Originally posted by Nafunieru I wouldn't so much say mmos are dying, but I'll give you my honest opinion on the subject. Personally, I've lost the gigantic interest I use to have in mmos. There are plenty of mmos coming out, but the truth of the matter is that they're all the same to me, just with a different skin and graphics engine. Most of them have a similar lvl grind, and after a while you say to yourself, ok I've been there and done that. This seems to be the issue with most of the popular mmos, but I for one thought that AC was one of the most entertaining I've played, but that game didn't have a huge player base. I'd try Wish and DnL, and if those flop (I hope they really don't) then you can say mmos are dead .
exactly
we have hundreds of mmorpgs and almost every game has the same game style...
most of the games are based on hardcore leveling, killing mobs and the real game itself has not much content at all.
pvp in many games are only click&watch but besides of them there are some games like neocron, ww2online ...where u have real pvp.
i dont think that current mmorpgs will stay alive in the future cause pople will get bored a lot. already dozends of "fantasy" mmorpg´s exist and the content is always the same.
levelling, buy&sell, armor & weapons, arena pvp - pvp in certain areas
i wonder really why game industry dont put in more creativ ideas...no they are too lazy for new ideas isntead they follow only successfully mmmorpgs and their game contents. its all about money and not about game features and new ideas at the moment.
where are the new game ideas ? does games only live from graphics nowadays ?
iam a bit disappointed how game industry stucks in their development....
man i go to sleep and theres 3 pages added rofl. yay , i had a sorta the same experince with EQ and played and played then i tried somthing else DAoC and i wondered why EQ had so many subscribes because DAoC was far more superior, but then again in everquest most items dont need any skill to use and thats what sucked me into it rofl. anyway i just bought shadowbane for 2 dollars and going to try a month, i played that free trial but screwed over my char by accident rofl anyways. i forget the guys name now that im typing this message but the fellow who said "mybe their trying to only hook people for a few months" might be onto somthing.
I think part of it is there are no truly exciting MMORPG's out at the moment, just games to pass the time with. However, I also think that nothing kills interest in a MMORPG faster than reaching the end game. EQLive stopped being magical to me once I passed level 35 and started seeing "what is really over the next horizon." Diabo (not a MMORPG, but a good example) stopped being interesting once I finally confronted and killed Diablo.
Now, naturally, if you progress through the levels, eventually you will reach the end game. No way of avoiding that unless you constantly start over frequently with new characters. However, I think the best way to savor a MMORPG is to leisurely enjoy "the journey" and not race to the end game.
Once EQ2, WOW, and some other games come out, I think the ol' magic will be there again. But I will not race through them, I'll just stroll along and enjoy myself.
Originally posted by Nafunieru I wouldn't so much say mmos are dying, but I'll give you my honest opinion on the subject. Personally, I've lost the gigantic interest I use to have in mmos. There are plenty of mmos coming out, but the truth of the matter is that they're all the same to me, just with a different skin and graphics engine. Most of them have a similar lvl grind, and after a while you say to yourself, ok I've been there and done that. This seems to be the issue with most of the popular mmos, but I for one thought that AC was one of the most entertaining I've played, but that game didn't have a huge player base. I'd try Wish and DnL, and if those flop (I hope they really don't) then you can say mmos are dead .
I think part of it is there are no truly exciting MMORPG's out at the moment, just games to pass the time with. However, I also think that nothing kills interest in a MMORPG faster than reaching the end game. EQLive stopped being magical to me once I passed level 35 and started seeing "what is really over the next horizon." Diabo (not a MMORPG, but a good example) stopped being interesting once I finally confronted and killed Diablo.
Now, naturally, if you progress through the levels, eventually you will reach the end game. No way of avoiding that unless you constantly start over frequently with new characters. However, I think the best way to savor a MMORPG is to leisurely enjoy "the journey" and not race to the end game.
Once EQ2, WOW, and some other games come out, I think the ol' magic will be there again. But I will not race through them, I'll just stroll along and enjoy myself.
hehehe, always was thinking about an mmorpg without time wasting hardcore levelling but a good (end)game.
take ww2online for example, it has levelling but overall it exist only about an endgame, maybe planetside is the better example cause it has more levelling structure.
for me the most important factor is, what can i do when i have build my char or what can i do with my personal "mouse & joystick skills".
i really would see games wehre there is not only one tiny arena for pvp, instead of a whole game with much content. would be nice too see mmorpg´s with levelling, crafting and market for buy and sell´s but similar to planetside or ww2online. that would be nice and i think it would kick some bored peeps ass.
watch the new open beta of risk your life -- 90% of this game is leveling and 10 % is pvp and duelling and arena fights on very small map with 3 "flags" .....yyaaaawn
Originally posted by Finwe I'll disagree with you about something. A tale in the desert has only one thing going for it, the extensive crafting system. Other then that, you get the whiff that all this crafting is for nought, and is going nowhere. Co-operation without competition is BORING. I've talked to some people and about 4 months after playing ATiTD they found out, its really going nowhere. You craft for one reason, to craft for something else, not to beat an army, among other things, etc. Although I think if you added its crafting system to normal type MMRPG's. It'd be a killer. But thats another problem, normal MMRPG's are TOO NORMAL. They are almost all a clone of EQ. About the only ones that arent is AC1 and SB, AC1 because it was released at the same time as EQ, and was a niche game, which imo was the best MMRPG i've ever played since. And SB because it as well was a niche game, but the problem being is 1. Lag. 2. It didnt have enough goals. You maxed out soon, and afterwards there wasnt enough special quest to get special items among other things, etc. You get the idea. MMRPG's need to expand, not give the same crap with better graphics. Another thing is, isntead of adding PvP, they're removing most of it. Think of it, in RTS's, do people play custom made skirmishes the most, or do they play Multiplayer? Its multiplayer. FPS's, probably the most popular genre out there. Why? PvP content. People strive on competition. Its alot more thrilling, challenging, and rewarding when you defeat another human being then an AI controlled creature."The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis
AC1 was an amazing, and I think that still to this day, it's one of the most unique mmos out there.
There are just so many things about that game that set it apart from the norm. For those who have
played it, you should all remember Mayoi, which was such a nice little area. Mayoi was all mountain area,
and if you went downhill, you'd reach a beach where you could fight creatures. The great thing about
hunting areas in AC1, was that you didn't see a hundred rabbits everywhere, you could be fighting
something that you can take on like nothing but if you run just a little too far, you'll encounter things that
will kill you in one hit. Things like that, combined with the amazing uniqueness within the game, made it
something, which at that time was incredible. It amazes me that to this day, there is nothing but basically
EQ clones. No current mmo, can match the uniqueness AC1 had.
I still have interests in MMOs. Ive always have interests. But it's been slowly decaying ever since ultima online died. Ive been given new hope with Guild Wars
Owner/Site Admin http://www.pvpplanet.com dedicated fansite for those who love player versus player. Published on august 10th, 2004.
Originally posted by Seravajan b)PvP: While many ppl will find PvP fun others will this not. I left SB due the fact that its PvP system is too free. A true paradise for grievers! The RvR system of DaoC was quite right for me. I do not add more to this because it was numberless disputed in other forums and topics.
I find it amusing people complain about the grievers in PvP games where you can get retribution.
But you say have a carebear game, somone trains you or steal kills or loots your monstercorpses or your corpse. And people seem to forget about that.
You limit PvP to factions you eliminate roleplaying. You eliminate traitors, spies, backstabbers, drama, fun.
As for shadowbane, I don't know what server you played on, but the server I was on (I forgot) there were two humongous guilds (which might I add were bastards, especially one guild.) anyhow. I was in 3 different guilds, all of them were always allied, and it was the largest alliance on the server. Rules, couldnt kill allies, newbies, teammates.
So what did this leave you to kill? People that took 2 hours to run too.
Shadowbane did have orderly servers, like the one I was on, which proves that if you leave it into the hands of the players they'll rule themselves and in the end that makes for alot more entertainment & fun.
Two reasons I quit that game, it lagged to hell & back, and the fact is I was hardly able to PK, almost everyone on the server was in the guild.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis
People who don't want to be gank bait should just keep off games like shadowbane.
I mean this game was designed specifically for ppl that want to gank or be gank.So really i see no reason why does that want DAoC style of pvp or no pvp at all even bothered to buy the game.
I myself am not a fan of gank fest but i did buy shadowbane out of curosity.And suprise suprise i got ganked many times but honestly i never once complained because i knew what the game was about and when the 1 month was over i carefully put the CD in the usual box of never to return games.
Before I played lineage 2 I used to play runescape and that was prolly the only mmorpg I played and didn't really care bout mmorpgs; infact, prolly didn't even know the definition of mmorpgs but then when I got lineage 2, I got hooked on mmorpgs and so did my friends. I loved the pvp system, castle seiges, a lot of territory to see, lots of weapons and armour, etc. in lineage 2 except for the adena farmers which ruined the game. Prolly 1/5 of lineage 2 population is adena farmers and botters. Anyway, me and my friends look and look for new mmorpgs that are in open betas but none of them are good so we are waiting for games like WoW and E2
~Greatness
Games Currently Playing: Lineage 2, Runescape Games Beta Tested: Lineage 2, Eternal Lands, World of Pirates, A tale in the desert 2, Guild Wars, etc. Games that I want to beta test: WoW, E2 DnL, RYL, etc.
Originally posted by hercules People who don't want to be gank bait should just keep off games like shadowbane. I mean this game was designed specifically for ppl that want to gank or be gank.So really i see no reason why does that want DAoC style of pvp or no pvp at all even bothered to buy the game. I myself am not a fan of gank fest but i did buy shadowbane out of curosity.And suprise suprise i got ganked many times but honestly i never once complained because i knew what the game was about and when the 1 month was over i carefully put the CD in the usual box of never to return games.
And you don't get ganked in DAoC? You still do. You run into a higher level group on the frontiers and you'll get your arse handed to you. Except its your choice to go to those frontiers. There is really no difference. The end-game for DAoC=PvP. PvP=Possibility of being ganked. You buy the game, you go to the frontiers, its your choice to be ganked. Sames for SB, you buy the game, its you choice to be able to be ganked.
I played that game for the free month right when it was released. One of the reasons I quit, it was because I saw PvP was pointless. You never could conquer another realm. You could never get past the gates. You could never really have wars. You'd just....Zerg each other to boredom.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
Finwe, you started with a valid point, then you progressed to murder that point.
In DAoC you claim that people buy the game, and go to the frontier to be ganked.
In Shadowbane you claim that people buy the game to be ganked.
Do you see the difference yet? You can not possible claim they are the same thing. In DAoC, there are places to level (many of them) without open PvP being possible. In Shadowbane, there isn't. In Lineage II, there isn't.
Do you see where I am going with this? I don't feel like typing any more. Let's hope you get the point.
Neither are dying out. What's happening is that the Market spreading out. So many games, and the genre is fairly new. To be honest, it's still PRE-KNEE of the curve, meaning it hasnt hit market saturation.
When EQ2 and other games hit the shelves, which will be 2nd generation MMORPGs, you'll see a brand new flux of players.
- MMORPG.COM Staff -
KillerTwinkie - That one guy who used to mod mmorpg.com's forums.
I don't know about EQ2 and other games being "2nd generation," unless if you're counting EQ as 2nd generation, also. None of the games offer anything new except graphics and various little things. While I do think DnL and EQ2 will be awesome games(not WoW, bleh), I don't think there is enough to set EQ2, or any other game coming out, apart from EQ and other MMORPGs.
They are all based on pretty much the same thing, killing mobs to level.
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"There is no reason anyone would want a computer in their home." -- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home." -- Ken Olson, chairman of Digital Equipment Corp, 1977
Originally posted by Drakaeon Finwe, you started with a valid point, then you progressed to murder that point. In DAoC you claim that people buy the game, and go to the frontier to be ganked. In Shadowbane you claim that people buy the game to be ganked. Do you see the difference yet? You can not possible claim they are the same thing. In DAoC, there are places to level (many of them) without open PvP being possible. In Shadowbane, there isn't. In Lineage II, there isn't. Do you see where I am going with this? I don't feel like typing any more. Let's hope you get the point.
Hrm...Level up and then go get ganked...Or just get ganked from the start. I fail to see the point your trying to make that one is better then the other. Either way, according to people who say PvP is a gankfest, you'll be ganked no matter what.
Example, you can pick to be killed at your time of birth. Or you can be killed five years later (DAoC being the five years later choice.)
It's like, I don't have a choice to be ganked by somone 20 levels higher then me in SB. Instead in DAoC I can max out, then go out to the frontiers and get ganked by people that have twice the numbers as me...
Nice solution...
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
I don' think mmorpgs are dying, although every genre of PC game goes through ups and downs, I think that this particular genre allows players to make the game more fun for them.
Many newer mmorpgs have features that allow players to create they own content, which always bring fresh new adventures. This usually holds true for the roleplayers, who play mostly for the fun of staying in character and progressing through they're goals. Powergamers who play to become the best, highest-level, or to gain the most fame and loot, will sooner or later get bored when they achieve these goals.
In a mmorpg, when I become bored, I will simply change the way I play. I may roll another character, or change my classes. I could always try to explore an area of the world I have never seen. I have played Everquest for over 2 years and still haven't seen nearly half of the gameworld. It leaves something to do when I don't feel like killing monsters or doing quests.
Star Wars Galaxies offers the most freedom for its players to create content. I see many of the same people on my server who started when SWG was released and they continue to have fun playing, even through the troubles the game has. I think this is because of the flexibility of SWG to allow different play styles of many options. When I got bored, I moved to a new planet. I changed my profession. The game was like new for me. Friend of mine tried the same thing and had the same results. This is all while playing a game that is not great, has bugs, and still has a lot of room for improvement.
Now with some other games that focus more on adventuring (Everquest) or PvP (Dark Age of Camelot), or even crafting (Horizons), there may not be as many options as far as gameplay, but I still always was able to do something in the game to help make it refreshing and continue to play and have fun, even if it was to totally start from scratch in the game.
MMORPGs do need to start imrpoving and getting more features to allow players more freedom to do different things. Killing monsters for experience, exploring, PvP, crafting, questing all should remain, but there's got to be some other features that can make thse games better in the future.
DAoC- no communication between enemies,no random ganking because you can only attack enemy realm,enemy realm cannot go into your realm,the pvp area is a small portion of the actual DAoC world(no quest exist here,no real need to go level there at all),no looting victims,rare to see anyone below 40 there because there is level based battlefields.
Do i really need to go on?
Really finwe i am suprised an experienced guy like you fail to see the difference in this 2 games
At the moment there is NO game out there for me to effectively RP in the Sci-Fi genre. I like blowing up ships, trading between Space Stations, manufacturing lasers and missiles and sucking up asteroids, I also like an ever evolving storyline, missions that make sense, stuff you can do as a guild and stuff you can do solo.
I ask too much? Yeah, probably. I used to love Frontier Elite II, I used to love being able to "choose your side", or go solo in piracy, or trade to become cash king.
In the ORPG world, Earth and Beyond is still the only game I have played that catered for my tastes, yet this barely got out of nappies before the plug was pulled.
At the moment, I am in City of Heroes, but when you kill Dr Vahzilok for the 7th time solo it gets a bit dull. I haven't got on to the L40+ game yet becuase I can never keep myself interested in one character long enough. There is great storyline, but there just isn't enough variation.
Trialling EVE again, here's hoping its better than the last time. With luck X-Beyond the Frontier online will be out soon, but I've been asking Santa for 2 years now and no luck...
Originally posted by hercules Surely you can't even compare SB to DAoC pvp?? DAoC- no communication between enemies,no random ganking because you can only attack enemy realm,enemy realm cannot go into your realm,the pvp area is a small portion of the actual DAoC world(no quest exist here,no real need to go level there at all),no looting victims,rare to see anyone below 40 there because there is level based battlefields. Do i really need to go on? Really finwe i am suprised an experienced guy like you fail to see the difference in this 2 games
No communication between enemies, well, if I could have it my way it'd be no instant communication in game period. It takes the realism out and makes it where if you see one enemy, within 5 minutes the whole server could be alerted.
Now you say no random ganking. Its still ganking, instead its just power in organized numbers instead of power in levels. I haven't played the game in two-three years so I have no idea about the level based battlefields. All I knew was that, you had to have a huge group of players, and you all had to be over level 40 to PvP, and if you didn't do that, an enemy would, and you would get ganked.
The endgame of DAoC is PvP. instead of a case like EQ1 where its all questing and getting (ugh, what was the name of those weapons, legendaries? or...some crap like that.)
Personally I got no problem with ganking, it comes with PvP. If the situations always went the way you wanted them, it'd get bored and take the spice out. Its like hot sauce with no jalapeno's.
What I'm saying though is people whine about a system like SB because you're allowed to be attacked almost anywhere. (Which is what I like. On the other case PvP under controlled situations is like getting in a boxing match and you can only punch when the opponent says so, and visa versa.)
SB=Allowance of being ganked from beginning to end (this wont always happen, but it can.)
DAoC=Allowance of being ganked at the end-game.
SB is blatant about its open PvP. DAoC is sort of...75% EQ, 25% DAoC. And about the only people that play it is the ones that want EQ with a little PvP in a very controlled situation.
I'll have to say though. EQ is definitely better for the PvE based crowd, has alot more content and is more grind/creature killing/loot killing based. DAoC on the other hand, not even really sure why people even bother to play it, the PvP in it is completely pointless. You can't loot people. You can't conquer the other realm. Its just sort of zerging back & forth for fun.
PvP=War in MMRPG's. Point of War is Dominance. PvP without Dominance is pointless.
See what I'm tryin to say?
As in answering to your first question Hercules. Yes. I know the difference, but what I am saying is that people think SB has tons o gankage, but DAoC doesn't. Go on the frontier you ganked. Or go anywhere in SB and you can get ganked. I just think the thing is...Some people have control issues! (DAoC players. Whaha. I'll probably get flamed by Cameloters for that comment.)
(Edit: I may be mumbling a bit. I haven't gotten sleep in awhile. But I think the point i'm makin is pretty clear)
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
Originally posted by Finwe Originally posted by Drakaeon Finwe, you started with a valid point, then you progressed to murder that point. In DAoC you claim that people buy the game, and go to the frontier to be ganked. In Shadowbane you claim that people buy the game to be ganked. Do you see the difference yet? You can not possible claim they are the same thing. In DAoC, there are places to level (many of them) without open PvP being possible. In Shadowbane, there isn't. In Lineage II, there isn't. Do you see where I am going with this? I don't feel like typing any more. Let's hope you get the point.Hrm...Level up and then go get ganked...Or just get ganked from the start. I fail to see the point your trying to make that one is better then the other. Either way, according to people who say PvP is a gankfest, you'll be ganked no matter what. Example, you can pick to be killed at your time of birth. Or you can be killed five years later (DAoC being the five years later choice.) It's like, I don't have a choice to be ganked by somone 20 levels higher then me in SB. Instead in DAoC I can max out, then go out to the frontiers and get ganked by people that have twice the numbers as me... Nice solution..."The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
I *hate* it when you type something and then it logs you out and doesn't post.
Let me make this shorter than, and in nice and easy list form.
DAoC = You can level, socialize, whatever without the fear of someone coming out of no where and beating the crap out of you. If you choose to go to the Frontier, then you are ready to be ganked, if it happens (not likely). In SB, you have no choice.
Shadowbane = You can't.
Believe it or not, Finwe, some people enjoy socializing, exploring, and achieving (leveling, crafting, etc.) more than PvP. DAoC offers more than Shadowbane does. Period.
Originally posted by Drakaeon Originally posted by Finwe Originally posted by Drakaeon Finwe, you started with a valid point, then you progressed to murder that point. In DAoC you claim that people buy the game, and go to the frontier to be ganked. In Shadowbane you claim that people buy the game to be ganked. Do you see the difference yet? You can not possible claim they are the same thing. In DAoC, there are places to level (many of them) without open PvP being possible. In Shadowbane, there isn't. In Lineage II, there isn't. Do you see where I am going with this? I don't feel like typing any more. Let's hope you get the point.Hrm...Level up and then go get ganked...Or just get ganked from the start. I fail to see the point your trying to make that one is better then the other. Either way, according to people who say PvP is a gankfest, you'll be ganked no matter what. Example, you can pick to be killed at your time of birth. Or you can be killed five years later (DAoC being the five years later choice.) It's like, I don't have a choice to be ganked by somone 20 levels higher then me in SB. Instead in DAoC I can max out, then go out to the frontiers and get ganked by people that have twice the numbers as me... Nice solution..."The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
I *hate* it when you type something and then it logs you out and doesn't post.
Let me make this shorter than, and in nice and easy list form.
DAoC = You can level, socialize, whatever without the fear of someone coming out of no where and beating the crap out of you. If you choose to go to the Frontier, then you are ready to be ganked, if it happens (not likely). In SB, you have no choice.
Shadowbane = You can't.
Believe it or not, Finwe, some people enjoy socializing, exploring, and achieving (leveling, crafting, etc.) more than PvP. DAoC offers more than Shadowbane does. Period.
and Ryzom has both of them beat.
--Ha, Pwned-- Pvp = godliness
--Ha, Pwned-- Pvp = godliness Playing: WoW Waiting on: Gods and Heroes
I *hate* it when you type something and then it logs you out and doesn't post.
Let me make this shorter than, and in nice and easy list form.
DAoC = You can level, socialize, whatever without the fear of someone coming out of no where and beating the crap out of you. If you choose to go to the Frontier, then you are ready to be ganked, if it happens (not likely). In SB, you have no choice.
Shadowbane = You can't.
Believe it or not, Finwe, some people enjoy socializing, exploring, and achieving (leveling, crafting, etc.) more than PvP. DAoC offers more than Shadowbane does. Period.
In SB you do have a choice....Just dont buy it.
And if the whole point of DAoC is to socialize or level. Just play EQ. Has more PvE content. For that matter, alot more. And if you want a RvR aspect, play on one of the PvP servers.
Older games will almost always have more content then the newer. What will make the newer better then the older is innovation. Which DAoC failed to provide. So thus why I say its inferior to EQ.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
Comments
exactly
we have hundreds of mmorpgs and almost every game has the same game style...
most of the games are based on hardcore leveling, killing mobs and the real game itself has not much content at all.
pvp in many games are only click&watch but besides of them there are some games like neocron, ww2online ...where u have real pvp.
i dont think that current mmorpgs will stay alive in the future cause pople will get bored a lot. already dozends of "fantasy" mmorpg´s exist and the content is always the same.
levelling, buy&sell, armor & weapons, arena pvp - pvp in certain areas
i wonder really why game industry dont put in more creativ ideas...no they are too lazy for new ideas isntead they follow only successfully mmmorpgs and their game contents. its all about money and not about game features and new ideas at the moment.
where are the new game ideas ? does games only live from graphics nowadays ?
iam a bit disappointed how game industry stucks in their development....
man i go to sleep and theres 3 pages added rofl. yay , i had a sorta the same experince with EQ and played and played then i tried somthing else DAoC and i wondered why EQ had so many subscribes because DAoC was far more superior, but then again in everquest most items dont need any skill to use and thats what sucked me into it rofl. anyway i just bought shadowbane for 2 dollars and going to try a month, i played that free trial but screwed over my char by accident rofl anyways. i forget the guys name now that im typing this message but the fellow who said "mybe their trying to only hook people for a few months" might be onto somthing.
I think part of it is there are no truly exciting MMORPG's out at the moment, just games to pass the time with. However, I also think that nothing kills interest in a MMORPG faster than reaching the end game. EQLive stopped being magical to me once I passed level 35 and started seeing "what is really over the next horizon." Diabo (not a MMORPG, but a good example) stopped being interesting once I finally confronted and killed Diablo.
Now, naturally, if you progress through the levels, eventually you will reach the end game. No way of avoiding that unless you constantly start over frequently with new characters. However, I think the best way to savor a MMORPG is to leisurely enjoy "the journey" and not race to the end game.
Once EQ2, WOW, and some other games come out, I think the ol' magic will be there again. But I will not race through them, I'll just stroll along and enjoy myself.
EQ: Quantis Erudite 60pal-Bristlebane
DAoC: Vrix Kobold 50skald-Percival
L2: Jorrad DE 25 Palus Knight-Kain
CoH: Funeral 23drk/drk Def-Infinity
AC2: Thex 40 Lug Sage-Thistledown(playing)
FFXI: Wrython Elv 55brd/nin-Carbuncle
SWG: Astaroth Twi CH/Pistol
RYL: Kazeth 15 Attk - Beta Testing
Other: AC1, AO, SB, EVE, RoE, PS, FL..
---And I still haven't found what I'm looking for---
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
hehehe, always was thinking about an mmorpg without time wasting hardcore levelling but a good (end)game.
take ww2online for example, it has levelling but overall it exist only about an endgame, maybe planetside is the better example cause it has more levelling structure.
for me the most important factor is, what can i do when i have build my char or what can i do with my personal "mouse & joystick skills".
i really would see games wehre there is not only one tiny arena for pvp, instead of a whole game with much content. would be nice too see mmorpg´s with levelling, crafting and market for buy and sell´s but similar to planetside or ww2online. that would be nice and i think it would kick some bored peeps ass.
watch the new open beta of risk your life -- 90% of this game is leveling and 10 % is pvp and duelling and arena fights on very small map with 3 "flags" .....yyaaaawn
AC1 was an amazing, and I think that still to this day, it's one of the most unique mmos out there.
There are just so many things about that game that set it apart from the norm. For those who have
played it, you should all remember Mayoi, which was such a nice little area. Mayoi was all mountain area,
and if you went downhill, you'd reach a beach where you could fight creatures. The great thing about
hunting areas in AC1, was that you didn't see a hundred rabbits everywhere, you could be fighting
something that you can take on like nothing but if you run just a little too far, you'll encounter things that
will kill you in one hit. Things like that, combined with the amazing uniqueness within the game, made it
something, which at that time was incredible. It amazes me that to this day, there is nothing but basically
EQ clones. No current mmo, can match the uniqueness AC1 had.
Owner/Site Admin
http://www.pvpplanet.com
dedicated fansite for those who love player versus player.
Published on august 10th, 2004.
I find it amusing people complain about the grievers in PvP games where you can get retribution.
But you say have a carebear game, somone trains you or steal kills or loots your monstercorpses or your corpse. And people seem to forget about that.
You limit PvP to factions you eliminate roleplaying. You eliminate traitors, spies, backstabbers, drama, fun.
As for shadowbane, I don't know what server you played on, but the server I was on (I forgot) there were two humongous guilds (which might I add were bastards, especially one guild.) anyhow. I was in 3 different guilds, all of them were always allied, and it was the largest alliance on the server. Rules, couldnt kill allies, newbies, teammates.
So what did this leave you to kill? People that took 2 hours to run too.
Shadowbane did have orderly servers, like the one I was on, which proves that if you leave it into the hands of the players they'll rule themselves and in the end that makes for alot more entertainment & fun.
Two reasons I quit that game, it lagged to hell & back, and the fact is I was hardly able to PK, almost everyone on the server was in the guild.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis
People who don't want to be gank bait should just keep off games like shadowbane.
I mean this game was designed specifically for ppl that want to gank or be gank.So really i see no reason why does that want DAoC style of pvp or no pvp at all even bothered to buy the game.
I myself am not a fan of gank fest but i did buy shadowbane out of curosity.And suprise suprise i got ganked many times but honestly i never once complained because i knew what the game was about and when the 1 month was over i carefully put the CD in the usual box of never to return games.
Before I played lineage 2 I used to play runescape and that was prolly the only mmorpg I played and didn't really care bout mmorpgs; infact, prolly didn't even know the definition of mmorpgs but then when I got lineage 2, I got hooked on mmorpgs and so did my friends. I loved the pvp system, castle seiges, a lot of territory to see, lots of weapons and armour, etc. in lineage 2 except for the adena farmers which ruined the game. Prolly 1/5 of lineage 2 population is adena farmers and botters. Anyway, me and my friends look and look for new mmorpgs that are in open betas but none of them are good so we are waiting for games like WoW and E2
~Greatness
Games Currently Playing: Lineage 2, Runescape
Games Beta Tested: Lineage 2, Eternal Lands, World of Pirates, A tale in the desert 2, Guild Wars, etc.
Games that I want to beta test: WoW, E2 DnL, RYL, etc.
~Greatness~
Currently Playing:
Nothing
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
Finwe, you started with a valid point, then you progressed to murder that point.
In DAoC you claim that people buy the game, and go to the frontier to be ganked.
In Shadowbane you claim that people buy the game to be ganked.
Do you see the difference yet? You can not possible claim they are the same thing. In DAoC, there are places to level (many of them) without open PvP being possible. In Shadowbane, there isn't. In Lineage II, there isn't.
Do you see where I am going with this? I don't feel like typing any more. Let's hope you get the point.
When EQ2 and other games hit the shelves, which will be 2nd generation MMORPGs, you'll see a brand new flux of players.
- MMORPG.COM Staff -
KillerTwinkie - That one guy who used to mod mmorpg.com's forums.
you make a good point forum admin, i thank you.......
ROFL
I don't know about EQ2 and other games being "2nd generation," unless if you're counting EQ as 2nd generation, also. None of the games offer anything new except graphics and various little things. While I do think DnL and EQ2 will be awesome games(not WoW, bleh), I don't think there is enough to set EQ2, or any other game coming out, apart from EQ and other MMORPGs.
They are all based on pretty much the same thing, killing mobs to level.
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
It all depends on how much the game has to offer and how many options it gives the players. A lot of games
don't give you the option to do anything other than killing mobs to lvl. SWG provided a great housing
system, along with other things, but unfortunately some of the players ruined it by focusing only on getting to
the highest lvl. I'd like a game that uses a skill system instead of a lvl system, and that primarily focuses on
players roleplaying their character. For instance, a player can choose to roleplay a town thief, and the
players themselves can create their own plot on how to deal with the thief. You may also have another
player who's been involved in murdering random people in the sewers, but he disguises himself as your
friendly town baker. Instead of focusing on killing mobs to reach the highest lvl, it should focus primarily
on players creating their own plots in their own world, and instead of just randomly killing creatures to
lvl, creatures should only be fought in quests that actually matter in the game world.
Finwe on microphones in MMOs: "it'd eliminate l33t speak....But it would bring in ebonics."
Finwe on microphones in MMOs: "it'd eliminate l33t speak....But it would bring in ebonics."
Hrm...Level up and then go get ganked...Or just get ganked from the start. I fail to see the point your trying to make that one is better then the other. Either way, according to people who say PvP is a gankfest, you'll be ganked no matter what.
Example, you can pick to be killed at your time of birth. Or you can be killed five years later (DAoC being the five years later choice.)
It's like, I don't have a choice to be ganked by somone 20 levels higher then me in SB. Instead in DAoC I can max out, then go out to the frontiers and get ganked by people that have twice the numbers as me...
Nice solution...
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
I don' think mmorpgs are dying, although every genre of PC game goes through ups and downs, I think that this particular genre allows players to make the game more fun for them.
Many newer mmorpgs have features that allow players to create they own content, which always bring fresh new adventures. This usually holds true for the roleplayers, who play mostly for the fun of staying in character and progressing through they're goals. Powergamers who play to become the best, highest-level, or to gain the most fame and loot, will sooner or later get bored when they achieve these goals.
In a mmorpg, when I become bored, I will simply change the way I play. I may roll another character, or change my classes. I could always try to explore an area of the world I have never seen. I have played Everquest for over 2 years and still haven't seen nearly half of the gameworld. It leaves something to do when I don't feel like killing monsters or doing quests.
Star Wars Galaxies offers the most freedom for its players to create content. I see many of the same people on my server who started when SWG was released and they continue to have fun playing, even through the troubles the game has. I think this is because of the flexibility of SWG to allow different play styles of many options. When I got bored, I moved to a new planet. I changed my profession. The game was like new for me. Friend of mine tried the same thing and had the same results. This is all while playing a game that is not great, has bugs, and still has a lot of room for improvement.
Now with some other games that focus more on adventuring (Everquest) or PvP (Dark Age of Camelot), or even crafting (Horizons), there may not be as many options as far as gameplay, but I still always was able to do something in the game to help make it refreshing and continue to play and have fun, even if it was to totally start from scratch in the game.
MMORPGs do need to start imrpoving and getting more features to allow players more freedom to do different things. Killing monsters for experience, exploring, PvP, crafting, questing all should remain, but there's got to be some other features that can make thse games better in the future.
Surely you can't even compare SB to DAoC pvp??
DAoC- no communication between enemies,no random ganking because you can only attack enemy realm,enemy realm cannot go into your realm,the pvp area is a small portion of the actual DAoC world(no quest exist here,no real need to go level there at all),no looting victims,rare to see anyone below 40 there because there is level based battlefields.
Do i really need to go on?
Really finwe i am suprised an experienced guy like you fail to see the difference in this 2 games
I hate PvP, so rule that out.
I love Sci-Fi, so more please.
I also like to RP, so some of that please.
At the moment there is NO game out there for me to effectively RP in the Sci-Fi genre. I like blowing up ships, trading between Space Stations, manufacturing lasers and missiles and sucking up asteroids, I also like an ever evolving storyline, missions that make sense, stuff you can do as a guild and stuff you can do solo.
I ask too much? Yeah, probably. I used to love Frontier Elite II, I used to love being able to "choose your side", or go solo in piracy, or trade to become cash king.
In the ORPG world, Earth and Beyond is still the only game I have played that catered for my tastes, yet this barely got out of nappies before the plug was pulled.
At the moment, I am in City of Heroes, but when you kill Dr Vahzilok for the 7th time solo it gets a bit dull. I haven't got on to the L40+ game yet becuase I can never keep myself interested in one character long enough. There is great storyline, but there just isn't enough variation.
Trialling EVE again, here's hoping its better than the last time. With luck X-Beyond the Frontier online will be out soon, but I've been asking Santa for 2 years now and no luck...
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979
I *hate* it when you type something and then it logs you out and doesn't post.
Let me make this shorter than, and in nice and easy list form.
DAoC = You can level, socialize, whatever without the fear of someone coming out of no where and beating the crap out of you. If you choose to go to the Frontier, then you are ready to be ganked, if it happens (not likely). In SB, you have no choice.
Shadowbane = You can't.
Believe it or not, Finwe, some people enjoy socializing, exploring, and achieving (leveling, crafting, etc.) more than PvP. DAoC offers more than Shadowbane does. Period.
What I wouldn't give for people to learn how to use grammar.
I *hate* it when you type something and then it logs you out and doesn't post.
Let me make this shorter than, and in nice and easy list form.
DAoC = You can level, socialize, whatever without the fear of someone coming out of no where and beating the crap out of you. If you choose to go to the Frontier, then you are ready to be ganked, if it happens (not likely). In SB, you have no choice.
Shadowbane = You can't.
Believe it or not, Finwe, some people enjoy socializing, exploring, and achieving (leveling, crafting, etc.) more than PvP. DAoC offers more than Shadowbane does. Period.
and Ryzom has both of them beat.
--Ha, Pwned--
Pvp = godliness
--Ha, Pwned--
Pvp = godliness
Playing: WoW
Waiting on: Gods and Heroes
In SB you do have a choice....Just dont buy it.
And if the whole point of DAoC is to socialize or level. Just play EQ. Has more PvE content. For that matter, alot more. And if you want a RvR aspect, play on one of the PvP servers.
Older games will almost always have more content then the newer. What will make the newer better then the older is innovation. Which DAoC failed to provide. So thus why I say its inferior to EQ.
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis
"If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979