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Rogues: Why no traps?

dsorrentdsorrent Member CommonPosts: 1,627
I was just wondering why there are no "traps" in dungeons and no disarm or find trap skills for the rogues?  I was playing NWN this past weekend and rolled a rogue to play and creeping through the dungeons looking for traps and disarming them was a cool aspect.  It seems like it would be a simple aspect to include in a class based fantasy game that has rogues.

Comments

  • sparkatbsparkatb Member UncommonPosts: 175

    Read up on EQ2.

    Predators (Assassins and Rangers) specialise in traps.

  • sparkatbsparkatb Member UncommonPosts: 175

    "Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents."

    http://everquest2.station.sony.com/#archetypesScout

  • dsorrentdsorrent Member CommonPosts: 1,627



    Originally posted by sparkatb

    Read up on EQ2.
    Predators (Assassins and Rangers) specialise in traps.



    This sounds more along the lines of Trapping in SWG as opposed to disarming traps in dungeons and on treasure chests or whatever.
  • dsorrentdsorrent Member CommonPosts: 1,627



    Originally posted by sparkatb

    "Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents."
    http://everquest2.station.sony.com/#archetypesScout



    Ahh, you know, I've been to that page probably like a dozen times and I always focused on the lower half and totally over looked the Scout area. :)  Thanks and I'll go make an eye doctor appointment now.
  • Ken`ShieroKen`Shiero Member Posts: 289

    Hmmmmm... Maybe it's the rum talking but just maybe other people may set traps that explored the are before you and SOE is telling us that there will be PvP after release..

    I think it was the rum talking.......


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    I must not fear, fear is the mind killer.
    Fear is the little death that leads to obliteration, I must permit fear to pass over me and through me.
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