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Quad Core Conan coming..

AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

http://news.bigdownload.com/2008/09/10/big-iron-quad-core-conan-coming/

 

The first point JT addressed was brought up by another participant in our conversation -- the memory leak that's been giving users fits when they're trying to play for an extended period, or frequently changing zones. This is the number one item on their Honeydew List. I'd be surprised if it's more than a patch or two away. Hyboreans, rejoice!

BI's query was a bit further down the pipe; namely, What sort of support will AoC (and subsequent titles) have for multi-CPU/multi-core systems? At the moment, according to JT, AoC makes use of a second CPU core primarily to handle some secondary tasks and physics effects (it will also engage Nvidia's PhysX effects if your system's got those particular toys available). The roadmap currently calls for the game engine to make greater use of a second core, and, slightly further down the road, scale across a third and fourth core to further boost performance.

Given the heady demands it already makes, there's a good chance that folks would have invested in a potent, multi-core system as part of their intent to play, so it's nice to see that the extra horsepower these folks have available won't continue to lie fallow down the road. No ETA was given (despite the threat of vigorous noogies and much batting of eyelashes -- charisma was obviously my dump stat) for when this will come to pass, but it's good to see that it is part of their upcoming plans for the title, as well as future releases.

 

 



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Comments

  • MathosMathos Member Posts: 897

    When will then be now ....    SOON

     

    there it was just then .... darn i missed it go back......    we cant!!!!

  • AsiakAsiak Member Posts: 118

     So they keep sayen.

    "What is it that the gamers want from these games and why is it not given to them? We were playing these games ourselves, that's why we know it was not being done. So we moved in the opposite direction. We thought about what the users wanted, what we wanted, and why it wasn't happening and how it could happen." - Tasos Flambouras

  • alakramalakram Member UncommonPosts: 2,301

    Too late for me. already took a Lotro Trial and Hooked like a kid. No come back for me.



  • Paragus1Paragus1 Member UncommonPosts: 1,741

    As usual they are promising features with no ETA.  It's an interesting idea, but even with 4 core processing and direct x 10 (if they ever happen beofre game tanks) with no new content after 4 months, most people will stop playing leaving the few diehards left to their own devices.

  • gamer2108gamer2108 Member Posts: 203

    So we should be happy that prerelease features are finally maybe coming possibly sometime in the near or far future?

    No reason for this not being built in at launch with the processing requirements to run this joke of a game.

     

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by gamer2108


    So we should be happy that prerelease features are finally maybe coming possibly sometime in the near or far future?
    No reason for this not being built in at launch with the processing requirements to run this joke of a game.
     



     

    Quad core was not a promised feature pre-launch, multi core as in dual core was. I can run AoC on a sub $1000 machince including monitor just fine thanks. Processing the code for an mmo over 4 cores is a lot more work than over two. No other mmorpg uses 4 core processing, and only a handful of games currently do.

    If you had trouble running the game this might help: http://conanvault.ign.com/wiki/index.php/Age_of_Conan_Video_Optimization_Guide



  • Die_ScreamDie_Scream Member Posts: 1,785

    It's always the same line Avery. Soon. Coming. Future patch. High on our priorities list. Blah blah blah.

    You'll forgive me if I'm skeptical.

     

  • ZebladeZeblade Member UncommonPosts: 931

    LOL yawn.. who cares.. You still have lag spikes that go from 100-9999 lmao since lauch.. oooh bug PVP in July 2008 then we get DX10 in AUG 2008 WOOT cant wait for those!

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Zeblade


    LOL yawn.. who cares.. You still have lag spikes that go from 100-9999 lmao since lauch.. oooh bug PVP in July 2008 then we get DX10 in AUG 2008 WOOT cant wait for those!



     

    I haven't come across anyone in game for over  a month who has said they have a lag spike like before.

    I read and see guilds posting on you tube sieges that are smooth flowing and perfectly playable with working siege weapons, the boot out of zone bug gone, the mercs attacking etc.

    There is a siege event on test server tomorrow if you want to see yourself.

    DX10 was said that it will be shown in Aug in a press release before the game launched, not released then.

    Nice summary of exaggeration you did there though.



  • AbrahmmAbrahmm Member Posts: 2,448

    I don't think this games biggest problems have anything to do with Quad core support.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • ThunderousThunderous Member Posts: 1,152

    Eventually this game may just be complete... with nobody left to play it.

    Tecmo Bowl.

  • eugameugam Member UncommonPosts: 984
    Originally posted by AmazingAvery

    Originally posted by gamer2108


    So we should be happy that prerelease features are finally maybe coming possibly sometime in the near or far future?
    No reason for this not being built in at launch with the processing requirements to run this joke of a game.
     



     

    Quad core was not a promised feature pre-launch, multi core as in dual core was. I can run AoC on a sub $1000 machince including monitor just fine thanks. Processing the code for an mmo over 4 cores is a lot more work than over two. No other mmorpg uses 4 core processing, and only a handful of games currently do.

    If you had trouble running the game this might help: http://conanvault.ign.com/wiki/index.php/Age_of_Conan_Video_Optimization_Guide

     

    Performace wasnt the problem. A quad core engine is still nice and the prices are falling for those processors.  I dont play, i cant flame. But all news i hear as outsider from norway are engine improvements. Quad core, custom physx engine.  Is funcom trying to get into the engine market ?

  • BoudahXLBoudahXL Member UncommonPosts: 199

    -Quad Core

    I see no gain, this has been a debate that has been raging for years now.Multithreading a game is not as beneficial at this point as optimising or using API of better performance.

    -PhysX engine.

    First off, it's not an engine, secondly it's an API now developped by Nvidia, which was acquired when they purchased Ageia, it's derived from Mequon.At this point it's still royalty free as long as you conform to developpers EULA.It support 3 modes, CPU software mode, GPU hardware mode or PPU hardware mode.

    -OpenAL

    Which is AoC's API for sound.It's also free.

     

    To summarise Funcom has probably developped a mmo engine from scratch, and a set of tools, but that's about it, the rest are just API widely available, they probably purchased a few commercial API's also.But just like 90% of the mmo developping companies that about as far as it goes.

    I know it's pretty easy to bash on Funcom, but speculating about 4 cores, engine developement  market niche?That's pretty far fetch!

    image

  • VespersVespers Member Posts: 246

    This is a shining example of why FC keeps screwing up.

    AoC currently has TONS of problems wrong with the game so WHY in gods name would they try to introduce additional features that will, undoubtly, add more bugs/problems with the game?

    Why is it so hard for FC to understand? You need to first fix the current problems WITHOUT adding in more new features. All you are doing is digging your grave faster and deeper with mistakes such as these.

    You need to take the people who are currently working on the Quad Processor support and reroute them to other areas of development such as fixing memory leaks and the such.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by AmazingAvery

    Originally posted by Zeblade


    LOL yawn.. who cares.. You still have lag spikes that go from 100-9999 lmao since lauch.. oooh bug PVP in July 2008 then we get DX10 in AUG 2008 WOOT cant wait for those!



     

    I haven't come across anyone in game for over  a month who has said they have a lag spike like before.

    I read and see guilds posting on you tube sieges that are smooth flowing and perfectly playable with working siege weapons, the boot out of zone bug gone, the mercs attacking etc.

    There is a siege event on test server tomorrow if you want to see yourself.

    DX10 was said that it will be shown in Aug in a press release before the game launched, not released then.

    Nice summary of exaggeration you did there though.

     

    Have you run into anyone in game in the last month? I heard there were 10 people playing

     

    image

  • altair4altair4 Member Posts: 158

    What happened with the interview just prior to launch where they said it would run better the more cores you had. There was absolutely no diff between 2 cores and 4 cores at same frequency. It was just one of many lies and now they are all of a sudden gonna start working on what they said already existed. Sounds exactly like Dx10 except that was even on the box. It's just absurd, if you are gonna lie, at least make sure you havent already given away the lie.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Vespers


    This is a shining example of why FC keeps screwing up.
    AoC currently has TONS of problems wrong with the game so WHY in gods name would they try to introduce additional features that will, undoubtly, add more bugs/problems with the game?
    Why is it so hard for FC to understand? You need to first fix the current problems WITHOUT adding in more new features. All you are doing is digging your grave faster and deeper with mistakes such as these.
    You need to take the people who are currently working on the Quad Processor support and reroute them to other areas of development such as fixing memory leaks and the such.



     

    I can see where you are coming from. I think they also need to have a sufficient road map for the future too. That requires different teams working on different things. Maybe FC's staff, with regards to the major issues are not cross-skilled to work on those issues or have a background in one particular area.

    Having the game support 4 cores regardless of dx10 inclusion would not only benefit those who can run dx10 and make it easier but also that large majority of players who don't have dx10 but have the cores wouldn't it?

    I think the memory leak issue is pretty much there tbh.

    Btw are you the same Vespers / PoM on Wiccana that is the Editor in Chief for PC Gamer US?



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by altair4


    What happened with the interview just prior to launch where they said it would run better the more cores you had. There was absolutely no diff between 2 cores and 4 cores at same frequency. It was just one of many lies and now they are all of a sudden gonna start working on what they said already existed. Sounds exactly like Dx10 except that was even on the box. It's just absurd, if you are gonna lie, at least make sure you havent already given away the lie.



     

    Please see the January '08 community video's posted on this site for confirmation that multi core is just two cores and in the future they would be adding the ability for even more. I did ask the question myself in that video. The reason why is because the community always thought that it would be native quad support at release, 6 months before release we had confirmation that wouldn't be the case.  2 = better than 1. Its also know that there is no difference between 2 and 4 currently.



  • AOCtesterAOCtester Member, Newbie CommonPosts: 431
    Originally posted by AmazingAvery

    Originally posted by gamer2108


    So we should be happy that prerelease features are finally maybe coming possibly sometime in the near or far future?
    No reason for this not being built in at launch with the processing requirements to run this joke of a game.
     



     

    Quad core was not a promised feature pre-launch, multi core as in dual core was. I can run AoC on a sub $1000 machince including monitor just fine thanks. Processing the code for an mmo over 4 cores is a lot more work than over two. No other mmorpg uses 4 core processing, and only a handful of games currently do.

    If you had trouble running the game this might help: http://conanvault.ign.com/wiki/index.php/Age_of_Conan_Video_Optimization_Guide



     

    Does Xbox have 4core ?  If not then who cares about 4 core since the game will be balanced around xbox performance.  

    Last thing that Funcom needs is to put their amatureish coders work on something more complicated than turning on the dishwasher. 

    Oh btw - Funcom is buying a new 4 rack dishwasher...  Soon !!!

  • xtravertxtravert Member UncommonPosts: 134

    I bought the AoC CE and wanted to truely love it.  It "sounded" like it had some much promise.  Unfortunately the game didn't meet this customer's expectations.  Funcom commited one of the worst mistakes you can make as a software developer let alone a game developer.  They set the customer expectations unreasonably high and then failed to come close to delivering.

    Now they keep promising features with no delivery date in an attempt to get players to continue subscribing or to re-subscribe.  So many missed delivery dates already this summer.  Now they just say they won't promise anything as far as dates because now they understand that it annoys the community when they fail to meet those dates.

    Now if Funcom were to actually make a promise and deliver on it.  Now that would be something that would get my attention.  More "we're going to implement X,Y and Z" down the road... somewhere down the road... posts just aren't gonna get me terribly interested.  Really, it just annoys me more because it worries me that other players might have their expectations not met as well.

    When Funcom delivers on something  then feel free to tell me about it.  That would be real news.

  • BodeusBodeus Member Posts: 516

    So many promises for tomorrow, so few delevieres for today

  • SabradinSabradin Member Posts: 772

    the good thing is iff aoc actully somehow becomes a good game (idk how!) ive already got the game and rig so its just a matter of playing fun games and waiting to see what happens

    popcorn indeed

    Just when you think you have all the answers, I change the questions.

  • protorocprotoroc Member Posts: 1,042

    Part 239487321859178365981326498127390812 of the AmazingAvery hype marketing scheme.

  • WangermanWangerman Member Posts: 24

    Every week they come up and say we are adding this and that with no timelines whatsoever. And even when they give timelines they end up missing it by months. PVP patch, Itemization, DX10 and the list goes on. Mem leaks in the game from day one, Lag spikes that knock you out for up to a minute sometimes.

    Why even bother coming out and telling people about Quad core when Funcom hasnt delivered on any other thing they talked about.

  • NevulusNevulus Member UncommonPosts: 1,288
    Originally posted by AmazingAvery

    Originally posted by Zeblade


    LOL yawn.. who cares.. You still have lag spikes that go from 100-9999 lmao since lauch.. oooh bug PVP in July 2008 then we get DX10 in AUG 2008 WOOT cant wait for those!



     

    I haven't come across anyone in game for over  a month who has said they have a lag spike like before.

    I read and see guilds posting on you tube sieges that are smooth flowing and perfectly playable with working siege weapons, the boot out of zone bug gone, the mercs attacking etc.

    There is a siege event on test server tomorrow if you want to see yourself.

    DX10 was said that it will be shown in Aug in a press release before the game launched, not released then.

    Nice summary of exaggeration you did there though.

     

    well done. Always happy to see someone pull the card of a troll. People exaggerate a bit too much and generalize on these forums.

    I had fun with AOC, unfortunately I hyped myself up, liked the game, but left after a number of friends left. The game looked GREAT, sure there were bugs (there always is at launch) nothing GAME breaking for me like at VG launch. Great gfx, ran smooth on my ancient 6300 oc'd. I hope funcom gets in some content and Ill come back.

    By the way, you guys act like gaming companies are the only ones to blow smoke up our butts with tantilizing offers that rarely solidify. It happens EVERY DAY in EVERY MARKET.

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