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Let me preface this post by saying that i missed the first half of Beta 1.
The point of this post is to try and explain why i found this game to be so entertaining.
Like almost every MMORPG out there or under development, Wish has a crafting system, a combat system, a magic system, a questing system, blah, blah , blah (ad nauseum). Every game has these core systems, and the differences between these systems across most games is fairly trivial.
In Wish, none of that really even came into play in my brief stint as a player. I never found myself trying to level up, camp a site, or figure out which monster would give me the most X. From the moment i came in i was on an adventure. This is difficult to put into words so i will provide an example of a typical day:
I would login to the game and find myself in a quaint Medieval village. Walking down the narrow streets i come across a newspaper vendor that would sell me the daily paper (printed by gnomes). I read in the paper that the local Lord is going to address the town's people later in the town square. I go off and explore and then come to the town square at the indicated time. Many others are there. Sure enough, the local Lord makes an appearance and informs the town's people that one of the neighboring Lords has turned traitor, has assassinated an ally, and that we need to assemble a local army to meet up with a neighboring army to lay seige to the evil lord who is holed up with a bunch of nasty creatures in a remote dungeon. We all band together, suit up, and march across the land to meet up with another army, then we all march to the remote dungeon which is surrounded by all kinds of nasty creatures. A huge battle takes place and we overcome the monsterous hords and confront the evil Lord (who is a powerful magic user) and eventually take him down (at least his physical self). Before his death he foreshadows his spiritual return. We enjoy the spoils of war.
In the example above, i was participating in a bigger picture. It didnt really matter how powerful my character was because as a group we were all able to participate and contribute to a common greater goal. News of this event showed up in the next paper. Some of the people i was with were mentioned for doing special things. These types of events occured constantly. I remember events like this happening in EQ every 3 months or so, but not to this level and not coordinated as part of a continuous unfolding drama of which i was a part. I really didnt get deep into all the typically mundane elements of the game system as I was always adventuring. I found my self wanting to be there every night so i didnt miss something cool (like missing an episode of the Sopranos). I know there were problems, but they are overshadowed by my memory of having a blast. Looking forward to Beta 2 and any other game that breaks the monotony.
Comments
That certainly sounds cool. What worries me though is that I read somewhere that the level of GM involvement well be less in retail than it was in beta.
I guess we'll all find out in Beta 2 and 3. One thing that these games have taught me is that they change dramatically. Remember Shadowbane a year before launch? OMG! The screen shots were incredible but that never made it to the shelves.
I really like the sound of that... nice post PimsCup.
Wish, Dark and Light, Darkfall, and others may just bring back the excitment, and adventure of playing again.
I think it will be the small independants that will help this genre grow and develope. The large corporations have turned these games into what has now become a mechanical, predictable playing process, with little soul. In other words, boring.
Wish sounds like the type of game I'd enjoy a lot. In my opnion (this is only my opinion), I think a lot of people are starting to get too focused on the graphics of a game. Though Wish does not have the best graphics engine in the world, it has a nice one, and the gameplay to me seemed very interesting when I read about it. I am starting to get interested in these smaller mmos coming out, like Wish, Mourning, DnL.
Dark and Light and Wish are really the only two MMOs I am looking foward to. All the others are just pretty graphics over the same old grind. Except for WoW, thats just ugly graphics over the same old grind.
I just hope Wish doesn't make their monthly fee too high.
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
That's nice Pimscup but what will you think when that scenario is repeated over and over?
Wouldn't it be better if some noble with a real player behind it came out and said another noble across the border was building up his strength for an attack that could destroy the player made villages (including your own house) in his lands and that his clan's armies were not strong enough by themselves to counter the expected invasion. That he will reward great exploits and cover legitimate losses for all fighters and recon explorers.
Wouldn't it be better after a week of battles to actually vanquish the enemy noble and drive him from your border thus really affecting the state of the game?
Wouldn't it be better for a player made newspaper to report the results of the battle and not wait for some gm to get around to it?
This is Dark and Light.
To tell you the truth, I could go for either one as long as the gameplay doesn't make you feel like all you have to do is get to lvl x. Actually, DnL was the first of these that I was interested in. I like the methods of transportation in that game .
I wanted to do this, sorry, i'm ready for any flames coming at me.
Concur.
People thought wish was fun?
All I remember of Wish is goats.
Thankfully, I have repressed the memories, but Wish will forever be associated with goats in my mind, whether they've been taken out or no.
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They are isometric view, not full 3d.
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The point and click system does not allow for true 3-D movement as is found in flying and underwater swimming. So this is a serious flaw in any new on-line game.
The question you Wish fans have to answer is why should anyone play Wish when Dark and Light has everything Wish has and more (including true 3-D movement). The only reason to play Wish is if you are scared of competition in online games.
As far as I can tell Wish does not even have dynamic load balancing in its server cluster, that is the CPU load of each computer in the cluster is evened out depending on game conditions. This is a new complex technology that has delayed Dark and Light and is delaying Darkfall. Without it lag will occur in large battles at random locations. Of course large Wish MOB fights can be pre-assigned by the game masters to only certain locations as in Lineage II but that only demonstrates the lack of flexibility in the game.
Thank you for that useful bit of information. That's exactly what i look for when choosing a game. NOT! I'll try Dark and Light to see if its fun and for no other reason. And take that propeller hat off!
This thread made me wanna try wish so i decided to sign up for the beta 2 days later it gets pushed back
At least theyre making sure their game can live up to the hype.
----ITS A TRAP!!!----
----ITS A TRAP!!!----
Bummer! I was soooooo looking forward to playing soon. I guess its better to get it right than release and have it suck.
- Sighs heavily -
Moved to Wish Forum.
- Malkavian
"When you find youself sinking into Madness, dive" - Malkavian Proverb
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Malkavian@mmorpg.com
"When you find yourself sinking into Madness, dive"
DnL is class based though isn't it? and heavy in PVP, right? there's another game out that that has a war going on between dark and light....
Wish is more geared toward PVE and is skill based. Plus there are many more factions to join besides just the two. And I read that you don't lose your experience when you drop a skill. So you'll be able to pick it up again later if you want.
Also the crafting system sounds often. they allow you craft anything in game. Plus they have "hidden schematics" to craft, so you might make something new to the world, but you have to figure out how to make it.
Also the training system sounds awesome. you can have two weaponsmiths that went to two different trainers and it is possible to not devlop the same skills. this will slow down on the cookie cutter templates.
I can't wait for Wish.
That's quite possible to occur in Wish, unlike other games, Wish has only 1 server/shard to accomodate players from all over the world. Which actually will free up the GM staffing to allow a team of staff for the organizing of live events of this kind. AND AND..AND Wish does have a whole team of staff dedicated to live contents.
Hmm... I just started looking into Wish today, so I'll not say much of anything for or against it. I read through the FAQ and it definitely sounds like it could be a really great game. That is, considering that they're able to deliver on these promises of a changing/evolving world without spawn camps- a world that evolves based on player action. Let's see: Shadowbane and Horizons come to mind. Both of these games fell FAR short of what they said they were going to do and the things they claimed their game/engine were capable of.
On the other hand, if it's DnL vs. Wish, I must say that DnL isn't gonna be out for a good while yet, I PRAY TO GOD. Cos it's lag infested and bug ridden all to hell. Before you question my authorita, stfu, cos I've been testing it for about 6-8 months now and I've got a pretty kick-ass system.
Have a great day!
Otto!
I'm looking for some friends that I lost contact with over the years...
EQ: Horlain (Firiona Vie)
DAOC: Kaizur (Guinevere)
^^ As for what you said about D&L ,I completly believe you because I have a friend who has been testing it & says the exact same thing (only you said it nicer)
As for Wish eveything good you read about it is True ..I can say for sure because I've been testing it from last Dec
As for the people who crap on it because of early Beta 1 ( Goats & chickens -boring Etc) they aren't lying but what they fail to tell you is that it was a Stress test Beta ,just out of Alpha with a Few place holder systems stuck in to give people something to do ( & it was more stable than most games In Retail)
The entire game ,Graphics,Combat system,crafting system ,Guild System etc etc etc has been reworked & implemented the way it was meant to be ..People are going to be very surprised come the next open Beta I think ..Its going to Blow other games away