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Most of the posts I have read have been critiques or rants about changes or flames against those who support or against the changes. The question I ask is not what you dislike about SWG but what you like or did like in SWG. Let's try posting about what made the game great to us, no matter which version, leave out the hate or complaints, post only the aspects you truly liked. Maybe, just maybe, someone will read it and it might influence games in the future.
What I liked:
1.) Character customization. Man could we tweak the appearance of our toons!
2.) Armor customization. Was great to mix and match various pieces of armor and change the colors of them to get the look we wanted!
3.) Wide variety of weapons. We could use virtually any weapon if we spent the right points and even if we didn't. still a nice variety to choose from.
4.) Multi-class characters. You could have a viable crafter and combat character all in one toon.
5.) Speeders. Fun to be able to have a stable of various craft you could change the colors of and run rampant over the land, or grab some buddies and joy ride for kicks.
6.) Space. Great alternative when you want to do something besides hunt monsters or pvp on the ground. Grab a ship, go exploring, fight npcs, or hit the PvP zones.
7.) Harversting. Whether in space or on the ground, harvesting mats would help during boring times when you were unsure of what you wanted to do.
8.) Item Decay. Promoted commerce, made crafters needed, promoted RP trying to find or sell goods.
Those are a few of the things that stood out to me that made the game worth playing. Think about what made the game good for you and post it. Doesn't matter if it is was pre-pub 9, pre-JTL, etc. What matters is what made the game the place you called "home" when you turned on your computer.
Don't flame people for what they post as this thread is about what they liked, and what you like also. If you don't like the same things that they did, then post what YOU liked or still like about Star Wars Galaxies.
Comments
I would have to agree with all of the things that you have listed. But if I was to choose one favorite, it would have to be the ability to mix professions.
I loved the fact that you could tailor your character to fit your playstyle. Whether it was a Smuggler/Pistoleer or a Ranger/Rifleman, the combinations were endless. Not to mention if you became bored with your current setup, all you had to do is drop the skills and level up a different combo.
Man, I miss those days!
mixed professions is a good one but what kept me in was the support of the community I mean guilds was just that going on hunts the leaders really took the time and effort to run a guild and it showed by how big the city got was nice to see a new player mall pop up with great crafters to make the goods whenever shopping and the variety of things to do if it was crafting to pvping ,hunting ,bountying ,etc the list goes on and on not mention the groups you could form to help out with all those things I havent played a game that had great community like swg pre-cu yet yea sure do miss those days
You want loot? Go kill some npcs, you wanna visit hades? come find ME, and dont forget to bring coins for the ferryman,
So much I loved with this game. I think OP cover some of the more important things, but some things I keep missing in every other mmorpg I have tried is:
1. Non combat skills/professions/career.
2. One character per server. When everyone play with their same character all the time, you start to recognize them even if you never even knew them or talked to them. And no hiding behind alts, so you had to think about your reputation. And at least for me, when you have one single character you feel much more attached to it than if you have several different characters you switch between.
3. Non instanced player housing. Most of my best game experiences had never happened without this.
4. The pet system. Pets in this game felt so alive. You could tell them to stay in a place, and they did, waiting there for you until you came back. If you died they kept fighting for their life. Try that with the robotic creatures in other games. Damn what i miss my little bearded jax. That little pet had its unique history on its own.
5. The incap/DB system. This make sense to me and some times allowed you to make a little mistake without being punished with death.
6. The chat. I liked how it was described what you said, and that you could select a mode for your character who also affected the description. Also the easy to use and rich numbers of emotes, and that they were described in the chat box.
I could go on forever here, but this have to be enough for now. I start to feel sad thinking about what I had and what I lost.
What i miss most, was the community, the friends i made and the loss i felt when they started to leave cause nothing was done to keep them.
I believe SOE learned from their mistake but i know it was too much too late and the CU was a decent fix i liked it and stayed with it and would still be there, i still had all my options and desires to play around with my BH/Pistol BH/Carbine and Rifleman hell if the ranger revamp went through the way they were talking i would have speced into that somehow. I miss alot but i miss most are the memories of my friends and family in the game.
What I loved about SWG is that the worlds had an organic feel to them; you could immerse yourself in them without much effort at all. The skill system felt organic. The combat had to me, as a former soldier, a realistic feel to a great extent. One thing that it attempted to do, but was limited by the engine, was to give you a real sense of using terrain as part of combat, with the posture system. Unfortunately, you couldn't use all those gullies on Corellia or rocks on Tatooine to give you real defillade firing advantages. There was no using trees as cover; the combat was a tad too abstract for it. Still, infinitely more satisfying to me than FPS combat which is the height of unreality.
The economy had a real feel to it though, with decay simulating both the need for ammunition and the wear and tear on hardware. It was a pity they didn't have decay on clothing at the right rate, and they didn't give master crafters a guaranteed ability to repair most damage, which would have still given crafters a realistic role. At one time they were going to implement sliced weapons that outright failed on you in the middle of combat to give slicing a real reward/risk element, but that was dropped as being "not fun" by developers who presumed too much that they and they alone were the arbiters of fun.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
What makes this all sad that if SOE stayed true to the original system to fix it and add to the game, SWG would likely still be much more livelier. It would also offer gameplay essentially unique from the big name MMOs out there, to include WAR, LotRO, etc.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Come on SioBabble, we're talking about SOE here. These were the morons that were amazed that it's players in SWG **liked** camping and talking alot with each other in-between doing missions and stuff.
I can't tell how much time I spent yapping it up with the boys in those campsites out in the middle of nowhere... from Tatooine, Dantooine, Lok, Dathomir, Endor, etc.
Mostly with people I had never seen or grouped before. The game community was pretty friendly and inviting overall.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Even today - jaded and tarnished and plundered as it limps by - it is by far THE most ambitious and indepth coded universe out there - and if you look closely at the sheer amount of items, and architecture that bloody heck - resembles the movies so closely - its mind boggling.
Plus the things we can do is so vast even today that if we were to say we would create something like this today at a MMO convention - they would laugh at us and throw us out as a quack:
armorsmithing and modification, weaponsmithing and modification, food and drink + specials, fashion and tailoring, various functionality droid engineering, vehicle crafting, jetpacks + construction, immensely huge starship construction, various planetary buildings construction, entire player crafted and controlled cities, ground combat, space combat, asteroid mining, planetary mining via huge harvesters, complex crafting and ground factories, scanning for minerals which shift mathmatically location periodically until they disappear forever, complex mineral/resource stats that NEED to be understood to craft refined products, mineral and resource recycling, city politics, entertainers musicians and dancer professions, musical instruments crafting, special effects and musical droids, holographic dancers, THE most indepth Story teller system which gives you access to AT-ATs and regiments of soldiers, crash sites, basically the entire SWG quest construction system at your disposal; jukeboxes, and event creation sysems; hundreds of crazy collections + rewards, reverse engineering spacecraft equipment / RE armors / RE weapons / DNA extraction + pet incubation + mutation, HUGE bazaar trade system with universal linked player housing trade terminals and vendors, things that get RARE and SCARCE (limited paintings, old pet deeds, old village items, etc) and stay ingame after new content updates and collectors give an arm and a leg to acquire them - real trading..... list goes on.. and on.. and on....
No other MMO (not even EVE online) today can match the complexity and depth of SWG in its currently gimped state.
Sad part is... we never give them credit for giving us the good things ... it would be a sad day indeed when SWG sails into the sunset.
There is no compliment in the MMO world greater than an emulator:)
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
MCH
Reading and remembering some of the points put forth on some of these replies, it makes me wonder why, since 2003, no other game in the market has been able (or wanted to) use these features on their MMOs.
Add to the points above the endless amount of items (clothing and armor pieces, weapons, junk loot, components, sub-components, furniture, etc. etc.) this game had which made it incredibly addictive and impressive.
alpha jedi
a great pvp system
32+ professions to mix and match from
a great pvp community
pvp as the main end game
oh wait i can sum off that up with this. i liked the pre-cu and want it back now.
I had more fun with that than I ever did slinging a flashlight about.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
The crafting was amazing and the environments were perhaps the very best in any MMO.