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Good news, the next generation MMORPG is soon to be released, it's a little too hardcore though!

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  • gamerman98gamerman98 Member UncommonPosts: 809


    Originally posted by rikilii
    Originally posted by FreddyNoNose I am the only person who is sick of hearing the hype from darkfall fanbois (AkA: darkfellows).  Can't you darkfellows keep your darkfall post on the dark fellow forum?
     
    C'mon, when will you people just give it up and believe?  Get over yourself and your lack of faith.
    Can't you see that Darkfall is going to kick WoW in the shins and then then decapitate it like the little bitch that it is? 


    *is literally rolling on the floor laughing* HAHAHAHAHAH!!!!!! Your one funny person lol

  • Joker2240Joker2240 Member Posts: 664
    Originally posted by neonwire


    There are 4 other mmos that I am paying attention to and they are Eathrise, Fallen Earth, Mortal Online and Crusades. All of those games look very promising and appear to be a hell of a lot better than Darkfall and much more interesting and original. I like what Darkfall is offering but have my doubts about its ability to succeed.

    Ditto to that.  Tho I am not paying attention to Crusades has I have never heard of it till now.  But I will look into it now.   Earthrise, Fallen Earth and Mortal Online are all I have been paying attention to. Besides WAR which I will only be Playing to pass time till these games come to.

     

    Darkfall is not the only game out there that is going to be hardcore and sandbox.  I love sandbox games they are soooo much fun.

  • f1sebf1seb Member UncommonPosts: 194

    Yeah I still see Duke Nukem Forever videos on youtube, and even now.  Guess what no Duke Nukem Forever yet.  You got balls with that stupid pic and your sig, basing that statement on just devs blogs and a freaking video.  Give me a break. 

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by Galaturc

    Originally posted by Ciredric


    Excuse me, they have announced, for the THIRD time an imminent beta, again with NO date.
    Excuse me as I have a good chuckle at your expense.
    As to the end of 2008, beta better start next week if they intend to make that date.

     

    I understand how you have doubts about Aventurine's reliability. However, you should realise that they have taken a different approach in the last couple of weeks, hence came this big hype from Darkfall fans.

    So they have changed their stripes in the last few weeks?  Novel idea. 

    First, they've officially announced a release deadline for the first time in the game history, and a soon to begin Beta.

    Twice before we have had beta announcements, yet no beta, what makes you think this time is different?

    Second, they've released a lengthy gameplay trail that proves how they've kept so much of their promises that pleased majority of us.

    They've announced a Beta date for the October, and I'm sure we'll get the invitations soon.

    Still no beta date, just a general indicator of next month, oh they did that already twice before, hence again no firm date.

    We'll have to wait and find out if they will be able succeed making the deadline after a 2 months open Beta period. Aventurine has followed a different approach about their closed Beta stage (which they've been in for a few months now)

    Oh, really now, you have talked to anyone to confirm a closed beta?  Right, we have had no confirmation from anyone about any closed beta, hence it is doubtful it has occured beyond some internal testing.

    , that they've tried to overcome major bugs during this stage instead of the open Beta stage. They have claimed that the open Beta stage will only begin once the game will reach to a more stable version, it should merely take a couple of weeks and the Beta testers will be responsible for testing some minor issues.

    Only take a couple weeks huh?  We have heard that before.  Adventurine has cried fire so many times, even the dedicated followers have doubts.

    In the next few days, we'll start seeing their interviews about / previews of the game in some magazines and websites.

    Oh yes, the promised interviews.  Let me see the last time a writer got to see the game he got to test with a year old version of the game.  Sorry if I am so skeptical, but Adventurine has done nothing to allay that.

    These all add up to our confidence in them, and we are finally excited to see the light at the end.

    If this game launches in 08, it will be the biggest shock in the genre for years since a company that has missed dates for years suddenly turns it around and actually makes some.  How some people can express confidence in a company producing a game that no one has seen is pretty amazing. 

    Personally, if the game was even close to playable, how come it was not shown at the recent Leipzip show?   That is one of the premier events in Europe and they intend to release it there first.  If they wanted anyone to actually believe they have a game that was the venue where it should have been shown.   Every other game company shows portions of the game years before they ever do beta.   Maybe Adventuring decided to do a reverse marketing ploy?  I cannot believe their publisher would go along with such a silly idea.

    Guess we will have to wait and see if Adventurine can truely shock us and produce, but I certainly would not bet on it.



     

  • almout30almout30 Member Posts: 93

    If ever released darkfall will be an awesome playground for kids in shape of grown up 30 year old adults...

     

    How can you smacktards look in the mirror without getting a depression?

     

    Sad, just sad.

     

    The darkfall community makes wow/aoc community look mature.

  • pdxgeekpdxgeek Member Posts: 585

    I'm actually worried about some of the Darkfall faithful. They are obviously way too involved in a game that doesn't even exist yet and if it actually launches they are going to be crushed to see that it's not really the second coming.

    If the game launches (and that's a big if) it will be a niche game that gankers and griefers can screw around in until the next game comes around. It's not 1997 any more and the vast majority of players aren't looking for a full pvp gankfest.

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Brenelael

    Originally posted by altairzq


    Can we keep the fanboyism in Darkfall forum?

     

    I don't know...Can we keep the War fanboyism in the War forum? Can we keep the AoC fanboyism to the AoC Forum? I don't see you complaining about those posts so why are you complaining about a Darkfall one? Careful now, your hypocrisy is showing.

     

    Bren

    Hypocrisy my ass. The Darkfall fanboys are the worst we have had to face yet, and their hype the most absurd and silly. Keep it in Darkfall's forum.

  • AlienShirtAlienShirt Member UncommonPosts: 621
    Originally posted by Hitoriki



    Viva la Darkfall.  A truly revolutionary game. 

    Vival la Darkfall. Truly revolutionary vapourware.

  • bigbeardxlbigbeardxl Member Posts: 53
    Originally posted by HBlite


     

    Originally posted by rikilii


    Originally posted by FreddyNoNose
     
    I am the only person who is sick of hearing the hype from darkfall fanbois (AkA: darkfellows).  Can't you darkfellows keep your darkfall post on the dark fellow forum?



     

    C'mon, when will you people just give it up and believe?  Get over yourself and your lack of faith.

    Can't you see that Darkfall is going to kick WoW in the shins and then decapitate it like the little bitch that it is?

    I mean, in Darkfall, they spell "Orc" with a "k" ("Ork").  That's so friggin' genius and original I can hardly contain myself.  How can they possibly fail with creativity like that?  What more do you want?  Proof? 

     

     

    Yes a full loot PVP game is going to be big... dream on. Look at the Eve player base that is as big as it is going to get.

    To the OP it was a long wall of text, based off an opinion of an old UO player. With your track record of games I can see you like hardcore PvP with consequences, but alas you are a minority. I hope you enjoy your world, that is if it exist be it due to lies, technical problems, or otherwise.

    image

  • GalaturcGalaturc Member Posts: 48

    Whether it's because I'm old-school or not, or it's because I'm classified as a hardcore, I just don't enjoy PvP without consequences, especially on an online world where you expect to have an effect on your environment, and be in interaction with the game.

    I don't feel right when I get to kill an NPC, I get to have every stuff that NPC has (at least in Darkfall that's the scenario - you have access to everything you'll see on an NPC, his armor, the weapon he holds, and what ever item he may have in his itenary, etc.), but when I kill a player his corpse is inaccesible.

    If he has something too valuable to loose, he should decide whether to take the risk to fight me or not. There should be a risk of fighting/hunting solo if you're on a non-protected zone - and as someone suggests which I truely agree, that for that risk you decided to take, your outcome should be rewarded accordingly. In UO, and most likely in Darkfall, the PVE is most rewarding when you take the highest risks. It's just that I believe it's wrong to limit that risk to static outcomes such as client crash, loosing connection, or loosing a fight against an NPC mob (for whatever reason). I believe, playing an online game with an FFA full loot gives you that direct interaction with other players and make more realistic/exciting decision with more rewards and penalties. It's the real deal, that either you will be rewarded more, or loose a little (with respect to grinding aimlessly with no risk and loose nothing). That's what makes a game more than a game, adds a little spice - takes the repitition and boredom out of it.

    I think most of you are not aware of what kind of excitement I'm talking about. You may just think that FFA full loot only brings unnecessary drama, and too much for a game experience - that you're just there for fun and not for the frustration of loosing your hard-earned grinded items. I just believe that this risk factor adds more to that "excitement" and makes the game more fun in the end then anything you've ever experienced in the main-stream MMORPGs lately.

    At the end however, I strongly disagree that I'm minority among the whole MMORPG fan-club. I believe, sooner or later, every hardcore player or clan who is confident of their PvP skills will give themselves a try in a challenging world like Darkfall, just to see where they stand in that large scala of competitive PvP clans/players. No, this game won't have just a PvP tournament weekend, or an instanced battleground; it's the whole game that is PvP, and it has more rewards when you win.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by FreddyNoNose


    I am the only person who is sick of hearing the hype from darkfall fanbois (AkA: darkfellows).  Can't you darkfellows keep your darkfall post on the dark fellow forum?



     

    If you are sick of it why you click topic then?

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by Galaturc


    The source of the problem is not if WAR is the clone of WoW or not. The most competitive games that are released or in production are feeling the necessity to repeat or imitate some successful aspects of previously released games. I believe there is nothing wrong with that. Having played WoW for 4 years, played AoC for 3 months, and now playing WAR beta for a few days. I see the good and bad parts in all those three games.
    Folks, I've played UO for 10 years, still playing it in some free server, then played DAoC and ShadowBane for 3-4 years each before WoW and WoW-alike games. In my experience, I find WAR and AoC considerably similar to WoW in respects of talents, leveling and grind based system. WAR's PvP, PvM, even its RvR system are not satisfactorily revolutionizing the genre. If you are expecting anything of such novelty, you will not find it in WAR. What will you find in WAR? WAR is an evolution; a much better PvP then WoW, much stable version of AoC, still the same leveling and grind issues even if it's less PvE oriented.
    However, your concerns and the behavior of seeking for some change from the main-stream MMORPG is well understood. You're tired of the same UI, where you see the minimap, a console which just helps you choose from your available skills in which in order to kill a mob, all you have to do is stand close to it, and click, wait for its cooldown timer, then click another skill, and this goes on and on and on. We're so used to this same rotation of clicks that we call this PvP now.
    What happened to aiming, timing your own swings or shots yourself, moving, rolling mouse so that your sword will collide with  your opponent, blocking him phsyically so he will not run through you and escape? Slicing your own comrade accidentally, or healing your opponent? Attacking anyone, anywhere.. No forced boundaries, no illogical limitations on what to attack..
    At the end, who wins a fight in these main-stream game PvPs?
    First and foremost, you have to have the best equipment, epics/purples/rares.. what ever you wanna call them.. You need them to survive when facing versus another opponent with the same level equipment, otherwise most of the time you stand no chance. How do you get it? You have to grind dungeons (or battlegrounds). At the end, you'll spend excessive amounts of time to get these required items, that's a given fact. It's so sad that everyone is so accustomed to this fact, that equipment in a game is so much higher in our priorities list. What I don't understand is, so many of you don't even question the fact that you're playing for that uber equipment during the whole game, and rate a game if it also gives you any entertainment in the meanwhile or not. So, the fun factor while your grinding comes after the "grinding" in your priorities list when "grinding" (not playing) a game.
    How would a revolutionary game overcome grinding? By making the game less item oriented, and base it on the player skill. A revolutionary game should not be based on equipment, PvP should not be decided by the best weapon/armor or by the level of the character, it should be decided by the "skill" of the player. Don't feel bad if you wanna spend your many hours to be better at PvP, you'll still be successful if you've spent 40 hours weekly to get there. The difference is, you've improved yourself, not your toons equipment. You've spent time to improve your skills to control your swings to meet your opponent, or your skill to aim with your character. You should enjoy killing other players who may have acquired that better equipment with no skill, if you have the player skill and know how to use the skills of your character, you should be able to beat any end game character if he is not skilled enough to beat you. You should be able to loot your opponents freely, and if you brought your expensive sword to the fight and got killed, face the consequences. Wouldn't that give us a risk management? A revolutionary game should force us to take these kinds of decision when PvP'ing, that is what's called "hardcore".
    What else you need to survive in PvP in these main-stream games? You have to know your enemy, since they are from one of several given classes (namely, the tank, the healer, and the ranged/melee DPS guy), it's easy to understand what type of enemy they are by their looks. How funny is that? Well, if that doesn't help, you can always check their health bars, because it is written there for you. Great. Now that you know what level your enemy is (so you know his capabilities/DPS rate and how much health and mana he/she has), and you have to be within 5 levels of that guy if you really stand any chance to beat him, it is now the time to remember how to counter him/her with your given talents. We're calling this PvP? Doesn't that feel more like a card game, anyone watched one of those Asian cartoons (ie. Picachu - my 5 year old cuisine likes them); just a little bit more complex when all the classes and talent trees considered in these "PvP" games. You don't need any personal hand skills, you don't even have to move your toon around in the world most of the time, perhaps except for the time when you need to keep a distance from your opponent. Click the right button when its cool down is over, and watch your opponent die - or in other words, "I've picked you Picachu - go get'em" when its 30 second cool down is over. The level system fails so bad that you stand no chance against some "MMORPG disabled person" if he is 5 levels above you. If you're a healer, you are stuck to healing. what about hybrids, what about other gaming styles that are not enforced by the game designers? Why are we not allowed to select our own set of skills from a pool, and see if its working better? If you're a warrior (tank etc), how stupid is it that you are not equipped with some healing skills/spells? Why have we been limited to this idioticity? Stray away from the common classes and find out if you fail miserably or develop a unique playing style which only fits you, not the other several thousands who followed the exact same talent tree, have the exact same equipment sets and use the same tactic for the same opponent class. You see how limiting that is?
    Just take a look at your favorite toon in your favorite game, and tell me that it's unique.. other than its name and the way his facial hair/horns or skin looks. Everyone wants that uber tier set only designed for their class.. Wooo, such a big deal.. You and the rest of all the other several thousands of players (or millions in WoW) who have the same class will eventually own that set, or dream about owning it. And you'll be so unique, stand different among others.. Is it a joke that all 10 million WoW players are looking forward to get that one single epic set designed for their own character that will finally give them "the edge"? We really need a revolution! We need a game that will set us free of these item based worlds.
    The game world you're given; a lot of junk quests that you're forced to move around the map (most of them useless grinds). Take a look at your map in your favorite MMORPG, can you see the roads? You're most likely to follow them, or you'll hit a hidden wall/mountain that is impassable, that you have to move around them to get a quest/grind done. Are you aware that there is a level requirement for each of those areas, that if you try passing through that region as a lowbie, you're as good as dead. Don't you see how the developers herding you around the maps to get what they want to be done. How fun! We have instances in these games that takes away from any dangerous interactions with the rest of the world, you and the select few mobs, or you and the select few other players. Thanks for covering our backs developers.. Thanks for limiting our freedom of interaction. Why do they need these instances, or these hidden walls? Because the game is based on levels.. The herding is required, becuase you won't stand a chance against a mob 10 levels above you, cause the game is not based on your personal skills. Because, you can't be successful in these games if you have not spend 150 hours with that specific character, even if you've spend other 1500 hours with another character in the same account. These games unfortunatly have no memory, your player skill matter just a little bit. Your toon is everything (and the item you hold with him), and the experience you as a player gained playing the game means "nothing".  In the next generation game, when you really know the game, you won't have to be considered as a newbie when you are playing another low level alt, when you really mastered a character, you should master your own player skill on that game. Therefore when you start a new character, you'll be limited less to your toon, since the game will be more player skill oriented and not level or equipment of the character. Therefore, even your opponent has created his character two days ago, you'll ve careful and not be decieved of his looks, you'll have more dangerous opponents, and the armor or weapon he uses is less of a signifier of his threat level. Isn't that more exciting? The revolutionary game should take the instances away from the map as well as the hidden walls. Therefore, the same crowd should share and fight for the limited amount of mob resource a server has to offer. You want a hardcore game, there you go.
    The uber items? How about if you could create them? What is wrong with these main-stream games' crafting limitations? How come we suppose to grind all month for that epic set? If we're playing this game, and we're using those items, how come we can't craft them? Doesn't that take a lot from a game for the role playing gamers who like to play crafters? In a revolutionary game, the crafters should be capable of crafting any endgame item that a character needs. Purples? Epics? No more soul items. You should be able to loose them (or loot them from other players), but you should easily buy or craft them back as well. That is how a game would be less item based. Two birds in one stone; give the crafters all the freedom AND the respect they deserve, and save the players from this cursed grinding mentality. Perfect solution for two huge problems!
    What is RvR if you can not control and destroy other sides castle, keep or houses? And again, why are you enforced in to which realm you will be part of? Oh, because of the limited race and class system. I want a game that can let me be who I want to be, not be dependent on the race I choose, I should still become part of that alignment I fell I belong to, if I want to be able to kill my own race, I should be given that freedom - facing the penalty of being hunted by my race. I want to see epic battles/sieges that changes the politics and regional controls of the map I'm playing in. There should be sieging weapons and huge ships for naval battles and they should be controlled by players that can hold 100s of players at a time and sail around the world, attack coastal fortresses and take them over. That is way past RvR, such a system would be much more dynamic, because players would decide where a realm starts and ends, not the developers. They decide on their alignments, they decide which race they should let into their clans, and which clans/races to fight against.
    Every new game in this new genre will claim that they are different, unfortunately, big companies play towards a WoW player base. AoC failed, WAR did what WoW could do in WoW2.
    Now if you're looking for a revolution, you have to look into other games by independent companies; the best and the foremost example that I'm looking forward to play now is Darkfall. All the problems I've addressed, and revolutionary ideas/solutions I've mentioned in this post that are different from the main-stream MMORPGs are a few of the many countless Darkfall features, and they are realizing their promises as you can see in their videos.
    Aventurine, the developers of Darkfall have officially announced a release date for the "first time" in 7 years of their game development (7 years can easily be considered common when compared to other MMORPG games), and the release will be the end of 2008. The beta will begin in October, and you can sign in their website: Darkfallonline.com. They've also released a 17 minute gameplay video recently, and you can download it from their website as well.
    Thanks for reading, and good luck on your ventures of seeking the next MMORPG you've been looking for, hopefully you will also check in to Darkfall.

    Im a big fan of Darkfall, but i know why millions like WoW, and i dont realy  care, i say let them, if they have fun with that game great.

     

    Luckely there still players who want a real challenge and a game where you have to be skilled and not the gear desides the outcome of a fight.

    Sandbox pvp mmo for hardcore, themepark for the casuals.

    And the game thats made for players like me is offcorse Darkfall!

    They have there game and i will soon have mine, and all be happy i hope:)

     

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • EvasiaEvasia Member Posts: 2,827
    Originally posted by altairzq

    Originally posted by Brenelael

    Originally posted by altairzq


    Can we keep the fanboyism in Darkfall forum?

     

    I don't know...Can we keep the War fanboyism in the War forum? Can we keep the AoC fanboyism to the AoC Forum? I don't see you complaining about those posts so why are you complaining about a Darkfall one? Careful now, your hypocrisy is showing.

     

    Bren

    Hypocrisy my ass. The Darkfall fanboys are the worst we have had to face yet, and their hype the most absurd and silly. Keep it in Darkfall's forum.

    First i dont hype Darkfall and why i am worst?

     

    Some bad apples who just talk nonsens you have them in all community's

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • SharajatSharajat Member Posts: 926
    Originally posted by Evasia
    First i dont hype Darkfall and why i am worst?

     
    Some bad apples who just talk nonsens you have them in all community's

    Yeah, except they appear to be MOST of the Darkfall community. 

     

    Maybe it will be different after launch.  But I'm not even going to look at it for 6 months after its out, to give the community time to settle down.  Then I'll see what is left.

     

    So the earliest I'll be playing it is 2027.

     

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • popinjaypopinjay Member Posts: 6,539

    I dont know much about Darkfall or UO.. but I know one thing.

    One of the "revolutionary" features Galacturc pointed to.. one character per server where they would allow you to change professions/jobs instead of rerolling a whole other character.. (Warrior >Mage>Ranger etc). Final Fantasy XI, one of the biggest PvE grind games around, has had that for YEARS. Nothing "revolutionary" about that. Been there, done that. And with a LOT more subscribers.

    It also appears, from reading this thread, that Darkfall has "taken" or "borrowed" key features from old PvP/PvE games as well. While most MMOs do that, those MMOs dont claim to be "revolutionary" while doing it. It is well understood they are merely rehashing some old technology/tactics that work. And few gamers beat them over the head for it if its done/implemented well. But again, they dont steal or take those ideas that had been around for a decade and claim to have done something no one has done before, or are on the "cutting edge" of something.

    This is where I think Darkfall may fall on its face if it gets launched. Cannot claim to be a "rebel" in a room full of copycats, then copy something that actually comes out worse than the original idea and expect gamers to respect it.

    And this isnt the "bash Darkfall forum", the OP did not post "Darkfall" or anything alluding to it in title. Its only after you read a half-days wall of text do you see its a Darkfall wishlist/prayer bead post. So when its posted that the"nextGen" MMO is SOON to be released, please make sure its two things:

    1. NEXT GEN

    2. SOON to be released.

  • Jefferson81Jefferson81 Member Posts: 730
    Originally posted by Hitoriki



    Viva la Darkfall.  A truly revolutionary game. 

     

    It should be since it has been in development for seven years or is it eight?

    But I think that it will be the equivalent of mashed potatoes.

  • GalaturcGalaturc Member Posts: 48
    Originally posted by Jefferson81

    Originally posted by Hitoriki



    Viva la Darkfall.  A truly revolutionary game. 

     

    It should be since it has been in development for seven years or is it eight?

    But I think that it will be the equivalent of mashed potatoes.



     

    Very true and factual, can't really think of any way to counter your argument or anything else to say. You really summarized it so well, and we really needed your comment on this. Thank you.

    Hearing this valuable comment from the otherside with the opposing opinion, does anyone else want to smash/flame all those Darkfall "fanbois" who posts so many useless comments about their game?

  • unknown22unknown22 Member Posts: 159
    Originally posted by Jefferson81

    Originally posted by Hitoriki



    Viva la Darkfall.  A truly revolutionary game. 

     

    It should be since it has been in development for seven years or is it eight?

    But I think that it will be the equivalent of mashed potatoes.

     

    mmm.. i f**king love mashed potatoes.. especially with some butter and maybe sour cream and cheese and some bacon bits tooooooooo!

    does darkfall have bacon bits??

    war is peace
    freedom is slavery
    ignorance is strength

    big brother is watching you

  • duiLucidduiLucid Member Posts: 46

     What an absurdly long advertisment for DarkFail.

  • coomscooms Member Posts: 219

    ok i didnt read all that but i got the jist of the game and IT seems a lot and looks like Elder Scrolls. In that single player game it was WAY to large and i lost the whole point of the game. Soon i was going to the major cities and kiling the guards, taking all their armor and making them naked. I would then procceed to drag the bodies into a pile and be done with the game. The game just totally sounds like madness to me. I understand freedom in a game but killing people on your side whenever you want? I get jobs and crap like that but Dark Fall sounds like complete madness! Sorry but i want some structure in my games. Being able to do whatever i want whenever i want sounds good on paper but turns into madness. i cant think of another word for it other than madness.

  • duiLucidduiLucid Member Posts: 46
    Originally posted by cooms


    ok i didnt read all that but i got the jist of the game and IT seems a lot and looks like Elder Scrolls. In that single player game it was WAY to large and i lost the whole point of the game. Soon i was going to the major cities and kiling the guards, taking all their armor and making them naked. I would then procceed to drag the bodies into a pile and be done with the game. The game just totally sounds like madness to me. I understand freedom in a game but killing people on your side whenever you want? I get jobs and crap like that but Dark Fall sounds like complete madness! Sorry but i want some structure in my games. Being able to do whatever i want whenever i want sounds good on paper but turns into madness. i cant think of another word for it other than madness.

    Madness?  MADNESS?!

    THIS.

    IS.

    DARKFAAAAIIIILLLLLL!!!

  • Jefferson81Jefferson81 Member Posts: 730
    Originally posted by cooms


    ok i didnt read all that but i got the jist of the game and IT seems a lot and looks like Elder Scrolls. In that single player game it was WAY to large and i lost the whole point of the game. Soon i was going to the major cities and kiling the guards, taking all their armor and making them naked. I would then procceed to drag the bodies into a pile and be done with the game. The game just totally sounds like madness to me. I understand freedom in a game but killing people on your side whenever you want? I get jobs and crap like that but Dark Fall sounds like complete madness! Sorry but i want some structure in my games. Being able to do whatever i want whenever i want sounds good on paper but turns into madness. i cant think of another word for it other than madness.

     

    If you are talking about Morrowind then you are supposed to kill a mad god.

  • Jefferson81Jefferson81 Member Posts: 730
    Originally posted by unknown22

    Originally posted by Jefferson81

    Originally posted by Hitoriki



    Viva la Darkfall.  A truly revolutionary game. 

     

    It should be since it has been in development for seven years or is it eight?

    But I think that it will be the equivalent of mashed potatoes.

     

    mmm.. i f**king love mashed potatoes.. especially with some butter and maybe sour cream and cheese and some bacon bits tooooooooo!

    does darkfall have bacon bits??

     

    That would be the players.

  • galliard1981galliard1981 Member Posts: 256

    skill based game came out years ago. unfortunately, guildwars was not actually mmorpg, due to totally instanced world. it was more like e-sport.

    thanks for writing this post on general, I didnt know crap about DF but now i fell in love. As hardcore PvPer i dreamed about Shadowbane successor. Diablo3 is dissapointing me and Guildwars2 is not coming any soon.

    This game is indeed revolutionary. Maybe it will be first cool mmo that will completely deserve RPG suffix. There are other online true RPG games (second life, planeshift), but they are just lame.

    DF FTW

    Playing: Rohan
    Played (from best to worst): Shadowbane, Guild Wars, Shayia, Age of Conan, Warhammer, Runes of Magic, Rappelz, Archlord, Knight online, King of Kings, Kal online, Last chaos

  • GalaturcGalaturc Member Posts: 48
    Originally posted by galliard1981


    skill based game came out years ago. unfortunately, guildwars was not actually mmorpg, due to totally instanced world. it was more like e-sport.
    thanks for writing this post on general, I didnt know crap about DF but now i fell in love. As hardcore PvPer i dreamed about Shadowbane successor. Diablo3 is dissapointing me and Guildwars2 is not coming any soon.
    This game is indeed revolutionary. Maybe it will be first cool mmo that will completely deserve RPG suffix. There are other online true RPG games (second life, planeshift), but they are just lame.
    DF FTW

     

    I'm very glad to hear that, your welcome.

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