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The most antisocial MMO I've ever played.

24

Comments

  • NarsheNarshe Member Posts: 563
    Originally posted by jmcdermottuk


    I've noticed a lack of chat but funny enough I found a real easy fix.
     
    Wait for it ...
     
    Start typing!
     
    Works a treat. As soon as I start typing in groups or PQ's others join in. What a novel idea! Starting a conversation! Whatever will they think of next?

     

    Bingo!

    Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

  • rev_lazarorev_lazaro Member Posts: 270

    Funny, I thought this game was resulting in more social activities than others. Maybe it's because I focus on meaningful communication as opposed to Barrens Chat.....

     

    Anyways, on the Averheim server the community had a brilliant idea: /CHAN ORDER.

    Oh noes! The community made its own "Realm" chat with little effort!

     

  • WolfkroneWolfkrone Member Posts: 116

    This is a PvP game, what needs to be introduced is in game voice chat, why the hell would you stop halfway through combat to type something?



    I'm either talking through /tells or on Ventrilo when playing WAR, I suggest you find a good guild and do the same.

    Tried: WoW
    Played: EQ, EQII, AO, SWG, NGE-SWG, LoTRO, WAR, Vanguard, Eve, WWIIOL, Guild Wars, Darkfall, AoC.
    Playing: DAoC.
    Waiting For: SW:TOR.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by Wolfkrone


    This is a PvP game, what needs to be introduced is in game voice chat, why the hell would you stop halfway through combat to type something?



    I'm either talking through /tells or on Ventrilo when playing WAR, I suggest you find a good guild and do the same.

     

    Some of us havent joined guilds yet.  And combat shouldn't be all that an MMO is.  If thats it, its really just TPS.  Hence, don't market it as an MMO, don't charge fees.  Arguring to use a third-party software (i.e. Vent/TS) to make up for the lack of community is a poor argument).

  • SteelguruSteelguru Member Posts: 118
    Originally posted by rev_lazaro


    Funny, I thought this game was resulting in more social activities than others. Maybe it's because I focus on meaningful communication as opposed to Barrens Chat.....
     
    Anyways, on the Averheim server the community had a brilliant idea: /CHAN ORDER.
    Oh noes! The community made its own "Realm" chat with little effort!
     



     

    That's a good idea, although a built in "World Defense" channel of some sort would be better.   Ultimately they would function the same, but a channel where people are auto-joined would be preferable.   Anytime people have to make a tiny bit of effort (such as joining this, and communicating to others), you won't get full participation and likely won't even get the majority to participate.   I'm still going to consider getting this going, being there isn't one on my server that I know of.

    In terms of the people having trouble with groups......when you see someone doing a PQ for example, run up and help them kill a couple mobs, or toss a heal or two on them.   Let them see you are doing the same thing, then just toss them an invite.    I've only had a couple rejected invites this way, I've finished fully the first 9 chapter P.quests with almost no help from my guild.   My guild likes to mass run them at times, as some of them have trouble with random groups as well, but I've yet to run into that......so I keep my guild activities more in the RvR field and PvE on my own time.

    As others said, just look for open groups as well, and join them.   A friendly "Hello, mind if I join you?" will go a long way towards others being willing to work with you there!  I suppose each server's community is different, but Order side on Ulthuan at least is a good bunch of people so far to me.

  • AlienovrlordAlienovrlord Member Posts: 1,525

    Using the Open Group system previously mentioned, I've never had a problem finding a group in RvR or PQs.     It is an excellent mechanic for locating people who want to group. 

  • NamalexNamalex Member Posts: 5

    Hmm. I don't know if it's bad actually. I'm not sure I want my area chats filled with Chuck Norris, political flames, your mom jokes or people arguing for hours whose e-peen is larger.

  • AstralGethAstralGeth Member Posts: 197
    Originally posted by grimal

    Originally posted by Wolfkrone


    This is a PvP game, what needs to be introduced is in game voice chat, why the hell would you stop halfway through combat to type something?



    I'm either talking through /tells or on Ventrilo when playing WAR, I suggest you find a good guild and do the same.

     Some of us havent joined guilds yet.  And combat shouldn't be all that an MMO is.  If thats it, its really just TPS.  Hence, don't market it as an MMO, don't charge fees.  Arguring to use a third-party software (i.e. Vent/TS) to make up for the lack of community is a poor argument).

    Indeed, and according to

    this

    there are about 170,000 characters in guilds. If the only way you can have some decent socializing is by being in a guild, a lot of people may be pretty lonely right now.

    Oh, and as you can see by the statement on the site, Mythic has just changed the way guild membership is displayed so you can't actually get a population count after today.

  • DreadlichDreadlich Member UncommonPosts: 597

    A lot of people look for groups that are in their immediate area. If there are 5 solo people in the same area but no group then nothing will show up when you look at the group list. Try actually inviting people fighting in your area. Practically every time I get one person to join the group, it fills within a minute or two.

    MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
    Playing: WAR
    Awaiting 40k Online and wishing for Battletech Online

  • rev_lazarorev_lazaro Member Posts: 270

    Just wanted to say tonight on Averheim, although it was for Tier 1 got a solid group off the Order Channel and we plowed RvR as well as a Scenario.

    In a way, I'm glad something like Order chat isn't a World Defense channel just because then it would be a channel I turn off so I can stop listening to the random idiots.

    The people who'll use these community channels are the ones actively seeking it, or heard about it from someone actively promoting it. Great quality filter if you ask me.

  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by grimal 
    Some of us havent joined guilds yet.  And combat shouldn't be all that an MMO is. 



     

    you are of course correct.

    Except when you play an mmo that IS about PVP.

    It's a PvP mmo. They said this and have always said it. it's like playing a game like Lineage 2 and getting upset because you are being pk'ed. Well, of course you are going to get upset if you aren't fully into the idea of the mmo.

    or what about a game like ryzom? It's like complaining that there aren't enough quests (sandbox).

    That's something I noticed tonight. It seems (just from the experience I've had thus far) that the better gear comes from PvP (renown).

    In any case, join a guild and you will most likely reap a much better game experience.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by Steelrose


    Wasn't that obvious? I laughed when fanboys claimed before release this game will enforce a strong community. In fact, WAR is individualistic competitive game with a little interaction between players.



     

    I could pretty much say the same for any other MMO. Socializing and teaming up is still a choice, no matter what you play.

    10
  • IxnatifualIxnatifual Member Posts: 475

     I like how social this game is compared to other MMOs I've played. It's like the whole structure of the game is based on including other people in what you're doing, rather than making everything about the individual. The open group system lets me join and be joined by other players everywhere. When I go RvR I always join another group and work together with them. Same with PQs, and even if I try some solo questing I usually meet someone on the same quest and we join forces. I love it. The game really puts the MM into MMO, which is something that was really missing in WoW, where it was all a solo adventure disrupted by brief sessions of group content where you had to stand there and look for half an hour while spamming "LFG!". In this game it just flows natural. It's easily the best and most social community I've seen in an MMO, due to how the game is designed.

  • AstralGethAstralGeth Member Posts: 197
    Originally posted by Sovrath

    Originally posted by grimal 
    Some of us havent joined guilds yet.  And combat shouldn't be all that an MMO is. 



     you are of course correct.

    Except when you play an mmo that IS about PVP.

    It's a PvP mmo. They said this and have always said it.

    You and I, and almost all people that visit this site know this. We know what Mythic means with "RvR" from DAoC. But an interesting thing...  read the description of the game, and see what they emphasize more. Is the emphasis on fighting other players, or more on PvE and RP/lore? Who are they really marketing this to when someone is reading about the game from the box or an online retailer?

    http://www.warhammeronline.com/gamedescription/index.php

    Btw, I'm not trying to argue whether this is really designed as a PvP game, yes it is. But the wording they use is interesting.

     

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by leshtricity


    I'm enjoying WAR, make no mistake. But it is like pulling teeth to get people to do a PQ or group up. No one is interested. It's ridiculous, especially considering how PvP-centered the game is. Coordination is key in scenarios and RvR...
     
    STOP BEING ANTISOCIAL!!!



     

    The problem is much larger then that.

    I love to group BUT..... the last few years I truly am starting to dislike grouping, why? well many times I enter a group and want to start a conversation, simply by saying hello, how's everyone doing. what is going on, what is going to happen sort of conversation, but like other posters already said the reply's that came with it sounded like .......................................................................................................yup silence, or you heard "i need help finishing this quest and when it's finished group dismand, so overall due to this experiance and I am talking about 9 out of 10 times when I group is what makes me play more solo then group, this doesn't make me a antisocial player but makes me a more aware type of player. I simply dislike silenced grouping just to get the job done, I enjoy grouping to have fun together, working together as a team, when nobody talks there is no working together there is only working against gamemechanics and thats not what MMO are about for me, so sorry the more I solo the more fun I seem to have instead of getting frustrated because of the silence of a group or the sudden uproar when someone does not get the right loot.

    So it's not that people are antisocial, atleast not all I am sure many are as I consider those who group and don't have say a word to be as antisocial as those who refuse to group as I don't refuse to group but I rather not group unless I already know/knew the people or person I am going to group with meaning if we had some conversation before grouping instead of the ninja pickup I am all for grouping.

  • Nikoz78Nikoz78 Member UncommonPosts: 910
    Originally posted by EvolvedMonky


    Ive grouped more in WAR than in EQ2. 

    Yeah... sure.

    image


    I miss the good ol' days when nerds were actually intelligent.

  • This seems to be especially bad on the Higher populaton servers.  Low pop was originally this way too, but slowly over the last week or so people are searching out guilds and being more social.

     

    Its really weird.  I think it may not be WAR itself.  Some larger phenomenon.

  • spizzspizz Member UncommonPosts: 1,971

    I would say this is my first mmorpg in the last years where people dont socialize that much, iam playing on EU servers and i tried several ones to find out if there is more communication on other servers from different nations. It did not matter, if i did join english, german or any server: THE CHATS ARE EMPTY AND NOBODY IS TALKING !

     

    This is the most boring community i have seen in an mmorpg, but i have no clue why. Are the reason to find in the chat functions or what is going on ?

    Socializing is a big part for me when i play mmorpgs and honestly iam bored already  cause of the lack of it. But iam still not sure if i will subscribe after the free 30 days, the classes are a lot unbalanced and and there is something i miss in this game about the world, not that much impressed so far.

  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by AstralGeth

    Originally posted by Sovrath

    Originally posted by grimal 
    Some of us havent joined guilds yet.  And combat shouldn't be all that an MMO is. 



     you are of course correct.

    Except when you play an mmo that IS about PVP.

    It's a PvP mmo. They said this and have always said it.

    You and I, and almost all people that visit this site know this. We know what Mythic means with "RvR" from DAoC. But an interesting thing...  read the description of the game, and see what they emphasize more. Is the emphasis on fighting other players, or more on PvE and RP/lore? Who are they really marketing this to when someone is reading about the game from the box or an online retailer?

    http://www.warhammeronline.com/gamedescription/index.php

    Btw, I'm not trying to argue whether this is really designed as a PvP game, yes it is. But the wording they use is interesting.

     



     

    It does seem a bit misleading, though the RvR features are always mentioned first.

    Explore massive cities? I'm not getting that there would be a lot to explore in a City here but I'm only lvl 8 so there might be later on.

    What I think is the actual, real issue is that the people who are complaining are used to chat room mmo's. You join a guild, probably never see your guild mates but you talk to them all day.

    However, for me this is a lot like Lineage 2 in that you socialize with your guild more. The people who are going to have your back.

    The other issue is that other mmo's seem to have more downtime. So you would spend more time crafting, looking over player shops (or auction house if the game uses that feature) or even grinding. Well, if you're doing grinding over and over and over then you are going to start talking to alleviate the boredom.

    But in Warhammer, you can DO anything and you can get into it quickly. At the moment it doesn't seem that purchasing items takes long. And if you are ni a PQ you want to actually participate instead of "shoot the shit" because you will want to have a decent participation score to get any type of reward.

    It's just faster paced gameplay. I also think that because the entire world has fighitng all over it, whether it's npc or players, the feel is less "go out and explore and relax".

    Nothing they say in that description is wrong per se. It's just that players are seeing and what they want to see and are applying their own experiences to what some of those things mean.

    My advice as I've said above is join a guild. guild. guild. That will at least help a bit.

    Though as an afterthought, I always hated when I was playing a game and people just wanted to talk. I remember one time when I was partied with a woman and all she wanted to do was talk. over and over and over. That was a difficult play session that day.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • eccotoneccoton Member UncommonPosts: 1,340
    Originally posted by leshtricity


    I'm enjoying WAR, make no mistake. But it is like pulling teeth to get people to do a PQ or group up. No one is interested. It's ridiculous, especially considering how PvP-centered the game is. Coordination is key in scenarios and RvR...
     
    STOP BEING ANTISOCIAL!!!

    My experience is totally the opposite. I have never grouped this much in any mmo I have ever played! However the chat channels are the quietest in any mmo I have played. So I think the idea it is anti-social only relates to chatting not grouping. It is easy to get into groups very easy. You need to use the fantastic open group tool it works really well. I never have trouble finding people to play with. I do have a really hard time finding people to talk about the weather, politics, or Chuck Norris. WAR is not anti-social it is anti-chat.

     

  • Fa+eFa+e Vanguard CorrespondentMember Posts: 190
    Originally posted by eccoton

    Originally posted by leshtricity


    I'm enjoying WAR, make no mistake. But it is like pulling teeth to get people to do a PQ or group up. No one is interested. It's ridiculous, especially considering how PvP-centered the game is. Coordination is key in scenarios and RvR...
     
    STOP BEING ANTISOCIAL!!!

    My experience is totally the opposite. I have never grouped this much in any mmo I have ever played! However the chat channels are the quietest in any mmo I have played. So I think the idea it is anti-social only relates to chatting not grouping. It is easy to get into groups very easy. You need to use the fantastic open group tool it works really well. I never have trouble finding people to play with. I do have a really hard time finding people to talk about the weather, politics, or Chuck Norris. WAR is not anti-social it is anti-chat.

     

    Although I totally agree with you that it is easy to join a group or make a group with the open system, that still is not socializing.  How can you socialize without communication?  That is an oxymoron.  If you go to a party in the real world, that is the equivalent of joining an open group in WAR, but if you are the one that is drinking punch, and dancing in the corner by yourself, then you are still not socializing.  You are just there.  Socializing is about getting to know people. 

    With that being said, I can see how this game may be quite social if you are in a guild, as the guild system is a mix of a few good systems from other games that come together to make a winner.  But having open parties does not make this game social.  I have been in quite a few open parties and most of the time, people did not speak.  I have asked questions in /1 and gotten no answers.  I have PST-ed people and received no response.

    If those that have joined guilds have a totally different experience, then the solution is simple...find a guild you think you will like, and join it.  That will be my new goal.

    To whomever said that this was the most social game they had ever played...you were either joking, or you have never played CoX.

     

    Currently Playing: Aion
    Trying Out:
    Retired: The Chronicles of Spellborn, EvE, LotRo, WoW, VG, AoC, CoX, RO
    Waiting on: Blade & Soul, Black Prophecy, Global Agenda, The Agency, SW:ToR, T.E.R.A.
    Working On: The 5th Dimension (coming soon)

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Fa+e

    Originally posted by eccoton

    Originally posted by leshtricity


    I'm enjoying WAR, make no mistake. But it is like pulling teeth to get people to do a PQ or group up. No one is interested. It's ridiculous, especially considering how PvP-centered the game is. Coordination is key in scenarios and RvR...
     
    STOP BEING ANTISOCIAL!!!

    My experience is totally the opposite. I have never grouped this much in any mmo I have ever played! However the chat channels are the quietest in any mmo I have played. So I think the idea it is anti-social only relates to chatting not grouping. It is easy to get into groups very easy. You need to use the fantastic open group tool it works really well. I never have trouble finding people to play with. I do have a really hard time finding people to talk about the weather, politics, or Chuck Norris. WAR is not anti-social it is anti-chat.

     

    Although I totally agree with you that it is easy to join a group or make a group with the open system, that still is not socializing.  How can you socialize without communication?  That is an oxymoron.  If you go to a party in the real world, that is the equivalent of joining an open group in WAR, but if you are the one that is drinking punch, and dancing in the corner by yourself, then you are still not socializing.  You are just there.  Socializing is about getting to know people. 

    With that being said, I can see how this game may be quite social if you are in a guild, as the guild system is a mix of a few good systems from other games that come together to make a winner.  But having open parties does not make this game social.  I have been in quite a few open parties and most of the time, people did not speak.  I have asked questions in /1 and gotten no answers.  I have PST-ed people and received no response.

    If those that have joined guilds have a totally different experience, then the solution is simple...find a guild you think you will like, and join it.  That will be my new goal.

    To whomever said that this was the most social game they had ever played...you were either joking, or you have never played CoX.

     



     

    I agree with this guy.

    Social play isnt auto group join, grind out whatever in silence, and then leave.

    Social play is communication, discussion and the forming of extended networks of friends, allies, and contacts.

    Anyone offering up the auto group join feature as a support of how social WAR is has it just plain wrong. If anything, it is detrimental to a social game, and certainly not the foundation of one. It makes communication even less important.

    No wonder people havent a clue how to act when they are eventually forced to participate in co-op play... I have lost count of the healers who don't know how to heal for instance, because they have soloed for 90% of their play time.

    The guy who said he had grouped more in WAR then EQ2 may be telling the truth, but I would personally doubt they were 'social' groups as oppossed to pure utility groups. I bet he cant remember one name of anyone he played with.

    The message of WAR is simple; Join a good guild or be lonely.

    But the question is of course is how do you learn which is a 'good' guild if noone talks? How are reps formed? Do we have to hop from one to the next until we stumble on the right one? Very poor.

    We need a global chat channel plz. If some don't like it, they can turn it off. Lets put some 'soul' into this game.

  • KailashKailash Member UncommonPosts: 301
    Originally posted by leshtricity


    I'm enjoying WAR, make no mistake. But it is like pulling teeth to get people to do a PQ or group up. No one is interested. It's ridiculous, especially considering how PvP-centered the game is. Coordination is key in scenarios and RvR...
     
    STOP BEING ANTISOCIAL!!!



     

    This game really needs a global chat....for 3 reasons. One itll enhance communication for defences of keeps (Ahhhh Blah Blah keep is under attack). 2 Itll bring the community ALOT closer and 3 we can read more Chuck Norris jokes lol.

  • Fa+eFa+e Vanguard CorrespondentMember Posts: 190
    Originally posted by vesavius



    No wonder people havent a clue how to act when they are eventually forced to participate in co-op play... I have lost count of the healers who don't know how to heal for instance, because they have soloed for 90% of their play time.


     

    Seriously to this...on my witch hunter, I was fighting a chosen right in front of a warrior priest and got attacked in the back by a witch elf...both were focused on me now...not a single heal from the warrior priest.  I died.  So just out of curiosity, I didn't respawn right away; a few seconds later, he died.  I suppose he missed that whole part in the description of his class that he was supposed to be on the front lines to power his heals...I PST-ed him, no response.  I would have rathered him come back angrily telling me that it's not his job to heal or something...at least I would have known that he saw what was said to him instead of it seemingly just drifting off into the void.

    Communication is essential.

     

     

    Currently Playing: Aion
    Trying Out:
    Retired: The Chronicles of Spellborn, EvE, LotRo, WoW, VG, AoC, CoX, RO
    Waiting on: Blade & Soul, Black Prophecy, Global Agenda, The Agency, SW:ToR, T.E.R.A.
    Working On: The 5th Dimension (coming soon)

  • KailashKailash Member UncommonPosts: 301
    Originally posted by vesavius

    Originally posted by Fa+e

    Originally posted by eccoton

    Originally posted by leshtricity


    I'm enjoying WAR, make no mistake. But it is like pulling teeth to get people to do a PQ or group up. No one is interested. It's ridiculous, especially considering how PvP-centered the game is. Coordination is key in scenarios and RvR...
     
    STOP BEING ANTISOCIAL!!!

    My experience is totally the opposite. I have never grouped this much in any mmo I have ever played! However the chat channels are the quietest in any mmo I have played. So I think the idea it is anti-social only relates to chatting not grouping. It is easy to get into groups very easy. You need to use the fantastic open group tool it works really well. I never have trouble finding people to play with. I do have a really hard time finding people to talk about the weather, politics, or Chuck Norris. WAR is not anti-social it is anti-chat.

     

    Although I totally agree with you that it is easy to join a group or make a group with the open system, that still is not socializing.  How can you socialize without communication?  That is an oxymoron.  If you go to a party in the real world, that is the equivalent of joining an open group in WAR, but if you are the one that is drinking punch, and dancing in the corner by yourself, then you are still not socializing.  You are just there.  Socializing is about getting to know people. 

    With that being said, I can see how this game may be quite social if you are in a guild, as the guild system is a mix of a few good systems from other games that come together to make a winner.  But having open parties does not make this game social.  I have been in quite a few open parties and most of the time, people did not speak.  I have asked questions in /1 and gotten no answers.  I have PST-ed people and received no response.

    If those that have joined guilds have a totally different experience, then the solution is simple...find a guild you think you will like, and join it.  That will be my new goal.

    To whomever said that this was the most social game they had ever played...you were either joking, or you have never played CoX.

     



     

    I agree with this guy.

    Social play isnt auto group join, grind out whatever in silence, and then leave.

    Social play is communication, discussion and the forming of extended networks of friends, allies, and contacts.

    Anyone offering up the auto group join feature as a support of how social WAR is has it just plain wrong. If anything, it is detrimental to a social game, and certainly not the foundation of one. It makes communication even less important.

    No wonder people havent a clue how to act when they are eventually forced to participate in co-op play... I have lost count of the healers who don't know how to heal for instance, because they have soloed for 90% of their play time.

    The guy who said he had grouped more in WAR then EQ2 may be telling the truth, but I would personally doubt they were 'social' groups as oppossed to pure utility groups. I bet he cant remember one name of anyone he played with.

    The message of WAR is simple; Join a good guild or be lonely.

    But the question is of course is how do you learn which is a 'good' guild if noone talks? How are reps formed? Do we have to hop from one to the next until we stumble on the right one? Very poor.

    We need a global chat channel plz. If some don't like it, they can turn it off. Lets put some 'soul' into this game.

    hah damn man well said. I TOTALLY agree

     

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