From what I have experienced so far WAR is a solid game, but nothing really stands out about it. Its like lord of the rings online, its a good alternative to say WoW, but nothing about it really sets it appart. Hopefully it gets better later on, but the game should be fun from the start, right now it just feels like more of the same. The PvE is okay, nothing special but no one expected it to be. The tome of knowledge is a copy and paste of that book from lord of the rings online, not a bad thing but hardly a feature that you should play the game for. The public quests are quite nice, but really its not something I would consider a main feature for the game. Its fun for the 10 minutes it takes to complete the first time, after that it feels like grinding, you don't even need to group to do the things. And the rewards I have received so far went straight to the vendor since my renown rewards are much better. I haven't had a chance to do the world PvP yet, hopefully Ill experience it later today. Scenarios are a lot like WoW battlegrounds, the first tier one is basically arathi basin. You seem to get vastly more experience from them than you do in PvE, and the renown rewards are from what I have seen are much better than the rewards you get from quests and drops. I have gotten into the scenarios after 2 minutes queing most of the time, I am on a medium/medium balanced realm. Playing as a destruction maruader at the moment. There is tons of lag, the servers are really bad it seems. Animations are horrible, the combat is very slow and seems to lack polish. I always new the graphics would be terrible, so it doesnt matter to much to me. Right now I consider this game a filler till something better comes out, hopefully theyll atleast improve the stababilty of the game, and the fluidity of the combat in the comming weeks, otherwise I doubt it will keep many playing after the free month is up. On a side not the community in this game is worse than WoWs from what I have experienced, I consider WoWs to be the worst community I have ever come across which is why I am mentioning it. There are some decent people but the majority seem to be anti social, ie no one talks in this game, and full of the people that spam l2p noob extra in WoW. The destruction side seems to be more immature than the order side, but better players are on this side as well. The order side seems to have all the complete newbies to mmos, but they are much more mature. Guess it is up to you which one you would prefer to put up with lol
Considering you re saying nothing really sets it apart, and haven t played world rvr yet, explains it all to me. That is the meat and potatos of this game. I can find world rvr literally at anytime, and it s a blast.
To be frank with you on all but the high pop servers there is next to no RvR going on and in my eyes it's slowly killing the fun facter for me.
Not true, i m on a med pop server and there is always something going on. Iron Rock is my server and it has slowly filled up, but before that not once did i have a prob finding some rvr, outside of scenarios.
Considering you re saying nothing really sets it apart, and haven t played world rvr yet, explains it all to me. That is the meat and potatos of this game. I can find world rvr literally at anytime, and it s a blast.
RvR may be the main part of the game but there is more to the game than just RvR, it would be a very shallow mmo otherwise.
The RvR is hopefully as good as everyone says it is because the rest of the game is pretty meh.
edit: Once I have experienced it Ill probably update my first impressions. Ill give this game a chance, as I said it is solid, so it has a good base to build on, just right now i can not find anything that is particulary exceptional about the game.
edit2: guess I wont beable to try RvR today, just went to log back on and theres a 2 hour queue -_- Not really worth queueing up that long.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
In EVE if you're podded you're taken out of the fight. Your clone could be a few dozen jumps away with the battle already decided.
Oh and Skull Throne has crashed yet again last night, happens everyday yet Mark Jacob had the balls to say no server has crashed yet in an interveiw, wow what a flat out lie.
See, he's right. They aren't "Crashing". They are "unexpectedly recycling server objects" successfully.
Try not to be so negative...
Heh... the servers were going down more often than a 2 dollar.... you-know-what during the "open beta", and since that's practically the launch code, I'm not suprised the servers are STILL going down all the time.
At least AoC didn't crash so often, it had its issues, but server crashes weren't one of them.
I remember DAOC's launch, completely opposite WAR's: The servers never went down because there was nothing to crash. Empty areas, dungeons completely devoid of monsters, no RvR yet, monsters that were there didn't have loot... And amazingly, the same graphics engine (or at least, it looks that way to me).
BTW, I saw someone's comment that WAR was the first MMO to give full power to UI customization to the player without having to use mods. Not so, not even close.
EQ1, yes, EQ1, had an interface that was fully configurable by the user without mods. It was, gasp, all XML oriented. WoW also can be done this way without mods, just most people prefer to not do the work and steal someone else's pre-made UI.
EvE is a fun game so I can't possibly bash it after having played it for over 2 years. However, it's not everyone's cup of tea. It's very slow and it doesn't have the same kind of progression system as the more traditional EQ-like MMOs. I don't see why a PvPaholic couldn't pay for EvE and WAR at the same time. They're so radically different that you could easily justify doing something like that and not feel like you're playing the same game twice.
In my opinion, WAR is fun. I can see myself staying for a while. The only thing that dampens my feeling is the imbalance in population. I think Order is not as well-designed overall as Destruction. This is a real shame because in the tabletop game people play 'Order' armies just as often as they play 'Destruction'. In that sense I think Mythic kinda dropped the ball. I feel that some of the class choices given to Order over Destruction were not as 'pizzazzy'. Dwarves as an army should have been enough to seriously bolster the population of Order, but people seem to think they're wimpy (I can't support or not support this view since I haven't tried one yet). Empire seems to have drawn the majority of Order people, at least in my server. That makes sense since Empire always seems to be a good army (as does its Warhammer 40k counterparts) in the tabletop version.
I had a frustrating night last night playing the elf/dark elf Tier 1 map. We were outnumbered at the start of the map 2:1 and it ended up being 3:1 which is probably not as bad as some other servers. Part of the blame lies on us Order players because there weren't nearly enough healer classes being fielded, but it's also partly the blame of the Destruction players because there are just way too many right now. I can foresee this being a major issue, just like it was in DAoC. People don't want to go out and RvR when there are unsurmountable odds against them. With PvE that isn't well developed, I think that WAR may have some problems retaining customers after the 'wow factor' disappears.
I resent Destruction players already saying that Order players are worse on average. How the hell do you know? It's easy to say when you can steamroll us with more numbers. If you're so great, then join Order and find out how it really is to be outnumbered.
Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.
Although one could tell by reading the info that Mythic was giving out during these last 2 years, this is now a fact for everyone. WAR is boring. No innovation at all. A game that plays exactly the same way as WoW or LotRO. All that PQ and ToK crap is nothing else than the usual MMO elements in a different wrapping (the wrapping being not very different itself). I need some answers from the fans. Why were you so excited with the ToK? How different is it from LotROs book thingy, and how can it change the way you are experiencing the game? What about PQs? What is so exciting about those? And the combat. Oh my. ABSOLUTELY no new ideas. Slow, repetitive, easy. As uninteresting as it can get.
The only thing I kind of like is GUI. Although it has bugs all over the place.
Gee you really should know better as to post the truth on a gaming forum. Sheesh. When will people learn?
My mom always says "only boring people get bored".
QFT. ^
OP, "As you expected..." - You can make anything boring if you want to. You can be running through live gunfire with a half dead buddy on your shoulder that you are trying to save in a real warzone and yawn and say its boring (Saving Private Ryan sort of stuff). I don't know what you are trying to prove here besides you choose if something is boring or not.
I don't know whether to go pick up my CE for this game or not.....I beta tested, and was in the head start program, but I just can't get into it. When I played DAoC, I couldn't wait to get into the game and I'm not getting that excitement for this game, even though I've been waiting for it a long time.
I really can't put my finger on WHY I'm not enjoying myself, but I don't think that I am. Yet, I don't think it's a bad game, maybe I'm just spoiled....I've played most of the mmo's available at one time or another and usually I can make up my mind very quickly if I like something or not. This is the first time i've ever been this uninspired to play a game in a long time.
Oh well, maybe I'm bored....or maybe I'm just ambivalent to it.
Hux is back! Man...I've been wondering what happened to you! Jesus...I could have told you that you wouldn't like WAR. You didn't have to spend your money trying out the game. You hated it even before it came out and guess what! You obviously don't like it now because you've always wanted to hate it. You've got your wish. Now you can go back to not posting on these forums anymore.
If you tell yourself you will not like a game before launch...there is no way you will like the game when it launches.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
I picture the OP barging into the finest steak restaurant:
"You call this slop innovative? What, any one can cook a steak? this color? I've seen it before! How dare you put candles on the tables, thats all been done before, pish-tosh!" as he runs screaming out of the restraunt in search of a dining experience that has never occured on the planet before.
Warhammer is a WELL DONE GAME WITH LOTS OF POTENTIAL.
It doesn't have to be totally different than anything you've ever played before. Some times familliar is not bad. When I get in a car, I don't want to use a mouse to drive. The steering wheel will do just fine. So the fact the game has WASD keys, or mouse look, or battlegrounds, or player versus player, etc that suits me just fine.
OP, don't play this game. You go looking for Zeepblork zoopblok with a side of Purple Ancho-trek at your next restaurant and the rest of us will be blasting and slashing.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
That is a silly and simplified arguement.
And no, logging out/not rezzing is not the same effect if everyone else just continues on.
I kill 3 people, die. We are all out of the battle, I affected the match.
vs
I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match
Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding.
omg, shut up and go play WOW if you like. You got shit taste, i like WAR. wow is for kids, and it's lifespan is reaching it's end.
Why is this everyones response? go play wow its for kids. what makes War not for kids aswell? its lifespan hasnt ended. And no i will not go play WoW its garbage it was when it launched and it still is today.
No this is not everyone's response. Shrekn is more a troll than a mature person. Many players play both WAR and WoW, and some like me enjoys both. I do not see why one game must exclude the other. Do I need to say goodbye to Chinese food forever once I paid my first visit to the new French restaurant.
I guess I have enough spare money to sub to 2 games. I have the option to choose which icon to click when I feel itchy about going online for gaming. I am glady WAR comes along giving me one more game to play, alongside WoW, and CoX which I still sub once in a while when I want to fly around and superjump.
Options my friend not exclusions. Look at it this way, and the more games in the market the better. Even for games I do not like, I welcome their existence, as they can channel away other players who like that type of games.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
That is a silly and simplified arguement.
And no, logging out/not rezzing is not the same effect if everyone else just continues on.
I kill 3 people, die. We are all out of the battle, I affected the match.
vs
I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match
Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding.
This is exactly the point I wonder. If you want to have no resurrection for yourself, fine. Why do you care if others get their resurrections? They paid for their game and they likes resurrections. Why do you want to rule their preferences?
"... everyone else just continues" you said, and so well said. Its everyone else, and none of your business.
I picture the OP barging into the finest steak restaurant:
"You call this slop innovative? What, any one can cook a steak? this color? I've seen it before! How dare you put candles on the tables, thats all been done before, pish-tosh!" as he runs screaming out of the restraunt in search of a dining experience that has never occured on the planet before.
Warhammer is a WELL DONE GAME WITH LOTS OF POTENTIAL. It doesn't have to be totally different than anything you've ever played before. Some times familliar is not bad. When I get in a car, I don't want to use a mouse to drive. The steering wheel will do just fine. So the fact the game has WASD keys, or mouse look, or battlegrounds, or player versus player, etc that suits me just fine.
OP, don't play this game. You go looking for Zeepblork zoopblok with a side of Purple Ancho-trek at your next restaurant and the rest of us will be blasting and slashing.
Seeya.
Agree, I do not seek revolution for the sake of revolution. Most of the brand new revolutions fails at first attempt. Successful implementation and incorporation of new ideas are not always the first try.
All I want is a product I like, a game I feel comfortable in, a food I feel tasteful, a shirt I feel comfy. Why do I care if it ranks hi or low on the scale of innovation. After all, knowledge is a process of continual evolution, not groundbreaking revolution, most of the time.
"If people really want to say that having tab targeting and hotbars makes any game's combat the same as WoW. Then cars and motorcylces are the same thing since they both have internal combustion engines." well lets not forget that wow copied everquests model 100%. Why do people give wow credit for ideas that everquest, DAoC, and ultima online did way before them?
Because 90% of these trolls came into the genre with WoW. All they know is WoW.
Settle down Paul, the 50 posts a topic you make defending War are starting to take there troll on you
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
That is a silly and simplified arguement.
And no, logging out/not rezzing is not the same effect if everyone else just continues on.
I kill 3 people, die. We are all out of the battle, I affected the match.
vs
I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match
Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding.
This is exactly the point I wonder. If you want to have no resurrection for yourself, fine. Why do you care if others get their resurrections? They paid for their game and they likes resurrections. Why do you want to rule their preferences?
"... everyone else just continues" you said, and so well said. Its everyone else, and none of your business.
I already explained why I care in that post.
I'm not trying to "rule their preferences." They are logging into the same game I am with the same rules. And it is my business because I'm paying for my entertainment just as you are paying for a game that suits your preferences.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
That is a silly and simplified arguement.
And no, logging out/not rezzing is not the same effect if everyone else just continues on.
I kill 3 people, die. We are all out of the battle, I affected the match.
vs
I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match
Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding.
This is exactly the point I wonder. If you want to have no resurrection for yourself, fine. Why do you care if others get their resurrections? They paid for their game and they likes resurrections. Why do you want to rule their preferences?
"... everyone else just continues" you said, and so well said. Its everyone else, and none of your business.
I already explained why I care in that post.
I'm not trying to "rule their preferences." They are logging into the same game I am with the same rules. And it is my business because I'm paying for my entertainment just as you are paying for a game that suits your preferences.
Exactly and that is where our views differs. I know I have to tolerate.
I hate smokers, smoking kills all my seniors and my father is next. So? Do I go around bashing smokers when I see them rubbing shoulders with me on the streets? No. I have to respect their rights to their way of life.
I have to respect whatever people want to do in their own gaming hours, subjected to the limits set out by the game. Hecking is not tolerated. Apart from that, all I can do is exercise the ignore button, or the cancel account button. I have to realise that all I can do is maximising my own enjoyment without interfering with what others are doing. I can quit, or play on, but pretty much nothing I can do about how the others play their games. They are loggin into the same game you are with the same rules, in their eyes you are just another Mr nobody logging into the game. Why should they listen to your views about perma-deaths? If they want perma-deaths they will work out their own methods.
Let you in a little story. During the days of WoW, we, a bunch of RL friends, tried out a contest when we reroll on a new server going to the horde side. We have to stay in a group from level one, whenever we log on. We all solo seeing who gets to highest level first without dying. Once dead the contest is lost (much like perma-death), meaning you will have to stop levelling. It was fun for a few days, but invariably people will die around level 30s. Soon it ceased to be fun, as people do not want to give up on the attachment they built up on the alts. Luckily, the game allows people to play on, and all but one of us keeps levelling after we give up on the stop upon death decision. We all are 70s now and no regrets.
I don't know whether to go pick up my CE for this game or not.....I beta tested, and was in the head start program, but I just can't get into it. When I played DAoC, I couldn't wait to get into the game and I'm not getting that excitement for this game, even though I've been waiting for it a long time. I really can't put my finger on WHY I'm not enjoying myself, but I don't think that I am. Yet, I don't think it's a bad game, maybe I'm just spoiled....I've played most of the mmo's available at one time or another and usually I can make up my mind very quickly if I like something or not. This is the first time i've ever been this uninspired to play a game in a long time. Oh well, maybe I'm bored....or maybe I'm just ambivalent to it.
I know the feelings. Back then 2002 I think, DAoC is at its hey days and there is no other game out there that comes close. Right now, we have seen many great games. We have seen great smooth launches (LOTRo for one). There is hardly anything that can really excite us.
Imagine WAR launching in 2001, it will rock the world. Alas, its now 2008, and I am 7 years older. Maybe after the DAoC thrill, I will never be able to reach that state of excitement ever again.
This is exactly the point I wonder. If you want to have no resurrection for yourself, fine. Why do you care if others get their resurrections? They paid for their game and they likes resurrections. Why do you want to rule their preferences?
"... everyone else just continues" you said, and so well said. Its everyone else, and none of your business.
I already explained why I care in that post.
I'm not trying to "rule their preferences." They are logging into the same game I am with the same rules. And it is my business because I'm paying for my entertainment just as you are paying for a game that suits your preferences.
They are loggin into the same game you are with the same rules, in their eyes you are just another Mr nobody logging into the game. Why should they listen to your views about perma-deaths? If they want perma-deaths they will work out their own methods.
I'm already playing an MMO that has a game-wide rule set I enjoy, my main point it that the ruleset I enjoy does work for many people (yes, a more niche/non-mainstream audience) and PvP-centric games don't have to have the rush > kill > die > respawn > repeat to be extremely fun and rewarding for a lot of people. I'm not pro-permadeath, but I would like to see more of a variety of games (new or old) adopt a more strick rule set in PvP regarding persistent world objectives and "death" (again, not perma-death). I don't care if it's game-wide rules or restricted to a few servers.
So where can I go to actually get a REAL opinion on this game? If it isn't Trolls, it's Fanbois. Can anyone that PLAYED/PLAYS the game give a real account of it?
TIA
Definitely not a troll, and would not call myself a fanboi. If mythic screws the pooch on this one I will call it as I see it.
Here is my situation: Been playing these things since NWN on the AOL network. Was a beta tester for Meridian 59, Sierra's the Realm, UO, EQ, DAOC, AO...... and tested Warhammer Online. This is the first game that I have pre-ordered since UO.
I have played them all, most for short periods of time, others for far longer. Was a Volunteer Counselor in UO and played that game for well over a year. Got into SWG played that for a solid chunk of time until the holodebacle, went back before the CU played and had fun even through the CU but left with the NGE though I tried it again a few months later but couldnt stand it. Played WOW for a total of 6 months, 3 lvl 60's before bc (1 hunter on pvp realm, NE Hunter on pve and a Tauren shammie to kill off guildies that irked me lol). Played LoTRO for about 3 or 4 months, EQ2 for about 3 months Vanguard for a couple weeks and AoC for a couple weeks.
Now, that that is out of the way and gives you a picture of my gaming here is why I enjoy Warhammer:
What other games have for endgame Mythic gave us from level 1.
Balance, while still a little rough, is not totally out of whack.
RVR
Storyline is great, I always liked warhammer but I do like 40k better
PVE is run of the mill with some nice twists
Public Quests are awesome
open group mechanic
open field rvr is fun and keep seiges are great
scenario rvr is a good deal of fun
game is generally very stable and most importantly
What Mythic promised would and wouldn't be there was represented honestly and clearly
Whether its for you or not, thats your own decision. I beta tested this game for over a year before release and am having more fun now than I did back then even with the imbalances and small bug issues.
Comments
Considering you re saying nothing really sets it apart, and haven t played world rvr yet, explains it all to me. That is the meat and potatos of this game. I can find world rvr literally at anytime, and it s a blast.
To be frank with you on all but the high pop servers there is next to no RvR going on and in my eyes it's slowly killing the fun facter for me.
Not true, i m on a med pop server and there is always something going on. Iron Rock is my server and it has slowly filled up, but before that not once did i have a prob finding some rvr, outside of scenarios.
RvR may be the main part of the game but there is more to the game than just RvR, it would be a very shallow mmo otherwise.
The RvR is hopefully as good as everyone says it is because the rest of the game is pretty meh.
edit: Once I have experienced it Ill probably update my first impressions. Ill give this game a chance, as I said it is solid, so it has a good base to build on, just right now i can not find anything that is particulary exceptional about the game.
edit2: guess I wont beable to try RvR today, just went to log back on and theres a 2 hour queue -_- Not really worth queueing up that long.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
In EVE if you're podded you're taken out of the fight. Your clone could be a few dozen jumps away with the battle already decided.
See, he's right. They aren't "Crashing". They are "unexpectedly recycling server objects" successfully.
Try not to be so negative...
Heh... the servers were going down more often than a 2 dollar.... you-know-what during the "open beta", and since that's practically the launch code, I'm not suprised the servers are STILL going down all the time.
At least AoC didn't crash so often, it had its issues, but server crashes weren't one of them.
I remember DAOC's launch, completely opposite WAR's: The servers never went down because there was nothing to crash. Empty areas, dungeons completely devoid of monsters, no RvR yet, monsters that were there didn't have loot... And amazingly, the same graphics engine (or at least, it looks that way to me).
BTW, I saw someone's comment that WAR was the first MMO to give full power to UI customization to the player without having to use mods. Not so, not even close.
EQ1, yes, EQ1, had an interface that was fully configurable by the user without mods. It was, gasp, all XML oriented. WoW also can be done this way without mods, just most people prefer to not do the work and steal someone else's pre-made UI.
EvE is a fun game so I can't possibly bash it after having played it for over 2 years. However, it's not everyone's cup of tea. It's very slow and it doesn't have the same kind of progression system as the more traditional EQ-like MMOs. I don't see why a PvPaholic couldn't pay for EvE and WAR at the same time. They're so radically different that you could easily justify doing something like that and not feel like you're playing the same game twice.
In my opinion, WAR is fun. I can see myself staying for a while. The only thing that dampens my feeling is the imbalance in population. I think Order is not as well-designed overall as Destruction. This is a real shame because in the tabletop game people play 'Order' armies just as often as they play 'Destruction'. In that sense I think Mythic kinda dropped the ball. I feel that some of the class choices given to Order over Destruction were not as 'pizzazzy'. Dwarves as an army should have been enough to seriously bolster the population of Order, but people seem to think they're wimpy (I can't support or not support this view since I haven't tried one yet). Empire seems to have drawn the majority of Order people, at least in my server. That makes sense since Empire always seems to be a good army (as does its Warhammer 40k counterparts) in the tabletop version.
I had a frustrating night last night playing the elf/dark elf Tier 1 map. We were outnumbered at the start of the map 2:1 and it ended up being 3:1 which is probably not as bad as some other servers. Part of the blame lies on us Order players because there weren't nearly enough healer classes being fielded, but it's also partly the blame of the Destruction players because there are just way too many right now. I can foresee this being a major issue, just like it was in DAoC. People don't want to go out and RvR when there are unsurmountable odds against them. With PvE that isn't well developed, I think that WAR may have some problems retaining customers after the 'wow factor' disappears.
I resent Destruction players already saying that Order players are worse on average. How the hell do you know? It's easy to say when you can steamroll us with more numbers. If you're so great, then join Order and find out how it really is to be outnumbered.
Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.
Gee you really should know better as to post the truth on a gaming forum. Sheesh. When will people learn?
My mom always says "only boreing people get bored".
QFT. ^
OP, "As you expected..." - You can make anything boring if you want to. You can be running through live gunfire with a half dead buddy on your shoulder that you are trying to save in a real warzone and yawn and say its boring (Saving Private Ryan sort of stuff). I don't know what you are trying to prove here besides you choose if something is boring or not.
I don't know whether to go pick up my CE for this game or not.....I beta tested, and was in the head start program, but I just can't get into it. When I played DAoC, I couldn't wait to get into the game and I'm not getting that excitement for this game, even though I've been waiting for it a long time.
I really can't put my finger on WHY I'm not enjoying myself, but I don't think that I am. Yet, I don't think it's a bad game, maybe I'm just spoiled....I've played most of the mmo's available at one time or another and usually I can make up my mind very quickly if I like something or not. This is the first time i've ever been this uninspired to play a game in a long time.
Oh well, maybe I'm bored....or maybe I'm just ambivalent to it.
Hux is back! Man...I've been wondering what happened to you! Jesus...I could have told you that you wouldn't like WAR. You didn't have to spend your money trying out the game. You hated it even before it came out and guess what! You obviously don't like it now because you've always wanted to hate it. You've got your wish. Now you can go back to not posting on these forums anymore.
If you tell yourself you will not like a game before launch...there is no way you will like the game when it launches.
------------------------------
Meow
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
I picture the OP barging into the finest steak restaurant:
"You call this slop innovative? What, any one can cook a steak? this color? I've seen it before! How dare you put candles on the tables, thats all been done before, pish-tosh!" as he runs screaming out of the restraunt in search of a dining experience that has never occured on the planet before.
Warhammer is a WELL DONE GAME WITH LOTS OF POTENTIAL.
It doesn't have to be totally different than anything you've ever played before. Some times familliar is not bad. When I get in a car, I don't want to use a mouse to drive. The steering wheel will do just fine. So the fact the game has WASD keys, or mouse look, or battlegrounds, or player versus player, etc that suits me just fine.
OP, don't play this game. You go looking for Zeepblork zoopblok with a side of Purple Ancho-trek at your next restaurant and the rest of us will be blasting and slashing.
Seeya.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
That is a silly and simplified arguement.
And no, logging out/not rezzing is not the same effect if everyone else just continues on.
I kill 3 people, die. We are all out of the battle, I affected the match.
vs
I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match
Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding.
Why is this everyones response? go play wow its for kids. what makes War not for kids aswell? its lifespan hasnt ended. And no i will not go play WoW its garbage it was when it launched and it still is today.
No this is not everyone's response. Shrekn is more a troll than a mature person. Many players play both WAR and WoW, and some like me enjoys both. I do not see why one game must exclude the other. Do I need to say goodbye to Chinese food forever once I paid my first visit to the new French restaurant.
I guess I have enough spare money to sub to 2 games. I have the option to choose which icon to click when I feel itchy about going online for gaming. I am glady WAR comes along giving me one more game to play, alongside WoW, and CoX which I still sub once in a while when I want to fly around and superjump.
Options my friend not exclusions. Look at it this way, and the more games in the market the better. Even for games I do not like, I welcome their existence, as they can channel away other players who like that type of games.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
That is a silly and simplified arguement.
And no, logging out/not rezzing is not the same effect if everyone else just continues on.
I kill 3 people, die. We are all out of the battle, I affected the match.
vs
I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match
Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding.
This is exactly the point I wonder. If you want to have no resurrection for yourself, fine. Why do you care if others get their resurrections? They paid for their game and they likes resurrections. Why do you want to rule their preferences?
"... everyone else just continues" you said, and so well said. Its everyone else, and none of your business.
Agree, I do not seek revolution for the sake of revolution. Most of the brand new revolutions fails at first attempt. Successful implementation and incorporation of new ideas are not always the first try.
All I want is a product I like, a game I feel comfortable in, a food I feel tasteful, a shirt I feel comfy. Why do I care if it ranks hi or low on the scale of innovation. After all, knowledge is a process of continual evolution, not groundbreaking revolution, most of the time.
Because 90% of these trolls came into the genre with WoW. All they know is WoW.
Settle down Paul, the 50 posts a topic you make defending War are starting to take there troll on you
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
That is a silly and simplified arguement.
And no, logging out/not rezzing is not the same effect if everyone else just continues on.
I kill 3 people, die. We are all out of the battle, I affected the match.
vs
I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match
Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding.
This is exactly the point I wonder. If you want to have no resurrection for yourself, fine. Why do you care if others get their resurrections? They paid for their game and they likes resurrections. Why do you want to rule their preferences?
"... everyone else just continues" you said, and so well said. Its everyone else, and none of your business.
I already explained why I care in that post.
I'm not trying to "rule their preferences." They are logging into the same game I am with the same rules. And it is my business because I'm paying for my entertainment just as you are paying for a game that suits your preferences.
Well, I'm not a carebear. But PvP where you kill someone, then they show up 30 seconds later on the battlefield, or where you get killed only to run into the meatgrinder again a minute later is boring for me.
Not everyone likes this kind of PvP.
You just described the way every PvP MMO I've personally ever seen works.
You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it.
Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action.
Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not?
If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game?
That is a silly and simplified arguement.
And no, logging out/not rezzing is not the same effect if everyone else just continues on.
I kill 3 people, die. We are all out of the battle, I affected the match.
vs
I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match
Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding.
This is exactly the point I wonder. If you want to have no resurrection for yourself, fine. Why do you care if others get their resurrections? They paid for their game and they likes resurrections. Why do you want to rule their preferences?
"... everyone else just continues" you said, and so well said. Its everyone else, and none of your business.
I already explained why I care in that post.
I'm not trying to "rule their preferences." They are logging into the same game I am with the same rules. And it is my business because I'm paying for my entertainment just as you are paying for a game that suits your preferences.
Exactly and that is where our views differs. I know I have to tolerate.
I hate smokers, smoking kills all my seniors and my father is next. So? Do I go around bashing smokers when I see them rubbing shoulders with me on the streets? No. I have to respect their rights to their way of life.
I have to respect whatever people want to do in their own gaming hours, subjected to the limits set out by the game. Hecking is not tolerated. Apart from that, all I can do is exercise the ignore button, or the cancel account button. I have to realise that all I can do is maximising my own enjoyment without interfering with what others are doing. I can quit, or play on, but pretty much nothing I can do about how the others play their games. They are loggin into the same game you are with the same rules, in their eyes you are just another Mr nobody logging into the game. Why should they listen to your views about perma-deaths? If they want perma-deaths they will work out their own methods.
Let you in a little story. During the days of WoW, we, a bunch of RL friends, tried out a contest when we reroll on a new server going to the horde side. We have to stay in a group from level one, whenever we log on. We all solo seeing who gets to highest level first without dying. Once dead the contest is lost (much like perma-death), meaning you will have to stop levelling. It was fun for a few days, but invariably people will die around level 30s. Soon it ceased to be fun, as people do not want to give up on the attachment they built up on the alts. Luckily, the game allows people to play on, and all but one of us keeps levelling after we give up on the stop upon death decision. We all are 70s now and no regrets.
PvE is boring but the PvP is fun and new and AMAZING!
I know the feelings. Back then 2002 I think, DAoC is at its hey days and there is no other game out there that comes close. Right now, we have seen many great games. We have seen great smooth launches (LOTRo for one). There is hardly anything that can really excite us.
Imagine WAR launching in 2001, it will rock the world. Alas, its now 2008, and I am 7 years older. Maybe after the DAoC thrill, I will never be able to reach that state of excitement ever again.
So where can I go to actually get a REAL opinion on this game? If it isn't Trolls, it's Fanbois.
Can anyone that PLAYED/PLAYS the game give a real account of it?
TIA
I already explained why I care in that post.
I'm not trying to "rule their preferences." They are logging into the same game I am with the same rules. And it is my business because I'm paying for my entertainment just as you are paying for a game that suits your preferences.
They are loggin into the same game you are with the same rules, in their eyes you are just another Mr nobody logging into the game. Why should they listen to your views about perma-deaths? If they want perma-deaths they will work out their own methods.
I'm already playing an MMO that has a game-wide rule set I enjoy, my main point it that the ruleset I enjoy does work for many people (yes, a more niche/non-mainstream audience) and PvP-centric games don't have to have the rush > kill > die > respawn > repeat to be extremely fun and rewarding for a lot of people. I'm not pro-permadeath, but I would like to see more of a variety of games (new or old) adopt a more strick rule set in PvP regarding persistent world objectives and "death" (again, not perma-death). I don't care if it's game-wide rules or restricted to a few servers.
Definitely not a troll, and would not call myself a fanboi. If mythic screws the pooch on this one I will call it as I see it.
Here is my situation: Been playing these things since NWN on the AOL network. Was a beta tester for Meridian 59, Sierra's the Realm, UO, EQ, DAOC, AO...... and tested Warhammer Online. This is the first game that I have pre-ordered since UO.
I have played them all, most for short periods of time, others for far longer. Was a Volunteer Counselor in UO and played that game for well over a year. Got into SWG played that for a solid chunk of time until the holodebacle, went back before the CU played and had fun even through the CU but left with the NGE though I tried it again a few months later but couldnt stand it. Played WOW for a total of 6 months, 3 lvl 60's before bc (1 hunter on pvp realm, NE Hunter on pve and a Tauren shammie to kill off guildies that irked me lol). Played LoTRO for about 3 or 4 months, EQ2 for about 3 months Vanguard for a couple weeks and AoC for a couple weeks.
Now, that that is out of the way and gives you a picture of my gaming here is why I enjoy Warhammer:
Whether its for you or not, thats your own decision. I beta tested this game for over a year before release and am having more fun now than I did back then even with the imbalances and small bug issues.
http://www.speedtest.net/result/7300033012