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So will Darkfall do all this in the span of 3 short months?

24

Comments

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by TenSpotting

    Originally posted by Aragon100


    They had professional testers since late 2007. 

    You mean those local college kids they were advertising to come test their game on Greek board systems which was posted here in the past?

    I am wondering how 95% of this games fan base manages to survive in the real world considering how they seem to totally and blindly believe ANYTHING they are spoonfed by Tasos and crew without an ounce of substance to back any of it up beyond some crummy looking alpha video showing nothing more than a functioning combat system 6+ years into development and 3 months before a commercial launch.

    I would of thought people this gullible would all be long dead by now.

     



     

    So your saying believe nothing the Developer or Publishing companies tell you? You right I don't put 100% belief anything these guys say anymore. The only reason I believe Aventurine more so than the other companies is because there doing alot other companies should be doing.

    Free Trial on Launch

    Putting the Majority of the Money into the Game itself and not marketing

    Extensive Alpha and closed Beta Testing

    I can't really see how this upsets you to be honest.

    Having a Game Trailer of Actual Game play instead of a Theatrical Trailor lol.

  • RogueSevenRogueSeven Member Posts: 321


    Originally posted by TenSpotting
    The end of the year is approaching rapidly and the time to put up or finally shut up is also fast approaching for the DF boyz and all their cronies.
    So I am assuming that DF will somehow manage to complete the following list before the end of the year without any issues:
    1. Announce an actual date for a public Beta to start which they do not even have yet 3 months from a supposed commercial launch which in itself is beyond hilarious but......moving on. *they have done this*
    2. Meet that Beta date and actually start a Beta. *beta has started, there is that thing called a NDA...they started getting people in on sept 22nd*
    3. Fix any issues that may a pop up during that Beta.  This game and it's tech have NEVER been tested in a real world environment yet with thousands of concurrent outside connections. *in the process of doing that, they way of beta testing is selecting people to come in and actually address problems not just play around like several other companies just let happen (hence the failure of thing like TR and AoC)
    3. Announce an actual date for commercial launch. *not done yet but im expecting november, possibly december launch*
    4. Meet that date and launch.
    All in the next 3 months. Sounds funny. Yes?
    I'll let you imagine the type of madness that will ensue when / if they actually finally decide to grow a pair and allow thousands of people from the public to play test this and write their reviews.
    I'll be here with my pop corn when that happens.
     


    basically, you are an idiot, they aren't just going to let thousand of people flood into a system that has never been tested externally, so they start with a couple hundred people find major bugs and tell the guys "hey figure out what does this so we can fix it" im assuming that if someone is seen just running around griefing (while there is a major bug that doesnt involve combat) then they will ask them to focus on the bug or get out.

  • KhaelSUNKhaelSUN Member Posts: 394

    GrayGhost, you are assuming too much. I on of the biggest fanboys also, but after being dissapointed many times before, I don't let myself believe quite as much as you do. I did that the other times and was dissapointed :(

    While I hope you are right in all your assumptions, I remain sceptical.

    What makes the 2008 more "official" than the other times they have give us a date in a developer journal saying something like: "Our internal deadline for beta 2006".

    This time they just posted a video ending in "Darkfall coming 2008".

    It does not say an official date on their website, so I fail to see why this new date is more official than the other 3 ones we got the previous years.

    If the team themselves were 100% certain it was coming in 2008 they would post a date on their news section if not on the frontpage, but by keeping it vague, they have left the backdoor open - so it wouldnt surprise me alot if january comes along, and they then state: "We never gave you an official date, the 2008 was what we were aiming for internally - but because of unforseen problems during beta, it will be blah blah".

    So while I think they hope for a 2008 release, I also think they are holding back on an official date, because they are not 100% sure what happens in beta.

    Also did it say free trial anywhere? As far as I remember Tasos said something like: "Everyone will get a chance to try the game before buying it."

    So that could also just mean a public beta.

    image

    Khael[SUN]
    SUN - peekayin since pong
    Webdeveloper on:
    http://www.guildofsun.com
    http://www.bloodmonarchy.com

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by KhaelSan


    GrayGhost, you are assuming too much. I on of the biggest fanboys also, but after being dissapointed many times before, I don't let myself believe quite as much as you do. I did that the other times and was dissapointed :(
    While I hope you are right in all your assumptions, I remain sceptical.
    What makes the 2008 more "official" than the other times they have give us a date in a developer journal saying something like: "Our internal deadline for beta 2006".
    This time they just posted a video ending in "Darkfall coming 2008".
    It does not say an official date on their website, so I fail to see why this new date is more official than the other 3 ones we got the previous years.
    If the team themselves were 100% certain it was coming in 2008 they would post a date on their news section if not on the frontpage, but by keeping it vague, they have left the backdoor open - so it wouldnt surprise me alot if january comes along, and they then state: "We never gave you an official date, the 2008 was what we were aiming for internally - but because of unforseen problems during beta, it will be blah blah".
    So while I think they hope for a 2008 release, I also think they are holding back on an official date, because they are not 100% sure what happens in beta.
    Also did it say free trial anywhere? As far as I remember Tasos said something like: "Everyone will get a chance to try the game before buying it."
    So that could also just mean a public beta.

     



     

    What Tasos said was we want everyone to try the game before every spending any money on it. Following it as long as you have said I won't have to provide a link.

    As far as the release date, I can see why you have been dissapointed before. Them saying "We are Hoping for" and "We are trying for" can get ones hopes up. This time they are saying "We Will".  They also haven't had a Publisher or a Server host before Either. I believe in them a bit more than I usualy do other companies because of how they are doing things and the other factors involved. You may be scepticle which is your right. But with what they are saying and the outside factors/evidence to back it up I tend to go with them on this. 

    What makes the 2008 more "official" than other times? Pretty simple really. They have never said we will launch before 2006. They have said We hope to launch (Insert Date) , We will be shooting for a (Insert Date here) launch or any many of ways to say this is what we hope will happen but never saying this is what will happen. This time? Well Tasos has said it Will launch before the end of 2008. Sites have been informed of this, it's in the Greek Media. Even you even botherd to look at the news article involving there Publisher the 2008 date is there as well. Look on MMORPG.com the 2008 date is there, the end of the Video has the 2008 date. So...... I am going with 2008 because this time in no way have they even implied maybe. I'm sorry you got your hopes up before without reason and I am sorry you felt let down with out reason. For me though well Evidence with Statements from the company themselves saying it will be out in 2008 has led me to believe it will be out in 2008.

    Does that clear it up a bit?

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by zymurgeist


     

    Originally posted by Aragon100


    Originally posted by zymurgeist


    Originally posted by downtoearth


    Originally posted by Tarka
     
    Can someone confirm that THIS accurately reflects the latest gameplay graphics and combat?

    http://videos.neoseeker.com/gameplay/742-darkfall-gameplay-video/



     

     

    no its really really compressed you get a better picture of gfx lookign at the newer screenshots



     

     

    It's not compressed at all. It's edited together raw capture footage using nearly DvD quality bitrates. It's just apparently at low graphics settings.



     

     

    And again you´re wrong.

    http://forums.darkfallonline.com/showthread.php?t=68539

    We've said this before, and for what it's worth... Darkfall in-game graphics look considerably better than the screenshots and much better than the video. We're also not using a screenshot setting, you're looking at the setting we play on. We just happen to lose a lot in the image and video capture and compression.



     



     

     

    And again you're wrong. Look at the bitrate of the released video. It's not compressed. He can say anything he wants but it's not compressed unless of course he recorded it on a SGI workstation and it took weeks to animate it.

     

     



    Originally posted by GrayGhost79

    So your saying believe nothing the Developer or Publishing companies tell you?



     



    Unquestioningly? Never.

     



     

    Quote the whole thing lol don't try and make things look the way you want.

    here I'll help since you seem unable to lol.

    So your saying believe nothing the Developer or Publishing companies tell you? You right I don't put 100% belief anything these guys say anymore. The only reason I believe Aventurine more so than the other companies is because there doing alot other companies should be doing.

    Free Trial on Launch

    Putting the Majority of the Money into the Game itself and not marketing

    Extensive Alpha and closed Beta Testing

    I can't really see how this upsets you to be honest.

    Having a Game Trailer of Actual Game play instead of a Theatrical Trailor lol.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by zymurgeist

    Originally posted by GrayGhost79

    Originally posted by zymurgeist
     

    Originally posted by GrayGhost79

    So your saying believe nothing the Developer or Publishing companies tell you?


     



    Unquestioningly? Never.

     



     

    Quote the whole thing lol don't try and make things look the way you want.



     

    Why quote a wall of text when I only want to address a single point?  Do you believe anything Developers or Publishing companies tell you without question? I very much doubt you do.

    Free trial on launch? I don't why you'd do it any other way unless you're trying to sell boxes. Where's the details?

    Putting the Majority of the Money into the Game itself and not marketing. They have no other choice and If they had it they damn well would market the game. They'd be crazy not to.

    Extensive Alpha and closed Beta Testing. Every developer claims this. Define extensive.

    Having a Game Trailer of Actual Game play instead of a Theatrical Trailor lol. Except it isn't. It's a bunch of random snippets that really doesn't reveal much. The most important thing is it doesn't show how the game is played, how it feels.

    Question everything.

     



     

     

     

     

    Wall of text? I guess you think "See Spot Run" is a Novel.............again

    So your saying believe nothing the Developer or Publishing companies tell you? You right I don't put 100% belief anything these guys say anymore. The only reason I believe Aventurine more so than the other companies is because there doing alot other companies should be doing.

    Free Trial on Launch

    Putting the Majority of the Money into the Game itself and not marketing

    Extensive Alpha and closed Beta Testing

    I can't really see how this upsets you to be honest.

    Having a Game Trailer of Actual Game play instead of a Theatrical Trailor lol.

     

    Thats it in it's entirety. You can more than certainly attack my spelling but that is most deffinetly not a wall of text lmao. So If you're going to quote someone then do so but never try to make something look the way you want.

     

    Edited: Added the rest of your comment sorry you changed it in the middle of my Quote reply.

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by TenSpotting


    The end of the year is approaching rapidly and the time to put up or finally shut up is also fast approaching for the DF boyz and all their cronies.
    So I am assuming that DF will somehow manage to complete the following list before the end of the year without any issues:
    1. Announce an actual date for a public Beta to start which they do not even have yet 3 months from a supposed commercial launch which in itself is beyond hilarious but......moving on.
    2. Meet that Beta date and actually start a Beta.
    3. Fix any issues that may a pop up during that Beta.  This game and it's tech have NEVER been tested in a real world environment yet with thousands of concurrent outside connections.
    3. Announce an actual date for commercial launch.
    4. Meet that date and launch.
    All in the next 3 months. Sounds funny. Yes?
    I'll let you imagine the type of madness that will ensue when / if they actually finally decide to grow a pair and allow thousands of people from the public to play test this and write their reviews.
    I'll be here with my pop corn when that happens.

     



     

    From what I hear from people who doubt DF this game has been in the pipes for years I don't expect they will do all of this within three months but since it has been so many years I don't mind if they don't most of the games out today don't offer what they do and as long as they get it right I can wait.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by zymurgeist

    Originally posted by GrayGhost79




     
    Wall of text? I guess you think "See Spot Run" is a Novel.............again
     



     

    Ok I get it, You don't want to have a discussion you want to behave like a toolbag. Have fun with that.



     

    I am sorry if I offended you. Twisting my words or excluding parts to suit your needs puts me on the deffensive. Responding with a Cop out with  something like "Wall of text" when my post was nothing of the kind and could not of been seen as one by  anyone had the same effect as your initial attempt to missrepresent what I said.  So I appologise for the remark about see spot run.  I hope you understand I reacted to what I percieved your post attempting to do.

     

  • gamerman98gamerman98 Member UncommonPosts: 809


    Originally posted by downtoearth
    Originally posted by Silverthorn8 After a 7 year development cycle I'd expect the game to be twice as polished as wow. A release within a few months after that amount of time should'nt be too far fetched.
    I'm watching this game with avid interest to say the least.

     
    i bet theres going to be some issues but nothing game breaking
    wow was in dev 6 years


    actually ur quite off by a year...WoW took 5 years. DF can take 100 years and it will still suck in the end and look like crap...nuff said.

    P.S. dont even try that "you lack info" garbage on me either...theres not a thing i dont know about DF...I too once was a mindless fan since its first announcement...now i just see it for what it really is

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by zymurgeist


     

    Originally posted by Aragon100


    Originally posted by zymurgeist


    Originally posted by downtoearth


    Originally posted by Tarka
     
    Can someone confirm that THIS accurately reflects the latest gameplay graphics and combat?

    http://videos.neoseeker.com/gameplay/742-darkfall-gameplay-video/



     

     

    no its really really compressed you get a better picture of gfx lookign at the newer screenshots



     

     

    It's not compressed at all. It's edited together raw capture footage using nearly DvD quality bitrates. It's just apparently at low graphics settings.



     

     

    And again you´re wrong.

    http://forums.darkfallonline.com/showthread.php?t=68539

    We've said this before, and for what it's worth... Darkfall in-game graphics look considerably better than the screenshots and much better than the video. We're also not using a screenshot setting, you're looking at the setting we play on. We just happen to lose a lot in the image and video capture and compression.



     



     

     

    And again you're wrong. Look at the bitrate of the released video. It's not compressed. He can say anything he wants but it's not compressed unless of course he recorded it on a SGI workstation and it took weeks to animate it.

     

     



    Originally posted by GrayGhost79

    So your saying believe nothing the Developer or Publishing companies tell you?



     



    Unquestioningly? Never.

     



     

    Download this little video and explain to me how this one can have higher quality then the last one?

    Can it be that the actual ingame graphic quality is alot better then the one we saw in the latest video?

    www.darkfallonline.eu/darkfall-bilder/v/Videos/darkfall_deathpig.jpg.html

    Can it be that the reason this video is such higher quality the the latest ingame video is, is because the real game will look alot better?

     

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by zymurgeist

    Originally posted by GrayGhost79

    Originally posted by zymurgeist

    Originally posted by GrayGhost79




     
    Wall of text? I guess you think "See Spot Run" is a Novel.............again
     



     

    Ok I get it, You don't want to have a discussion you want to behave like a toolbag. Have fun with that.



     

    I am sorry if I offended you. Twisting my words or excluding parts to suit your needs puts me on the deffensive. Responding with a Cop out with  something like "Wall of text" when my post was nothing of the kind and could not of been seen as one by  anyone had the same effect as your initial attempt to missrepresent what I said.  So I appologise for the remark about see spot run.  I hope you understand I reacted to what I percieved your post attempting to do.

     



     

    No one twisted your words. I addressed the only point that I felt needed to be adressed. That one should maintain a healthy scepticism about anything any developer says.



     

    I guess it's selective reading then maybe .....  I said there were 2 ways oO.

    Twisting my words or excluding parts to suit your needs puts me on the deffensive.

    The first implication of your post the one which I initially replied to which you corrected later was that I believed what ever I was told.  Had you not changed it The appology I gave would have never happend. You can accpet the appology and move on or not either way I am lol. The statement was acknowledge and changed so I am happy lol.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by gamerman98


     

    Originally posted by downtoearth


    Originally posted by Silverthorn8
     
    After a 7 year development cycle I'd expect the game to be twice as polished as wow. A release within a few months after that amount of time should'nt be too far fetched.

    I'm watching this game with avid interest to say the least.



     

     

    i bet theres going to be some issues but nothing game breaking

    wow was in dev 6 years


     

    actually ur quite off by a year...WoW took 5 years. DF can take 100 years and it will still suck in the end and look like crap...nuff said.

    P.S. dont even try that "you lack info" garbage on me either...theres not a thing i dont know about DF...I too once was a mindless fan since its first announcement...now i just see it for what it really is



     

    lol If you truely thought it was going to be that bad I doubt you would be cruising there forums. People come here because of a few reasons imo.

    1) There interested in the game.

    2) They are worried the game will take players from there game.

    These are the only 2 reasons why someone should frequent a forum.

    Your's seems to be reason number 2 you seem to enjoy War. Good for you, I hope you do enjoy it.

    http://www.mmorpg.com/discussion2.cfm/userPosts/128362/page/1

    You flame and Troll DarkFall an awful lot for someone that has found a MMORPG they like. Are you that bored with War already?

  • ShanniaShannia Member Posts: 2,096
    Originally posted by KhaelSan


     

    Originally posted by TenSpotting

    The end of the year is approaching rapidly and the time to put up or finally shut up is also fast approaching for the DF boyz and all their cronies.

    So I am assuming that DF will somehow manage to complete the following list before the end of the year without any issues:

    1. Announce an actual date for a public Beta to start which they do not even have yet 3 months from a supposed commercial launch which in itself is beyond hilarious but......moving on.

    2. Meet that Beta date and actually start a Beta.

    3. Fix any issues that may a pop up during that Beta.  This game and it's tech have NEVER been tested in a real world environment yet with thousands of concurrent outside connections.

    3. Announce an actual date for commercial launch.

    4. Meet that date and launch.

    All in the next 3 months. Sounds funny. Yes?

    I'll let you imagine the type of madness that will ensue when / if they actually finally decide to grow a pair and allow thousands of people from the public to play test this and write their reviews.

    I'll be here with my pop corn when that happens.

     

     

    Well currently they are ahead of AoC. In february they were feature complete (all features in game) where as AoC and many other mmorpgs dont have all features in at launch, and usually havent fixed all issues 2 years after release.

    So it would be unfair to expect DF will have all bugs fixed at launch.

    Anyways I wont be here on boards anymore when game launches, so have enjoy your popcorn.

     



     

    Stop trying to claim they are "feature complete".  Until the game is here and we can see it for ourselves, no game should be able to make that claim.  Too many games have made that "feature complete" claim that has later proved a lie the last few years.  If a company does make that claim, and gamers find out later that it was a lie, we should all be able to get a full refund from where we purchased the game.  Unfortunately, here in America, when you open the software you can no longer get a refund for the product because there is no verification that you have not used the key that came with the game.  Unfortunately, AoC was legal robbery with no legal recourse in America.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Shannia

    Originally posted by KhaelSan


     

    Originally posted by TenSpotting

    The end of the year is approaching rapidly and the time to put up or finally shut up is also fast approaching for the DF boyz and all their cronies.

    So I am assuming that DF will somehow manage to complete the following list before the end of the year without any issues:

    1. Announce an actual date for a public Beta to start which they do not even have yet 3 months from a supposed commercial launch which in itself is beyond hilarious but......moving on.

    2. Meet that Beta date and actually start a Beta.

    3. Fix any issues that may a pop up during that Beta.  This game and it's tech have NEVER been tested in a real world environment yet with thousands of concurrent outside connections.

    3. Announce an actual date for commercial launch.

    4. Meet that date and launch.

    All in the next 3 months. Sounds funny. Yes?

    I'll let you imagine the type of madness that will ensue when / if they actually finally decide to grow a pair and allow thousands of people from the public to play test this and write their reviews.

    I'll be here with my pop corn when that happens.

     

     

    Well currently they are ahead of AoC. In february they were feature complete (all features in game) where as AoC and many other mmorpgs dont have all features in at launch, and usually havent fixed all issues 2 years after release.

    So it would be unfair to expect DF will have all bugs fixed at launch.

    Anyways I wont be here on boards anymore when game launches, so have enjoy your popcorn.

     



     

    Stop trying to claim they are "feature complete".  Until the game is here and we can see it for ourselves, no game should be able to make that claim.  Too many games have made that "feature complete" claim that has later proved a lie the last few years.  If a company does make that claim, and gamers find out later that it was a lie, we should all be able to get a full refund from where we purchased the game.  Unfortunately, here in America, when you open the software you can no longer get a refund for the product because there is no verification that you have not used the key that came with the game.  Unfortunately, AoC was legal robbery with no legal recourse in America.

     



     

    hey they say its feature complete and ill bet it is (to bad ive talked to one of the devs wife to be)

    wouldnt be wise to bet me would it

  • nileqnileq Member Posts: 476

    You guys! OP is an Teedle Alt, don't give in to him, just let him wander his lone lonesome road.

    *****************************
    I have nothing clever to say.

  • nathanpinardnathanpinard Member Posts: 146

    [quote]Hehe yes. In fact creating an MMO is very simple:

    1. Design.

    2. Code.

    3. Alpha test.

    4. Beta test.

    5. Launch.

    Don't know why it takes years to do that and so much money [/quote]

     

    Uh. No. It's deeper than that. And there's much more to it.

    1. Concept, Storyline, Mechanics (mechanics take a long time to figure out)

    2. Engine Design (which takes roughly 2-3 years or so)

    3. Concept Art, 3d modeling, texturing, animation, particle effects

    4. Sound, Music, Dialogue (for me alone it can take around 3-6 months to get a good amount of music out)

    5. World Design, Quest Design, etc. (more mechanics)

    6. Bug Testing

    7. Open Beta Testing

    8. PR, Ad campaigns, podcasts, blogs, news updates

    9. Pitching to various publishers or other distribution methods

    Not to mention, it takes about a year just to find the right people for the job.

     

    As far as this general topic goes, the biggest thing about Aventurine and DFO is the company announced development from day one. There was no reason to really, however the overall trickle factor over 8 years of fans signing up to the site has worked. Most companies don't do this. They wait probably 3 years after production and don't release anything till they have at least some screens. A good example would be Blizzard.

    As far as release dates and other info, it's a double edged sword. Do you release a projected date and possibly fail? Or do you NOT tell any fans about a date, and possibly get ...well...posts like this.

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by nathanpinard


    [quote]Hehe yes. In fact creating an MMO is very simple:
    1. Design.
    2. Code.
    3. Alpha test.
    4. Beta test.
    5. Launch.
    Don't know why it takes years to do that and so much money [/quote]
     
    Uh. No. It's deeper than that. And there's much more to it.
    1. Concept, Storyline, Mechanics (mechanics take a long time to figure out)
    2. Engine Design (which takes roughly 2-3 years or so)
    3. Concept Art, 3d modeling, texturing, animation, particle effects
    4. Sound, Music, Dialogue (for me alone it can take around 3-6 months to get a good amount of music out)
    5. World Design, Quest Design, etc. (more mechanics)
    6. Bug Testing
    7. Open Beta Testing
    8. PR, Ad campaigns, podcasts, blogs, news updates
    9. Pitching to various publishers or other distribution methods
    Not to mention, it takes about a year just to find the right people for the job.
     
    As far as this general topic goes, the biggest thing about Aventurine and DFO is the company announced development from day one. There was no reason to really, however the overall trickle factor over 8 years of fans signing up to the site has worked. Most companies don't do this. They wait probably 3 years after production and don't release anything till they have at least some screens. A good example would be Blizzard.
    As far as release dates and other info, it's a double edged sword. Do you release a projected date and possibly fail? Or do you NOT tell any fans about a date, and possibly get ...well...posts like this.
     

     

    Project and scopeof the game changed as Aventurine took over 2003. They made the mistake to keep the name "DarkFall" for it but  ust as well or better would have been a new name for the MMO, but they were to used to 'DarkFall' ...

    Razorwax had planned to release 2003 and ofcourse had already given screenies and video material to outside but it was very different  game  to what we have now.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • nathanpinardnathanpinard Member Posts: 146
    Originally posted by DarthRaiden

    Originally posted by nathanpinard


    [quote]Hehe yes. In fact creating an MMO is very simple:
    1. Design.
    2. Code.
    3. Alpha test.
    4. Beta test.
    5. Launch.
    Don't know why it takes years to do that and so much money [/quote]
     
    Uh. No. It's deeper than that. And there's much more to it.
    1. Concept, Storyline, Mechanics (mechanics take a long time to figure out)
    2. Engine Design (which takes roughly 2-3 years or so)
    3. Concept Art, 3d modeling, texturing, animation, particle effects
    4. Sound, Music, Dialogue (for me alone it can take around 3-6 months to get a good amount of music out)
    5. World Design, Quest Design, etc. (more mechanics)
    6. Bug Testing
    7. Open Beta Testing
    8. PR, Ad campaigns, podcasts, blogs, news updates
    9. Pitching to various publishers or other distribution methods
    Not to mention, it takes about a year just to find the right people for the job.
     
    As far as this general topic goes, the biggest thing about Aventurine and DFO is the company announced development from day one. There was no reason to really, however the overall trickle factor over 8 years of fans signing up to the site has worked. Most companies don't do this. They wait probably 3 years after production and don't release anything till they have at least some screens. A good example would be Blizzard.
    As far as release dates and other info, it's a double edged sword. Do you release a projected date and possibly fail? Or do you NOT tell any fans about a date, and possibly get ...well...posts like this.
     

     

    Project and scopeof the game changed as Aventurine took over 2003. They made the mistake to keep the name "DarkFall" for it but  ust as well or better would have been a new name for the MMO, but they were to used to 'DarkFall' ...

    Razorwax had planned to release 2003 and ofcourse had already given screenies and video material to outside but it was very different  game  to what we have now.

     

    Yes, I forgot about that as well. The engine itself might not have been totally scrapped though.

  • ShanniaShannia Member Posts: 2,096
    Originally posted by downtoearth

    Originally posted by Shannia

    Originally posted by KhaelSan


     

    Originally posted by TenSpotting

    The end of the year is approaching rapidly and the time to put up or finally shut up is also fast approaching for the DF boyz and all their cronies.

    So I am assuming that DF will somehow manage to complete the following list before the end of the year without any issues:

    1. Announce an actual date for a public Beta to start which they do not even have yet 3 months from a supposed commercial launch which in itself is beyond hilarious but......moving on.

    2. Meet that Beta date and actually start a Beta.

    3. Fix any issues that may a pop up during that Beta.  This game and it's tech have NEVER been tested in a real world environment yet with thousands of concurrent outside connections.

    3. Announce an actual date for commercial launch.

    4. Meet that date and launch.

    All in the next 3 months. Sounds funny. Yes?

    I'll let you imagine the type of madness that will ensue when / if they actually finally decide to grow a pair and allow thousands of people from the public to play test this and write their reviews.

    I'll be here with my pop corn when that happens.

     

     

    Well currently they are ahead of AoC. In february they were feature complete (all features in game) where as AoC and many other mmorpgs dont have all features in at launch, and usually havent fixed all issues 2 years after release.

    So it would be unfair to expect DF will have all bugs fixed at launch.

    Anyways I wont be here on boards anymore when game launches, so have enjoy your popcorn.

     



     

    Stop trying to claim they are "feature complete".  Until the game is here and we can see it for ourselves, no game should be able to make that claim.  Too many games have made that "feature complete" claim that has later proved a lie the last few years.  If a company does make that claim, and gamers find out later that it was a lie, we should all be able to get a full refund from where we purchased the game.  Unfortunately, here in America, when you open the software you can no longer get a refund for the product because there is no verification that you have not used the key that came with the game.  Unfortunately, AoC was legal robbery with no legal recourse in America.

     



     

    hey they say its feature complete and ill bet it is (to bad ive talked to one of the devs wife to be)

    wouldnt be wise to bet me would it



     

    We'll see.  Just because you know a chrome polisher doesn't mean they could tell you what is or isn't included in a game that is this size and scope that Tasos is claiming.  So yes, I'd bet again your word anyway.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by nathanpinard


    [quote]Hehe yes. In fact creating an MMO is very simple:
    1. Design.
    2. Code.
    3. Alpha test.
    4. Beta test.
    5. Launch.
    Don't know why it takes years to do that and so much money [/quote]
     
    Uh. No. It's deeper than that. And there's much more to it.
    1. Concept, Storyline, Mechanics (mechanics take a long time to figure out)
    2. Engine Design (which takes roughly 2-3 years or so)
    3. Concept Art, 3d modeling, texturing, animation, particle effects
    4. Sound, Music, Dialogue (for me alone it can take around 3-6 months to get a good amount of music out)
    5. World Design, Quest Design, etc. (more mechanics)
    6. Bug Testing
    7. Open Beta Testing
    8. PR, Ad campaigns, podcasts, blogs, news updates
    9. Pitching to various publishers or other distribution methods
    Not to mention, it takes about a year just to find the right people for the job.

    lol it was just a joke.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Shannia

    Originally posted by downtoearth

    Originally posted by Shannia

    Originally posted by KhaelSan


     

    Originally posted by TenSpotting

    The end of the year is approaching rapidly and the time to put up or finally shut up is also fast approaching for the DF boyz and all their cronies.

    So I am assuming that DF will somehow manage to complete the following list before the end of the year without any issues:

    1. Announce an actual date for a public Beta to start which they do not even have yet 3 months from a supposed commercial launch which in itself is beyond hilarious but......moving on.

    2. Meet that Beta date and actually start a Beta.

    3. Fix any issues that may a pop up during that Beta.  This game and it's tech have NEVER been tested in a real world environment yet with thousands of concurrent outside connections.

    3. Announce an actual date for commercial launch.

    4. Meet that date and launch.

    All in the next 3 months. Sounds funny. Yes?

    I'll let you imagine the type of madness that will ensue when / if they actually finally decide to grow a pair and allow thousands of people from the public to play test this and write their reviews.

    I'll be here with my pop corn when that happens.

     

     

    Well currently they are ahead of AoC. In february they were feature complete (all features in game) where as AoC and many other mmorpgs dont have all features in at launch, and usually havent fixed all issues 2 years after release.

    So it would be unfair to expect DF will have all bugs fixed at launch.

    Anyways I wont be here on boards anymore when game launches, so have enjoy your popcorn.

     



     

    Stop trying to claim they are "feature complete".  Until the game is here and we can see it for ourselves, no game should be able to make that claim.  Too many games have made that "feature complete" claim that has later proved a lie the last few years.  If a company does make that claim, and gamers find out later that it was a lie, we should all be able to get a full refund from where we purchased the game.  Unfortunately, here in America, when you open the software you can no longer get a refund for the product because there is no verification that you have not used the key that came with the game.  Unfortunately, AoC was legal robbery with no legal recourse in America.

     



     

    hey they say its feature complete and ill bet it is (to bad ive talked to one of the devs wife to be)

    wouldnt be wise to bet me would it



     

    We'll see.  Just because you know a chrome polisher doesn't mean they could tell you what is or isn't included in a game that is this size and scope that Tasos is claiming.  So yes, I'd bet again your word anyway.

     



     

    actully she even says tasos doesnt lie about things like this

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Aragon100

    Originally posted by Yamota


    I think the problem with Darkfall seems to be that they are unable to commit to a release date and they dont seem to care what kind of signal it gives to their potential customers. And the reason for that could be many. Lack of funds? Incompetent and/or amateurustic development team? Carelessness?
    Either way it doesnt excactly instill trust in consumers if game is delayed over and over again. They need to realise that PR is just as important as anything else when releasing games.



     

    I dont agree. Of course companies with no limits funds can involve themself in large advertising campaigns. Smaller companies cant afford that luxury.

    Read this quote from Tasos Flambouras and you'll might get a better picture of how Darkfall developers prioritate.

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/2813-Darkfall-Dev-Journal-21-Community-Q-A

    Community: why has Darkfall had such a hard time securing a solid publisher and with the impending release of both age of Conan and Warhammer online aren't you concerned that the game will be unable to maintain a self sustaining profitable player base considering that the other games have giant budgets and giant advertising campaigns.

    Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.

    Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game.

     

     

    Not spending a huge amounts of money into advertisting campaigns and instead invest in development budget does not mean you can ignore your customers. The devs for this game has repeteadly pushed the release from 2006 to 2007 to 2008 and they have not cared enough to explain to their potential customer base why they are doing so. Nor have they released much info of the game such as in-game fottage and alike (observe that I said not much and not none) which could indicate what state this game is at.

    That gives a signal from them that they dont care about their customers but just want to focus on creating a good game and think everything else will take care of itself.

    What I was trying to point out is that it is not enough to just make a good game. You have too have good enough PR to make their potential customers feel like they care about them. And this is not just for mmorpgs, in any industry where you want to sell a product you need to do that.

  • feyrbandfeyrband Member Posts: 28

    Not spending a huge amounts of money into advertisting campaigns and instead invest in development budget does not mean you can ignore your customers. The devs for this game has repeteadly pushed the release from 2006 to 2007 to 2008 and they have not cared enough to explain to their potential customer base why they are doing so. Nor have they released much info of the game such as in-game fottage and alike (observe that I said not much and not none) which could indicate what state this game is at.
    That gives a signal from them that they dont care about their customers but just want to focus on creating a good game and think everything else will take care of itself.
    What I was trying to point out is that it is not enough to just make a good game. You have too have good enough PR to make their potential customers feel like they care about them. And this is not just for mmorpgs, in any industry where you want to sell a product you need to do that.



     

    few things here. a company spending millions they dont have on advertising has nothing to do with how much they like their customers.

    they have stated before that they arent trying to cater to the masses but a niche market. if the masses come because it turns out to be a great game, so be it. if you're really a sandbox/pvper you will try this game, regardless of some ridiculous PR campaign.

    for those thinking an public beta = beta, are you really that ignorant? game has been beta testing for over a  year. then open beta will be like it is for most games, a stress test of their servers and compatability with mass peoples hardware. and it always comes within last weeks of a release. stead of a few weeks i give them or month or two after the public beta starts right in time for christmas or better yet black friday.

    oh and fyi war had in and out of development for nearly as long as DFO, it just eventually got the huge money backing of EA, and i'd gladly wait a bit longer than have EA or SoE touch anything.

  • TenSpottingTenSpotting Member Posts: 367
    Originally posted by Yamota


    Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.



     

    De-fluffed Translation:

    No real Publisher was interested in publishing our product as is therefor we were forced to self publish and to settle with cooperating with some unknown Greek DVD distribution company who is experiencing problems with piracy and lost revenues because of piracy and therefor were looking into testing the waters in a new market which they have absolutely no experience in to try and stop the bleeding.

     

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by TenSpotting

    Originally posted by Yamota


    Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.



     

    De-fluffed Translation:

    No real Publisher was interested in publishing our product as is therefor we were forced to self publish and to settle with cooperating with some unknown Greek DVD distribution company who is experiencing problems with piracy and lost revenues because of piracy and therefor were looking into testing the waters in a new market which they have absolutely no experience in to try and stop the bleeding.

     

    wrong and inaccurate translation. Fixed

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

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