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More specifically, what MMORPGs before WoW.
Good examples of an MMORPG that changed dramatically would be SWG and EQ. SWG by means of total change and EQ by graphics. AO as well because its totally different than when it first came out. This is because of Shadowlands.
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Think they have all been dramatically changed to keep up with the times and current gaming trends. Question is, which ones have been changed for the players and which ones have been changed for the focus groups (who are those people??). Only game I can think of that hasn't been changed to drastically is Guild Wars, but I haven't played it in the past 2 years.
Asheron's Call, Istaria (Horizons), Ryzom;
Can't give you Istaria because that game has changed a heck of a lot, even if not really in reaction to WoW.
Can't give you Ryzom either because they did a sudden about-face in late beta when WoW was getting close to release and kind of doomed themselves for it. Their rush to patch 1 in the face of WoWs release insured Nevrax's bankruptancy.
Games I would add are:
EVE
Ultima Online
UO was changed completely with Trammel, people still complain about pre Trammel vs post Trammel.
Eve was changed from a non RMT game to a developer supported RMT game when CCP allowed players to buy game cards with real money and trade/sell them in-game for in-game currency (isk). That was a significant game altering change.
What they changed with Trammel (safe zone) was a walk in the park what they changed then with AOS.
Made the game itembased and added insurance so except for the bugs that haunt the game you could decide not to lose anything.
Trammel was well before the release of WoW.
I took the OPs question as what games have significantly changed since WoW came out.
Good question... Meridian 59 perhaps?
i can think of ragnarok online
guildwars also still seems to be the same
Either ROSE Online or KAL Online. I went back into KAL like couple of months ago, lo and behold it's like how I left it before.
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