgs

    Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
    Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds

  • ArawonArawon Member Posts: 1,108

    MMOG development by committee means minimal  creativity.

  • AntariousAntarious Member UncommonPosts: 2,846

    I could write a wall of text but don't really need to...

    Simple answer..

    You can only repackage the same thing so many times and expect people to buy it and be happy.  Changing the name and textures doesn't disguise the fact that I'm playing the same game... over and over and over.

    Of course the few games that have been different were decided to be dismal failures because they only had 200 to 300 thousand subscribers. (of course that view  only existed after wow..)

    /shrug

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    the mmorpg genre is not declining

    Makestro, you need to go back to thepvpserver, this isnt a good place for you to be.

     

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • TheTruthToldTheTruthTold Member UncommonPosts: 107
    Originally posted by MaeEye


    Honestly man, if you want people to read your rant.  Please don't bring up MMORPGs and Resturants up in the same topic.
     
    It's old and cliche just like the MMO market.  Anyways, sorry to be rude.
     
    The MMO market is new.  Unlike other plateform of gaming (and no MUDs don't count as a MMO, they are MUDS).
     
    Remember back when gaming was new?  Everything was about running and jumping on things and basically the same 'mario' game over and over again.  This is what MMO's are in right now.  You can slowly see that some companies are actually taking chances and doing something that has not been done before.  Give the genre time.  It's new and it's almost not fair to call MMORPG's gaming.  It's more of a social event so I like to say.  Within the next 10-15 years I'm sure we will see something come along that will help push along creativity like WoW pushed along the genre.  Without WoW, MMO's would be in a far worst position than they are in now.



     

    You give a lot of credit to WoW, but remember, it was only a large step. I personaly give credit for the biggest step to Ultima Online (UO). Then I would say Everquest (EQ). Then World of Warcraft (WoW). The question is, what comes next?

  • MaeEyeMaeEye Member UncommonPosts: 1,107
    Originally posted by Lazer7

    Originally posted by MaeEye


    Honestly man, if you want people to read your rant.  Please don't bring up MMORPGs and Resturants up in the same topic.
     
    It's old and cliche just like the MMO market.  Anyways, sorry to be rude.
     
    The MMO market is new.  Unlike other plateform of gaming (and no MUDs don't count as a MMO, they are MUDS).
     
    Remember back when gaming was new?  Everything was about running and jumping on things and basically the same 'mario' game over and over again.  This is what MMO's are in right now.  You can slowly see that some companies are actually taking chances and doing something that has not been done before.  Give the genre time.  It's new and it's almost not fair to call MMORPG's gaming.  It's more of a social event so I like to say.  Within the next 10-15 years I'm sure we will see something come along that will help push along creativity like WoW pushed along the genre.  Without WoW, MMO's would be in a far worst position than they are in now.



     

    You give a lot of credit to WoW, but remember, it was only a large step. I personaly give credit for the biggest step to Ultima Online (UO). Then I would say Everquest (EQ). Then World of Warcraft (WoW). The question is, what comes next?

    I give huge credit to Ultima Online, as I played the games for at least 8 years.  The game is for a niche crowd that more than likely would not succeed like companies would want it to today.  Everquest, yes.  While I don't like the game, it is the reason why we have all the MMO's that we have today.  The only reason why I talked about WoW is because it brought the money to the MMO genre.  It set a new height for some developing companies to show what people expect in a MMO.

     

    Basically all we need now is a company that is willing to take what WoW did best and turn it into something new.  No, Age of Conan, Warhammer, or Tabula Rasa don't do that.

     

    I'm talking about a game that will change how we battle AI's, change the way we interact with each other in the game and change the way we craft our own items.  We need a game that will take the best of every game and think outside of the box. 

     

    I think a good way to do this is for MMO's to start looking at other genres for help, more so than what Tabula Rasa did.  Take a look at how Spore made a game out of cell mutation, take a look at how LittleBigPlanet and Gary'sMod did custom user created contents etc.... You get the picture?  We have seen quite a few game start looking at this and many have failed.

     

    The problem is that we need the ideas in the right hands.

    /played-mmorpgs

    Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
    Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds

  • MakestroMakestro Member Posts: 218
    Originally posted by tvalentine


    the mmorpg genre is not declining
    Makestro, you need to go back to thepvpserver, this isnt a good place for you to be.

     

     

    And why don't find out how many more video game characters are like you. Who cares where I post outside of these forums.

     

    I've played WotLK beta and Warhammer, they're both terrible. This isn't a warhammer vs wow topic, and this isn't a warhammer is garbage topic(even though it is). This is about the simple fact that developers aren't even trying to do anything creative, they're just throwing out the same product over and over and over. Sure a lot of good games came out of building on top of other ideas(like SWG to UO), but at the same time these games where totally different and still has a large variety of play styles in them, not just focus on one and half-ass the others.

    Look at AoC, was suppose to be the game for FFA PvPers, and to avoid conflict they set up special servers and even a server to mock RvR a bit. Now the game is nothing but a battle ground game that went down hill so fast from terrible development choices and huge class swings. The only problem is this game was actually unique but it was destined to fail because funcom isn't the best development company on the planet, and this game was way more anticipated then Warhammer is.

    The fact remains, nothing new is coming on the market except Darkfall, what is considered vaporware by anyone who has been following it for the past 6 years, and that's just a shadow until it's confirmed people are playing the beta.

    I guess I'm stupid because I look at the market and see one game that currently is worth playing and that would be EVE Online. Lets not even get into how old that game is.

    www.scarybadguys.com

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