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DAOC Vets, post your DAOC/WAR comparisons here!

The only opinions I trust are from those that played and loved the greatest MMO of all time...DAOC! The more detailed comparisons, the better. Thanks so much!

Extremism in the defense of Liberty is no vice.

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Comments

  • IlliusIllius Member UncommonPosts: 4,142

    Well my experience has only been with the week of open beta so I don't have too much to say.

    I did notice some similarities but also quite a few differences.  It's not DAoC by any stretch, it's its own game however you might find a few things that remind you of the good stuff.

    Maybe when I get around to purchasing the game and getting beyond level 20 will I be able to say anything concrete, as for now this is all I can really say.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • finnmacool1finnmacool1 Member Posts: 453

    Well my opinion doesnt count by your standards since i dont think daoc was the greatest game ever created. I will say my impression from playing WAR open beta for 7 days, it didnt fare well compared to daoc. It struck me as a buggier,less polished,rehash of daoc with a Warhammer flavor.

    There were a couple improvements i liked over daoc,mainly better exp through rvr and near instant action from scenarios.

    The pve content aside from public quests was more stale and bland than most free to play games. Maybe it changes at higher level but i didnt run into a single area i couldnt single pull from and every mob seemed to have the exact same agro range. There were no dungeons and mob placement served no purpose except as a destination for an npc to send you to for a one liner quest. I understand its a rvr game but if they are going to offer it as alternative way to advance your character they shouild spend more than 2 brain cells and 5 minutes developing it.

    All in all i was pretty sorely disappointed by War, I had expected much more from mythic. In my opinion daoc was a better game at release 7 years ago than War is today.

  • Soki123Soki123 Member RarePosts: 2,558

    I find WAR all around better. Why, because theres always something to do. I played DAOC at release and it was my first MMO. It will always be my fave as many peoples first MMO is. That said i find WAR better in many areas at release then DAOC was. The potential for even more makes it the best game out there IMO.

  • pencilrickpencilrick Member Posts: 1,550

    Graphics:  Comparable, very slight edge to WAR

    Combat:  Comparable

    Immersion:  DAOC feels like a world;  WAR feels like a sports stadium

    Community:  DAOC had one.  Yet to see it in WAR; players are too busy soloing.

    Better Game:  DAOC, even after 7 years.

     

  • SteamRangerSteamRanger Member UncommonPosts: 920

    DAOC was my first MMO. Though I haven't played for years, I still have fond memories. That said, WAR is the game DAOC could have become had Mythic not abandoned it for something new and shiny. WAR has nowhere near the breadth and depth of DAOC. I miss the variety and uniqueness of classes and races. I love the Warhammer IP, but Dark Age of Camelot had more going for it than WAR does. As one poster above me noted, WAR is just one big conflict, Dark Age of Camelot is a world.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • DarkNessBearDarkNessBear Member Posts: 4

    Alright my WAR rant, (I am not sure how much I will type but let's play it by ear) I'll break it down by each category:

    (Keep in mind I haven't played DAOC in about 3-4 years)

    Graphics: Warhammer's graphics are really friggen good. On high settings the game is amazing looking, go into Ostland forest crank up your GPU's AA and be amazed... But, the engine is garbage, it is so not a well running engine, it takes a lot of resources and a heavy duty GPU. I love the visuals of WAR.

    Combat: My least favorite thing about WAR, people think the combat is good, but I am sure noone knows why. It's all to similar, everyone seems to have some type of root or speed debuff ect. (I played a chosen) and healing is way to frequent. It feels like in every Scenario you are wacking some dude 100 times but he just keeps on getting healed... doesn't feel at times you are even contributing.

    The Combat itself is buggy (for me it is atleast) and it feels like your skills don't seem to work when you want them to. I seriously click my Morale abilities 20-30 times before it activates, and I hate running behind someone with my skill telling me im in range and preforming the animation but it doesn't land because "im not in range" what?!

    I also don't like the balanced feel of the game. I REALLY hate this new trend in MMORPG's where everyone must have a super class that can do everything. What I loved about DAOC (Daoc is still my all time favorite MMORPG) is that everyone was unique in there own category. If you play a healer all you do is HEAL you suck at everything else, if you play a scout, the only thing you can do is fire your bow you cant take a hit.

    GAMEPLAY: WAR does not feel like I am in this epic world, once you leave tier one you realize that you are just following a linear track that doesn't relate to the past tracks. What I liked about Dark Age of Camelot is that it was 3 different lands, and you can go wherever you like in those lands in an open fashion. I feel so claustrophobic in WAR, surrounded by mountains that are unscalable.

    I also hate the fact that everything in WAR is so spaced out, so it requires you to run CONSTANTLY and running is slow as hell, ya you can use sprint for 5 seconds that takes ALL your endurance, but that's not helpful (in any scenario it feels).

    Exp gain is significantly annoying in WAR, it feels like I do a 2 hour quest and when I turn it in I get .5% experience. Yay... And if you are getting pounded in Scenario's you aren't gaining really any exp.

    WAR is pretty awesome in the first 15 levels, but after that it doesn't do it for me. . . I'll end the rant for now...

  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by DarkNessBear

    Alright my WAR rant, (I am not sure how much I will type but let's play it by ear) I'll break it down by each category:

    (Keep in mind I haven't played DAOC in about 3-4 years)

    Graphics: Warhammer's graphics are really friggen good. On high settings the game is amazing looking, go into Ostland forest crank up your GPU's AA and be amazed... But, the engine is garbage, it is so not a well running engine, it takes a lot of resources and a heavy duty GPU. I love the visuals of WAR.

    I haven't put much thought toward the graphics.  It's not one of the top things on my must have list but I guess it could be ok.

    Combat: My least favorite thing about WAR, people think the combat is good, but I am sure noone knows why. It's all to similar, everyone seems to have some type of root or speed debuff ect. (I played a chosen) and healing is way to frequent. It feels like in every Scenario you are wacking some dude 100 times but he just keeps on getting healed... doesn't feel at times you are even contributing.

    I'll agree with you on this one.  All the classes are basically the same thing with a different slight twist on things. 

    The Combat itself is buggy (for me it is atleast) and it feels like your skills don't seem to work when you want them to. I seriously click my Morale abilities 20-30 times before it activates, and I hate running behind someone with my skill telling me im in range and preforming the animation but it doesn't land because "im not in range" what?!

    I found the remedy to this problem is to just bind everything to a key.  I found that clicking on things didn't work as well as it should.  Perhaps this is something they'll address in later patches.

    I also don't like the balanced feel of the game. I REALLY hate this new trend in MMORPG's where everyone must have a super class that can do everything. What I loved about DAOC (Daoc is still my all time favorite MMORPG) is that everyone was unique in there own category. If you play a healer all you do is HEAL you suck at everything else, if you play a scout, the only thing you can do is fire your bow you cant take a hit.

    Yup.

    GAMEPLAY: WAR does not feel like I am in this epic world, once you leave tier one you realize that you are just following a linear track that doesn't relate to the past tracks. What I liked about Dark Age of Camelot is that it was 3 different lands, and you can go wherever you like in those lands in an open fashion. I feel so claustrophobic in WAR, surrounded by mountains that are unscalable.

    I also hate the fact that everything in WAR is so spaced out, so it requires you to run CONSTANTLY and running is slow as hell, ya you can use sprint for 5 seconds that takes ALL your endurance, but that's not helpful (in any scenario it feels).

    Exp gain is significantly annoying in WAR, it feels like I do a 2 hour quest and when I turn it in I get .5% experience. Yay... And if you are getting pounded in Scenario's you aren't gaining really any exp.

    WAR is pretty awesome in the first 15 levels, but after that it doesn't do it for me. . . I'll end the rant for now...

    When it comes to the experience gain, I have a different issue with it.  In the beginning WAR basically throws it at you from all over the place.  This is especially true with the Renown Points.  I was level 2 and was running to the first Dark Elf town when all of a sudden the big purple letters came on screen telling me "grats! you're RR 2 now!" and I was like WTF?  I'm level 2!  I have yet to see any pvp, and the only reason I got those points is because someone else was out there and they took over the RvR area.

    Maybe that's where the problems is.  In the beginning the exp comes easy, way too easy IMO.  People get used to this and then when they get past level 15 or 20 the exp slows down in a noticeable way.  Considering 20 is half way to max I kind of agree with them.  It's only that they should scale the exp a bit better to make the transition a bit smoother.

    Also, when it comes to the scenarios, they're not the primary PVP experience.  They're billed as something to do on the slow times.  However people have taken the WoW approach to it and use them almost exclusively.  They refuse in most cases to step into the contested area for fear of zerging.  I think the people coming into WAR still maintain the SOLO mentality where the expect to take keeps on their own and kill anybody they come across.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • lok1lok1 Member Posts: 5

    DAOC will never be beat and thats a personal opinion best game ever

  • Keeper2000Keeper2000 Member UncommonPosts: 637

    Imagine DAoC without having to get to 50, then to ML10, then to CL10, then to get the armor and weapons from toa or the dragon or whatever, then to template... all that to be able to compete.

    Imagine DAoC but where you can actually RvR from lvl 1 to 50.

    All that is WAR.

    Armor and weapondry become secondary.  Its important but you just can get good gear by RvRing.  And, accordingly to Mythic, PvE armor and RvR armor wont be different in the sense that one will be better than the other.  They will be the same.  Some person may decide to combine some pve with rvr armor, of course.

    The crafting system is just about making pots and talismands.  Pots are similar to DAoC's ones, in the sense they will give an edge but a small one.

    Talisman is like crafting but just "like".  It allows you to add some stats to the armor or weapon.  But you dont do much templating.

    Imho, crafting made us to have to PvE more... to have our templates... to have our drops for them.

    WAR is just RvR, RvR and RvR.  There is PvE and I think is a good one but here is the cool part for me: if you just want to RvR and not PvE at all, you can.

    You can rach rank 40 by only PvEing too.  Or a mix, of course.

    I do like not to have to PvE in order to RvR... I really like that.  Of course, not all DAoCers will think the same.  But I want to say that I enjoy PvE in WAR more than in DAoC.

    The combat is extremely similar.  They still have bugs to fix (with combat responsiveness and graphics) but its the same at the end.

    You have reactive styles, chain styles, positional styles, aoe spells, single target ones, cae, pbaoe, etc, etc, etc... all depending in your class.

    All healers can do some kind of damage and even some CC.

    CC is much much less.  Root is the main CC, no mezz at all.  And even then most classes can counter act it.  Snare another very use CC.  But nothing like DAoC.

    Some differences: no speed classes.  You have mounts and banners that give speed to the group.

    Stealth is much more limited.  First the stealthers consume Action Points while stealthed (like endurance).  Second any class can improve a stat that affect the ability to see stealthed people.  I tried it and it does actually work.  Of course, you have to trade off others stats, as usual.

    The stealthers are actually group friendly!  Its nice to have Witch Hunters and Witch Elves in the groups/warbands.

     

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    I've only played to lvl 19 so far, so my opinion isn't worth a whole lot yet. Granted, most people haven't even made it to my level, but you really don't need to make it past 19 to know what this game is all about. Now keep in mind that I didn't take part in the harder PvE (group PvE), except once and that 20-40 may hold new things that I've yet to see. Also, I played DAoC from 2001-2005 and then on and off the next couple years after that. My fondest memories were of DAoC before the WoW crowd came and ruined our community. They are also before all of the elitist became the way they are and before Catacombs ruined open world group PvE.

    As others said, WAR allows you to do many things all starting from lvl 1. DAoC allows you to PvP as well from lvl 1-50, so no difference there except for two things. The first is that WAR offers instantaneous scenarios that you can participate in, which has encourages PvP at all levels. They also included a bolster buff to even the playing field for lower levels in order to encourage more PvP. Number two is that people actually PvP at all levels, whereas in DAoC, people rarely PvPed from 10-20, 25-35 and 40-50. The downside to scenarios is that people don't do the open RvR Keep takes that are available at each tier. Well, people do them, but not as much as you'd see people doing them in Thid or something.

    The PvE is mostly solo oriented and given out as quests. The quests are actually good and give you meaningful tasks to do with a good reason for doing them. Even I, someone who hates MMORPG quests, which is why I hated WoW, liked the quests. The PvE is really easy, even my healer (Archmage) doesn't have much trouble with it. You don't get adds either by hitting a creature near another creature. The only time I've see adds come are in the PvE group dungeons, such as the Sewers. In addition to the normal PvE, you have PQ's, which are like mini-raids outside in certain areas. These PQ's allows you to play out a particular part in the ongoing WAR story. They come in 3 stages, and repeats itself in case you missed part of it. The PQ's aren't so popular for some reason. I didn't have trouble finding groups for the Chapter 1-2 PQ's, but the ones after that became increasingly difficult to find groups for. Either I outleveled the majority or the majority are in the PvP scenarios, since they give xp equivalent to 1-4 quests depending on how your group did and your faction. Scenarios take at most 15min, whereas a quest of the lowest xp gain in a scenario will take you about 20-30min. In DAoC, quests weren't done to get xp, so this may not bother you. It doesn't bother me. DAoCers usually did quests for the loot, money, or for the adventure. You will get loot, money, and good adventure from the quests. Just keep in mind that WAR's community is similar to DAoC's, so you will find mostly people who are more interested in PvP than PvE.

    The classes in this game are a lot of fun. The ones I've tried, Archmage and Sorceror, and both unique to the genre. You can go read up on the classes if you want more information, but the classes are unique and provide for some fun and interesting combat. Every class has the ability to stand out in their group through the use of skill versus gear. Just like in DAoC, where a good DPS, tank, or healer could really stand out if they were skilled, the same goes in WAR. Unfortunetly, most people suck in WAR and some will even come on the forums flaming the games classes and calling the PvP unfair. Take it from someone playing Order, the underdog, that the PvP is completely fair and it takes not only skill in playing your class to win, but good strategy. Don't let anyone here tell you otherwise, because chances are they just suck and refuse to face that fact, and would rather blame the game.

    Character customization comes on three levels in a game. Character creation, skills and abilities, and character weapons and gear. Character creation is subpar compared to DAoC. It didn't really bother me much, but it is subpar. It's a little better than WoW's character customization if you've played that game. Unlike in DAoC, everyone gets the same abilities from 1-40 in your class. There aren't 3 paths to choose and mix up, like in DAoC, so that's a downer. They do have Mastery paths, tactics, and morale abilities though. There are 3 masteries to choose from for your class, but you pretty much have to go all in 1 mastery in order to be distinguished in that mastery. These masteries enhance your current abilities and gives you 3-4 new ones. So in a way, it balances out what DAoC had with 3 specs, but isn't friendly to cross specs, which DAoC wasn't much either. You have tactics, 3 types, which you gain through Reknown (aka Realm Rank for DAoC), your class abilities, and your Tome of Knowledge. The armor in game isn't varied and you will have the same look for many levels, if not the majority of the game. You can customize your armor with dye and trophies, but it's really not enough to make you really stand out, but that's an opinion of a level 19.

    Lastly, I'll cover the Tome of Knowledge, Sieges and Guilds. The ToK records everything your character does and everything your character encounters. It holds every title, kill counts for every mob, and keeps track of the WAR story that you've unlocked. It is really too deep to explain here, but this ToK is a really good addition to the genre.

    Sieges are not as good as in DAoC. For one, you have siege pads where you only can place siege equipment, instead of being able to place the siege anywhere you want. This has done one thing, which is taking the siege tactics out of the game. However, luckily the siege pads are all where the best place to put them would be. The Keeps do look a lot better, obviously as it should being a new game. In the Keeps you have your Reknown Skill Trainer and your Reknown Gear Merchants.

    The guilds are more complex, but similar to DAoC's guild system. You can tax, set ranks, permissions, and create your Heraldry and what not. It also keeps track of your Alliances. Alliances have their own ranks for individuals and permissions to go along with those ranks. There are guild levels, which open up new things your guild can buy and do. For example, once your guild reaches lvl 15, your guild emblem will show up on everyones cloaks automatically. My guild recently bought a Guild Hall, but I haven't seen it yet to be able to describe it.

    In a nutshell, this is what WAR is. Thanks for reading, now go try it out for yourself.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • youngkgyoungkg Member UncommonPosts: 357

    Not even close.....

    I played DAOC for about 3-4 years (midguard) and loved every moment up until TOA...

    When i heard that mythic was gonna take the Warhammer license and make an RvR mmo into it i was excited, seeing as how i been hoping from one mmo to another trying to find a game to fill the void that both AC and DAOC left.

    So after 2 weeks of open beta and 3 weeks after launch.....

    The game looks and feels more like WOW than DAOC which is a huge let down for me...

    Way to much emphasis on scenarios (BG's)...You can accomplish 1 Hours worth of questing xp in just 2 15 minute scenarios which will also lvl up your renown (RP's)...So as a consequence the game world feels kinda empty or lacking cause everyones in scenarios and i cant blame em...if leveling is the priority Scenarios makes way more sense when you factor in the rewards xp/renown wise and hell you can even get some nice drops in scenarios....

    Most of the servers are unbalanced favoring the Destruction side but that doesn't really effect the overall balance of the game RvR wise...It just points out the obvious...order classes look like shit....Boring models....Boring classes....Destro has way more appeal...

    Crafting system is a joke....

    PvE wise this game is solid if thats your kinda thing, the new Public Quest system is fresh and rewarding both xp and loot wise...

    As far as RvR goes its not like DOAC where ya fought for keeps for bonuses for your realm or DF...The goal is basically stage a raid on you opponents city by working your way up the map capturing your opponents keeps on the way...My server and probably everyone Else's haven't reached this point yet so cant really get into detail too much about it...

    Theres alot i missed about Warhammer like leveling your factions main city to expand it and a few other things....

    But overall Warhammer feels like WOWhammer  to me...Combat,Interface,PvE...Even the PvP has gotten stale to me.... i have a lvl 28 warrior priest and a 21 swordmaster and i play on one of the most populated open Pvp servers in the game (Dark Crag) but i dont see myself playing after my first month is up....

    if you liked WoW then War's your game its pretty deep and despite the ladder of issues I have with it i cant deny its a quality product...

    But if you were expecting DAOC with a Warhammer setting than ya might be disappointed

    but at the end of the day.....it just bored me.... gonna try AOC again and hope i can entertain myself till.....Darkfall i guess....

     

     

  • VyntVynt Member UncommonPosts: 757

    The 2 realms compared to 3 of daoc just doesn't do it for me. Scenarios were a mistake. While they can be fun for a bit, having to queue to do WoW like BGs is just lame. I much prefered the BGs in daoc.

    There is less class variety in WAR. Each side is really just mirrors of the other with some slight differences. Even the counterparts in daoc had more differences to me. It just doesn't really feel like a RVR game with the scenarios. Sure i've gone out to the rvr areas, but often they seem limited. In daoc, you could always find action whether it was in BGs or big boy rvr (hehe) in the frontiers.

    I use to hop on daoc and look for some rvr action when I had an hour or so, but in War, can't really do that since I have to wait for a queue which often takes a while. Some nights only a few min, but others like 20. And if i go out to the keeps, no one is around.

    I suggest you give the game a shot to see for yourself, but if you really liked daoc, probably be slightly disappointed in war after a month or 2. The game probably will stay strong for a while for people not from daoc. I ahve friends that absolutely love it and they came mostly from WoW, but my daoc friends are already getting bored.

  • lorndarkenlorndarken Member Posts: 279

    well, i have yet to reach end game in warhammer so my opinion could only be that of limited expiernce in rvr  compared to my daoc vet knowledge, but what i can say is the game seems to have improved among things that daoc did not do. but  me only being able to compete in teir 2 keeps  as of yet i do wonder if the  keeps start to shine like they did in daoc in terms of length instead of being just really tall.

    but from what i can tell you this is how it goes.,

    in daoc you got stuned, you got killed no matter  what you could do, if you gto stuned then what came next was zerg, in  warhammer, i've yet to encounter that yet but im sure it will happen but as for crowd control it seems like its done in the most brilliant way possible by allowing the nukers to be the crowd controllers instead of the 1 min time out classes that daoc has that  can  be over powered  with out a break free of some sort, so being stoped  with a mes

    is the least of your concerns, in warhammer, where as in daoc , they made sure if you got stoped,  you were stoped !!!

    5 on 1  can still happen , so dont be surprised there

    stealth is done in a manner that consumes action points  and takes players out of combat, good thing though about stealth classes is they cant stay in stealth for ever like they could in daoc, so they need to make sure when to use it.

    roots happen, but some have a 50% break if the person gets hit, so in outcome , it is only ment for strategic purposes alone, to get away or to capture another play for just enough time,  thing is though , the roots in warhammer only last 10 seconds, so you better make good use of them,

    running away  is never the same again, you get a 8 second speed burst , after that its a 30 second cool down i think if im not sure, but if you do sprint, you lose all your action  points, , so what that dose is prevent cheap hit and run tactics that people in daoc did a lot ., so there is no more of that.

    some casters have instas , but in the good way,  like insta root, insta dots, and insta nukes !!!!

    as for pve, the mobs spawn to fast imo in warhammer, but in some cases its a good thing if you want to be done with a quest allready, but in the case for guards, not good if you are trying to take a keep.

    there is more i could tell you but im getting kinda tired and need some sleep. hope that helps. cya

     

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  • lorndarkenlorndarken Member Posts: 279
    Originally posted by templarga


    I am not going to go into a detailed comparison or a point by point comparison but I can say this: DAOC was about long term enjoyment and work towards success whereas WAR is about instant gratification.



    In DAOC, keeps took time and coordinated attacks to take. You just didn't run up, knock on the door and take it. You felt success and like your hard work was rewarded every time you took a keep. If it came under siege, you had time to gather your forces and go and fight.



    In WAR, it is the opposite. It is about instant gratification. You take a keep and its lost in minutes. You do not have hours to plan an attack or do you need it. Objectives are taken as fast as the other side takes them. There is constant give and take.



    The problem, for me at least, is that I feel like my hard work goes unrewarded. We coordinate a keep attack and before you even leave the zone it is retaken. Scenarios are instanced PVP like WOW that have no meaning other than renown and exp points. World PVP is such a give and take that it means hardly anything because you gain benefits for such a short time, you don't even notice them.



    This is my problem with WAR. I do like the game, but it is that - a game. There are very little lingering effects to your hardwork. A group of idiots can take a keep - it takes little skill, just a zerg.



    I was hoping WAR would be better than DAOC and in some ways it is. However, they destroyed the soul of PVP. After a while and once the initial rush is over, you sit there and think "Why should I bother spending 2-3 hours taking and defending this keep when 10 minutes after we leave, the zerg will take it back. In DAOC, you knew that when you took a keep, you had it for a while and the NPC's could defend it for a while.



    Unless Mythic makes the PVP more meaningful, I will not be resubscribing and might possibly go back to DAOC. Even after 7 years, it is still the master.

    thats one thing i wanted to mention  also, the keeps dont feel like you "own " them when they are rarely defended unlike in daoc you would have at least 60 people sitting up on top looking down at you when you nuke,then  they nuke , well at least some keeps i came across , not all, and when and if you did take the keep it made you feel some sort of acomplishment, in warhammer it sorta feels like the effort is just not there,  when they spawn npc guards so quick , it makes people think well, no need to stand around here   " these guys can defend it"  while i go do a scenraio.

    okay time to say something thats been on my mind.

    "scenarios are killing the game ", you can quote me on that ,imo , there i said it. everything eles, i love  warhammer ,except the damn scenarios, they just seem so ,so so, whats the word that comes to my mind ? , blah/..////...

    while as the  rvr feels more like a real battle , a real war  when it dose happen, cause no one wants to run back from camp just to fight the other guys,,  alone. i suggest that they decress the xp and renown from scenarios  to some where to slim nothings to  jack sh!!!!!!!T  and then more and more people will start rvring , the way it should be !!!

  • logangregorlogangregor Member Posts: 1,524

    Sorta bugs me that most of you dont even own the game, youve played a bit of beta and you think you can make a review.


    Its not like WoW


    Its not like DAOC


    Its like WARHAMMER


    And for whatever nub that thought WARs graphics were SLIGHTLY better.
    Your either A-Blind or B-Blind. Warhammer has great graphics.
    Not cartoony and not too realistic.


    For a game that hasnt been released for very long there arent any game breaking bugs atm.

    image

  • logangregorlogangregor Member Posts: 1,524


    Originally posted by Rhoklaw
    They could have used DAoC and slapped WAR graphic models in and it would have been better than what WAR is now.
    DAoC had 3 realms, which added a special twist, not found in any other game. It's sorely missed in WAR and basically any other game with just 2 opposing factions.
    WAR characters are exactly what Paul said they weren't, which is cookie cutter copies of opposing classes. Warrior Priests = Disciples of Khaine, Witch Hunters = Witch Elves, Engineers = Magnus, Bright Wizards = Sorceress, so on and so on.
    DAoC had variety, I mean, each realm had 10-15 individual classes which were far more independent than its opposing realms classes. Similarities were far and few between compared to WAR and its measly 20 classes.
    DAoC was PvE friendly and allowed players to RvR when and if they wanted. WAR has core rulesets which allow the same, so to speak, but it gets limited at T3 and T4.
    Apparently you can powerlevel in both DAoC and WAR fairly easily. Most good PvE drops are from influence rewards which can be easily gained with the help of a higher level player.
    Destruction is pretty much overpopulated on almost every server. Why? not because Order has lame looking characters, but because people are tired of playing the stereo typical "good" side.
    Personally, as of right now, I actually think DAoC RvR is better, only slightly, but better. Battlegrounds were way more fun than Scenarios are in WAR. Open RvR in DAoC was a lot more fun too for some reason, but WAR is still new and has room for improvements.
    We'll have to see what happens when I reach 40 in WAR and start doing the major battles. As of right now, T1-T2 have been mediocre at best.

    Eh I disagree and I agree.


    The classes arent complete copies of eachother.
    A witch hunter and a witch elf are both stealthers and they basically work off a combat point system. But they are different in a million other ways.

    Magus and engineer are both defensive ranged dps but they both play much differently.

    I agree though that they arent as different as DAOC's classes were.


    I think destruction is overpopulated because destruction looks cooler. Its really as simple as that.

    There was more time and polish put into destruction than order. And order does have lame looking charachters. Male High Elves...do I need to say anymore?

    Btw I play on one of the most populated servers and balance between order and destr is fine. Better to play better than to play with the zerg imo.

    Wait.. you said this... "DAoC was PvE friendly and allowed players to RvR when and if they wanted. WAR has core rulesets which allow the same, so to speak, but it gets limited at T3 and T4."


    I dont know what your talking about. DAOC pve friendly? DAOC was a grindfest. Quests were terrible. Lost xp when you died. Its pve is useless compared to WARs pve. I can do scenarios and right afterwards be right back in the pve area I was in before. I can lvl in pvp incredibly well.

    And Im tired and dont feel like adding anymore.


    image

  • IlliusIllius Member UncommonPosts: 4,142

    The loss of experience when you died was a good thing if you ask me.  It ment that you couldn't be a pillock and still get somewhere.  The latest trend is to just run in, kill what you need to complete the quest and then just kill yourself so you get a faster port to the npc that completes your quest.  Shit like that is why older games were great.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • I have only played WAR to level 19 and find some things good , some things bad :) (most covered in previous posts in this thread)

    For me personally I am back at Camelot.

    WAR is a nice game and I dont think it can be fully judged until theres been some heavy level 40 rvr action.

    /salute

     

  • MMORPDEATHMMORPDEATH Member Posts: 414

    Ok, so I bought the game and here is my review:

     

    Immerson/Lore: C+

    Music, sound, art style are all decent but it doesnt quite draw me in. The lore just comes across as a bit too  childish, unlike DAOC and EQ2 type lore. I'm sure if I knew anything about warhammer lore it would be better, just as WOW became moderately immersive and tolerable AFTER I played Warcraft 3.  Zergs dont look "cool" in PVE like they did in DAOC. DAOC kept enough of a common look for each realm to give a semblence of a united army I think. WAR zergs are a hodgepodge.

     

    RVR: B

    It feels different than the DAOC I'm used too. I only played after New Frontiers, so I am used to a wide open area with lots of targets to attack. WAR is more linear and straightforward. Maps feel more like a micro-designed Counterstrike map than a large Battlefield 1942 map, if that makes sense. One is not necessarily better than the other, just different styles. At least on my server(well populated ones), RVR is dead at all levels and the same zones are contested at all tiers. Hopefully once more people get to 40 things will change. I think it was a mistake to put in scenarios, it seems like most ppl just pve and play scenarios. I dont think it was wise to split the rvr zones into tiers the way they did. I like having 3 different rvr settings, but they should have made them all connected somehow into one giant battlefield.

     

    Combat: A-

    The combat is quite good. I would consider DAOC's combat to be horrid compared to most modern mmo's. DAOC combat was a near deal-breaker. WAR did well to rectify this. Think DAOC, but with a lot more damage dealing on the run and short action timers to keep the button mashing quick. The combat pacing reminds me of Vanguard to be honest, though not QUITE as good. Unlike DAOC, melee classes are quite useful and fun to play in RVR.

     

    Graphics: B-

    The long-distance animations look truly horrible. You can tell this game engine is made by the same folks that made DAOC, in that both games share the same graphical abnormalities. The graphics really are WOW with updated textures. I didn't particularly care for them, but they are not TOO bad I guess.

     

    UI: A+

    Fantastic, the best, bravo!

     

    PVE:B+

    WAR does all of the typical PVE MMO conventions well. PQ's and open groups are great. PVE areas are basically 3 times the content of one DAOC realm's leveling space.

     

    Classes: A-

    The fact that DAOC and EQ2 beat this game drops the classes score, as well as the inexcusable exclusion of a Human Knight character. However, there are many interesting classes and no matter what anyone says, order and destro are balanced class wise. There are two tanks on each side, with Order having the better ranged DPS and healers and Chaos having the better melee dps and DOTS.  This annoys me, because I want to play an archer class for destro, but all they have is the JUSTIFIABLY lore-nerfed goblin squig herder

     

     

    All in all, I like the game a lot.

    Extremism in the defense of Liberty is no vice.

  • CamthylionCamthylion Member UncommonPosts: 220

    DAOC is a better game personaly I think mythic wasted time money and effort on warhammer online when they just could have made a 2nd DAOC and added onto the great features it already had... really what a waste imo makes me sad.

  • VistaakahVistaakah Member Posts: 176
    Originally posted by Keeper2000


    Imagine DAoC without having to get to 50, then to ML10, then to CL10, then to get the armor and weapons from toa or the dragon or whatever, then to template... all that to be able to compete.
    Imagine DAoC but where you can actually RvR from lvl 1 to 50.
    All that is WAR.
    Wrong it would take you like 50 years to get enough experience  and reknown doing OPEN rvr to hit max level in WAR. Scenarios don't count as RVR though they reward it as so..
    Armor and weapondry become secondary.  Its important but you just can get good gear by RvRing.  And, accordingly to Mythic, PvE armor and RvR armor wont be different in the sense that one will be better than the other.  They will be the same.  Some person may decide to combine some pve with rvr armor, of course.
    Four armor and weapon models. Can't get any more boring or less rewarding. They could of had better models and not made the game purely gear driven. Lack of effort and rush out the door mentality.
    The crafting system is just about making pots and talismands.  Pots are similar to DAoC's ones, in the sense they will give an edge but a small one.
    I took apothecary from 0-200 max level in 1 hour for very little coin since i basically had all the items handed through me scavenging NPC kills. There is no real value in crafting imo.
    Talisman is like crafting but just "like".  It allows you to add some stats to the armor or weapon.  But you dont do much templating.
    Imho, crafting made us to have to PvE more... to have our templates... to have our drops for them.
    WAR is just RvR, RvR and RvR.  There is PvE and I think is a good one but here is the cool part for me: if you just want to RvR and not PvE at all, you can.
    Yes you can do scenario's till you are blind *boring*. I don't consider scenario's RVR and neither do many.
    You can rach rank 40 by only PvEing too.  Or a mix, of course.
    I do like not to have to PvE in order to RvR... I really like that.  Of course, not all DAoCers will think the same.  But I want to say that I enjoy PvE in WAR more than in DAoC.
    Daoc storylines, questing to this day is far superior and more interesting then the kill 50 bears and come get your exp like almost all the quests seem in WAR. I remember some quests lines in DAOC taking me 3-5 hours to complete and they weren't even epics.
    The combat is extremely similar.  They still have bugs to fix (with combat responsiveness and graphics) but its the same at the end.
    Combat is nothing like DAOC. Very few if little reactionary skills. Combat animations and graphics are worse in WAR and combat speed which i'm ok is slow compared to how fast you could die in DAOC which is one of the few things i did like about WAR.
    You have reactive styles, chain styles, positional styles, aoe spells, single target ones, cae, pbaoe, etc, etc, etc... all depending in your class.
    A few reactionary and positional styles again nothing like DAOC where you activated one style and another as back up. You can't que spells in WAR.
    All healers can do some kind of damage and even some CC.
    CC is much much less.  Root is the main CC, no mezz at all.  And even then most classes can counter act it.  Snare another very use CC.  But nothing like DAoC.
    Every class in WAR as some form of CC be it snare, stun, knock down, knock back , root , disarm. No immunity well 5 sec which is worthless. But hey no Mezmerize yet.
    Some differences: no speed classes.  You have mounts and banners that give speed to the group.
    Stealth is much more limited.  First the stealthers consume Action Points while stealthed (like endurance).  Second any class can improve a stat that affect the ability to see stealthed people.  I tried it and it does actually work.  Of course, you have to trade off others stats, as usual.
    The stealthers are actually group friendly!  Its nice to have Witch Hunters and Witch Elves in the groups/warbands.
    They offer no utility though they got some kicking dps especially the WE which is far superior to the Witch Hunter.  Unlike DAOC Rogues they dont have to rely on stealth to execute high damage attacks. They can do it anytime. I would compare a Witch Elf to a Zerker in Shapeshift spamming pre-nerf DoubleFrost damage but never runs out of energy/endurance and well does to many things good.
     

     

  • ZebladeZeblade Member UncommonPosts: 931

    Sorry but this is lmao like looking back and saying.. the Yugo was the best car every made! Personal opinion. HAHAHA

  • lapommelapomme Member Posts: 270
    Originally posted by logangregor


    Sorta bugs me that most of you dont even own the game, youve played a bit of beta and you think you can make a review.


    Its not like WoW


    Its not like DAOC


    Its like WARHAMMER


    And for whatever nub that thought WARs graphics were SLIGHTLY better.

    Your either A-Blind or B-Blind. Warhammer has great graphics.

    Not cartoony and not too realistic.


    For a game that hasnt been released for very long there arent any game breaking bugs atm.

     

    This really frustrates me. Because a lot of WoW noobs or MMO noobs in general will call any new game a WoW clone, it has now come to a point that if you say ANYTHING relates very closely to WoW then you are one of those noobs. Let's not be ridiculous. Go play WAR and compare it to WoW and you'll find a LOT of similarities.  It's not just minor things, the game FEELS like WoW in a LOT of ways when I play it.   I won't cover all of the similarities here since I've done it before, so I'll just leave it at that.



    As a DAoC vet I'll tell you that I had to force myself to try and enjoy Warhammer. I would play it and be extremely bored with the watered down and dull combat and the constant BG grind. Ya, BG. Scenario is just a fancy word. I would probably rate it one of the worst game's this year that I have played, and that's no joke. I had such a god awful BORING time playing this game that it was ridiculous. Mythic disappointed me. Give us fucking Origins or do the world a favor and burn your company to the ground.

  • SignusMSignusM Member Posts: 2,225

     Too many instances, too many scenarios, not set in the British Isles, and not enough RvR. 

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