I'd rather have a linear path to follow than having nothing to do. There is always RvR or public quests too, if you want other things to do than questing.
Sure, positive thing is that it gets easy to follow, no need to get lost as there's only one path, but destroys the feeling of freedom which a MMORPG should have as a standard in my personal dictionary.
This is the best signature ever. Well, it is really up to you to decide. :x
Linear is good for awhile but the days of linear mmorpgs are almost gone,too many on the market and too many who do the exact same thing,no original ideas etc (not talking about WAR ),people are too afraid to make a sandbox MMOG because they dont realy have any good ideas that would translate into massive profit with the least bit of work.
To make a run a sandbox MMOG takes alot of thinking and hard work to make it fun and addictive,SWG was a great exemple of what happens when you take a good sandbox and try to turn it into a linear game.
Uh...and most mmorpgs aren't linear?? And if you're talking of sandbox style then the days of those mmorpgs are long gone..
Why yes. THANKS BLIZZARD!
But no, I don't think those days are gone. There will be a mmorpg which offers freedom some time, atlhough none might be in development atm. The WoW craze hasn't yet faded.
This is the best signature ever. Well, it is really up to you to decide. :x
Sure, positive thing is that it gets easy to follow, no need to get lost as there's only one path, but destroys the feeling of freedom which a MMORPG should have as a standard in my personal dictionary.
Linear MMORPG is very boring. No freedom. Make you feel you're trapped.
Linear is good for awhile but the days of linear mmorpgs are almost gone,too many on the market and too many who do the exact same thing,no original ideas etc (not talking about WAR ),people are too afraid to make a sandbox MMOG because they dont realy have any good ideas that would translate into massive profit with the least bit of work. To make a run a sandbox MMOG takes alot of thinking and hard work to make it fun and addictive,SWG was a great exemple of what happens when you take a good sandbox and try to turn it into a linear game.
You read my mind... SWG was the first MMORPG to really drag me into the genre. I think it was my second MMORPG, while DAoC being my first.
I might've been spoilt by how fucking great SWG was, and it was also one of my early ones.
This is the best signature ever. Well, it is really up to you to decide. :x
Linear is good for awhile but the days of linear mmorpgs are almost gone,too many on the market and too many who do the exact same thing,no original ideas etc (not talking about WAR ),people are too afraid to make a sandbox MMOG because they dont realy have any good ideas that would translate into massive profit with the least bit of work. To make a run a sandbox MMOG takes alot of thinking and hard work to make it fun and addictive,SWG was a great exemple of what happens when you take a good sandbox and try to turn it into a linear game.
Companies keep following the model of WoW and... what do you say, refine it? Now there are people who claims that WoW copied Everquest, but I have never played that game so can't comment anything about that. I am not old enough for the Everquest days, as I was only 10 at that time.
Not trying to say that WAR is a copy of WoW, but the gameplay is still somehow very similar, and both share the same level of simplicity.
This is the best signature ever. Well, it is really up to you to decide. :x
Linear is good for awhile but the days of linear mmorpgs are almost gone,too many on the market and too many who do the exact same thing,no original ideas etc (not talking about WAR ),people are too afraid to make a sandbox MMOG because they dont realy have any good ideas that would translate into massive profit with the least bit of work. To make a run a sandbox MMOG takes alot of thinking and hard work to make it fun and addictive,SWG was a great exemple of what happens when you take a good sandbox and try to turn it into a linear game.
You read my mind... SWG was the first MMORPG to really drag me into the genre. I think it was my second MMORPG, while DAoC being my first.
I might've been spoilt by how fucking great SWG was, and it was also one of my early ones.
Actualy SWG was my first MMOG aswell,it dragged me into playing them,tho I played it alot till CU and loved every moment,just loved the interaction while waiting for buffs in front of the SP or in the cantina or waiting for a shuttle,hunting for that rare meat soo chefs could craft those nice buff drinks and I could buy my new hammer!
And no,I dont mean RP interaction,never RPed and never will in a MMOG.Only EVE can actualy reach that lvl of depht for me now,sure alot of people who like their hand held while playing wont like it,but it's greatly done and the devs are actualy playing the game and know how anoying the bugs can be and fix them promptly cause they bump into them aswell,plus free expansions just shows the lvl of support... come on we got a full graphic revamp,that's like remaking half the game.
Sandbox MMOGs will always succed if done properly and wont die ,they will just keep growing,best exemple is EVE.. the only exemple that is.SWG would of being in the same tray as EVE if devs bothered to play the game rather then nerf everything instead of balancing.
The PvE leveling path is laid out linearly on the Tier maps. There is basically a main road that if you follow will lead you to content by chapter and level order. ("Follow the Yellow Brick Road").
However, you need to realize a few things.
You can easily move to the zones of other friendly races, so you aren't stuck with your race's planned advancement path.
You can skip content. In fact, in Tier One there is at least twice as much content per race as needed to out level the tier. So, if you want encounters to be challenging and rewarding, you will want to skip over content that is too easy for your level.
You can also level doing Scenarios, PQs and PvP/RvR. You can mix and match this with PvE in any proportions you wish and still advance at a solid rate.
So, indeed, the content is laid out on the maps in a linear fashion, but you have a lot of freedom in what you skip, which race's content you avail yourself of and what mix of content types you want to utilize.
The problem with the sandbox is that if the devs dont put in enough content for players to do or add activities then the players will gather into spots anyway and your massive open world becomes nothing more then a waste of space as players just group up in certain cities and dungeons.
I love the idea of the sand box but really it just doesnt work so we have linear worlds.
Linear worlds can be great as long as each section allows freedom with in itself. What I hate are things like invisible walls or the gate taht cannot be opened until you are a certain level. To the devs I say make it linear but give me a feeling I have sand between my toes and dont try to prtect me from myself.
O like how war handles this especially the fact that you can wander into a RvR area with out having to always warp there. There is a feeling of exploration and the slight feeling of danger.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad." Coyote's Howling: Death of the Computer
I really dont see the point if it is linear or not. You got plenty of freedom in how to level up. All you got to do is either pick Destruction or Order, then once there, pick your class, then run to a war camp and decide, where you want to go. Just cause your a dwarf, doesnt mean, you must stay in the dwarf area. There is alot of freedom here, plus you can level up by just RvR.
If your soooo worried about linear, then go away. WarHammer has freedom if you open your eyes.
Only difference here is that WarHammer has a story line which alot of you fouls, no nothing about. WoW is made up and stolen from WarHammer. So they have no depth and is very linear.
The problem with non-linear games comes in lack of direction. Not that there can’t be direction /without/ being so linear but doing so in such a straight fashion definitely saves programming time, money and gets the game out faster. It’s all about money, after all. Designers know people will pay to play these games, in the hopes of finding ‘the one’. Why? Because MMOs are no longer niche games as they were in the beginning and in the days of UO/Everquest.
In my mind, my ideal MMO would allow for the good-ol’ finding quests through rumors whispered in taverns, pieces of maps found of dusty tombs, wandering across villages and towns in travels.
Personally, I want to be able to take up shop if I want to and be a baker, farmer, etc. I want to be able to live the life of a nomad, wandering across the countries in search of adventure and treasure. I want choice and freedom to do what I see as fun in a game.
But until developers create for the gamers themselves and NOT for the bottom dollar, you won’t see such in an MMO.
And in EVE’s credit, it is a very open and expansive game. However, the control scheme is daunting for me personally, as is the whole stock market thing. EVE is a game of politics and industry and unless those two things appeal to you, you’re really just out of your league in it.
The problem with non-linear games comes in lack of direction. Not that there can’t be direction /without/ being so linear but doing so in such a straight fashion definitely saves programming time, money and gets the game out faster. It’s all about money, after all. Designers know people will pay to play these games, in the hopes of finding ‘the one’. Why? Because MMOs are no longer niche games as they were in the beginning and in the days of UO/Everquest. In my mind, my ideal MMO would allow for the good-ol’ finding quests through rumors whispered in taverns, pieces of maps found of dusty tombs, wandering across villages and towns in travels.
Personally, I want to be able to take up shop if I want to and be a baker, farmer, etc. I want to be able to live the life of a nomad, wandering across the countries in search of adventure and treasure. I want choice and freedom to do what I see as fun in a game. But until developers create for the gamers themselves and NOT for the bottom dollar, you won’t see such in an MMO. And in EVE’s credit, it is a very open and expansive game. However, the control scheme is daunting for me personally, as is the whole stock market thing. EVE is a game of politics and industry and unless those two things appeal to you, you’re really just out of your league in it.
Lack of direction was what made it into an underground genre. Really, almost no one knew WTF a MMORPG was before WoW came out, and now everyone does. WoW changed the ways of a MMORPG. MMORPGs we see today are no longer what MMORPGs were. I call them next-gen MMORPG's, MMORPG's for that sheep crowd.
This is the best signature ever. Well, it is really up to you to decide. :x
What needs to be avoided is stereo typing people into " real MMOers want an sand box while linear play is for casual carebears".
Of course when this happens on this forum it will bring the internet down and we will all be moving into caves cause civilization will collapse.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad." Coyote's Howling: Death of the Computer
What needs to be avoided is stereo typing people into " real MMOers want an sand box while linear play is for casual carebears". Of course when this happens on this forum it will bring the internet down and we will all be moving into caves cause civilization will collapse.
Well, people who grew up with old-school MMORPGs will of course like sandbox a lot more while neo-MMORPG players except them to be linear. It's all decided by what we grew up with, and I grew up with the DAoC, SWG type of MMORPG.
This is the best signature ever. Well, it is really up to you to decide. :x
Do you really need direction that much? Almost all of you probably went through school, went to college without even thinking about it, and then got a normal job and married to some random girl and had kids. And anyone still in school will probably just do the same thing.
Then you buy some game where you don't have to worry as much about long term consequences, and "waah someone tell me what I should do, I have no imagination I just follow the crowd".
Comments
I'd rather have a linear path to follow than having nothing to do. There is always RvR or public quests too, if you want other things to do than questing.
Sure, positive thing is that it gets easy to follow, no need to get lost as there's only one path, but destroys the feeling of freedom which a MMORPG should have as a standard in my personal dictionary.
This is the best signature ever. Well, it is really up to you to decide. :x
Uh...and most mmorpgs aren't linear??
And if you're talking of sandbox style then the days of those mmorpgs are long gone..
Linear is good for awhile but the days of linear mmorpgs are almost gone,too many on the market and too many who do the exact same thing,no original ideas etc (not talking about WAR ),people are too afraid to make a sandbox MMOG because they dont realy have any good ideas that would translate into massive profit with the least bit of work.
To make a run a sandbox MMOG takes alot of thinking and hard work to make it fun and addictive,SWG was a great exemple of what happens when you take a good sandbox and try to turn it into a linear game.
Why yes. THANKS BLIZZARD!
But no, I don't think those days are gone. There will be a mmorpg which offers freedom some time, atlhough none might be in development atm. The WoW craze hasn't yet faded.
This is the best signature ever. Well, it is really up to you to decide. :x
Linear MMORPG is very boring. No freedom. Make you feel you're trapped.
Sandbox FTW
You read my mind... SWG was the first MMORPG to really drag me into the genre. I think it was my second MMORPG, while DAoC being my first.
I might've been spoilt by how fucking great SWG was, and it was also one of my early ones.
This is the best signature ever. Well, it is really up to you to decide. :x
Warhammer is fine if you take it for what it is.
Yes, I play it and enjoy for what it is. I'm just concerned that MMORPGs seem to be getting more and more linear ever since WoW was released.
This is the best signature ever. Well, it is really up to you to decide. :x
You mean a WoW copy?
Aye im sure the ones that is bored of WoW will find Warhammer different to WoW but also very similar.
If you want something new then Warhammer isnt the solution.
Darkfall is the solution
Sandbox FTW
And have a nice day
Yes, I play it and enjoy for what it is. I'm just concerned that MMORPGs seem to be getting more and more linear ever since WoW was released.
More of a topic for The Pub then really.
You mean a WoW copy?
Aye im sure the ones that is bored of WoW will find Warhammer different to WoW but also very similar.
If you want something new then Warhammer isnt the solution.
Darkfall is the solution
Sandbox FTW
And have a nice day
Darkfall is aiming for sandbox, yes, or so I've heard. But somehow, I feel a bad smell coming from it.
This is the best signature ever. Well, it is really up to you to decide. :x
You mean a WoW copy?
Aye im sure the ones that is bored of WoW will find Warhammer different to WoW but also very similar.
If you want something new then Warhammer isnt the solution.
Darkfall is the solution
Sandbox FTW
And have a nice day
Yes Aragon100, that's exactly what I meant.
Bye.
Companies keep following the model of WoW and... what do you say, refine it? Now there are people who claims that WoW copied Everquest, but I have never played that game so can't comment anything about that. I am not old enough for the Everquest days, as I was only 10 at that time.
Not trying to say that WAR is a copy of WoW, but the gameplay is still somehow very similar, and both share the same level of simplicity.
This is the best signature ever. Well, it is really up to you to decide. :x
You read my mind... SWG was the first MMORPG to really drag me into the genre. I think it was my second MMORPG, while DAoC being my first.
I might've been spoilt by how fucking great SWG was, and it was also one of my early ones.
Actualy SWG was my first MMOG aswell,it dragged me into playing them,tho I played it alot till CU and loved every moment,just loved the interaction while waiting for buffs in front of the SP or in the cantina or waiting for a shuttle,hunting for that rare meat soo chefs could craft those nice buff drinks and I could buy my new hammer!
And no,I dont mean RP interaction,never RPed and never will in a MMOG.Only EVE can actualy reach that lvl of depht for me now,sure alot of people who like their hand held while playing wont like it,but it's greatly done and the devs are actualy playing the game and know how anoying the bugs can be and fix them promptly cause they bump into them aswell,plus free expansions just shows the lvl of support... come on we got a full graphic revamp,that's like remaking half the game.
Sandbox MMOGs will always succed if done properly and wont die ,they will just keep growing,best exemple is EVE.. the only exemple that is.SWG would of being in the same tray as EVE if devs bothered to play the game rather then nerf everything instead of balancing.
I hate linear with a passion, but I understand that the masses like it and therefore it's being done.
Just to clear things up.
The PvE leveling path is laid out linearly on the Tier maps. There is basically a main road that if you follow will lead you to content by chapter and level order. ("Follow the Yellow Brick Road").
However, you need to realize a few things.
You can easily move to the zones of other friendly races, so you aren't stuck with your race's planned advancement path.
You can skip content. In fact, in Tier One there is at least twice as much content per race as needed to out level the tier. So, if you want encounters to be challenging and rewarding, you will want to skip over content that is too easy for your level.
You can also level doing Scenarios, PQs and PvP/RvR. You can mix and match this with PvE in any proportions you wish and still advance at a solid rate.
So, indeed, the content is laid out on the maps in a linear fashion, but you have a lot of freedom in what you skip, which race's content you avail yourself of and what mix of content types you want to utilize.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
The problem with the sandbox is that if the devs dont put in enough content for players to do or add activities then the players will gather into spots anyway and your massive open world becomes nothing more then a waste of space as players just group up in certain cities and dungeons.
I love the idea of the sand box but really it just doesnt work so we have linear worlds.
Linear worlds can be great as long as each section allows freedom with in itself. What I hate are things like invisible walls or the gate taht cannot be opened until you are a certain level. To the devs I say make it linear but give me a feeling I have sand between my toes and dont try to prtect me from myself.
O like how war handles this especially the fact that you can wander into a RvR area with out having to always warp there. There is a feeling of exploration and the slight feeling of danger.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
Linearity is what most people need, because the player doesnt need any intelligence to follow. Thats what made wow so popular, simplicity
I really dont see the point if it is linear or not. You got plenty of freedom in how to level up. All you got to do is either pick Destruction or Order, then once there, pick your class, then run to a war camp and decide, where you want to go. Just cause your a dwarf, doesnt mean, you must stay in the dwarf area. There is alot of freedom here, plus you can level up by just RvR.
If your soooo worried about linear, then go away. WarHammer has freedom if you open your eyes.
Only difference here is that WarHammer has a story line which alot of you fouls, no nothing about. WoW is made up and stolen from WarHammer. So they have no depth and is very linear.
The problem with non-linear games comes in lack of direction. Not that there can’t be direction /without/ being so linear but doing so in such a straight fashion definitely saves programming time, money and gets the game out faster. It’s all about money, after all. Designers know people will pay to play these games, in the hopes of finding ‘the one’. Why? Because MMOs are no longer niche games as they were in the beginning and in the days of UO/Everquest.
In my mind, my ideal MMO would allow for the good-ol’ finding quests through rumors whispered in taverns, pieces of maps found of dusty tombs, wandering across villages and towns in travels.
Personally, I want to be able to take up shop if I want to and be a baker, farmer, etc. I want to be able to live the life of a nomad, wandering across the countries in search of adventure and treasure. I want choice and freedom to do what I see as fun in a game.
But until developers create for the gamers themselves and NOT for the bottom dollar, you won’t see such in an MMO.
And in EVE’s credit, it is a very open and expansive game. However, the control scheme is daunting for me personally, as is the whole stock market thing. EVE is a game of politics and industry and unless those two things appeal to you, you’re really just out of your league in it.
Lack of direction was what made it into an underground genre. Really, almost no one knew WTF a MMORPG was before WoW came out, and now everyone does. WoW changed the ways of a MMORPG. MMORPGs we see today are no longer what MMORPGs were. I call them next-gen MMORPG's, MMORPG's for that sheep crowd.
This is the best signature ever. Well, it is really up to you to decide. :x
What needs to be avoided is stereo typing people into " real MMOers want an sand box while linear play is for casual carebears".
Of course when this happens on this forum it will bring the internet down and we will all be moving into caves cause civilization will collapse.
""But Coyote, you could learn! You only prefer keyboard and mouse because that's all you've ever known!" You might say right before you hug a rainforest and walk in sandals to your drum circle where you're trying to raise group consciousness of ladybugs or whatever it is you dirty goddamn hippies do when you're not busy smoking pot and smelling bad."
Coyote's Howling: Death of the Computer
Well, people who grew up with old-school MMORPGs will of course like sandbox a lot more while neo-MMORPG players except them to be linear. It's all decided by what we grew up with, and I grew up with the DAoC, SWG type of MMORPG.
This is the best signature ever. Well, it is really up to you to decide. :x
Do you really need direction that much? Almost all of you probably went through school, went to college without even thinking about it, and then got a normal job and married to some random girl and had kids. And anyone still in school will probably just do the same thing.
Then you buy some game where you don't have to worry as much about long term consequences, and "waah someone tell me what I should do, I have no imagination I just follow the crowd".