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First MMO that Competes with WOW IMHO....

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  • PheacePheace Member Posts: 2,408

    That's why comparing WAR's initial numbers to WoW's at release is sheer ignorance to be honest. For WAR to do something similar in todays market like WOW achieved back then they should basically start with 5.000.0000 people or something and grow to 30 million in the next year or so.

     

    Growing to a million subs back then, real subs, not Lineage stuff etc, was an unthinkable thought for a NA MMO back then, I would never have believed anyone who would have said so since back then the MMO genre seemed to be all but dieing a slow death to be honest. The most succesful NA MMO at that time was what, 500K tops I think? (old EQ). WoW beat that 20 fold... That means WAR should get 200.000.000 subs to achieve a similar experience.

     

    Getting 500k back when WoW released would have put you right out there at the top, the best MMO of the time, no doubt about it. Getting 500k now, is almost a guarantee if you make a decent MMO.

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  • sazabisazabi Member UncommonPosts: 389

    "Warhammer on the other hand makes it as easy as clicking a button to get into the Que and then it seamlessly transports me there and back."

     

    Last time i checked this is exactly the way you enter battlegrounds in WoW so....

     

    "WOW is known as the king of PVE, WAR is all about PVP. "

    meh i didnt play WAR yet, but as far as i know it doesnt need too much movement and skill which automatically makes it worse than the true king of pve - guild wars.

  • AzrileAzrile Member Posts: 2,582
    Originally posted by Burnthebed

    Originally posted by Azrile

    Originally posted by Narshe

    Originally posted by Azrile

    Originally posted by kdw75


    I liked AOC but the zoned world with loading screens was something that I never could get past no matter how much I liked the game. Well Warhammer on the other hand is amazing. Not only is it fun just like WOW was 4 years ago when I started playing it but the things I didn't like about WOW are fixed. I never played battlegrounds or did PVP in WOW because it was such a hassle and the only time a tried a few years back took me multiple hours just to get into them. Warhammer on the other hand makes it as easy as clicking a button to get into the Que and then it seamlessly transports me there and back.
     
    The graphics while not breathtaking are better than WOWs and I don't have any lag or stuttering even though I am sure there is a lot of optimization that is yet to be done. Overall I am amazed at how smooth things are going and how the servers haven't been down for hours on end like they were with the AOC early access.
     
    Keith



     

    So far it looks like Warhammer has 500k active accounts in NA/Europe compared to 5.5M active accounts in Europe/NA for WOW.   Time will tell if Warhammer gets up there with WOW, but for now it looks like WOW's numbers haven't dropped at all, most of the players seem to be coming from AOC or else haven't been playing a MMORPG in awhile.  AOC is the only game that saw it's number drop signiacantly this week.

     



    Hehe, didn't take long for the valiant WoW crusaders to jump in here to defend its subs.

    Is that 500k speculation or fact? Please provide links, I'm just curious..

    Anyway OP, glad you're enjoying it, but in my opinion, WAR will never compete on  WoW's level. It will probably have an easy time getting to #2, and I think that's what their goal has been. It's a PVP game, and unfortunately, people will still cling to dry old' raidtastic WoW with WotLK and it'll remain dominant. Honestly, it's best just to ignore it and cheer for WAR making it to #2.

     



     

    The WOW numbers are based on the last 4 months of WOW (since the launch of AOC).  WOW had a very slight dip when AOC was launched, but recovered from that by July, and now is slightly ahead of where it was when AOC launched.   WOW did not have any drop at all this week.

    AOC had a significant drop this week, but got a small boost yesterday (but overall, they are still down significantly for the week).

    The Warhammer numbers are inferred from the WOW numbers.  WOW had 5.5M NA/EU subscribers in April (reported by Blizzard), they are now at the same level as they were then.  And Warhammer is showing 1/10 the activity as WOW.. therefore  550k players.

    Warhammer WILL BE the #2 game, no doubt about it, and it may reach 1M subscribers if endgame isn't too repetitive.  I think the games compliment each other well.  Warhammer is 75% pvp / 25% pve.. wow is the opposite.   I am a WOW player, and I love the fact that warhammer basically forced Blizzard to add Lake Wintergrasp, which is a pretty amazing zone.   PVE is the biggest part of my game, but the time I do spend pvping, it will be much more fun with Aerial combat and player driven seige weapons.. things Warhammer doesn't even have.  If not for Warhammer, Blizzard would've stuck with WSG/AB type games.. which ironically is what Warhammer decided to copy in their scenarios.

    You don't seem to be thinking about things realistically. WoW has been out for close to 5 years right? WAR is technically releasing TODAY, and somehow has 550 k subs? That's insane when you think that those subs were basically just prerelease subs.

     

    Now, I'm not stupid enough to believe that WAR will ever get to 10 k subs like WoW, but that's still impressive to me. Also, it is worth noting that WoW will probably never lose a great amount of subs strictly because of the way it was built. People have invested literally HUNDREDS of hours of their lives to raiding and to gearing their characters, and that is not something I'm betting they're willing to give up so easily....though it is totally pathetic.



     

    K means thousand,  M means million

    WOW has 10.9M subscribers worldwide,  5.5M of those in the US and  EU

    Warhammer has  .5M subscribers (500k)        about 1/10 of WOW's NA/EU numbers

    .5M  (500k) is a really good showing.   AOC, by all accounts had a stellar launch (based on  800k box sales)   It looks like Warhammer is going to have a bit more than that.  The problem with AOC is that it dropped from 800k box sales to only 415k subscribers after only a month.  Warhammer will probably sell a million boxes, and settle at 750k subscribers in a month.  That is impressive seeing as all the other games ( EQ2, LotRO, EVE and AOC) are all under 200k right now.

    Think of it this way.. if you discount WOW, then Warhammer will be 4 times bigger than the next biggest game.

  • DarkPonyDarkPony Member Posts: 5,566

    Bottom lines; the proof is in le pudding.

    I catch you all in a few months or so for some well founded conclusions.

    The only thing we can safely say now is that WAR is having a good start and is looking promising for allot of people. And if they can live up to their promise of making a long lasting, fun mmorpg, then it will truly benefit the whole genre and the entire community. No industry can really flourish without some solid competition :)

  • PheacePheace Member Posts: 2,408
    Originally posted by DarkPony


    Bottom lines; the proof is in le pudding.
    I catch you all in a few months or so for some well founded conclusions.
    The only thing we can safely say now is that WAR is having a good start and is looking promising for allot of people. And if they can live up to their promise of making a long lasting, fun mmorpg, then it will truly benefit the whole genre and the entire community. No industry can really flourish without some solid competition :)

     

    I can agree to this... although having WoW around doesn't seem to have done particularly much to the competition ...

    image

  • rohbshoprohbshop Member Posts: 308
    Originally posted by Pheace

    Originally posted by DarkPony


    Bottom lines; the proof is in le pudding.
    I catch you all in a few months or so for some well founded conclusions.
    The only thing we can safely say now is that WAR is having a good start and is looking promising for allot of people. And if they can live up to their promise of making a long lasting, fun mmorpg, then it will truly benefit the whole genre and the entire community. No industry can really flourish without some solid competition :)

     

    I can agree to this... although having WoW around doesn't seem to have done particularly much to the competition ...

     

    Its because mmorpg's seem to be very very difficult to create, support, and just overall do right in a timely manner bug free.  Blizzard has the support and money 99.9% of other companies don't. 

     

    You should read that interview with the VP of Mythic talking about WoW and how difficult these things are to make.  I believe him judging by the plethora of MMORPG's released since UO that had major issues with regularity.  Just seems these things are on another level of difficulty than your average games.

     

    Sadly i don't think many companies can compete with Blizzard because they don't have to play by the same rules almost every other company does.

  • DuraheLLDuraheLL Member Posts: 2,951

    What is WoW? Oh... that game... I forgot, too busy with WAR!

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    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • AzrileAzrile Member Posts: 2,582

    What rule does Blizzard get to ignore?

    Blizzard put themselves in a great position by being known as a developer that makes good games and doesn't rush it to the market.    Warcraft 1,2,3, D1, D2, SC   all have been stellar games.   It's because of this that no WOW player is concerned about the expansion being bad.  You may not like certain things about it, but you know it's going to be polished, fun and not unfinished.

    EA doesn't have nearly that good of a reputation because of pushing out UO expansion early, and just seeming to be 'deadline' driven rather than saying 'when it's ready'.   Luckily (and rightfully) Mythic has been kept out of negativity to a large degree.

    Other companies, like Sony and Funcom(before AOC) have just terrible reputation with launching games prematurely and then trying to fix them on the fly after release.

    FWIW..  Bioware is creating a MMORPG.. and I expect them to have the same 'advantage' as Blizzard.  They have been known to always release finished, polished and fun games.

  • DarkPonyDarkPony Member Posts: 5,566
    Originally posted by Pheace

    Originally posted by DarkPony


    Bottom lines; the proof is in le pudding.
    I catch you all in a few months or so for some well founded conclusions.
    The only thing we can safely say now is that WAR is having a good start and is looking promising for allot of people. And if they can live up to their promise of making a long lasting, fun mmorpg, then it will truly benefit the whole genre and the entire community. No industry can really flourish without some solid competition :)

     

    I can agree to this... although having WoW around doesn't seem to have done particularly much to the competition ...

     

    True. But there are reasons for that; companies trying to fill in niches; going for extreme sandbox freedom, the perfect pve or pvp focus for example. I also read a great blog article from a WAR dev (which I have been trying to find for you for 20 minutes without success) which makes a point about developers having a hard time commiting themselves to big mmo titles because so many have failed to come close to WoW. That might just be because of the niche branding; trying to do things different for only part of the entire mmo community won't yield WoW competitors I assume since WoW is pretty much an allround mmo.

    This leads to investors not wanting to risk their bucks in bigger mmo titles; they see too many other games ' failing' . That is why it even makes it more important for WAR to succeed; AoC just made a mess of it; WAR HAS to be highly profitable in order to keep the suits with the moneys interested. That was at least the main point from that article. And I think it's utterly true that our industry needs another success story; as in; vast proffittsssss, unlike the other really good games out there who have a faithfull but sadly, small, playerbase.

    That is next to the obvious benefits to our player community; more competition means more active developers adiing good stuff to our games to keep us :)

  • rohbshoprohbshop Member Posts: 308
    Originally posted by Azrile


    What rule does Blizzard get to ignore?
    Blizzard put themselves in a great position by being known as a developer that makes good games and doesn't rush it to the market.    Warcraft 1,2,3, D1, D2, SC   all have been stellar games.   It's because of this that no WOW player is concerned about the expansion being bad.  You may not like certain things about it, but you know it's going to be polished, fun and not unfinished.
    EA doesn't have nearly that good of a reputation because of pushing out UO expansion early, and just seeming to be 'deadline' driven rather than saying 'when it's ready'.   Luckily (and rightfully) Mythic has been kept out of negativity to a large degree.
    Other companies, like Sony and Funcom(before AOC) have just terrible reputation with launching games prematurely and then trying to fix them on the fly after release.
    FWIW..  Bioware is creating a MMORPG.. and I expect them to have the same 'advantage' as Blizzard.  They have been known to always release finished, polished and fun games.

     

    the most important one - deadlines.  they don't release games until they are 'ready'.  they have an almost infinite budget to do that.  While every other company doesn't, and its pretty much the reason for many many games being released prematurely.  Which you could probably say about every MMORPG released to a degree, many having way more issues than the bigger budget ones.

     

    From what i understand they also have a huge team, filled with the top talent in the industry.  I'm not surprised given the benefits packages Blizzard gives.  Its amazing, like working for Google.  I was in awe when i saw what their employee's are given

     

     

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by rohbshop


    I only played for about 2 hours~ last night but a lot of that was getting used to the game.  My initial impression is that its very similar to WoW, more than any other MMORPG i've played thus far.
     
    What worries me is i've read the classes aren't as unique as WoW's, and classes aren't very personably reactive like in WoW's.  I've always been more of a fan of the possibilities of being good/better at your class than others through skill, reactions, etc. than reliance on focus firing tactics or having a healer behind you.  I don't multi box, and i don't play with the same people everyday, i play these games pretty casually, so its more difficult for me to bring support with me everywhere i go, unless i meet people ingame for that, or things just naturally occur that way in the RvR.
     
    My mind is very open to Warhammer still though.  I want it to be a very good game, i hope it is, but reading some of the reactions really scares me because they seem to be the core things i look for in a good game. 

     

    Ignore idiot that spread crap like that. The game is great play it and judge it for yourself. The class choice are more diverse and varying then any other MMO I have played. Wows are generic. RvR is balanced yet fun the way it should be it takes real skill not just an over powered class.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • DosPwnsDosPwns Member Posts: 8

    Guys, Let's just keep arguing.  Seriously, sooner or later the words and fighting done on MMORPG.com will decide the fate of both games.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by banthis

    Originally posted by Azrile

    Originally posted by kdw75


    I liked AOC but the zoned world with loading screens was something that I never could get past no matter how much I liked the game. Well Warhammer on the other hand is amazing. Not only is it fun just like WOW was 4 years ago when I started playing it but the things I didn't like about WOW are fixed. I never played battlegrounds or did PVP in WOW because it was such a hassle and the only time a tried a few years back took me multiple hours just to get into them. Warhammer on the other hand makes it as easy as clicking a button to get into the Que and then it seamlessly transports me there and back.
     
    The graphics while not breathtaking are better than WOWs and I don't have any lag or stuttering even though I am sure there is a lot of optimization that is yet to be done. Overall I am amazed at how smooth things are going and how the servers haven't been down for hours on end like they were with the AOC early access.
     
    Keith



     

    So far it looks like Warhammer has 500k active accounts in NA/Europe compared to 5.5M active accounts in Europe/NA for WOW.   Time will tell if Warhammer gets up there with WOW, but for now it looks like WOW's numbers haven't dropped at all, most of the players seem to be coming from AOC or else haven't been playing a MMORPG in awhile.  AOC is the only game that saw it's number drop signiacantly this week.

    WoW Didn't Launch with 5.5M costomers..infact they didnt' even have a Million until nearly a month or two later. 

     

    Compare Launch numbers for pete's sake not 4 years worth of build up.  It took them 4 years to get a total of 5.5 M NA / EU customers up until the last expansion they barely had 3.5 Million NA/EU users.

    btw WAR's pve atleast follows a storyline so everything ties together....since when did delivering some pies mean anything to the non existant storyline of WoW.  Personally I hated WoW's PvE at Launch, After Launch and right up through its expansion which is why I retired 2 years ago and never looked back. 

    If you are going to say wow at start, then you must factor in that it was going head to head with the release of EQ2.  EQ2 the followup to the most successful mmorpg in the day of EQ.

     

  • VyethVyeth Member UncommonPosts: 1,461
    Originally posted by banthis

    Originally posted by Azrile

    Originally posted by kdw75


    I liked AOC but the zoned world with loading screens was something that I never could get past no matter how much I liked the game. Well Warhammer on the other hand is amazing. Not only is it fun just like WOW was 4 years ago when I started playing it but the things I didn't like about WOW are fixed. I never played battlegrounds or did PVP in WOW because it was such a hassle and the only time a tried a few years back took me multiple hours just to get into them. Warhammer on the other hand makes it as easy as clicking a button to get into the Que and then it seamlessly transports me there and back.
     
    The graphics while not breathtaking are better than WOWs and I don't have any lag or stuttering even though I am sure there is a lot of optimization that is yet to be done. Overall I am amazed at how smooth things are going and how the servers haven't been down for hours on end like they were with the AOC early access.
     
    Keith



     

    So far it looks like Warhammer has 500k active accounts in NA/Europe compared to 5.5M active accounts in Europe/NA for WOW.   Time will tell if Warhammer gets up there with WOW, but for now it looks like WOW's numbers haven't dropped at all, most of the players seem to be coming from AOC or else haven't been playing a MMORPG in awhile.  AOC is the only game that saw it's number drop signiacantly this week.

    WoW Didn't Launch with 5.5M costomers..infact they didnt' even have a Million until nearly a month or two later. 

     

    Compare Launch numbers for pete's sake not 4 years worth of build up.  It took them 4 years to get a total of 5.5 M NA / EU customers up until the last expansion they barely had 3.5 Million NA/EU users.

    btw WAR's pve atleast follows a storyline so everything ties together....since when did delivering some pies mean anything to the non existant storyline of WoW.  Personally I hated WoW's PvE at Launch, After Launch and right up through its expansion which is why I retired 2 years ago and never looked back. 

     

    THANK YOU! FInally someone points out the obvious! I was a beta tester in wow and played it all the way to launch, and to be honest it was VERY similar to the launch of WAR.. Slight Queue's but enough servers to go around. It wasn't an automatic 5 million people on launch day.. Do you see all the commercials and advertising that has gone into making WoW the giant it is?

    lawl.. Give it some time.. Everyone wants new mmo's to start out with 5 million subscribers and it will NEVER happen that way..

  • ObzerverObzerver Member Posts: 225
    Originally posted by DosPwns


    Guys, Let's just keep arguing.  Seriously, sooner or later the words and fighting done on MMORPG.com will decide the fate of both games.

     

     100%

      Yea why bother discussing the game this forum is made for when you can (constantly) compare it to another game and flame each other. All the gamers in the world decide whether they should/shouldnt play a game based on which idiot wins the flame wars on these boards   /sarcasm off.

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