"Server architecture" has nothing to do with graphics lag. If you're suffering from FPS lag then 99% of it is due to your system.
True, on the box, SWG & WoW's requirements do look simillar but SWG's has never really been all that accurate. Sure, the game will run on those "recommended" specs but it won't perform well or look overly flash. Realisticly, for SWG you want 1-2gb RAM, at least a 2GHz CPU and a non-budget graphics card. RAM is the more important thing tho.
Who said anything about graphics lag? The game has poor performance, it always has done. "Server architecture" has nothing to do with how well an mmo works then? did you really just say that? lol
It's a combination of poor server set ups and piss poor coding. Instead of working relentlessly on performance SOE worked relentlessly on making 2 new games, waste of resources, scarce resources that they shouldn't have diverted.
Pretty sure I said Server Architecture has nothing to do with graphics lag. In SWG you can tell if the server is causing a slow down by look at the Area Activity rating which is a representation of the load on the server. For instance, Restuss on Chilastra the other day had a activity rating of "Very Heavy" during a large battle which would mean that yes, the lag then was server side.
"I'm sure with your rig you don't expect the game to run smooth, so you may have lower expectations than the rest of us." I dernt git mah xpektashuns hi I dernt even now wut xpektashuns is
What do you mean I don't expect the game to run smooth? I expect every product I purchase to run smooth. If only I had some of your big city book learning and computer know-how...
Sorry, I tease too much, sometimes.
But I am a computer tech, and was suprised at the poor performance I had in SWG, when I can run AoC at 45-75 fps, and I'm from Dallas, we don't learn from books, we burn them.
P.S. when I first started playing SWG it was on my AMD64 3500+ 1GB, ATI X300, and it didn't seem to have too many issues (that was back when the servers were populated) , so I'm sure it is some iffy coding that can't deal with newer hardware.
"I'm sure with your rig you don't expect the game to run smooth, so you may have lower expectations than the rest of us." I dernt git mah xpektashuns hi I dernt even now wut xpektashuns is
What do you mean I don't expect the game to run smooth? I expect every product I purchase to run smooth. If only I had some of your big city book learning and computer know-how...
Sorry, I tease too much, sometimes.
But I am a computer tech, and was suprised at the poor performance I had in SWG, when I can run AoC at 45-75 fps, and I'm from Dallas, we don't learn from books, we burn them.
P.S. when I first started playing SWG it was on my AMD64 3500+ 1GB, ATI X300, and it didn't seem to have too many issues (that was back when the servers were populated) , so I'm sure it is some iffy coding that can't deal with newer hardware.
Enjoy your game
That incidentally, was just about the system I had 2 or so upgrades ago, and yes, SWG ran much better then. Then again, that was before SWG:Benny Hill....
"Server architecture" has nothing to do with graphics lag. If you're suffering from FPS lag then 99% of it is due to your system.
True, on the box, SWG & WoW's requirements do look simillar but SWG's has never really been all that accurate. Sure, the game will run on those "recommended" specs but it won't perform well or look overly flash. Realisticly, for SWG you want 1-2gb RAM, at least a 2GHz CPU and a non-budget graphics card. RAM is the more important thing tho.
Who said anything about graphics lag? The game has poor performance, it always has done. "Server architecture" has nothing to do with how well an mmo works then? did you really just say that? lol
It's a combination of poor server set ups and piss poor coding. Instead of working relentlessly on performance SOE worked relentlessly on making 2 new games, waste of resources, scarce resources that they shouldn't have diverted.
Pretty sure I said Server Architecture has nothing to do with graphics lag. In SWG you can tell if the server is causing a slow down by look at the Area Activity rating which is a representation of the load on the server. For instance, Restuss on Chilastra the other day had a activity rating of "Very Heavy" during a large battle which would mean that yes, the lag then was server side.
Well you also get that kind of stuttering around npc's so it's not only confined to areas where there are more players. Piss poor coding.
We've already established that the minimum hardware requirements are the same for SWG as they are for WoW, SWG lags like crazy when there's even a full group attempting to pvp and with a rig at the min. req. levels I'd hate to think how it runs, or even if it would run at all and yet WoW is able to pull off 96 player pvp with no lag at all. Piss poor coding.
Rubber banding, been in for a hell of a long time, certainly seems to be worse now though. Piss poor coding.
I'm going to take a guess here as I haven't taken an npc bounty for almost 4 years but I'd be willing to bet npc's still for BH missions still spawn in trees, in water and probably still in the sea right att he northern tip of Yavin IV. Piss poor coding.
...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.
Originally posted by efefia Originally posted by Obraik Rubber banding is a server -> client discrepency issue, which there is a fix for on TC at the moment. I have a machine with 4gb of RAM, quad core and a 9800GTS graphics card and unless it's a big battle in Restuss with alot of players and NPCs I have very few cases where I lose FPS. Even running FRAPS at the same time doesn't cause an issue. However, there is a current Vista compatibility issue where when you quit the game it will crash rather the close gracefully - annoying but not a big issue since you're closing the game anyway. Although it's not really related to the topic but since you brought it up, if SOE wasn't spending money on code for the game then we wouldn't be seeing content Chapters. Hoth, whatever your opinion of it, will be a significant investment for them.
Pre-cu I ran an AMD 3800 cpu, 768mb RAM and an FX5200 (128mb) vid card, the game ran better for me back then than the NGE does now on my AMD 64 X2 6000+, 8gb RAM and 8800 ultra (768mb). Piss poor coding.
I agree with you Efefia. The game runs much worse now than in the past. There is no way my old system would reliably run SWG anymore, but it would be more than adequate STILL for WoW. My newer computer runs the fan almost maxed out for minutes at a time trying to keep the GPU cool when SWG is running, but barely whispers for any other modern 3D game.
To the Op, the lag you experience when entering a building is the items loading up. I don't think that is too much of an issue, except for how long in some instances it takes for the process to begin. I have stood inside a building for up to 40 seconds before anything happens. Normally, it will take 8 to 10 seconds, but some days it just takes a lot longer.
The rubber banding is a poor implementation of which side is right regarding player position. Rather than just taking the latest client data and drawing it, the server rejects it and says, no this player is actually here, go back! It is a direct fix and should have been fixed ages ago, but for $15 a month what do you expect?
Same, when I first got SWG I was on a Duron 900 with 512MB ram and a GeForce 4400Ti (eventually went to ATI X700Pro), with the Nvidia drivers I got missing walls in the Corvette and that went away when I got an ATI. Now it ran worse on my AMD X2 6000 8GB ram and GeForce 8800GT. A 5 year old game shouldn't run that bad on today's PC.
My last vet trial, with the same box I played SWG on in the pre CU period, it was still running fine for me.
Of course, I've got 2GB RAM. This game INSISTS on at least 750MB RAM, and doesn't like swap. I burned out a HD on my old box with 512MB RAM from all the thrashing to virtual memory.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
SWG being slow and crashy might have something to do with three (or is it 4 now?) incompatible code bases piled on each other. That, and a client that is so bloated by now it must take up at least 3GB on a hard drive, keeping old, no longer used files in itself.
Blame the fact that SOE does absolutely no code version control.
I have a Intel 6750 core two processor, four gigs of ram and, a Nivida 8800gts 640mb of ram. SWG runs great and I have all settings on high there is no lag and it runs smoother than War, AoC, and EQ2. I do think the Dual core Processor was number one upgrade that gave me smooth no-hitching performance a good video card helps also. I run two accounts on this PC home made and both run awesome while I two box.
I crashed every 2 hours in AoC, I slow down in War and have to reboot every 2-2.5 hours.
With the right setup SWG runs great you people stop making up lies please.
I have a Intel 6750 core two processor, four gigs of ram and, a Nivida 8800gts 640mb of ram. SWG runs great and I have all settings on high there is no lag and it runs smoother than War, AoC, and EQ2. I do think the Dual core Processor was number one upgrade that gave me smooth no-hitching performance a good video card helps also. I run two accounts on this PC home made and both run awesome while I two box.
I crashed every 2 hours in AoC, I slow down in War and have to reboot every 2-2.5 hours.
With the right setup SWG runs great you people stop making up lies please.
Just because a person's experience is different from yours doesn't make them a liar.
"Server architecture" has nothing to do with graphics lag. If you're suffering from FPS lag then 99% of it is due to your system.
True, on the box, SWG & WoW's requirements do look simillar but SWG's has never really been all that accurate. Sure, the game will run on those "recommended" specs but it won't perform well or look overly flash. Realisticly, for SWG you want 1-2gb RAM, at least a 2GHz CPU and a non-budget graphics card. RAM is the more important thing tho.
Who said anything about graphics lag? The game has poor performance, it always has done. "Server architecture" has nothing to do with how well an mmo works then? did you really just say that? lol
It's a combination of poor server set ups and piss poor coding. Instead of working relentlessly on performance SOE worked relentlessly on making 2 new games, waste of resources, scarce resources that they shouldn't have diverted.
Pretty sure I said Server Architecture has nothing to do with graphics lag. In SWG you can tell if the server is causing a slow down by look at the Area Activity rating which is a representation of the load on the server. For instance, Restuss on Chilastra the other day had a activity rating of "Very Heavy" during a large battle which would mean that yes, the lag then was server side.
Well you also get that kind of stuttering around npc's so it's not only confined to areas where there are more players. Piss poor coding.
We've already established that the minimum hardware requirements are the same for SWG as they are for WoW, SWG lags like crazy when there's even a full group attempting to pvp and with a rig at the min. req. levels I'd hate to think how it runs, or even if it would run at all and yet WoW is able to pull off 96 player pvp with no lag at all. Piss poor coding.
Rubber banding, been in for a hell of a long time, certainly seems to be worse now though. Piss poor coding.
I'm going to take a guess here as I haven't taken an npc bounty for almost 4 years but I'd be willing to bet npc's still for BH missions still spawn in trees, in water and probably still in the sea right att he northern tip of Yavin IV. Piss poor coding.
I noticed a big increase in lag when creatures started to massively over spawn outside of starports.
I had a treasure map location spawn outside of the map edge so I could not get to it. Poor coding is right.
Comments
Who said anything about graphics lag? The game has poor performance, it always has done. "Server architecture" has nothing to do with how well an mmo works then? did you really just say that? lol
It's a combination of poor server set ups and piss poor coding. Instead of working relentlessly on performance SOE worked relentlessly on making 2 new games, waste of resources, scarce resources that they shouldn't have diverted.
Pretty sure I said Server Architecture has nothing to do with graphics lag. In SWG you can tell if the server is causing a slow down by look at the Area Activity rating which is a representation of the load on the server. For instance, Restuss on Chilastra the other day had a activity rating of "Very Heavy" during a large battle which would mean that yes, the lag then was server side.
Sorry, I tease too much, sometimes.
But I am a computer tech, and was suprised at the poor performance I had in SWG, when I can run AoC at 45-75 fps, and I'm from Dallas, we don't learn from books, we burn them.
P.S. when I first started playing SWG it was on my AMD64 3500+ 1GB, ATI X300, and it didn't seem to have too many issues (that was back when the servers were populated) , so I'm sure it is some iffy coding that can't deal with newer hardware.
Enjoy your game
Sorry, I tease too much, sometimes.
But I am a computer tech, and was suprised at the poor performance I had in SWG, when I can run AoC at 45-75 fps, and I'm from Dallas, we don't learn from books, we burn them.
P.S. when I first started playing SWG it was on my AMD64 3500+ 1GB, ATI X300, and it didn't seem to have too many issues (that was back when the servers were populated) , so I'm sure it is some iffy coding that can't deal with newer hardware.
Enjoy your game
That incidentally, was just about the system I had 2 or so upgrades ago, and yes, SWG ran much better then. Then again, that was before SWG:Benny Hill....
Who said anything about graphics lag? The game has poor performance, it always has done. "Server architecture" has nothing to do with how well an mmo works then? did you really just say that? lol
It's a combination of poor server set ups and piss poor coding. Instead of working relentlessly on performance SOE worked relentlessly on making 2 new games, waste of resources, scarce resources that they shouldn't have diverted.
Pretty sure I said Server Architecture has nothing to do with graphics lag. In SWG you can tell if the server is causing a slow down by look at the Area Activity rating which is a representation of the load on the server. For instance, Restuss on Chilastra the other day had a activity rating of "Very Heavy" during a large battle which would mean that yes, the lag then was server side.
Well you also get that kind of stuttering around npc's so it's not only confined to areas where there are more players. Piss poor coding.
We've already established that the minimum hardware requirements are the same for SWG as they are for WoW, SWG lags like crazy when there's even a full group attempting to pvp and with a rig at the min. req. levels I'd hate to think how it runs, or even if it would run at all and yet WoW is able to pull off 96 player pvp with no lag at all. Piss poor coding.
Rubber banding, been in for a hell of a long time, certainly seems to be worse now though. Piss poor coding.
I'm going to take a guess here as I haven't taken an npc bounty for almost 4 years but I'd be willing to bet npc's still for BH missions still spawn in trees, in water and probably still in the sea right att he northern tip of Yavin IV. Piss poor coding.
...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.
Pre-cu I ran an AMD 3800 cpu, 768mb RAM and an FX5200 (128mb) vid card, the game ran better for me back then than the NGE does now on my AMD 64 X2 6000+, 8gb RAM and 8800 ultra (768mb). Piss poor coding.
I agree with you Efefia. The game runs much worse now than in the past. There is no way my old system would reliably run SWG anymore, but it would be more than adequate STILL for WoW. My newer computer runs the fan almost maxed out for minutes at a time trying to keep the GPU cool when SWG is running, but barely whispers for any other modern 3D game.
To the Op, the lag you experience when entering a building is the items loading up. I don't think that is too much of an issue, except for how long in some instances it takes for the process to begin. I have stood inside a building for up to 40 seconds before anything happens. Normally, it will take 8 to 10 seconds, but some days it just takes a lot longer.
The rubber banding is a poor implementation of which side is right regarding player position. Rather than just taking the latest client data and drawing it, the server rejects it and says, no this player is actually here, go back! It is a direct fix and should have been fixed ages ago, but for $15 a month what do you expect?
Akevv Ostone
No Longer SWG Free
Same, when I first got SWG I was on a Duron 900 with 512MB ram and a GeForce 4400Ti (eventually went to ATI X700Pro), with the Nvidia drivers I got missing walls in the Corvette and that went away when I got an ATI. Now it ran worse on my AMD X2 6000 8GB ram and GeForce 8800GT. A 5 year old game shouldn't run that bad on today's PC.
My last vet trial, with the same box I played SWG on in the pre CU period, it was still running fine for me.
Of course, I've got 2GB RAM. This game INSISTS on at least 750MB RAM, and doesn't like swap. I burned out a HD on my old box with 512MB RAM from all the thrashing to virtual memory.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
I have a Intel 6750 core two processor, four gigs of ram and, a Nivida 8800gts 640mb of ram.
SWG runs great and I have all settings on high there is no lag and it runs smoother than War, AoC, and EQ2.
I do think the Dual core Processor was number one upgrade that gave me smooth no-hitching performance a good video card helps also.
I run two accounts on this PC home made and both run awesome while I two box.
Ajax
SWG being slow and crashy might have something to do with three (or is it 4 now?) incompatible code bases piled on each other. That, and a client that is so bloated by now it must take up at least 3GB on a hard drive, keeping old, no longer used files in itself.
Blame the fact that SOE does absolutely no code version control.
I crashed every 2 hours in AoC, I slow down in War and have to reboot every 2-2.5 hours.
With the right setup SWG runs great you people stop making up lies please.
Ajax
I crashed every 2 hours in AoC, I slow down in War and have to reboot every 2-2.5 hours.
With the right setup SWG runs great you people stop making up lies please.
Just because a person's experience is different from yours doesn't make them a liar.
Who said anything about graphics lag? The game has poor performance, it always has done. "Server architecture" has nothing to do with how well an mmo works then? did you really just say that? lol
It's a combination of poor server set ups and piss poor coding. Instead of working relentlessly on performance SOE worked relentlessly on making 2 new games, waste of resources, scarce resources that they shouldn't have diverted.
Pretty sure I said Server Architecture has nothing to do with graphics lag. In SWG you can tell if the server is causing a slow down by look at the Area Activity rating which is a representation of the load on the server. For instance, Restuss on Chilastra the other day had a activity rating of "Very Heavy" during a large battle which would mean that yes, the lag then was server side.
Well you also get that kind of stuttering around npc's so it's not only confined to areas where there are more players. Piss poor coding.
We've already established that the minimum hardware requirements are the same for SWG as they are for WoW, SWG lags like crazy when there's even a full group attempting to pvp and with a rig at the min. req. levels I'd hate to think how it runs, or even if it would run at all and yet WoW is able to pull off 96 player pvp with no lag at all. Piss poor coding.
Rubber banding, been in for a hell of a long time, certainly seems to be worse now though. Piss poor coding.
I'm going to take a guess here as I haven't taken an npc bounty for almost 4 years but I'd be willing to bet npc's still for BH missions still spawn in trees, in water and probably still in the sea right att he northern tip of Yavin IV. Piss poor coding.
I noticed a big increase in lag when creatures started to massively over spawn outside of starports.
I had a treasure map location spawn outside of the map edge so I could not get to it. Poor coding is right.