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The interplay between corporation and product: Why Funcom's stock price is the only current indicat

I'm back after my MMORPG.com induced vacation from the forums.  On that note:

To understand how Age of Conan can do as an MMORPG the gaming community must know how many players/subscribers it has.  An MMO which builds a lot of its essential features into a large guild format needs a sufficient player base to support the said features.

Unfortunately, Funcom refuses to be upfront about its subscriber numbers, which prevents anyone new to Age of Conan from making an educated decision on its purchase.  Funcom also lacks the internal mechanisms (procedurally or substantively imposed) to merge the playerbase. 

So a prospective new player is left wondering:  Are there enough people playing Age of Conan to justify 49 servers?

To help answer this question, the mmorpg.com community in the Age of Conan forums have attempted to parse financial reports, stock information, and independent prospectuses to figure out what that number actually is.

It is a tough job.  There is a lot of prognostication involved...and errors will be made.  However these are good faith errors and at worst these opinions will give potential new players vital information to help make an informed consumer purchase.

And oh ya, so far the community's answer is a resounding no. 

Just thought I'd clear that up!

Lit

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