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I will most likely get flamed but oh well.
Anyone else let down about the class choice, I mean mythic boasts about 20 classes but the classes are just mirrors of eachother with very little to distinguish themselves. Most have the same abilities just named something else. Kind of lame to me although I do enjoy WAR and plan on buying it.
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nope don't care there all fun to play and what game does not mirror classes? unless it's a sandbox where you can custom your class.
I do have a letdown of WAR, as much as I love it, and it's the armor! Destruction seems to have better looking armor *cough* Chosen *cough*.
And Swordmasters, from what I hear, pwn but they wear dresses so I will never play them.
To Crybabies: Uhm...if a game pisses you off, don't play it - duh.
To Crybabies - Part 2: If you want a game to suit all your needs, start off by going to college to become a Game Designer.
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Not nearly as much as I was with LoTRO
I noticed this when I started playing a few Order characters in open beta and initially i was feeling somewhat let down by it myself. After playing a few of the classes, the only real 'pair' that bothered me in how similar they appeared was the pairing of the Bright Wizard and Sorceress. While all of the other classes are distinguishable in terms of playing them at the core, the two pure casters are a little too close for comfort. The only real difference I experienced between the pairing was that Bright Wizards tended to do well damage wise in scenarios, while the sorceress was strangely lacking in scenario damage.
The sorcerer I played also seemed to do less damage overall than the bright wizard I played, but it didn't change the 'feel' of the two classes. If nothing else, the upside to these two being so similar is both sides have access to a high damage caster.
Overall, what first felt like a possible longevity issue isn't really much to worry about, especially considering that even if every class mirrored one another on each side exactly, there would still be ten available classes in the game which is average for most mmos at launch.
Levels 1-10 of the classes are not very differentiated. That's because these levels are getting you the core abilities that define your archetype: Tank, Ranged DPS, Melee DPS, Healer. There are some variations based on class flavor, like the Squig Herder vs. the Witch Hunter. But all in all, this is core mechanics. Without those archetype-defining skills in place, there would be a risk of particular classes becoming unwanted in later stages of the game.
Levels 10-20 flesh out your class more. You start getting crowd control and other specialized core skills.
Levels 20+ are where the classes differentiate. Especially after 25. Even though the Bright Wizard and Sorcerer may be mirrors of each other, past level 25 they are VERY different classes. However, they can both serve the ranged DPS role quite well because they both have the core skills that define that archetype.
This was a very smart way for Mythic to do things. Yes, it does mean that classes feel a bit generic early on. But that's because they are. It certainly doesn't stay that way, and nobody will ever be able to complain that their class is unwanted.
Take it from me, the swordmasters right now compared to the rest of the tanks are in the lower bracket when it comes to balance.
And in a sense of the OPs question, I do and I don't. It has quite simply the "base" classes that most MMOs go with today; the melee healer, ranged healer, ranged missile dps, ranged magic dps, melee DPS, the damage sponge, the stealthies, pet classes, DoT classes, etc. Nothing really new that I've seen when it's come to basic ideas of how classes function. I would have absolutely LOVED to see a glass cannon type of character (melee DPS to the extreme), because those types of classes are the ones that I love, but the closest there seems to be is the marauder.
Overall though I like them because they all function, for the most part, very well. I've been having fun with more then half the classes, which is saying a lot for me because usually I only end up liking 2 out of 10 in class based games. Balance issues are there but not extreme to the point where a class is not worth playing (say the swordmaster which I already mentioned or the shadow warrior or the marauder or the engineer). Chances are I'm going to end up playing many classes which is very odd to me, and more or less have a Shadow Warrior or Witch Hunter as a main.
If only SW:TOR could be this epic...
Hit Lvl 5 Archmage........... Wow a "light side, Order- non evil " "Necromancer"
Searing Touch is Life Tap, and it rocks well for pve at the moment.
Made the mistake of hitting a Scenario @ lvl 2 , lol
I'll hit the next one at about lvl 7
I would like to state that in no way shape or form that anything I receive from SOE influences my opinion about SWG or their company. Im pretty much a typical average player enjoying the game.
You are not alone. But think of the classes more as flavours than different. You have offensive casters with stationary pets, caster healers, melee healers, stealth melee dps, stand and bang melee dps, stance dance tanks and straight up tanks.
If you had access to closed beta and spent time at 40, speced for similar roles... the mirrors match up pretty much 1:1. Differences come from racial tactics. I understand why but in my opinion limiting a class to a single race is well limiting. Say I like the white lion but not elves... too bad. This is one thing I really like about EQ2, not limits. Want to be an ogre coercer... go nuts. Makes finding a toon you can connect with much less of an obstacle. I like melee classes but in WAR after taking away the classes/races that don't do it for me I'm left with... warrior priest, disciple, ironbreaker and white lion. Guess I'm rolling Order Oh and WL be my last alt because I need the option to disable my helm working before go down that road
I'm glad I'm not the only one who finds the high elf helmets ridiculous and completely unattractive.
If only SW:TOR could be this epic...
.....Did NONE of you actually play Warhammer? ( The table top )
Personally I think the classes are incredible. I mean think about it. would you rather be on wow where each side literally has the same class and then not even that many classes. Trust me this coming from an old daoc player, mythic will continue to add more and more classes. They added a new class every time a new expansion came out sometimes more than one, sometimes they even added new races. If they do anything even remotly simular to daoc this is only the begining of many classes to come.
First i have to the cat who has at the bottom of his reply to all the crybabies if u dont like a game then dont play it and it just have to add if u know u are not gonna play a game get the hell on and stop hating on it. These are just games people damn! All i do is P.T every morning,and train on how to defend this country, I dont smoke or drink,my hobbies are females, working out and games so can i just enjoy my anticipation of WAR..please trolls!
Okay now onto the post, i am not let down by the classes because 1st of all to me Mythic kept it real by making a game where there were actual differences in the classes. If u want to be Destruction then u have to choose a Destruction class, sorry u cant be a destruction White Lion, or if u want to be Order then u cant be a Chosen. I on the other hand i am glad that the game is not like W.O.W and the classes are not the same on both sides, it makes me feel like there is a difference between the sides! As far as the mirror class issues go, i'm that sure just like in DAOC the classes will grow apart as u get to higher levels and have their own unique abilities and or skills so just hang in there man see if it happens and if it dosent then its not like u have never seen it before (W.O.W) ROFl
P.S. I like W.O.W by the way but i also keep it real
Only one things pisses me off ...they took my Choppa away (******
A nice choice of 10 classes is good to me. Soon an addition of an 11th class will be introduced also once they fix how they work.
I think class choices are fine.
Limits of class' being played by only their race is because of the Lore. You can't ding a game for following lore.
I did.
It's the general problem when you base a game on background that has been developed for a long time. On the one hand you benefit from plenty of stories, places and characters that this background has developed so far, on the other hand you are restricted in what you can create yourself.
The restriction of one race per class likewise has a positive and a negative. Negative, because you limit the players choice, positive, because you have classes that are "iconic" with a strong connection to their respective race. People that are knowledgable about and a fan of the warhammer lore can appreciate that, people that look at it with freedom of choice as the highest value will probably dislike it.
WAR will most likely never have classes that can be used by multiple races, at least that much Games Workshop, though often lenient, will not allow. It's both WAR's strength and weakness.
Warhammer(non-video game) is for nerds.
Yeah, my rune priest was pretty much like my shaman except for the Mork and gork thigy or whatever it's called.
Mythic mirrored everything to make balancing easier, imo.
You probably shouldn't complain about mirroring if you can't even identify the mirror class.
Rune Priest = Zealot
Shaman = Archmage
OP: I agree that there are many mirrored classes, however, I do think that a lot of these classes bring new twists to the same ol' same ol'. I have had fun with just about every class I've played.
You probably shouldn't complain about mirroring if you can't even identify the mirror class.
Rune Priest = Zealot
Shaman = Archmage
don't worry about fingis, he is one of those terribly misinformed trolls. at least a few of them actually look up what they are trolling.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
I like most of the classes. The only thing I am let down by is how empire doesn't have some kind of heavy fighting tank. I don't know very much about warrior priests, if they have tanking aiblities or not?
They are not exact mirrors...they only mirror the mechanics and some class specific skills.
the heavy tank for empire got pulled at the last minute BUT will be put in once they get it worked out believe the name was Sunwarrior? along with the dwarf hammerer,a dark elf class tank i think but forget the name and the orc choppa all got put on hold they said they just wasn't good enough yet but will get patched in later same with the other 4 cities
the heavy tank for empire got pulled at the last minute BUT will be put in once they get it worked out believe the name was Sunwarrior? along with the dwarf hammerer,a dark elf class tank i think but forget the name and the orc choppa all got put on hold they said they just wasn't good enough yet but will get patched in later same with the other 4 cities
*Cough Cough*
Expect this in an expansion, not a free update.
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Had I the heavens' embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams.