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What small thing should they add?

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  • ZzuluZzulu Member Posts: 452

    a fun endgame

     

    The current one (city sieges) is just Tier 1 all over again

  • PheacePheace Member Posts: 2,408
    Originally posted by elocke


    Funny how this thread got bumped and after reading it, how about 90% of the suggestions have been implemented.
    Shows how ungrateful people truly are.

     

    Clearly you look at the world (and this thread) in a completely different way than me because not even half the stuff mentioned here was implemented

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  • KyleranKyleran Member LegendaryPosts: 44,086

    A third faction.

    (hey, they can make them all really small)

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by Pheace
    Originally posted by elocke Funny how this thread got bumped and after reading it, how about 90% of the suggestions have been implemented.
    Shows how ungrateful people truly are.
     
    Clearly you look at the world (and this thread) in a completely different way than me because not even half the stuff mentioned here was implemented

    Apparently I do. Let's see:

    1. Autoloot added

    2. Item links in chat added

    3. More detailed info in tooltips and attributes added

    4. Agreement before entering game every time removed.

    5. Guards at quest hubs don't hit as hard. I actually witnessed one of the hero guards killed by a group of order the other night. This one surprised me.

    6. Preview option for dyes, I always thought this was there but if it wasn't, it is now.

    7. Cooldown on mail and general mail issues. Fixed.

    8. Droprate of seeds toned down immensely.

    9. Crafting overhauled and made more efficient and worthwhile(even though this area is one area that needs extreme makeover and additions)

    10. UI not saving when exiting game, fixed. Hell, they upgraded this and let you keep profiles from other characters.

    The rest of the suggestions in this thread are either just people's opinions like a third realm or better rvr incentives etc. The other replies are sarcasm, jokes and trolling posts. So yes, 90% of the things mentioned have been implemented.

    On a side note, the only thing I saw other than the above worth WAR doing is housing and dressing room options.

  • PheacePheace Member Posts: 2,408

    You're absolutely right. If I exclude everything else i get 90% as well . . .

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  • ScorchienScorchien Member LegendaryPosts: 8,914
    Originally posted by elocke


     

    Originally posted by Pheace


    Originally posted by elocke
     
    Funny how this thread got bumped and after reading it, how about 90% of the suggestions have been implemented.

    Shows how ungrateful people truly are.





     

    Clearly you look at the world (and this thread) in a completely different way than me because not even half the stuff mentioned here was implemented

     

    Apparently I do. Let's see:

    1. Autoloot added

    2. Item links in chat added

    3. More detailed info in tooltips and attributes added

    4. Agreement before entering game every time removed.

    5. Guards at quest hubs don't hit as hard. I actually witnessed one of the hero guards killed by a group of order the other night. This one surprised me.

    6. Preview option for dyes, I always thought this was there but if it wasn't, it is now.

    7. Cooldown on mail and general mail issues. Fixed.

    8. Droprate of seeds toned down immensely.

    9. Crafting overhauled and made more efficient and worthwhile(even though this area is one area that needs extreme makeover and additions)

    10. UI not saving when exiting game, fixed. Hell, they upgraded this and let you keep profiles from other characters.

    The rest of the suggestions in this thread are either just people's opinions like a third realm or better rvr incentives etc. The other replies are sarcasm, jokes and trolling posts. So yes, 90% of the things mentioned have been implemented.

    On a side note, the only thing I saw other than the above worth WAR doing is housing and dressing room options.

     

    Nice response Elocke and thx for saving me the trouble......... Funny thing is many of the above fixes have been in War for quite some time so for anyone to be listing them as things needed for War are

     

        1. Totally out of touch with the game and have no idea what they are talking about...Which discredits them completly

         2. Speaking from past experiences (not the current state of the game) Which discredits them completely ..

         3. just a troll, regurgitating stuff the heard on the internet .....Which discrredits them completly....

  • upallnightupallnight Member Posts: 1,154

    Better mob intelligence

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  • ZodanZodan Member Posts: 564
    Originally posted by upallnight


    Better mob intelligence

     

    Huh? Wrong forum probably, this is pvp game not pve game.

    So... "Better player intelligence" should be the translation.

    /sarcasm off

  • PheacePheace Member Posts: 2,408

    So wrong. RvR has always been PvP + PvE where WAR was concerned. 

    image

  • syztecsyztec Member Posts: 114
    Originally posted by Pheace


    So wrong. RvR has always been PvP + PvE where WAR was concerned. 

     

    How can Zodan be so wrong when he at least mentioned one of the platforms.

    Also WAR can be a pvp game.  if you choose not to do any quests or fight the bosses in city seiges.

    Pheaces your word isn't the be all and end all, Warhammer's beauty is you can make it one or the other in terms of PVP/PVE.

     

     

    I forgot to mention, Lets change the PvP/Pve for RvR and RvE as most actions in WAR goes towards realm points.

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  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by DarkPony

    I completely agree with pretty much all of those, especially fewer seeds. I guess they are compensating for the fact that cultivation is boring as all hell, at least in my opinion.
    I agree on making Order more desirable, but in my opinion they should try making it a visual thing first before they change anything that will affect gameplay in any way. I mean if they just made female High Elves look smoking hot (even decently good looking would be a huge improvement) then they would be running all over within seconds. I am playing on Sylvania and according to the server list the Order/Destruction populations are fairly close. They are generally at the same level with sometimes Destruction one notch higher. However looking at the maps Destruction is still dominating every tier. There are some keeps that we just cant ever capture even with a full warband. What I think people need to learn is a little flip flopping will get everyone more loot : ), and we all know everyone likes more shiny things.

     

     

     

    Aye, I was leading a warband yesterday and had so much fun skirmishing with the Order warband that we decided to let them cap a few control points a few times to give them a reason to stay. (mercy which wasn't needed later on when more of them showed up). Turned out to be a long, long evening of world pvp and shizzloads of fun, fun and some more fun.

    At the end of the day did all the fighting actually accomplish anything?

    WARs biggest failure lies in the fact that all the fighting for zones, castles, capitals is all meaningless. Really doesnt change much if you lose or win a fight. Just some loot, exp and temporary bonus.

    Hence why the 1+ million people who bought the game left. They were expecting a war and got a meaningless game, exchanging zones back and forth ad infinitum.

  • markoraosmarkoraos Member Posts: 1,593

    PQs in open RvR lakes.

    This one's been talked about from day 1 and imo is the most effective (and probably cheapest) possible addition to open RvR experience.

    The last event showed that they can be fun... if done well.

    If Mythic finally got off their asses and introduced RvR PQs in contested zones that would actually provide VPs it would go a LOOONG way towards making T4 RvR experience on pair with scenarios. Not to mention how it would finally make different zones FEEL different rather than "bash the door" level of complexity and variety we have now. Say that there is a different PQ in each RvR lake that is unlocked when the zone goes contested... they could even be modelled on existing scenario rulesets. Like, in one you have to carry the thing to your base, in the other one you hold 3 nearby points for a certain time and in third it's a race who is going to kill the other faction's npc boss leader first - ofc, the bosses are very close to each other, maybe even fighting each other... Fun stuff, you know.

    .. and besides that.. duelling - that one is definitely missing.

    The rest is fine by me.

  • PheacePheace Member Posts: 2,408
    Originally posted by syztec

    Originally posted by Pheace


    So wrong. RvR has always been PvP + PvE where WAR was concerned. 

     

    How can Zodan be so wrong when he at least mentioned one of the platforms.

    Also WAR can be a pvp game.  if you choose not to do any quests or fight the bosses in city seiges.

     

    He's wrong because he says it's not a PvE game. That's wrong, period.

     

    Your next line is just stupid. WoW can be a PvP game if all you ever do is walk around with your level one character trying to kill players. Thank you for making pointless arguments.

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  • syztecsyztec Member Posts: 114
    Originally posted by Pheace

    Originally posted by syztec

    Originally posted by Pheace


    So wrong. RvR has always been PvP + PvE where WAR was concerned. 

     

    How can Zodan be so wrong when he at least mentioned one of the platforms.

    Also WAR can be a pvp game.  if you choose not to do any quests or fight the bosses in city seiges.

     

    He's wrong because he says it's not a PvE game. That's wrong, period.

     

    Your next line is just stupid. WoW can be a PvP game if all you ever do is walk around with your level one character trying to kill players. Thank you for making pointless arguments.

     

    Pheaces what you fail to understand is, how you play a game isn't the be all and end all, I played WAR 1-40 without doing any RvE/PvE, I can class the game like other players who did the same PvP or RvR. Again your experience isn't the be all and end all of gaming.

    I forgot to add, I never played WoW do they have scenarios like WAR where you can level by killing players 1-40?

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  • BlazzBlazz Member Posts: 321
    Originally posted by syztec

    Originally posted by Pheace

    Originally posted by syztec

    Originally posted by Pheace


    So wrong. RvR has always been PvP + PvE where WAR was concerned. 

     

    How can Zodan be so wrong when he at least mentioned one of the platforms.

    Also WAR can be a pvp game.  if you choose not to do any quests or fight the bosses in city seiges.

     

    He's wrong because he says it's not a PvE game. That's wrong, period.

     

    Your next line is just stupid. WoW can be a PvP game if all you ever do is walk around with your level one character trying to kill players. Thank you for making pointless arguments.

     

    Pheaces what you fail to understand is, how you play a game isn't the be all and end all, I played WAR 1-40 without doing any RvE/PvE, I can class the game like other players who did the same PvP or RvR. Again your experience isn't the be all and end all of gaming.

    I forgot to add, I never played WoW do they have scenarios like WAR where you can level by killing players 1-40?

     

    They have "battlegrounds", and yes, you can (now) level from 1-80 doing them. It will take a kojillion years, though, since the experience gain is minimal compared to WAR.

    That said, WoW actually has some nice storyline quests and such, there is reason to PvE, where as in WAR the whole normal leveling process in PvE is "kill X number of <opposing race here>" generally... although I did like the dwarven "beer run" at one point.

    I am playing EVE and it's alright... level V skills are a bit much.

    You all need to learn to spell.

  • PheacePheace Member Posts: 2,408

    They don't, which was my point. You'd never get anywhere doing that in WoW. But you *could*, and thus it'd be a pvp game. It's still a dumb argument though. Ask mythic whether WAR is not a PvE game and they'll tell you it's both.

     

    how you play the game  is your business. The developers however made a Pve/PvP game and they've stated often enough RvR = both.

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  • syztecsyztec Member Posts: 114
    Originally posted by Pheace


    They don't, which was my point. You'd never get anywhere doing that in WoW. But you *could*, and thus it'd be a pvp game. It's still a dumb argument though. Ask mythic whether WAR is not a PvE game and they'll tell you it's both.
     
    how you play the game  is your business. The developers however made a Pve/PvP game and they've stated often enough RvR = both.

    I don't remember stating otherwise if you asked mythic what type of game WAR is, They would state it caters for RvE/RVR players. What I did state is, Unlike WOW, leveling in scenarios in WAR just doing pvp, It doesn't take long to level 1-40 if you want to go down that path.

    Many take that route because they camp at warcamps and just wait to their scenario pops. Then when they get to a certain level they fight in the lakes.

    You dismissed the idea totally, I disagreed as its optional. Its not a case of what is right or wrong. If someone wants to take ages and level, so be it.

    At the start scenarios would pop every 30 seconds, it was a fast way to level. Nowadays it can still be done but at a slower pace because of the depleting populations and coding by mythic when they slowed scenarios pop ups.

     

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  • syztecsyztec Member Posts: 114
    Originally posted by Blazz

    Originally posted by syztec

    Originally posted by Pheace

    Originally posted by syztec

    Originally posted by Pheace


    So wrong. RvR has always been PvP + PvE where WAR was concerned. 

     

    How can Zodan be so wrong when he at least mentioned one of the platforms.

    Also WAR can be a pvp game.  if you choose not to do any quests or fight the bosses in city seiges.

     

    He's wrong because he says it's not a PvE game. That's wrong, period.

     

    Your next line is just stupid. WoW can be a PvP game if all you ever do is walk around with your level one character trying to kill players. Thank you for making pointless arguments.

     

    Pheaces what you fail to understand is, how you play a game isn't the be all and end all, I played WAR 1-40 without doing any RvE/PvE, I can class the game like other players who did the same PvP or RvR. Again your experience isn't the be all and end all of gaming.

    I forgot to add, I never played WoW do they have scenarios like WAR where you can level by killing players 1-40?

     

    They have "battlegrounds", and yes, you can (now) level from 1-80 doing them. It will take a kojillion years, though, since the experience gain is minimal compared to WAR.

    That said, WoW actually has some nice storyline quests and such, there is reason to PvE, where as in WAR the whole normal leveling process in PvE is "kill X number of <opposing race here>" generally... although I did like the dwarven "beer run" at one point.

    Are you an active WOW player Blazz? If so maybe I can pm you a few questions, I don't want to side track this thread as it is a Warhammer one :)

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  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Pheace


    They don't, which was my point. You'd never get anywhere doing that in WoW. But you *could*, and thus it'd be a pvp game. It's still a dumb argument though. Ask mythic whether WAR is not a PvE game and they'll tell you it's both.
     
    how you play the game  is your business. The developers however made a Pve/PvP game and they've stated often enough RvR = both.

    Just because you *can* do something does not make it that kind of game. You can PvE all you want in Eve but that does not make it a PvE game. Rather you need to look at what it focuses on.

    WAR focuses on RvR which I would say is primarily PvP even though it has PvE elements. I doubt many people play WAR to be able to raid a lame AI mob (the king). They play it so they can engage in PvP with PvE (with good loot) as reward.

  • PheacePheace Member Posts: 2,408
    Originally posted by Yamota

    Originally posted by Pheace


    They don't, which was my point. You'd never get anywhere doing that in WoW. But you *could*, and thus it'd be a pvp game. It's still a dumb argument though. Ask mythic whether WAR is not a PvE game and they'll tell you it's both.
     
    how you play the game  is your business. The developers however made a Pve/PvP game and they've stated often enough RvR = both.

    Just because you *can* do something does not make it that kind of game. You can PvE all you want in Eve but that does not make it a PvE game. Rather you need to look at what it focuses on.

    WAR focuses on RvR which I would say is primarily PvP even though it has PvE elements. I doubt many people play WAR to be able to raid a lame AI mob (the king). They play it so they can engage in PvP with PvE (with good loot) as reward.

     

    Exactly why it's both and not just one. Thank you

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  • ZodanZodan Member Posts: 564

    They're working to remove the pve elements from city/king fights thankfully as no one in their sane minds wants to fight static mobs ;)

    Can't wait for them to show us what 1.3.3 will contain.

    Until that I'll join city fights to gank pvers with my WH ;P

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Pheace

    Originally posted by Yamota

    Originally posted by Pheace


    They don't, which was my point. You'd never get anywhere doing that in WoW. But you *could*, and thus it'd be a pvp game. It's still a dumb argument though. Ask mythic whether WAR is not a PvE game and they'll tell you it's both.
     
    how you play the game  is your business. The developers however made a Pve/PvP game and they've stated often enough RvR = both.

    Just because you *can* do something does not make it that kind of game. You can PvE all you want in Eve but that does not make it a PvE game. Rather you need to look at what it focuses on.

    WAR focuses on RvR which I would say is primarily PvP even though it has PvE elements. I doubt many people play WAR to be able to raid a lame AI mob (the king). They play it so they can engage in PvP with PvE (with good loot) as reward.

     

    Exactly why it's both and not just one. Thank you

    Uhm yeah, take my last sentance and ignore the rest so you can comment it out of context. Nice job, you should be a journalist.

  • upallnightupallnight Member Posts: 1,154
    Originally posted by Zodan

    Originally posted by upallnight


    Better mob intelligence

     

    Huh? Wrong forum probably, this is pvp game not pve game.

    So... "Better player intelligence" should be the translation.

    /sarcasm off

    See, now what was the point of that?  

    It's the Warhammer universe.  There is a lot of story behind that universe and a lot of potential to make it come alive.  I have a hard time believing that the guys at Mythic wanted to use the Warhammer universe just to make players run around and smash into each other.  As fun as the RvR is, the other parts of the game give it just as much character and make it even more immersive.

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