Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
good looking quest but not the best quest of any MMO. Heck not even an original idea. Its like I've said many times before....WoW takes other ideas and gives it that blizzard charm. This isn't a bad thing considering how popular the game is, but saying that other MMOs should pay attention is <insert insult> considering WoW is just a huge compilation of previous MMOs and now i guess you can add console games to the mix.
Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
People just want to Hate Warcraft, it has the most paid subs so therefore its the bad guy, all the big companies out there get treated like that, its cool to hate the person on top didn't you know that?
"The great thing about human language is that it prevents us from sticking to the matter at hand." - Lewis Thomas
Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
People just want to Hate Warcraft, it has the most paid subs so therefore its the bad guy, all the big companies out there get treated like that, its cool to hate the person on top didn't you know that?
People dont want to hate warcraft. They want Bliz to have a reason to improve the game.
Right now they have no reason at all. The expansions and patches are very very light. You get a few new areas. A single class in 4 years. A new bg every odd year.
People want bliz to get shaken up from there lazy slumber. Until then expect another 1 class in 2 years and if you are lucky another few raid instances for you to tackle night after night. month after month. year after year.
Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
People just want to Hate Warcraft, it has the most paid subs so therefore its the bad guy, all the big companies out there get treated like that, its cool to hate the person on top didn't you know that?
People dont want to hate warcraft. They want Bliz to have a reason to improve the game.
Right now they have no reason at all. The expansions and patches are very very light. You get a few new areas. A single class in 4 years. A new bg every odd year.
People want bliz to get shaken up from there lazy slumber. Until then expect another 1 class in 2 years and if you are lucky another few raid instances for you to tackle night after night. month after month. year after year.
No one knows if that's going to be the case in 2 years. I did see some type of chart that shows what classes they plan on releasing every year, but that was stated as a rumor and not validated by Blizzard.
Well blizzard cant come up with some original ideas,the whole thing was ripped from God Of War... and it looks soo repetive and boring,sure the first 2-3 times it's fun but then it gets repetive. They should actualy bother working on original ideas rather then ripping off everything blatently and claiming it as their own.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
People just want to Hate Warcraft, it has the most paid subs so therefore its the bad guy, all the big companies out there get treated like that, its cool to hate the person on top didn't you know that?
People dont want to hate warcraft. They want Bliz to have a reason to improve the game.
Right now they have no reason at all. The expansions and patches are very very light. You get a few new areas. A single class in 4 years. A new bg every odd year.
People want bliz to get shaken up from there lazy slumber. Until then expect another 1 class in 2 years and if you are lucky another few raid instances for you to tackle night after night. month after month. year after year.
No one knows if that's going to be the case in 2 years. I did see some type of chart that shows what classes they plan on releasing every year, but that was stated as a rumor and not validated by Blizzard.
And what's this quest crap anyway? Why play an MMO for "quests"? And even if you love quests, Public Quests of Warhammer is waaaaay better than anything in WoW.
Fail.
----------------------------- Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
Comments
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
March on! - Lets Invade Pekopon
Where is this copied from? Blizz never had a single own idea. PS looked pretty boring
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
good looking quest but not the best quest of any MMO. Heck not even an original idea. Its like I've said many times before....WoW takes other ideas and gives it that blizzard charm. This isn't a bad thing considering how popular the game is, but saying that other MMOs should pay attention is <insert insult> considering WoW is just a huge compilation of previous MMOs and now i guess you can add console games to the mix.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
March on! - Lets Invade Pekopon
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
"Everything is mine and your woman too"
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
People just want to Hate Warcraft, it has the most paid subs so therefore its the bad guy, all the big companies out there get treated like that, its cool to hate the person on top didn't you know that?
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
People just want to Hate Warcraft, it has the most paid subs so therefore its the bad guy, all the big companies out there get treated like that, its cool to hate the person on top didn't you know that?
People dont want to hate warcraft. They want Bliz to have a reason to improve the game.
Right now they have no reason at all. The expansions and patches are very very light. You get a few new areas. A single class in 4 years. A new bg every odd year.
People want bliz to get shaken up from there lazy slumber. Until then expect another 1 class in 2 years and if you are lucky another few raid instances for you to tackle night after night. month after month. year after year.
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
People just want to Hate Warcraft, it has the most paid subs so therefore its the bad guy, all the big companies out there get treated like that, its cool to hate the person on top didn't you know that?
People dont want to hate warcraft. They want Bliz to have a reason to improve the game.
Right now they have no reason at all. The expansions and patches are very very light. You get a few new areas. A single class in 4 years. A new bg every odd year.
People want bliz to get shaken up from there lazy slumber. Until then expect another 1 class in 2 years and if you are lucky another few raid instances for you to tackle night after night. month after month. year after year.
No one knows if that's going to be the case in 2 years. I did see some type of chart that shows what classes they plan on releasing every year, but that was stated as a rumor and not validated by Blizzard.
"Everything is mine and your woman too"
Them copying a good idea is a bad thing because...??
Err because it's poorly executed for starters,if you were forced to use specific combos in a sequence to kill each rider for exemple like in God Of War then it would be a different story.
It's like your selling a very original super cheese sandwich and someone also decides to sell a super cheese sandwich but without the cheese.
every game takes ideas from other games...
its how game production works.
im pretty sure god of war was no the first game to have this mechanism...and am pretty sure more games will have it in some way shape or form...
I am honestly trying very hard to see the creativity behind this however I fail to see how jumping from one dragon to another that go around in a seemingly predetermined path is all that amazing as far as quest ideas go. To me it kinda seemed like some of the console games I used to play back in the early 90s. I am glad that you are entertained going on a merry go round, if you will but personally I have no interest. Do you at least get to control the dragons speed while you ascend?
i didnt say it was amazing.
its just a short fun quest...
its a hell of allot better than the typical WoW quest...
kill x....get x....blah
Or the typical MMO quest for that matter.
I really think that most of you don't get the big picture. Blizzard developers actually play games, when some developers don't. This is one of the reasons why some games are out of touch with gamers, dev's don't play and don't care. It's really nice to see a moderate change of pace in this mmorpg, you don't have anything like this in any mmorpg, so why is this so bad? because Blizzard decided to borrow an idea and implement it? or is borrowing ideas bad? Ideas make the world go round...
People just want to Hate Warcraft, it has the most paid subs so therefore its the bad guy, all the big companies out there get treated like that, its cool to hate the person on top didn't you know that?
People dont want to hate warcraft. They want Bliz to have a reason to improve the game.
Right now they have no reason at all. The expansions and patches are very very light. You get a few new areas. A single class in 4 years. A new bg every odd year.
People want bliz to get shaken up from there lazy slumber. Until then expect another 1 class in 2 years and if you are lucky another few raid instances for you to tackle night after night. month after month. year after year.
No one knows if that's going to be the case in 2 years. I did see some type of chart that shows what classes they plan on releasing every year, but that was stated as a rumor and not validated by Blizzard.
I just wanted to quote a huge wall of quotes.
Mne eto nado kak zuby v zadnitse.
Looks very boring.
And what's this quest crap anyway? Why play an MMO for "quests"? And even if you love quests, Public Quests of Warhammer is waaaaay better than anything in WoW.
Fail.
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Osbourne Cox: You are the guy from the gym.
Ted Treffon: I don't represent Hardbodies.
Osbourne Cox: I know very well what you represent. You represent the idiocy of today.
Ted Treffon: No, I don't represent that either.
Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.
I made it thirty seconds in, was it supposed to be all black screen or is it my computer?
If it was intentional, I don't think whoever made the video is qualified to judge 'good' ideas.