Originally posted by SporkWitch 1) Where did I say carriers and motherships couldn't enter lowsec?
Sorry for being unclear, i was thinking of the reason hics were introduced..to stop supercaps (titans, and moms) from being invulnerable (non-tackleable) in lowsec. Scrapped the idea of explaining that, didn't reaplace motherships with supercaps.
Originally posted by SporkWitch In the future, you might attempt to EXPLAIN yourself (you know, CONSTRUCTIVE criticism), rather than just get people pissed off at you for being an asshole that just says "you're wrong." I can go around just saying "you're wrong," too, it doesn't help anyone learn where they were wrong, or even show that they are.
Want an honest answer to that? With the amount of ill-, or even completely uninformed posters writing utter nonsense on eve forums, my patience has come to an end.
Originally posted by SporkWitch Please excuse me. I remember back in the day you couldn't eject from a ship while in-station, you could only move to another ship directly, and you could only eject while in space. Also, if you think a shuttle is expensive, I'm not inclined to believe you've played for more than a few days, as 9k (NPC price of shuttle, if I recall correctly) is something you donate to some random newbie because you don't like that you don't have an even number as your bank balance.
You couldn't leave your ship in station before revelations. Revelations was released quite some time ago.. Btw., Npc don't sell shuttles anymore. Shuttle prices vary a lot depending on how busy the region is (i've seen regions with lowest sellorder being 1m...). But why buy something that you'll destroy anyways?
1) Where did I say carriers and motherships couldn't enter lowsec?
Sorry for being unclear, i was thinking of the reason hics were introduced..to stop supercaps (titans, and moms) from being invulnerable (non-tackleable) in lowsec. Scrapped the idea of explaining that, didn't reaplace motherships with supercaps.
Originally posted by SporkWitch
In the future, you might attempt to EXPLAIN yourself (you know, CONSTRUCTIVE criticism), rather than just get people pissed off at you for being an asshole that just says "you're wrong." I can go around just saying "you're wrong," too, it doesn't help anyone learn where they were wrong, or even show that they are.
Want an honest answer to that? With the amount of ill-, or even completely uninformed posters writing utter nonsense on eve forums, my patience has come to an end.
Originally posted by SporkWitch
Please excuse me. I remember back in the day you couldn't eject from a ship while in-station, you could only move to another ship directly, and you could only eject while in space. Also, if you think a shuttle is expensive, I'm not inclined to believe you've played for more than a few days, as 9k (NPC price of shuttle, if I recall correctly) is something you donate to some random newbie because you don't like that you don't have an even number as your bank balance.
You couldn't leave your ship in station before revelations. Revelations was released quite some time ago..
Btw., Npc don't sell shuttles anymore. Shuttle prices vary a lot depending on how busy the region is (i've seen regions with lowest sellorder being 1m...). But why buy something that you'll destroy anyways?
You want an exercise in patience, deal with the absolutely astronomical levels of stupidity, as well as both intentional and unintentional misinformation on the GameFAQs.com forums, and their PS3 boards especially. Luckily I type fast, so explaining isn't too much of an issue (though sometimes is as simple as saying "RTFM" and ending the post, lol).
I started EVE back before Cold War. I've been playing intermittently ever since, though I'm currently inactive. That's why I remember it. I've rarely had cause to eject in-station, so I always forget they changed that. As a result, the "buy a shuttle and self-destruct" is what came to mind.
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EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
You seem to know some about EVE, but you seem to have never actually played. Gate camps are not un-avoidable, even in null sec space where warp bubbles are allowed. With a fast ship and a little skill, any player can get away. The fun part comes when you jump into a system and carelessly don't look around first. Many pilots make it their style of play to go sneaking around in another alliance's systems, given their own alliance much needed intel.
On the issue of moving from system to system without using a gate, I believe you have never played the game. There are numerous ships that have the ability to jump from systems to system without using a gate. These include Black Ops, Jump Freighters, Capital Industrials, Dreadnaughts, Carriers, and Titans. Also of note is that Titans and some Player Owned Station structures can generate jump portals for any ship to use.
Camping a gate and seiging a fortification are military strategies that has been used since war began. Any game that does not enable these does not emulate true warfare. EVE is a game, and loosing ships and characters is part of the game. I just want to make the other team loose more than mine. In EVE speak, they pop one of your ships, you pod kill one of their pilots. Okay, I stole that from the Untouchables.
"Sorry for being unclear, i was thinking of the reason hics were introduced..to stop supercaps (titans, and moms) from being invulnerable (non-tackleable) in lowsec. Scrapped the idea of explaining that, didn't reaplace motherships with supercaps."
Oops, batolemaeus you made a slight mistake in your criticism. Titans CAN NOT enter low-sec. It is a well known fact that they are restricted to 0.0.
To the poster who said you could fly to another system without a gate or just a jump gate, it would just take a long time. That is not possible, the game was not designed with that ability in mind.
That's correct, MrCal. Capital ships are too large to move through jumpgates, and this is why they are equipped with jump engines.
Ok, so there is something similar afterall. What is a capital ship anyway? How much does it cost and how many players, corporations can aford it?
I still think that individual ship jumping instead of gates or simply warp speed like in Star Treck that would make possible fast trips throughout the galaxy would make the game much more interesting and more flexible. As I said, gates make it to easy for attackers to get ther pray. However, these are the rules and everybody knows them so be aware and carefull at your next gate jump...
Maybe I will post ship jumping in EVEs forum as a suggestion for the game if nobody has done it yet, who knows...
MarineBoy, You seem to know some about EVE, but you seem to have never actually played. Gate camps are not un-avoidable, even in null sec space where warp bubbles are allowed. With a fast ship and a little skill, any player can get away. The fun part comes when you jump into a system and carelessly don't look around first. Many pilots make it their style of play to go sneaking around in another alliance's systems, given their own alliance much needed intel. On the issue of moving from system to system without using a gate, I believe you have never played the game. There are numerous ships that have the ability to jump from systems to system without using a gate. These include Black Ops, Jump Freighters, Capital Industrials, Dreadnaughts, Carriers, and Titans. Also of note is that Titans and some Player Owned Station structures can generate jump portals for any ship to use. Camping a gate and seiging a fortification are military strategies that has been used since war began. Any game that does not enable these does not emulate true warfare. EVE is a game, and loosing ships and characters is part of the game. I just want to make the other team loose more than mine. In EVE speak, they pop one of your ships, you pod kill one of their pilots. Okay, I stole that from the Untouchables.
Thanks, hchaver, for your reply.
You're right in that I have'n played too long in EVE. I have my character for several years now, but all in all in haven't played more than 3-4 months. I activate my account once in a while as I think this kind of gaming takes way to much time and energy to get to high levels. I know few things about EVE but I am still a newbie as I never got to the point to be able to gather enough wealth to even considerig buyng those kind of ships, forget about knowing about their capabilities.
Good to hear though that the "self jump" is possible for some ships but my point is that "self jump" should be the main way of travel in EVE for any ship and not gate jumps. In regards with the military strategy I doubt that gate camping really emulate true strategy. What is true afterall about jump gates? Space is space and I should be able to go in any direction I want without any restrictions. If you want me come and find me and don't just wait from me knowing that I don't have any other chance to avoid a gate. Attack the corporate station if you want, attack ships but waiting is hardly something interesting and exiting.
They made it much easier, actually. You only have to REALLY worry about gate camps in 0.0, since you can't deploy bubbles in low-sec or high-sec. They made things easier by making it so you don't need insta-warps in order to warp to 0.
PS3 Running 24/7 since: 30 JAN 2008
EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
Titans themselves are unable to enter 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, or 1.0 systems. Period. This is common knowledge throughout the game. To enter anything from 0.1 or higher (which is, by definition, territory of one of the racial empires) is considered an act of war. This is the story reason for why they can't leave 0.0. Regardless, no matter how much you wish it to be so, and no matter how many halucinogenic drugs you take, titans cannot leave 0.0. This is common knowledge.
PS3 Running 24/7 since: 30 JAN 2008
EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
Originally posted by SporkWitch Titans themselves are unable to enter 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, or 1.0 systems. Period. This is common knowledge throughout the game. To enter anything from 0.1 or higher (which is, by definition, territory of one of the racial empires) is considered an act of war. This is the story reason for why they can't leave 0.0. Regardless, no matter how much you wish it to be so, and no matter how many halucinogenic drugs you take, titans cannot leave 0.0. This is common knowledge.
No, it's utter bullshit. While they can't activate their doomsday, they can enter lowsec like every other capital can.
Ask ANY 0.0 entity using titans. Bob has jump-portaled entire fleets from aridia into fountain, i have travelled from hophib to vehan via titan jumpportal...in a charon. I even organized parts of that operation..
Originally posted by SporkWitch Find links to credible precedent, then. Because every official piece of information released says they can't, not to mention every player except you.
Hmm, wow. This makes Eve sound even less fun than when I wasted some months of my life in it. Now you can't even fly around in highsec without getting wardec'd and shot up by players who have, thanks to Eve's skilless wonder system, an unmatchable advantage in pilot skills, agent faction and money over you.
Every time I hear about crap like this in Eve, the image that comes to mind is schoolyard bullies conning younger kids into "playing a really fun game", then putting them all on the other team so they can gang up and beat them up to get a feeling of power. While the teachers watch and applaud, because the bullies pay the teachers more than the victims do.
Hmm, wow. This makes Eve sound even less fun than when I wasted some months of my life in it. Now you can't even fly around in highsec without getting wardec'd and shot up by players who have, thanks to Eve's skilless wonder system, an unmatchable advantage in pilot skills, agent faction and money over you. Every time I hear about crap like this in Eve, the image that comes to mind is schoolyard bullies conning younger kids into "playing a really fun game", then putting them all on the other team so they can gang up and beat them up to get a feeling of power. While the teachers watch and applaud, because the bullies pay the teachers more than the victims do. How. Frickin. Lame.
Don't critcize that which you fail to fully understand. Actual pilot skill and tactics play a far more important role in combat than the mathametical diffferences in SP's.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Except that same "skilless wonder system" is designed in such a way that after a month or two of intelligent skill training you're just as good at something as that 5+ year vet. BECAUSE of the way EVE handles skills, all more time means is experience (actual, not points), money, and versatility. You can't bring all your N-million skill points to bare at any one time. You can only use those that apply to the ship you're in and its fittings. It's a surprisingly well-ballanced system, when you compare it to other game's where it's a very clear cut "if you're X levels over me, the only way I'll win is if you're AFK or braindead, if i can even do enough damage to out-do your absorb+health regen." EVE has no such problem, as, like i said, after a couple months, you're just as good at ONE thing as any other player in the game, at least stats/points-wise. There isn't a single game in tthe world that can compensate for the benefits of skill and experience.
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EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
Originally posted by Ozmodan Come on, Titans cannot enter low-sec. That is a well known fact. You are making yourself look silly with an argument you cannot win.
Sadly, one cannot win an argument against stupid people.
I can't stand people spreading bullshit, though. But as i am a nice person and all, i Created a little thread, so your silly rumour does not spread further.
Although it is well known that you cant win an argument with the terminaly stupid i can confirm from personal experience that capital ships such as Titans CAN enter lowsec Via a Cyncro point using there jump drives.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Titans themselves are unable to enter 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, or 1.0 systems. Period. This is common knowledge throughout the game. To enter anything from 0.1 or higher (which is, by definition, territory of one of the racial empires) is considered an act of war. This is the story reason for why they can't leave 0.0. Regardless, no matter how much you wish it to be so, and no matter how many halucinogenic drugs you take, titans cannot leave 0.0. This is common knowledge.
Dude I'd seriously recheck everything you've ever learned about Eve in the past.
You are wrong on sooo many fronts. Granted though, Eve is a complex game that I don't even grasp fully yet after playing since Beta.
My alliance has 3 titans that I know of, and I've got 7 capital ships myself, so I should know how it works by now
All caps and supercaps including titans can enter 0.0 - 0.4. Titans can't DD in lowsec space though.
Only freighters and jumpfreighters can enter 0.5 - 1.0 and jumpfreighters can only jump out of 0.5 - 1.0, not in.
Also there are actually some capital ships in 0.5 - 1.0 also from the time they were build there(pre-nerf).
Just google Cribba and "veldnaught" for his mining dreadnaught in highsec space. He's actually a tourist attraction
You might be mixing up the fact that Supercaps can only be build in 0.0. Caps can be build troughout 0.0 - 0.4, and tbh I wouldn't know if freighters and jumpfreighters are buildable in empire space.
The SP system is actually pretty ingenious. EVE is the only game I've played (and there's been alot of them ....) that allows a fairly new player to compete with seasoned veterans.
Don't get me wrong, the gap in skillpoints between a new player and an old player is significant, and it certainly gives the older player an advantage. But that advantage doesn't necessarily come from a direct application of his SP. The advantage mostly comes from versatility.
While a new player may quickly become fairly proficient in frigate piloting, a veteran will come at you in a frigate one day, a hac the next, a recon the next, and a battleship on the forth, flying them all with equal skill. The extra SP gives a veteran the ability to adapt, where as the new pilot is forced to exploit the few SP he has and continue flying that frigate.
However, as was stated earlier, a veteran cannot bring his full compliment of SP to bear on an enemy at any given time. He has to pick and choose, but because he's a vet, picking and choosing is an option.
The second area where SP matters is level 5 skills. This is usually all that seperates older players from newer ones. Newer players stop most of their skill at level 4. Older players will have a fair compliment at level 5. In reality, this is a mere 2 to 5% different in output, so the margin is narrow.
At the end of the day, new pilots die to old pilots because of one simple thing ... notches in their belts. Older pilots simply know what they're doing. I've take alts before with no more than 1 mil SP and gave three year old players a very hard time. In an experience based game like everquest or WoW, this could never be possible, especially with WoW's emphysis on gear. Consider this the next time you knock the sp system.
As far as gatecamping is concerned ... welcome to the "reality" of war. All theatres have bottlenecks of some sort. In the RL, it's rivers, or the main roads, or checkpoints on borders. In EVE, it's the jumpgates. And a big part of war is crippling both the mobility and supplies of the enemy.
And just an FYI ... EVE is a pvp game. If you don't like pvp, don't play EVE. Instead of coming onto forums and crying and moaning about getting shot down, just pack up, cancel your account, and go play something safer, like checkers.
Thanks, hchaver, for your reply. You're right in that I have'n played too long in EVE. I have my character for several years now, but all in all in haven't played more than 3-4 months. I activate my account once in a while as I think this kind of gaming takes way to much time and energy to get to high levels. I know few things about EVE but I am still a newbie as I never got to the point to be able to gather enough wealth to even considerig buyng those kind of ships, forget about knowing about their capabilities. Good to hear though that the "self jump" is possible for some ships but my point is that "self jump" should be the main way of travel in EVE for any ship and not gate jumps. In regards with the military strategy I doubt that gate camping really emulate true strategy. What is true afterall about jump gates? Space is space and I should be able to go in any direction I want without any restrictions. If you want me come and find me and don't just wait from me knowing that I don't have any other chance to avoid a gate. Attack the corporate station if you want, attack ships but waiting is hardly something interesting and exiting.
MarineBoy,
You seem to be comparing EVE to level based games. EVE is all about cooperation and skills, not self improvement through leveling a character. Corporations are the best way to experience EVE. In a coporation, you team with other players who support you in various activities. I do not think it is really possible for a single player to build or buy a Titan or even a Carrier without the support of a coporation. And there is nothing like PvP in a corporate battle with a Field Commader barking orders and calling primaries. A newbie player can contribute to these battles as the more experienced players are primaried first.
As to camping jump gates, this is a valid military strategy. When moving forces, there is always a choke point whether it is crossing bridges, going through a pass, or traveling across a desert. EVE simulates this war strategy with jump gates. However, more and more arial transport of forces is also a war strategy for those armies that have the technology. EVE simulates this with the use of the self-jumping ships and use of jump portals.
EVE does allow for excapes from siege warfare with the use of new technologies. A player can stay in a station indefinitely without the need for supplies. EVE introduced the technology of Jump Clones, allowing a player to jump to another station anywhere in the galaxy. However, sieging a system is still a military option when taking control of the solar system and transfering its sovereignty to the attacking force.
In my experince, no other MMO gets so close to actual warfare. Perhaps this is the reason many military trained people play the game.
Comments
Want an honest answer to that? With the amount of ill-, or even completely uninformed posters writing utter nonsense on eve forums, my patience has come to an end.
You couldn't leave your ship in station before revelations. Revelations was released quite some time ago..
Btw., Npc don't sell shuttles anymore. Shuttle prices vary a lot depending on how busy the region is (i've seen regions with lowest sellorder being 1m...). But why buy something that you'll destroy anyways?
Want an honest answer to that? With the amount of ill-, or even completely uninformed posters writing utter nonsense on eve forums, my patience has come to an end.
You couldn't leave your ship in station before revelations. Revelations was released quite some time ago..
Btw., Npc don't sell shuttles anymore. Shuttle prices vary a lot depending on how busy the region is (i've seen regions with lowest sellorder being 1m...). But why buy something that you'll destroy anyways?
You want an exercise in patience, deal with the absolutely astronomical levels of stupidity, as well as both intentional and unintentional misinformation on the GameFAQs.com forums, and their PS3 boards especially. Luckily I type fast, so explaining isn't too much of an issue (though sometimes is as simple as saying "RTFM" and ending the post, lol).
I started EVE back before Cold War. I've been playing intermittently ever since, though I'm currently inactive. That's why I remember it. I've rarely had cause to eject in-station, so I always forget they changed that. As a result, the "buy a shuttle and self-destruct" is what came to mind.
PS3 Running 24/7 since: 30 JAN 2008
EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
MarineBoy,
You seem to know some about EVE, but you seem to have never actually played. Gate camps are not un-avoidable, even in null sec space where warp bubbles are allowed. With a fast ship and a little skill, any player can get away. The fun part comes when you jump into a system and carelessly don't look around first. Many pilots make it their style of play to go sneaking around in another alliance's systems, given their own alliance much needed intel.
On the issue of moving from system to system without using a gate, I believe you have never played the game. There are numerous ships that have the ability to jump from systems to system without using a gate. These include Black Ops, Jump Freighters, Capital Industrials, Dreadnaughts, Carriers, and Titans. Also of note is that Titans and some Player Owned Station structures can generate jump portals for any ship to use.
Camping a gate and seiging a fortification are military strategies that has been used since war began. Any game that does not enable these does not emulate true warfare. EVE is a game, and loosing ships and characters is part of the game. I just want to make the other team loose more than mine. In EVE speak, they pop one of your ships, you pod kill one of their pilots. Okay, I stole that from the Untouchables.
(T)Hank(s)
"Sorry for being unclear, i was thinking of the reason hics were introduced..to stop supercaps (titans, and moms) from being invulnerable (non-tackleable) in lowsec. Scrapped the idea of explaining that, didn't reaplace motherships with supercaps."
Oops, batolemaeus you made a slight mistake in your criticism. Titans CAN NOT enter low-sec. It is a well known fact that they are restricted to 0.0.
To the poster who said you could fly to another system without a gate or just a jump gate, it would just take a long time. That is not possible, the game was not designed with that ability in mind.
Ok, so there is something similar afterall. What is a capital ship anyway? How much does it cost and how many players, corporations can aford it?
I still think that individual ship jumping instead of gates or simply warp speed like in Star Treck that would make possible fast trips throughout the galaxy would make the game much more interesting and more flexible. As I said, gates make it to easy for attackers to get ther pray. However, these are the rules and everybody knows them so be aware and carefull at your next gate jump...
Maybe I will post ship jumping in EVEs forum as a suggestion for the game if nobody has done it yet, who knows...
Thanks, hchaver, for your reply.
You're right in that I have'n played too long in EVE. I have my character for several years now, but all in all in haven't played more than 3-4 months. I activate my account once in a while as I think this kind of gaming takes way to much time and energy to get to high levels. I know few things about EVE but I am still a newbie as I never got to the point to be able to gather enough wealth to even considerig buyng those kind of ships, forget about knowing about their capabilities.
Good to hear though that the "self jump" is possible for some ships but my point is that "self jump" should be the main way of travel in EVE for any ship and not gate jumps. In regards with the military strategy I doubt that gate camping really emulate true strategy. What is true afterall about jump gates? Space is space and I should be able to go in any direction I want without any restrictions. If you want me come and find me and don't just wait from me knowing that I don't have any other chance to avoid a gate. Attack the corporate station if you want, attack ships but waiting is hardly something interesting and exiting.
They made it much easier, actually. You only have to REALLY worry about gate camps in 0.0, since you can't deploy bubbles in low-sec or high-sec. They made things easier by making it so you don't need insta-warps in order to warp to 0.
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EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
Mh, yeah, right.
So i just, like, had a jumpdrive in my charon, and just had a pleasant dream of our fleets titans jumpbridging everyone through aridia.
It was just a dream...just a dream..
Titans themselves are unable to enter 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, or 1.0 systems. Period. This is common knowledge throughout the game. To enter anything from 0.1 or higher (which is, by definition, territory of one of the racial empires) is considered an act of war. This is the story reason for why they can't leave 0.0. Regardless, no matter how much you wish it to be so, and no matter how many halucinogenic drugs you take, titans cannot leave 0.0. This is common knowledge.
PS3 Running 24/7 since: 30 JAN 2008
EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
No, it's utter bullshit. While they can't activate their doomsday, they can enter lowsec like every other capital can.
Ask ANY 0.0 entity using titans. Bob has jump-portaled entire fleets from aridia into fountain, i have travelled from hophib to vehan via titan jumpportal...in a charon. I even organized parts of that operation..
Find links to credible precedent, then. Because every official piece of information released says they can't, not to mention every player except you.
PS3 Running 24/7 since: 30 JAN 2008
EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
Find some good sources to prove your points.
Here, have some of mine:
1, 2, or, well, an official new item of star fraction bringing their titan into black rise and the corresponding forum thread...
Black rise does not have a single 0.0 system. It is a mix of high- and lowsec..
Come on, Titans cannot enter low-sec. That is a well known fact. You are making yourself look silly with an argument you cannot win.
Hmm, wow. This makes Eve sound even less fun than when I wasted some months of my life in it. Now you can't even fly around in highsec without getting wardec'd and shot up by players who have, thanks to Eve's skilless wonder system, an unmatchable advantage in pilot skills, agent faction and money over you.
Every time I hear about crap like this in Eve, the image that comes to mind is schoolyard bullies conning younger kids into "playing a really fun game", then putting them all on the other team so they can gang up and beat them up to get a feeling of power. While the teachers watch and applaud, because the bullies pay the teachers more than the victims do.
How. Frickin. Lame.
Don't critcize that which you fail to fully understand. Actual pilot skill and tactics play a far more important role in combat than the mathametical diffferences in SP's.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Except that same "skilless wonder system" is designed in such a way that after a month or two of intelligent skill training you're just as good at something as that 5+ year vet. BECAUSE of the way EVE handles skills, all more time means is experience (actual, not points), money, and versatility. You can't bring all your N-million skill points to bare at any one time. You can only use those that apply to the ship you're in and its fittings. It's a surprisingly well-ballanced system, when you compare it to other game's where it's a very clear cut "if you're X levels over me, the only way I'll win is if you're AFK or braindead, if i can even do enough damage to out-do your absorb+health regen." EVE has no such problem, as, like i said, after a couple months, you're just as good at ONE thing as any other player in the game, at least stats/points-wise. There isn't a single game in tthe world that can compensate for the benefits of skill and experience.
PS3 Running 24/7 since: 30 JAN 2008
EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.
Sadly, one cannot win an argument against stupid people.
I can't stand people spreading bullshit, though. But as i am a nice person and all, i Created a little thread, so your silly rumour does not spread further.
Although it is well known that you cant win an argument with the terminaly stupid i can confirm from personal experience that capital ships such as Titans CAN enter lowsec Via a Cyncro point using there jump drives.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Dude I'd seriously recheck everything you've ever learned about Eve in the past.
You are wrong on sooo many fronts. Granted though, Eve is a complex game that I don't even grasp fully yet after playing since Beta.
My alliance has 3 titans that I know of, and I've got 7 capital ships myself, so I should know how it works by now
All caps and supercaps including titans can enter 0.0 - 0.4. Titans can't DD in lowsec space though.
Only freighters and jumpfreighters can enter 0.5 - 1.0 and jumpfreighters can only jump out of 0.5 - 1.0, not in.
Also there are actually some capital ships in 0.5 - 1.0 also from the time they were build there(pre-nerf).
Just google Cribba and "veldnaught" for his mining dreadnaught in highsec space. He's actually a tourist attraction
You might be mixing up the fact that Supercaps can only be build in 0.0. Caps can be build troughout 0.0 - 0.4, and tbh I wouldn't know if freighters and jumpfreighters are buildable in empire space.
The SP system is actually pretty ingenious. EVE is the only game I've played (and there's been alot of them ....) that allows a fairly new player to compete with seasoned veterans.
Don't get me wrong, the gap in skillpoints between a new player and an old player is significant, and it certainly gives the older player an advantage. But that advantage doesn't necessarily come from a direct application of his SP. The advantage mostly comes from versatility.
While a new player may quickly become fairly proficient in frigate piloting, a veteran will come at you in a frigate one day, a hac the next, a recon the next, and a battleship on the forth, flying them all with equal skill. The extra SP gives a veteran the ability to adapt, where as the new pilot is forced to exploit the few SP he has and continue flying that frigate.
However, as was stated earlier, a veteran cannot bring his full compliment of SP to bear on an enemy at any given time. He has to pick and choose, but because he's a vet, picking and choosing is an option.
The second area where SP matters is level 5 skills. This is usually all that seperates older players from newer ones. Newer players stop most of their skill at level 4. Older players will have a fair compliment at level 5. In reality, this is a mere 2 to 5% different in output, so the margin is narrow.
At the end of the day, new pilots die to old pilots because of one simple thing ... notches in their belts. Older pilots simply know what they're doing. I've take alts before with no more than 1 mil SP and gave three year old players a very hard time. In an experience based game like everquest or WoW, this could never be possible, especially with WoW's emphysis on gear. Consider this the next time you knock the sp system.
As far as gatecamping is concerned ... welcome to the "reality" of war. All theatres have bottlenecks of some sort. In the RL, it's rivers, or the main roads, or checkpoints on borders. In EVE, it's the jumpgates. And a big part of war is crippling both the mobility and supplies of the enemy.
And just an FYI ... EVE is a pvp game. If you don't like pvp, don't play EVE. Instead of coming onto forums and crying and moaning about getting shot down, just pack up, cancel your account, and go play something safer, like checkers.
MarineBoy,
You seem to be comparing EVE to level based games. EVE is all about cooperation and skills, not self improvement through leveling a character. Corporations are the best way to experience EVE. In a coporation, you team with other players who support you in various activities. I do not think it is really possible for a single player to build or buy a Titan or even a Carrier without the support of a coporation. And there is nothing like PvP in a corporate battle with a Field Commader barking orders and calling primaries. A newbie player can contribute to these battles as the more experienced players are primaried first.
As to camping jump gates, this is a valid military strategy. When moving forces, there is always a choke point whether it is crossing bridges, going through a pass, or traveling across a desert. EVE simulates this war strategy with jump gates. However, more and more arial transport of forces is also a war strategy for those armies that have the technology. EVE simulates this with the use of the self-jumping ships and use of jump portals.
EVE does allow for excapes from siege warfare with the use of new technologies. A player can stay in a station indefinitely without the need for supplies. EVE introduced the technology of Jump Clones, allowing a player to jump to another station anywhere in the galaxy. However, sieging a system is still a military option when taking control of the solar system and transfering its sovereignty to the attacking force.
In my experince, no other MMO gets so close to actual warfare. Perhaps this is the reason many military trained people play the game.
(T)Hank(s)
(T)Hank(s)