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I know right off the bat that Lineage 2 is a big-time PvP game all the way, with very little substance to questing. I know there is hardly any character customization.
I am not against competitive, cut-throat games - but I do expect there not to be alot of exploits or loopholes.
Really the only thing I fear is dropping a good item that I worked hard to get. But I have heard conflicting things about when the opportunity arises for your item to drop.
1. Does death by any means, at any time, mean you could lose an item? Or is this only possible if you are "Red" from player killing?
If I get into this game and someone decides to come along and kill me for no reason whatsoever, even though I am totally minding my own business, can I drop an item? Or if I get overwhlemed and killed by a mob, can I drop an item?
That's really my only concern.
Also - I liv ei nthe USA on the East Coast - which of the servers should I play on that would be closest to me to reduce lag?
Thanks.
Comments
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Your greatest fear can happen. If red your chance is much higher. Death by mobs while white/purple you may drop something that could cripple your character. Some people think you can't drop equipped items in PvP. I don't know if that's true but I'm sure there's a better chance of it being scammed or hacked off you well before that anyway. I used to keep dozens of worthless items of low weight in my inventory on the belief that it's random.
As for pings try this site:
http://www.glop.org/lineage2/
Who knows, you might one of the people that like this style of game. However, the reviews are mostly unfavorable. You can read a couple hundred of them on this very site, some are actually intelligent and not just flames on other reviewers. You can make your own call after that.
Some free advice to whomever it applies to: If you want people to take you seriously in life, learn to spell.
in PVP.
yes if you die you can loose stuff. low chance if your 'white' meaning innocent bystander that gets slaughtered. if your 'purple' (agrees to consensual PVP) its higher chance, and if your 'red' chance is fairly high.
in PVE.
yes you can loose items fairly often (once every 10 - 15 deaths i would say) and more than 1 item at a time .
thats why griefers train you with 20 mobs, get you killed, loot your gear and run off to find the next player to train... drop rate when mob kills you is much higher than when a player kills you (if your white and dont fight back).
I also have a question on lineage II:
Is the battle system like u attack then I attack or is it like all out war and u can attack as long as u have energy or something?
goes like this.
unless you in your past have killed someone (taken a karma hit) you will be 'white' flagged.
if you initiate combat (say hit someone once) with another player you will turn purple for 30 secs before going back to white again.
should you happen to kill someone as white (or actually purple since you become purple at the first hit) and the player you killed was white, then you turn red (and take a big karma hit).
if the other player decides to hit you back after your initial hit then you are both purple and has both agreed to PVP... and neither of you will turn red if you kill each other.
should you encounter a red player (someone that in the past killed someone and took a karma hit) , you can attack attack without fear. attacking will still keep you white, and if you kill the red you dont get a karma hit nor turn red.
when the red player dies he will get rid of some of the karma and work his or her way closer to becomming 'white' again.
should you happen to hit someone (turn purple) and the other player dont fight back but is killed by monsters in the mean time you wont turn red for participating in the kill.
if you heal a purple player you turn purple.. ( i think, never tried this as im not a healer)
basically. unless you want to take the karma hit there is no all out pvp going on. people play it safe as you loose 8 % xp and possible items on death and that xp is around 1 hour constant xping.
item loss is the big pvp killer thou. drop your 10 million weapon and your character is basically screwed. you cannot kill anything to gain money, since easy mobs wont drop for you, and you cannot buy anything unless you gota big cash reserve. so your only option is to delevel 20 levels back to around lvl 20 and farm mobs for weeks to get a few miliions back.
(or get your guild to sponsor something for you but dont count on it heheh)
all in all, the system sucks.
Reds cannot defend themselves against attackers without further taking a karma hit (a red hitting back at a white player attaching him, will take a karma hit from killing the white player. the white player will never turn purple as to agreeing to the pvp fight with the red)
Reds drop items way to much... expect a drop every other death if your red.
Purple drop items to much. once every 5 deaths.
Whites drop items to much, once ever 15 deaths...
I'm not here to flame or anything, the only complaint I have is the major system requirements. I love this game to death! I did close beta for about 1 month, but the minute they opened up the open beta I couldn't play because of the lag. I didn't get far, but I know that raising a dragon is the shizer. This is a must game if you want something to keep you busy. GO L2 AND ITS SLICKASIZED VIDEOS!
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