9.40 now, down over 12% almost immediately lol. Well guess it might bounce up again, but sure seem to crash down even faster now with WAR launch coming. Just a shame WAR doesnt seem to live up to its hype, but loads of people interested in good PVP are gonna move there from Conan for sure.
Just wish we could get the next quarterly report soon were we hopefully can read the truth about this company and AoC. Of course they are gonna make the report sound good no matter how bad it is, but that just means if it sounds bad at all it means its catastrophic.
Gameplay mechanics 100x better in AoC than WAR? Put down the crack pipe, AoC had the most dumbed down gameplay mechanics of any MMO i've played. Directional combat is poorly implemented and its use in combos adds little to nothing for gameplay depth, its DDR autoattack for christ'sake. Last time I played PvP was just a one shot fest, PvE was tank'n spank, there was little to no thought involved. When I play WAR even at the lowest lvl PvP tier the design of combat is far more involved, you actually have to think about skills to use, not just which ones arent on cooldown.
Yet, to kill a level 2 wolf takes 1 1/2 to 2 minutes, and you consider that fun? See, this is the issue with WAR. It is SLOW. methodical, yet, boring.
I am trying to figure out dumbed down. The constant need to know which controls to use when, adds more to it, than the hit 1, watch, hit 1. All in graphics that looks like 2004.
As to using the skills, how do you know which ones are best when the feedback is non-existant. You hardly know when you have made contact. And I spent more time looking at my health bar than at the screen. At lest in AoC placement and movement counts for something.
I for one know AoC is not perfect but it sure does mix things up for more fun.
WAR is a rehash of everything before it. And even slower.
Edit: P.S. for any of you interested in making some money on small cap stocks: googlefinance Energulf Resources Inc. on the TSX Venture. I just bought 20,000 shares at .32 cents. For a small cap venture stock, the risk/reward is a no-brainer. (Note: If you are a new investor do not invest in a small cap. You also have to realize that unlike other investments you can lose ALL of your money with a small cap. You should only sell these stocks after a find or after significant appreciation of your position. These stocks should never be sold at a loss...the loss should always come from BANKRUPTCY. A stock like this can depreciate 30% in a heartbeat..and if you are value oriented or risk averse you will undoubtedly sell at the wrong time. Google "energulf resources" + "bullboard" and watch how inexperienced investors rattle on about insignificant nonsense. That is my diligence and disclosure...but if you stick with it for 18-24 months you'll be pleasantly surprised.) Lit
Do you have any rough guidline you work with regarding when the best time is to sell? Like is there some sort of percentage gain that you would consider to be 'time' to sell? or is it just through your years of experience you develop a feel for it.
9.35 is the new record low. Its bounced back to 10.30 however
Not for long apparently. Fell back under 10 this morning. I know the general rule is to buy low and sell high but face it .... this sinking boat isn't going to be coming up again, aside from these very brief and ineffective attempts to stem the bloodflow and clutch at the surface.
Waiting for: A skill-based MMO with Freedom and Consequence. Woe to thee, the pierce-ed.
Yet, to kill a level 2 wolf takes 1 1/2 to 2 minutes, and you consider that fun? See, this is the issue with WAR. It is SLOW. methodical, yet, boring.
I am trying to figure out dumbed down. The constant need to know which controls to use when, adds more to it, than the hit 1, watch, hit 1. All in graphics that looks like 2004.
As to using the skills, how do you know which ones are best when the feedback is non-existant. You hardly know when you have made contact. And I spent more time looking at my health bar than at the screen. At lest in AoC placement and movement counts for something.
I for one know AoC is not perfect but it sure does mix things up for more fun.
WAR is a rehash of everything before it. And even slower.
Way to spread misinformation. Killing a lvl 2 mob takes 20 seconds tops, and that's for low DPS classes. Takes about 6-9 seconds for a high DPS class.
And there are plenty of classes that use placement attacks, not to mention that if someone fights without moving, they'll be dead in a hurry. RvR in particular is frantic. Just because you can't one-hit everyone doesn't make it slow nor boring.
It's okay not to like a game, but blatantly lying about it will only make you look silly.
Originally posted by Wycliffe Gameplay mechanics 100x better in AoC than WAR? Put down the crack pipe, AoC had the most dumbed down gameplay mechanics of any MMO i've played. Directional combat is poorly implemented and its use in combos adds little to nothing for gameplay depth, its DDR autoattack for christ'sake. Last time I played PvP was just a one shot fest, PvE was tank'n spank, there was little to no thought involved. When I play WAR even at the lowest lvl PvP tier the design of combat is far more involved, you actually have to think about skills to use, not just which ones arent on cooldown. As for outdated, WoW came out just over 3 years ago last time I checked. It took the design of EQ1 a step forward; not a huge step but definately a step. WAR is very similar to WoW in terms of combat, no one is claiming that the comabt mechanics are nextgen, the RvR aspect however is (arguably). Just because a game uses the same mechanics doesn't mean its outdated. When CoD4 came out last year did you go "Wow this game is so lame, you just shot crap with a gun like in Doom." Probably not because it was dramatically different in so many ways from Doom despite being an FPS. WAR is like WoW and EQ in that you have an auto attack, numerical stats, and similar classes/skills; but to suggest the RvR design implemented in WAR has been done before is a sign of ignorance. So please, continue to troll about WAR and how outdated and archaic it is. We all know stating something makes it sooo true, especially when you never discuss specifics on the game to support your arguments.
The gameplay in WAR ain't better, they have just ripped Wow almost straight off. At least AoC have some new thinking in the controls, not enough maybe but sure more than WAR.
Also Wow came out April '04, I'd say that's more than 4 years ago and it had been in development since the late 90s (97 I think, not really sure). And Blizzard ain't known for their cutting edged graphics either, Diablo 2 was 2D at a time only them and Westwood did 2D... Hell, Guildwars is from 2004 and still looks better than WAR. Blizzard is known for their brilliant concept art however and WAR ain't good enough there.
I really love the world of WAR however but I don't feel Mythic really did it justice. Warhammer fantasy roleplaying game is one of the best RPGs ever made and I have played it since the 80s. Making a mix between DAOC and Wow is not good enough.
I am sorry but the misinformation in your reply is so brutal that I just had to respond. If you are gonna act smart, at least have some facts.
1. WoW came out and was officially released in Nov of 2004, not April.
2. Guild Wars was released in 2005, not 2004.
3. There were still many, 2d games in the 2000 time frame when Diablo II was released. Bioware made some great games, Sierra (Arcanum), etc,etc..
4. The development of the WoW we all know today was not since 1997. That was going to be a 3d adventure game then they changed it.
Yet, to kill a level 2 wolf takes 1 1/2 to 2 minutes, and you consider that fun? See, this is the issue with WAR. It is SLOW. methodical, yet, boring.
...
What are you talking about?
1.5 to 2 minutes to kill a level 2 mob? I'd love to see how that's even possible unless you're trying your damnedest to make it so.
Were you slapping it open-handed, with one hand, while facing the opposite direction and eating a ham sandwich? It takes nowhere *near* that long to defeat any mob I've killed thus far in the game, wolf, humanoid or otherwise - even well above level 2. At most, it's taken 15-20 seconds, on even the lowest DPS classes I've tried.
Feel as you will about the game - that's your opinion and you've your right to it. But good grief... let's reign in the exaggerations a bit, shall we?
I am trying to figure out dumbed down. The constant need to know which controls to use when, adds more to it, than the hit 1, watch, hit 1. All in graphics that looks like 2004.
The term "Simon Says" has been used to describe AoC's battle system, and I think that's a fair description of it.
Another take is how you're basically pressing several keys to get the same effect you would in a game where you only press one. It's actually *more* button mashing... not less. Same results, just more steps to get there.
As to using the skills, how do you know which ones are best when the feedback is non-existant. You hardly know when you have made contact. And I spent more time looking at my health bar than at the screen. At lest in AoC placement and movement counts for something.
The feedback is there... the mob's HP goes down faster, or they're not able to attack because you've stunned them, or they're dead before they even get to you because you've used a potent combination of skills to take them down from a distance. Basic cause and effect.
It's experimentation. Try different things, figure out what works best. From that, you develop strategies and skill combos that you find get the best results in different situations. just like it's been in most any other MMO. I'm sure you found it no different in EQ2. I know I did on my assassin when I played that game.
And anyway... What's wrong with that exactly?
If it works, why change it? Just to say "it's different and new and therefor better"? "New and Different" doesn't automatically mean "superior", just as "common and familiar" doesn't mean "outdated".
As much as people love to complain about things "not being new and innovative", and claim they long for something "revolutionary", there's a pretty common-sense reason why they're not:
The existing systems work.
Many games reuse familiar systems because they get the job done. WASD/Mouse movement makes sense for a game like a FPS or a MMO because the control is intuitive, it's familiar and it allows the players to get into the game and start playing rather than having to spend time figuring out how to play it in the first place.
Just like any Diablo-like game you see will use click-to-move movement. Or RTSs use the ability to group individual squads together by dragging a selection square around them.
They get the job done, they're familiar, and they make sense. Why fix it if it isn't broken?
It's fine to be open or even eager to try new things, but that doesn't mean what's gone before is automatically "bad" or should be eliminated.
WAR is a rehash of everything before it. And even slower.
That's a rather disingenuous generalization.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Are those prices in Norweigan Krona not US dollars? It makes a big difference as currently it is 5.25 Krona to the Dollar so funcom shares are just under $2 if that is the case.
It wouldn't surprise me to see funcom pull off some miracle patch for this game.. It almost seems like their patches are on purpose to manipulate the stock price so when it falls low enough, company employee's and their families can buy in low and watch this miracle patch bring the game back to life.. I thinks its a huge gamble though, theres way too many people pissed off with this company right now so I hope they haven't swindled/manipulated things to this type of thinking.. all for profit/greed... But i could see it happening.. Todays economy is tanking an having an effect but it was tanking no worse prior to this game launching imo so using that as an excuse is ridiculous imo..
LOL down to 9.29 and still falling. The best thing for everyone right now is for this POS to go under, go bankrupt and be sold to someone, anyone else. How in the hell Gaute still has his job as Game Director of this fiasco is beyond me. Must have nekkid pictures of somebody.
And there is no such thing as miracle patches. Just because they got lucky once, and don't know how, thus they called it the miracle patch. I've never seen game management this bad in all my life. From launch til now has been an absolute debacle. They get what they deserve.
LOL down to 9.29 and still falling. The best thing for everyone right now is for this POS to go under, go bankrupt and be sold to someone, anyone else. How in the hell Gaute still has his job as Game Director of this fiasco is beyond me. Must have nekkid pictures of somebody.
And there is no such thing as miracle patches. Just because they got lucky once, and don't know how, thus they called it the miracle patch. I've never seen game management this bad in all my life. From launch til now has been an absolute debacle. They get what they deserve.
He's a founder of Funcom. He's not going anywhere. Until the company bankrupts, that is.
LOL down to 9.29 and still falling. The best thing for everyone right now is for this POS to go under, go bankrupt and be sold to someone, anyone else. How in the hell Gaute still has his job as Game Director of this fiasco is beyond me. Must have nekkid pictures of somebody.
And there is no such thing as miracle patches. Just because they got lucky once, and don't know how, thus they called it the miracle patch. I've never seen game management this bad in all my life. From launch til now has been an absolute debacle. They get what they deserve.
I am still shocked at how fast the stock is going down with no new news to speak of. Sometimes investors are slow to react and that's fair (and we still see that...volume is low). What i'm shocked at is how uninformed investors (a large portion) are not biting at the tempting prices.
Quite literally NO one is buying this stock.
But hey, once they broke through that $13 barrier and people started losing money on their investment...the fall can be quick.
I can't imagine this not evening out for a few months (or even bumping back up).
You should really educate yourself before posting. Ppl might belive what you are saying. There are only a small amout of shares beeing sold. That means that all* of the stockholders are saying:"this company is worth more" and therefore not selling.
*You can say all since the sellers and buyers are actually stockholders in the company.
I read what the topic was and it's that an all time low is near after going into the post it's obvious he is talking about the value of FC stock which seems right to me am I missing something
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Take a look at this, you made me post a reply ! How much of a butthurt nerd do you have to be in order to follow the shares prices of a video games company, when in fact you never bought any? Hell, you are obviously not even playing their game.
My suggestion is that the OP should be renamed to homo9766.
Now go watch those prices all day, while i'm having fun in the - so called shitty - game, AoC
Btw, dont even bother quoting me, take my advice instead : If you dont like AoC it's fine. Just dont play it and move on.
Yeah I don't see myself being interested had I not bought the game in the first place
then again to each his own, even if it doesnt make sense
Just when you think you have all the answers, I change the questions.
Showing $9.40 down 1.98% this morning. Nothing like a hot cup of coffee and dropping Funcom stock to start the morning.
It is the first thing I check too. Hilarious.
As much as I have wanted them to fail lately, I am starting to feel bad because Age of Conan had some amazing things going for it. And we really need MMOs to put pressure on WoW...
Comments
9.40 now, down over 12% almost immediately lol. Well guess it might bounce up again, but sure seem to crash down even faster now with WAR launch coming. Just a shame WAR doesnt seem to live up to its hype, but loads of people interested in good PVP are gonna move there from Conan for sure.
Just wish we could get the next quarterly report soon were we hopefully can read the truth about this company and AoC. Of course they are gonna make the report sound good no matter how bad it is, but that just means if it sounds bad at all it means its catastrophic.
9.35 is the new record low. Its bounced back to 10.30 however
Why?
Fungerer som det skal
Gameplay mechanics 100x better in AoC than WAR? Put down the crack pipe, AoC had the most dumbed down gameplay mechanics of any MMO i've played. Directional combat is poorly implemented and its use in combos adds little to nothing for gameplay depth, its DDR autoattack for christ'sake. Last time I played PvP was just a one shot fest, PvE was tank'n spank, there was little to no thought involved. When I play WAR even at the lowest lvl PvP tier the design of combat is far more involved, you actually have to think about skills to use, not just which ones arent on cooldown.
Yet, to kill a level 2 wolf takes 1 1/2 to 2 minutes, and you consider that fun? See, this is the issue with WAR. It is SLOW. methodical, yet, boring.
I am trying to figure out dumbed down. The constant need to know which controls to use when, adds more to it, than the hit 1, watch, hit 1. All in graphics that looks like 2004.
As to using the skills, how do you know which ones are best when the feedback is non-existant. You hardly know when you have made contact. And I spent more time looking at my health bar than at the screen. At lest in AoC placement and movement counts for something.
I for one know AoC is not perfect but it sure does mix things up for more fun.
WAR is a rehash of everything before it. And even slower.
Do you have any rough guidline you work with regarding when the best time is to sell? Like is there some sort of percentage gain that you would consider to be 'time' to sell? or is it just through your years of experience you develop a feel for it.
Not for long apparently. Fell back under 10 this morning. I know the general rule is to buy low and sell high but face it .... this sinking boat isn't going to be coming up again, aside from these very brief and ineffective attempts to stem the bloodflow and clutch at the surface.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
This really brightens my day, Failcom stock still dropping. Was $13 2 weeks ago when I saw it lol. Come on $5 a share
Yet, to kill a level 2 wolf takes 1 1/2 to 2 minutes, and you consider that fun? See, this is the issue with WAR. It is SLOW. methodical, yet, boring.
I am trying to figure out dumbed down. The constant need to know which controls to use when, adds more to it, than the hit 1, watch, hit 1. All in graphics that looks like 2004.
As to using the skills, how do you know which ones are best when the feedback is non-existant. You hardly know when you have made contact. And I spent more time looking at my health bar than at the screen. At lest in AoC placement and movement counts for something.
I for one know AoC is not perfect but it sure does mix things up for more fun.
WAR is a rehash of everything before it. And even slower.
Way to spread misinformation. Killing a lvl 2 mob takes 20 seconds tops, and that's for low DPS classes. Takes about 6-9 seconds for a high DPS class.
And there are plenty of classes that use placement attacks, not to mention that if someone fights without moving, they'll be dead in a hurry. RvR in particular is frantic. Just because you can't one-hit everyone doesn't make it slow nor boring.
It's okay not to like a game, but blatantly lying about it will only make you look silly.
The gameplay in WAR ain't better, they have just ripped Wow almost straight off. At least AoC have some new thinking in the controls, not enough maybe but sure more than WAR.
Also Wow came out April '04, I'd say that's more than 4 years ago and it had been in development since the late 90s (97 I think, not really sure). And Blizzard ain't known for their cutting edged graphics either, Diablo 2 was 2D at a time only them and Westwood did 2D... Hell, Guildwars is from 2004 and still looks better than WAR. Blizzard is known for their brilliant concept art however and WAR ain't good enough there.
I really love the world of WAR however but I don't feel Mythic really did it justice. Warhammer fantasy roleplaying game is one of the best RPGs ever made and I have played it since the 80s. Making a mix between DAOC and Wow is not good enough.
I am sorry but the misinformation in your reply is so brutal that I just had to respond. If you are gonna act smart, at least have some facts.
1. WoW came out and was officially released in Nov of 2004, not April.
2. Guild Wars was released in 2005, not 2004.
3. There were still many, 2d games in the 2000 time frame when Diablo II was released. Bioware made some great games, Sierra (Arcanum), etc,etc..
4. The development of the WoW we all know today was not since 1997. That was going to be a 3d adventure game then they changed it.
Yet, to kill a level 2 wolf takes 1 1/2 to 2 minutes, and you consider that fun? See, this is the issue with WAR. It is SLOW. methodical, yet, boring.
...
What are you talking about?
1.5 to 2 minutes to kill a level 2 mob? I'd love to see how that's even possible unless you're trying your damnedest to make it so.
Were you slapping it open-handed, with one hand, while facing the opposite direction and eating a ham sandwich? It takes nowhere *near* that long to defeat any mob I've killed thus far in the game, wolf, humanoid or otherwise - even well above level 2. At most, it's taken 15-20 seconds, on even the lowest DPS classes I've tried.
Feel as you will about the game - that's your opinion and you've your right to it. But good grief... let's reign in the exaggerations a bit, shall we?
I am trying to figure out dumbed down. The constant need to know which controls to use when, adds more to it, than the hit 1, watch, hit 1. All in graphics that looks like 2004.
The term "Simon Says" has been used to describe AoC's battle system, and I think that's a fair description of it.
Another take is how you're basically pressing several keys to get the same effect you would in a game where you only press one. It's actually *more* button mashing... not less. Same results, just more steps to get there.
As to using the skills, how do you know which ones are best when the feedback is non-existant. You hardly know when you have made contact. And I spent more time looking at my health bar than at the screen. At lest in AoC placement and movement counts for something.
The feedback is there... the mob's HP goes down faster, or they're not able to attack because you've stunned them, or they're dead before they even get to you because you've used a potent combination of skills to take them down from a distance. Basic cause and effect.
It's experimentation. Try different things, figure out what works best. From that, you develop strategies and skill combos that you find get the best results in different situations. just like it's been in most any other MMO. I'm sure you found it no different in EQ2. I know I did on my assassin when I played that game.
And anyway... What's wrong with that exactly?
If it works, why change it? Just to say "it's different and new and therefor better"? "New and Different" doesn't automatically mean "superior", just as "common and familiar" doesn't mean "outdated".
As much as people love to complain about things "not being new and innovative", and claim they long for something "revolutionary", there's a pretty common-sense reason why they're not:
The existing systems work.
Many games reuse familiar systems because they get the job done. WASD/Mouse movement makes sense for a game like a FPS or a MMO because the control is intuitive, it's familiar and it allows the players to get into the game and start playing rather than having to spend time figuring out how to play it in the first place.
Just like any Diablo-like game you see will use click-to-move movement. Or RTSs use the ability to group individual squads together by dragging a selection square around them.
They get the job done, they're familiar, and they make sense. Why fix it if it isn't broken?
It's fine to be open or even eager to try new things, but that doesn't mean what's gone before is automatically "bad" or should be eliminated.
WAR is a rehash of everything before it. And even slower.
That's a rather disingenuous generalization.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
to Grunties: well u gotta wait for darkfall...me also waiting for wat ur looking for ...but me just hopes Darkfall will come out
Are those prices in Norweigan Krona not US dollars?
It makes a big difference as currently it is 5.25 Krona to the Dollar so funcom shares are just under $2 if that is the case.
It is trading at about $1.75 US.
as of now 9.88
http://finance.yahoo.com/q?s=FUNCOM.OL
Just when you think you have all the answers, I change the questions.
Burn, baby, burn.
It wouldn't surprise me to see funcom pull off some miracle patch for this game.. It almost seems like their patches are on purpose to manipulate the stock price so when it falls low enough, company employee's and their families can buy in low and watch this miracle patch bring the game back to life.. I thinks its a huge gamble though, theres way too many people pissed off with this company right now so I hope they haven't swindled/manipulated things to this type of thinking.. all for profit/greed... But i could see it happening.. Todays economy is tanking an having an effect but it was tanking no worse prior to this game launching imo so using that as an excuse is ridiculous imo..
LOL down to 9.29 and still falling. The best thing for everyone right now is for this POS to go under, go bankrupt and be sold to someone, anyone else. How in the hell Gaute still has his job as Game Director of this fiasco is beyond me. Must have nekkid pictures of somebody.
And there is no such thing as miracle patches. Just because they got lucky once, and don't know how, thus they called it the miracle patch. I've never seen game management this bad in all my life. From launch til now has been an absolute debacle. They get what they deserve.
He's a founder of Funcom. He's not going anywhere. Until the company bankrupts, that is.
I am still shocked at how fast the stock is going down with no new news to speak of. Sometimes investors are slow to react and that's fair (and we still see that...volume is low). What i'm shocked at is how uninformed investors (a large portion) are not biting at the tempting prices.
Quite literally NO one is buying this stock.
But hey, once they broke through that $13 barrier and people started losing money on their investment...the fall can be quick.
I can't imagine this not evening out for a few months (or even bumping back up).
Die! ..just die!
I read what the topic was and it's that an all time low is near after going into the post it's obvious he is talking about the value of FC stock which seems right to me am I missing something
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Oh man... If only you and everyone else in this post actually knew... Oh well you will figure out soon enough.
I don't want to spoil it sorry.
A cryptic post written to make us all feel like Schwoops actually has some type of insight or intelligence.
Schwoop, go play your P.O.S. and leave us to our discussion.
*Edit*
Supbro, doesn't it get tiring swinging off Ellingsens "coin purse"?
He posted on another post just a few days ago he doesn't play AOC just trols negative posts about it.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Yeah I don't see myself being interested had I not bought the game in the first place
then again to each his own, even if it doesnt make sense
Just when you think you have all the answers, I change the questions.
Showing $9.40 down 1.98% this morning. Nothing like a hot cup of coffee and dropping Funcom stock to start the morning.
It is the first thing I check too. Hilarious.
As much as I have wanted them to fail lately, I am starting to feel bad because Age of Conan had some amazing things going for it. And we really need MMOs to put pressure on WoW...