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My question is what exactly are we supposed to get besides more lvls and a new class?
1.Are they going to repair the economy?
2.are they going to rework all the crafting to be useful instead of a complete joke that it is now?
3. Are they going to provide new content for casuals players who dont raid or hate pvp?
4.Are casual players going to be paying for alot more content they will never see, as in the current norm?
5. Are we going to see alot more tedious faction grind bs?
Comments
What have the Romans ever done for us?
Still waiting for your Holy Grail MMORPG? Interesting...
I smell a troll
The economy is fine in the game. I don't know what they could 'repair'.
Crafting is very useful in the game. Do you know any lvl 60+ characters that dont' have 2 professions? The fact that everyone bothers to do them shows that they are useful. You tell me a craft, and I'll show you the reason to level it
3. Um.. yeah, there are like 50, 5 man dungeons, heroics and dailys. Show me another game that has more content for max level players who don't want to be part of big groups or pvp.
4. Actually, the opposite is true. Do you know that there isn't a single piece of content that 25man raids will see that smaller groups can't see?
5. What is tedius? doing quests, running dungeons? that is all you have to do to get reputations.
If you don't like to pvp, to raid, to craft, to do dungeons or to quest.. then WOW probably isn't the game for you.
I smell a troll
The economy is fine in the game. I don't know what they could 'repair'.
Crafting is very useful in the game. Do you know any lvl 60+ characters that dont' have 2 professions? The fact that everyone bothers to do them shows that they are useful. You tell me a craft, and I'll show you the reason to level it
3. Um.. yeah, there are like 50, 5 man dungeons, heroics and dailys. Show me another game that has more content for max level players who don't want to be part of big groups or pvp.
4. Actually, the opposite is true. Do you know that there isn't a single piece of content that 25man raids will see that smaller groups can't see?
5. What is tedius? doing quests, running dungeons? that is all you have to do to get reputations.
If you don't like to pvp, to raid, to craft, to do dungeons or to quest.. then WOW probably isn't the game for you.
Crafting is usefull in the game? I think it is...does everyone post 60 have it? HELL NO..alot of people dont bother to pick up crafting. In fact some proffesions are downright useless. The WOW economy actually is not fine. Gold sellers/spammers/gold guides and daily quests making it easy to get gold ahs sent the economy in a inflation frenzy. Yes WoW is tedius..you can grind gear in BG's and the gear you get wont get you into a raid..however Blizzard has said that you can get raid equivelant gear by doing PVP or PVE. Sure you get epics..but players wont invite you becuase of the stat differences. 50 5 man dungeons that most are never used anymore...because fewer and fewer people want to level 1-70 let alone 1-80.
you smell a troll..i smell a fanboy.
Wow is a great game..but lets face it..the game is basically a non-stop gear grind. And some people are just sick of gear grinding and dealing with immature communities.
Peace.
I cant bellieve anyone would defend crafting in this game, i guess theve never played anything else to compare. 99% of all crafting recipes r never used, ever, taking crafting insted of a sec gathering skill will utterly cripple your income potential, so yes crafting is crap, and to tope it off there is nothing u can make until lvl 60+ gear that would sell for even a small fraction of the raw mats to make it! And no im not a troll i just expect improvement considering how long the game has been out. As for the economy only a vet would think its okay, any new player would find gear completly out of his reach starting out fresh! As for the rst i guess will see.
And another thing as regards to dungeons the fact that there plenty doesnt mean shit, no one does any of them except a very few, anything pre bc is an utter joke w/o any incentive to visit unless u have a class mount quest!
aqueducts. lol
www.youtube.com/watch
1) New Profession and new patterns for all existing professions
2) New mounts including multiple person riding mounts
3) Vehicles including flying and siege vehicles
4) New Skills & Revamped Skill trees
5) Rework of Buff/Debuff system
6) Rework of aggro system to allow higher DPS
7) Barbershop
8) Achievements
9) New Zones
10) New Battlegrounds
11) New Instances with both 5 and 10 man versions with different reset timers and loot tables
12) New Major City
13) New items and set gear
14) New quests and quest types
15) New Flight Paths and types of flight paths (logging)
16) New Intercontinent travel (Turtles)
16) New Mobs
17) New Tabards
Sorry, that's all I can think of, but I'm sure there's more.
jerid 13 hit it on the head
some well said statements they really are. I am one of those, loves grinding people, it was are bread and butter and when i played war you get stuff way to quickly same with AOC as well. its shame that all the nubbies complain about it takes to long to get something and devs give them what they want. I wish it would take months to get to level 80 but i know it will only take a few days its really sad with what happened to rpgs. MMOs they may be but RPG is in the name so grinds are in it deal with it.
Stop trying to ruin the genre plz.
Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?
Craft skills aren't supposed to be moneymakers 3 years after everyone outleveled the items. That said, I can name 3 items per crafting skill that you can buy the items from the AH, craft the item, and sell for a profit that are pre-60... I'll give you some hints.. quests and prefab items. But that is besides the fact.. if you are complaining that pre-60 craftables aren't useful, you should complain that your lvl 70 can't run deadmines and find anything worth wearing.
And if you don't think crafting at 70 is worthwhile. My priest wears epic tailoring items, my warrior uses his epic axe, my bear tank uses his heavy clefthoof set and drums, my engineer zooms around on his helicopter wearing his epic goggles. ALL of my characters use gems and potions made by my crafter. All of my characters have their BOE items enchanted (soon to be ALL gear enchanted). This is not even mentioning armor patches, spell threads, sharpening stones etc etc etc.
I don't understand what you mean by a new player would find gear out of his reach? The thing about inflation on the price of low level gear is that it works both ways. Yes, it may seem daunting that a lvl 18 green item costs 2g.... but remember that the same new warrior that is buying mail gear for 2g can sell his leather and cloth drops for the same 2g. Also remember that leveling is much easier now, so it's not even useful to buy gear.
I have had no problems with the econ on just about any server ive played on, sure some AH's are slower to sell then otehrs , but ive always sold my stuff if the priece is reasonable.
I have a maxed bs, alch and tailor, have made usefull stuff on all of them and continue to do so, be it epic weapons for my bs warrior, or threads and shadow cloth for my tailor or elixirs and potions on the alch, and these are all things that will sell on the AH, (execpt for the weapons wich are bop)
I belive they are also removing the rep needed for getting into heroics, so at least that rep grind is gone, but even needing the rep for the rewards isnt that bad, esp once you get to 70 people are always running heroics wich give better loot and more rep per kill, and with the new tabard system giveing bonus rep it will make it all the more faster.
And i cant tell you how many people are geared up for the new raid set up that will allow 10man groups to see the same end game content as the 25man raids. This should help out the more casual player and help out thoes gulids that are smaller to be able to run them without having to merge, spam for new members.
Sure alot of the time sink, rep grind stuff will still be there, and always will, but that will be the same in just about any mmo or people would quit playing it after a month or so.
Well, on the crafting issue, the one thing I wish they would have done was to make those lower level items still usable by requiring some of them for crafting higher level items. Such as base mixtures for potions. Adding any number of levels of this kind of crafting design could add a little more value to those lower level items.
While I agree with you on the first four, the point of MMOs are not grinding, the point is having fun. I don't really think grinding faction points is fun, it is rather the most boring thing in any MMO and Wow wouldnt be a worse game if they cut it all together.
Grinding XP isn't really that wonderful either, I want to do quests, raids, sieges and dungeons when Im playing but usually I don't really have to grind that much XP in a game.
Faction I do need to grind and it really just bores me, it was the best thing AoC did, to skip the factions halfway in their development. Hopefully more games will do that and in Blizz next MMO I hope we won't be forced to do that crap.
And if you love grinding that much you should have a look on Linage 2, youll gonna love it...
There is so much content that Blizzard is releasing in this expansion that there could be more that we might not see until after it is released. I see no point in doing this post when it shows you on most websites what this game has to offer.
I do agree with the above posters. If you dont like grinding then you should go play FPS games. :P
MMO Reporter
You ask for posives yet only list negatives.
It brings whole new levelling experience, where for a brief moment you get to explore, experiment and develop your character in a brisk pace.
It goes back to fantasy roots after the space squids and laser mummies intermezzo.
It brings more 10man where you can play your char to the full extent with a close knit group giving it casual friendly end game.
It brings new PvP that feels like it is done in a world not cell.
It does major changes to class and game mechanics, behind all the talents chitchat there are changes to regen, pushback, cc, buffs, class roles, mini-tactics (erm glyphs).
And it brings more of the same grind that people bash and whine about but keep demanding. They don't want to level they don't want easily accessible gear from past content, they don't want to explore, they want to push shadowbolt button over and over for a bigger purple number that none will care about in the end; blame yourself.
In the end it is like a new MMO on true and tested (and for some overplayed) old engine.
/bandwagon
1) New Profession and new patterns for all existing professions
2) New mounts including multiple person riding mounts
3) Vehicles including flying and siege vehicles
4) New Skills & Revamped Skill trees
5) Rework of Buff/Debuff system
6) Rework of aggro system to allow higher DPS
7) Barbershop
8) Achievements
9) New Zones
10) New Battlegrounds
11) New Instances with both 5 and 10 man versions with different reset timers and loot tables
12) New Major City
13) New items and set gear
14) New quests and quest types
15) New Flight Paths and types of flight paths (logging)
16) New Intercontinent travel (Turtles)
16) New Mobs
17) New Tabards
Sorry, that's all I can think of, but I'm sure there's more.
18) Focus back on the epic Warcraft story and less on the crazy half sci-fi outlands stuff
19) In game cutscenes
20) Phasing technology, think the starting stages of LOTRO where, for example, the starting areas exist in two different versions, the "before raid" and "After raid". Players in one cannot see the players in the other, but this gives the devs ability to actually give the impression the world is not as static as it was, with buildings getting destroyed or rebuilt and characters appearing/disappearing as the story dictates.
21) full air fight, including physics.
22) full pvp region, including the beforementioned air fights, drivable siege engines and fully destructable environment.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Yeah I feel crippled with my Alchemy/Herb druid with over 25000 gold made in 3 months.. /sarcasm
Oh I see, you're obviously not even 70 yet, since you keep talking about pre-tbc dungeons and pre-Outland crafting.
How about you get to 70, that's where the game actually begins, not in Scholomance or Blackrock Spire.
Yeah I feel crippled with my Alchemy/Herb druid with over 25000 gold made in 3 months.. /sarcasm
Oh I see, you're obviously not even 70 yet, since you keep talking about pre-tbc dungeons and pre-Outland crafting.
How about you get to 70, that's where the game actually begins, not in Scholomance or Blackrock Spire.
THIS
There really aren't any professions that aren't very profitable if you know what items to make. I think post60, the only one I can think of that doesn't have a huge profit margin is engineering, and that's only because I haven't tried to make/sell scopes... i'm not sure if there is a market for them. Almost every other craft, you can literally buy the raw materials off the AH, craft the item and make a decent profit. They also did a much better job with leveling crafts... you rarely make items that aren't useful (as long as you mostly leveled with everyone else). I know the blackmsmith green armor you make at 300-340 sold well as I was leveling up, same with the green tailoring items.