It looks like you're new here. If you want to get involved, click one of these buttons!
Heya all,
I'd like to know how much fun this game can offer?
I heard that questing in this game is really good.
Also, if it doesn't trouble u all, I'd like a detailed review about the game...
Thanx in advance
Comments
First of all, I havent played DDO since February or something, so I can't say what it's like now. But in general, DDO is really fun to play. I love the combat system, the dungeons, the traps, puzzles, hidden doors, the spells (playing a wizard is awesome), and the graphics. I also think it's great that there's a big, free expansion with a new raid every 3 or 4 months. The only downside about this game is that there's no open world to explore. Everything is instanced and you teleport there (Or teleport to an outdoors area and walk the last bit). What really made me quit, though, was the lack of people. If I had a couple of friends who played DDO I would play every day. The game itself is a lot of fun.
most exiting pve you will ever play ...
crawling through dungeons not knowing what to expect is exilirating in this game., great combat system and graphics.
Reason i left is claustrophobia and lack of pvp.
though i played for 2 years and absolutely loved it...Now i am going for DARKFALL
after playing a game like DDO or AOC its ahrd to go back to a combat system with autoattack like WOW or WAR
most exiting pve you will ever play ...
crawling through dungeons not knowing what to expect is exilirating in this game., great combat system and graphics.
Reason i left is claustrophobia and lack of pvp.
though i played for 2 years and absolutely loved it...Now i am going for DARKFALL
after playing a game like DDO or AOC its ahrd to go back to a combat system with autoattack like WOW or WAR
same
My Opinion:
DDO has one of the best forms of dynamic character building mechanics in terms of MMO's. To use other games as a comparison I would say Pre-CU Star WArs Galaxies was better and EVE Online is a close second. The same goes for the variety and diversity of loot which is employed to fine tunning and customizing an entirely unique character that suits your play style.
Combat is real time pseudo twitch in a level based environment. There's lots of melee focus with heavy support for positional and area based spells and effects. Where you stand and which direction you're facing has a direct impact upon your chances to hit or be hit. You can jump over traps or avoid angry mobs just as well as tumlbing to avoid damage.
Content in DDO is second to none in terms of providing for a scripted environment with voice over narations that establish the immersion needed to fullfill a title based upon Dungeons & Dragons.
The environment/world is based around a city. It's not huge by anyones definition and come players will feel as if it's tiny. The open city setting is non instanced so you will be able to see anyone/everyone else who's running around. Once in a quest you will experiance a private instance which will only be accesible to your party members which means there's no killstealing and no competing with others in the same content for the same rewards.
Average party size is 6. Some areas a solable although it would be EXTREMELY difficult, and time consuming, to attempt to level all the way to 16 without others. Raids have a maximum party size of 12 although most can be completed with less.
As an example to how diverse you can create characters: I play a non multi classed sorc (you can have up to 3 dif classes into a character) which is lvl 16. My unbuffed AC is 44 and is easily pushed over 50 when in a full group during a quest. I use melee weapons while retaining the raw nuking power of an Arcane Caster. While my hitpoints aren't as high as the average melee character I am frequently in the middle, or in front, of the battle using Diplomacy and Intimidate to control the mob's agro while I use melee weapons which cause a large variety of debuffs that make it much easier for others to do the melee damage their builds are designed for. This type of character and playstyle is NOT avialble nor possible in any other type of MMO that I know of, so please give an example of a game besides DDO where this could be done.
In my opinion DDO is a very poor game. I would bet most people who have subscribed in 2008 have cancelled their subscriptions already.
Pros:
1) DDO has good graphics, IMO.
2) DDO has good character customization that is somewhat similar to D&D 3.5 character development. There is a con related to this, however.
3) DDO has collision detection and realtime combat.
Cons:
1) Gameplay structure is centered on grinding quests for loot. Some quests are fair to good the first time through, but few are worth doing more than once, maybe twice. This leaves little to do that isn't complete grinding.
2) A complete lack of roleplaying support has made it very difficult to roleplay a character in spite of the game mechanics. In order to advance a character, it is often necessary to go against the character's nature, or to make the character do things that the character has already done before... multiple times.
3) Character customization has been taken too far to produce combinations that beat out all others for several different roles. This makes it difficult for many classes and builds to find ways to contribute during a quest.
4) Poor game design in general has resulted in statistics and difficulty checks that are completely out of whack for much of the game. Quests are linear. Many aspects of the game are prone to bugs and server lag that seem to come, go, and then return later when something else is fixed.
5) Community is very poor. I've never been around such an egotistical group of people that love to discriminate against anyone for any reason, and I've been playing online games for over 2 decades. It is currently very difficult to find a pick-up group in DDO that isn't completely miserable and full of powergaming stooges that are full of themselves.
I would pass on playing this game, and instead wait for something coming down the pipe.
were there any online games 2 decades ago?
There have been online games for over 3 decades. Read some of the history in the Wikipedia article located here:
http://en.wikipedia.org/wiki/Multi-User_Dungeon
There have been online games for over 3 decades. Read some of the history in the Wikipedia article located here:
http://en.wikipedia.org/wiki/Multi-User_Dungeon
NICEEE
graphics. i was amazed by the graphics. it can actually be an issue with WoW. i downloaded this game for once. and im happy i did.
Watch World Cup Finals Free Online Streaming
Hey there Raith, it's been a while since I've seen your largely fictitious fabrications on how terrible DDO is. Good to know you're still alive.
Haven't got a clue who you are, and labeling my criticisms "fictitious" isn't going to sway anyone without some sort of counterpoint that contradicts mine.
It's still reassuring to find out that DDO fanboys are still completely insecure about the 75% or more of people who didn't like DDO after trying it. It's not like I have to really make the truth about the horrid gameplay structure evident, the subscription numbers speak for themselves.
Haven't got a clue who you are, and labeling my criticisms "fictitious" isn't going to sway anyone without some sort of counterpoint that contradicts mine.
It's still reassuring to find out that DDO fanboys are still completely insecure about the 75% or more of people who didn't like DDO after trying it. It's not like I have to really make the truth about the horrid gameplay structure evident, the subscription numbers speak for themselves.
DDOs biggest problem was the quests/dungeons. They were great once or twice, after that they had no replayability and the game had nothing else to offer. DDO is a fun dungeon crawl, but it is the kind of game you subscribe for a week or two after an update then you cancel until the next. If DDo had random dungeons or a ton more content it might have been an MMO, as it is it is a fun game that does not really qualify as an MMO.
Hey there Raith, it's been a while since I've seen your largely fictitious fabrications on how terrible DDO is. Good to know you're still alive.
I am always amazed at a fanboys ability to call all negativity ficticious fabrications. Yes only fans of the game give honest opinions.
I would disagree, I would rather repeat 150+ real quests, than the same old fetch, kill, collect noddy quests.
As for really an MMO, that seems to come down to are we all in the same area and can see each other. Too much instancing and it isn't an MMO. Personally that generally leads to stupid things like spawn camping, queueing (that really is a joke), mindless PvP and the sort of questing you wouldn't spit on.
Hey there Raith, it's been a while since I've seen your largely fictitious fabrications on how terrible DDO is. Good to know you're still alive.
I am always amazed at a fanboys ability to call all negativity ficticious fabrications. Yes only fans of the game give honest opinions.
Works both ways, people generally don't provide any substance to justify their opinion. In fact the originally quoted post is a classic example.
If he honestly has any figures for the retention rate of people that started a subscription in 2008, I would be interested to see it. Until then it is tempting to consider it a fictional fabrication, or a feeble emotional outburst, which is probably more accurate.
I would disagree, I would rather repeat 150+ real quests, than the same old fetch, kill, collect noddy quests.
As for really an MMO, that seems to come down to are we all in the same area and can see each other. Too much instancing and it isn't an MMO. Personally that generally leads to stupid things like spawn camping, queueing (that really is a joke), mindless PvP and the sort of questing you wouldn't spit on.
You have the right to disagree. DDOs world is simply too small and once you do a quest once or twice you know what is coming. That to me is not worth $15 a month. Had they made a random dungeon creator a couple of years ago to keep things fresh I bet their sub numbers and their retention rate would be far higher. DDO is a good casual game for people with a few hours a week to kill.
The reason DDO is not an MMO is it is not massive at all. The game due to instancing is quite small. The outdoor areas allow for very little exploration and outside of dungeon crawling there is nothing worthwhile to do. It is a great dungeon crawl game, it has the most fun combat. It suffers from a small dev team that can not possibly put out the content needed to keep hardcore players going, even average time players have done it all numerous times.
I am no fan of the fedex quests a lot of games have, but those games generally have other quests that involve dungeons and bosses to kill.
Hey there Raith, it's been a while since I've seen your largely fictitious fabrications on how terrible DDO is. Good to know you're still alive.
I am always amazed at a fanboys ability to call all negativity ficticious fabrications. Yes only fans of the game give honest opinions.
Works both ways, people generally don't provide any substance to justify their opinion. In fact the originally quoted post is a classic example.
If he honestly has any figures for the retention rate of people that started a subscription in 2008, I would be interested to see it. Until then it is tempting to consider it a fictional fabrication, or a feeble emotional outburst, which is probably more accurate.
He did not say they have left for sure, he said he was willing to bet they did. He citied no made up numbers he just claimed to be willing to risk something based on his opinion of the game. I notice his well laid out pros and cons list was ignored to make his other post look bad.
While I agree that DDO probably doesn't qualify as a MMO, I do disagree that it has low replayability. There's just so many ways to do things. There are a lot of different tactics but perhaps most important countless different character builds, and I have yet to see a game with such a complex character creation as DDO. I also disagree that the dev team doesn't put out enough content. Few, if any of the games I've played come even close to the rate at which DDO adds new content. There is basically a MOD/Expansion every 3-4 months and often small updates in between. Another thing that I think deserves mention is that in DDO, every single quest is unique and a lot of work has been put into it. In most other games, 90% of the quests are exactly the same, except that in quest #1 you need to gather Boar hides and in quest #2 its Bear skulls. The remaining 10% are "real" quests with dungeons and bosses etc, but they are rarely as complex as a dungeon in DDO with traps, puzzles etc.
While I agree that DDO probably doesn't qualify as a MMO, I do disagree that it has low replayability. There's just so many ways to do things. There are a lot of different tactics but perhaps most important countless different character builds, and I have yet to see a game with such a complex character creation as DDO. I also disagree that the dev team doesn't put out enough content. Few, if any of the games I've played come even close to the rate at which DDO adds new content. There is basically a MOD/Expansion every 3-4 months and often small updates in between. Another thing that I think deserves mention is that in DDO, every single quest is unique and a lot of work has been put into it. In most other games, 90% of the quests are exactly the same, except that in quest #1 you need to gather Boar hides and in quest #2 its Bear skulls. The remaining 10% are "real" quests with dungeons and bosses etc, but they are rarely as complex as a dungeon in DDO with traps, puzzles etc.
DDO is down to 2 MODs a year now. While that may be enough in a large world, plenty to do MMO it is not enough in DDO. If it was DDO would have better player retention because it has the best character building and best combat in an MMO. So that leaves us with lack of content as the main reason people have left.
The reason DDo has to crank out content as much as they can is because they made the worlds smallest MMO. It is not like they are expanding on a world the size of UO.
What different tactics do you use? The idea is to kill what needs killing as quickly as possible. DDO devs have been famous for removing the options to get things done, when people have done quests or raids in unique ways Turbine has made those ways impossible and said you are not doing this quest as we intended. DDO is not open ended that way at all.
The dev team may put in enough content to keep you happy, it has failed to put in enough to keep the people who left the game happy, and the number who left far outweigh the number who are left playing today. The game is great fun, but it is a short ride for an MMO.
I would disagree, I would rather repeat 150+ real quests, than the same old fetch, kill, collect noddy quests.
As for really an MMO, that seems to come down to are we all in the same area and can see each other. Too much instancing and it isn't an MMO. Personally that generally leads to stupid things like spawn camping, queueing (that really is a joke), mindless PvP and the sort of questing you wouldn't spit on.
You have the right to disagree. DDOs world is simply too small and once you do a quest once or twice you know what is coming. That to me is not worth $15 a month. Had they made a random dungeon creator a couple of years ago to keep things fresh I bet their sub numbers and their retention rate would be far higher. DDO is a good casual game for people with a few hours a week to kill.
The reason DDO is not an MMO is it is not massive at all. The game due to instancing is quite small. The outdoor areas allow for very little exploration and outside of dungeon crawling there is nothing worthwhile to do. It is a great dungeon crawl game, it has the most fun combat. It suffers from a small dev team that can not possibly put out the content needed to keep hardcore players going, even average time players have done it all numerous times.
I am no fan of the fedex quests a lot of games have, but those games generally have other quests that involve dungeons and bosses to kill.
Again I would disagree, your concept of massive is based purely on quantity rather than quality. I would submit that most MMOs consist of the most basic shallow content, but lots of it. I would agree this is what players want and as long as they can be fooled in to believing they are not repeating, they are generally happy. It is the similar concept to a soap opera, you can dredge out the same plotlines again and again, as long as you dress them slightly differently each time. That is fine and has mass appeal but it is wrong to think there is anything clever or of depth in the approach.
As for other games content, I would say the quests of any depth probably make up 5% to 10%, the rest is grind of the purest kind. Again if you can't see that grind then those MMOs will fit your needs. If you see that grind for what it is then you will tend to need a game that attempts to provide tailored content, even if by its nature that content will be limited.
There is also the area of combat and projectile physics that most MMOs do very poorly, even those vaunted to have this type of combat pale in comparison. Again Turbine in AC and then DDO tried to improve this area, but again push the limit of the average player in doing so. Variety in character build is another area most MMOs are lacking. DDO doesn't have PvP something I am really glad about because again I see it as an excuse for mindless content, and crafting is only coming slowly.
As for random content there are random elements to quests, but they add little. If you are talking truly random then you are really back to the mass production, quantity over quality again.
I think DDO players would fight you on de-instancing or lowering quality for more appeal. They accept it is a niche game that probably breaks too many MMO moulds to have mass appeal. This may be a problem for Turbine (although I doubt it as they have LoTRo for that), but for the player base it hits a particular type of player perfectly.
Hey there Raith, it's been a while since I've seen your largely fictitious fabrications on how terrible DDO is. Good to know you're still alive.
I am always amazed at a fanboys ability to call all negativity ficticious fabrications. Yes only fans of the game give honest opinions.
Works both ways, people generally don't provide any substance to justify their opinion. In fact the originally quoted post is a classic example.
If he honestly has any figures for the retention rate of people that started a subscription in 2008, I would be interested to see it. Until then it is tempting to consider it a fictional fabrication, or a feeble emotional outburst, which is probably more accurate.
He did not say they have left for sure, he said he was willing to bet they did. He citied no made up numbers he just claimed to be willing to risk something based on his opinion of the game. I notice his well laid out pros and cons list was ignored to make his other post look bad.
I am pretty sure you know the difference between stating a case for why something does not meet your expectations and making a statement with no substance, in a manner that tries to imply something he clearly would have no idea was factual or not.
I am responding to your comments about this particular vacuous post. His previous posts will have to stand on their own merit, if they had real content then he probably should have stopped there, you have sort of lost your wind if your arguments have dwindled to 'I think its a poor game'. Much as he would like to believe otherwise, subscriptions are not going to dramatically change on a game 2.5 years old, because it isn't to his tastes.
I am happy to argue detail, just as happy to point out emotional, unfactual outbursts as such. If you want to defend them that is of course your right, but it sort of tars you with the same brush.
You might get three this year then. I am giving you Turbine own quote from a year ago" Due to player response we will be giving 2-3 mods a year as opposed to 4-6" . You feel DDO has the greatest quality in a game ever. That is your opinion, mine is they were way too slow adding new things and spent too much time with stuff like the Dragon raid and making it harder a year after most players stopped running it. They should have spent more time on new stuff. It is a niche game and will never be what Dungeons and Dragons should have been. They took the biggest name in RPG and made a 30k population MMO. That is a failure.
You might get three this year then. I am giving you Turbine own quote from a year ago" Due to player response we will be giving 2-3 mods a year as opposed to 4-6" . You feel DDO has the greatest quality in a game ever. That is your opinion, mine is they were way too slow adding new things and spent too much time with stuff like the Dragon raid and making it harder a year after most players stopped running it. They should have spent more time on new stuff. It is a niche game and will never be what Dungeons and Dragons should have been. They took the biggest name in RPG and made a 30k population MMO. That is a failure.
If a single mod in the 4 to 6 mods were of the same size as a single mod in the 2 to 3 mods I would agree with you. They were not however, so having the same amount of content delivered in larger chunks is hardly a substantial difference, but I see how it could be spun as such.
As for revisiting lower content to improve it, I would see that as a sign of a provider that is trying to constantly improve the game for all level of players. The latest mod being addressed largely to new players being a classic example.
I come across the blinkered attitude that high level player end game content is all that is important a lot on the forums. But it is generally from players that have huge amounts of gaming time, and realistically it would be impossible to produce content at a rate that would ever sustain them, short of pure raid grinding. I seriously doubt these people are representative of MMO communites, they are very vocal and tend to dominate forums, but devs need to look beyond those that cry loudest.
But of course population is the only measure of quality, the most popular MMOs only have 10% of the quality of WoW clearly. McDonalds make the best burger in the world obviously, coke is the best drink in the world, who could argue with that, reality shows are honestly not the worst TV possible.
If all else fails make up a number and quote it as fact.
You might get three this year then. I am giving you Turbine own quote from a year ago" Due to player response we will be giving 2-3 mods a year as opposed to 4-6" . You feel DDO has the greatest quality in a game ever. That is your opinion, mine is they were way too slow adding new things and spent too much time with stuff like the Dragon raid and making it harder a year after most players stopped running it. They should have spent more time on new stuff. It is a niche game and will never be what Dungeons and Dragons should have been. They took the biggest name in RPG and made a 30k population MMO. That is a failure.
If a single mod in the 4 to 6 mods were of the same size as a single mod in the 2 to 3 mods I would agree with you. They were not however, so having the same amount of content delivered in larger chunks is hardly a substantial difference, but I see how it could be spun as such.
As for revisiting lower content to improve it, I would see that as a sign of a provider that is trying to constantly improve the game for all level of players. The latest mod being addressed largely to new players being a classic example.
I come across the blinkered attitude that high level player end game content is all that is important a lot on the forums. But it is generally from players that have huge amounts of gaming time, and realistically it would be impossible to produce content at a rate that would ever sustain them, short of pure raid grinding. I seriously doubt these people are representative of MMO communites, they are very vocal and tend to dominate forums, but devs need to look beyond those that cry loudest.
But of course population is the only measure of quality, the most popular MMOs only have 10% of the quality of WoW clearly. McDonalds make the best burger in the world obviously, coke is the best drink in the world, who could argue with that, reality shows are honestly not the worst TV possible.
If all else fails make up a number and quote it as fact.
MMOs are a business, population is the sign of success. End of story. DDO is not a financial success and it should have been bigger. Your little bits of sarcasm are not needed. You play a small game that never got the recognition it should have and never got the development it needed but you want be snarky and pretend that you play the best thing ever made.
You play the best dungeon crawl, not the best MMO. DDO is all about raid grinding too, or have you missed the raids that require multiple completions to get what you need?
Do you honestly doubt 30k? Come on then give me the real number. They combined servers to try and get 1k people at a time in each server. So you could find groups in under an hour and it worked. They did not expand they contracted, I wonder why?
DDO has been out so long that nearly everyone has a high level character, it is not just hardcore players it is people playing a few hours a week as well. High level content has been needed in DDO since 4 months after launch and it has come out way too slowly. Turbine did a poor job with DDO after making the best combat system in any MMO.