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Cease The Lag Debate

24

Comments

  • PolarizationPolarization Member Posts: 1,410

    So much about this company just boggles the mind, a lot of the things they have said in the past are preposterous and look more like idle boasting or extremely optimistic predictions and claims in my opinion.

    But thats what makes it so fascinating.

    I mean sure, it is possible everything they have said it true, and some how they have developed revolutionary groundbreaking technologies or new innovative ways of circumventing numerous technical problems that plague all online games but I just find that very hard to believe.

    Many of the supporters take everything they have said over the last 7 years as gospel so its pointless trying to debate about the validity of the claims they have been making, they simply believe them based on faith, they don’t need empirical evidence.

    So I think at this stage its best just to sit back and enjoy the show over the next few months.

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Death1942


    i'm sorry but 10,000 at once is just plain rediculous.  i dont care how friggen good your programming is there is far too many variables that interfere with the game to make a lag free game with that many players.  Battles with hundreds?  thats achievable but some cuts needs to be made (graphics and effects mainly).
     
     
    you can argue all you want but until we get decent connections, better servers and even better programming we wont see lag free games.
     
    good luck to Darkfall and i can see maybe up to 100 at once (damn big fight) could be lag free (with those graphics and sparse landscape)

    EVE has 300,000 players on one server. You...are an idiot.

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Polarization

    Originally posted by Aragon100


    So interviews from Razorwax time isnt accountable as i see it.



     

    Then why did you use a link to an interview from 2001 from the time of Razorwax for the source of 10,000 concurrent user number?

    Anyway I hope they can achieve 10,000 but I very much doubt it, as far as I’m concerned nothing the developers have said is certain until we start playing Darkfall.



     

    It was the only one i found on the issue.

    You on the other hand used it as something that is relevant to the game of today which it isn't.

  • PolarizationPolarization Member Posts: 1,410
    Originally posted by SignusM


    EVE has 300,000 players on one server. You...are an idiot.

    I think somebody else might be, no names mentioned, better check your figures before you start calling other people names, or perhaps knowing what you are talking about for a start might help.

     

  • cukimungacukimunga Member UncommonPosts: 2,258

    Like others said, I'll believe it when I see it.   EvE can get away with haveing a bunch of people because doing space is alot less taxing than actual world with all the stuff that Darkfall says to have.

  • PolarizationPolarization Member Posts: 1,410
    Originally posted by Aragon100




     
    It was the only one i found on the issue.
    You on the other hand used it as something that is relevant to the game of today which it isn't.

    So your and the developers claim that 10,000 concurrent users per server also from 2001 and razorwax is also not relevant to the game of today either then.

     

    Nope I did not use is as something that is relevant to the game of today, your the one whos trying to do that.

    Go back and read my posts, your not understanding them.

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by xzyax

    Originally posted by Aragon100


    Thx for the link.
    Seems they settled for 10000.
    What you have to remember is that the game they is talking about in those 2001 interviews isnt the same game that is in development 2008.
    Darkfall 2008 have very little to do with the old Razorwax game. The gameworld is totally different, graphic engine is a totally new one.
    So interviews from Razorwax time isnt accountable as i see it.
     
     

    Hmm... I'm confused.

     

    When you doubted Polarization's numbers you used a quote from RazorWax circa 2001 to prove him wrong.  Yet when he provided a link from that same time period in an interview with a Dev.; then that time-period is no longer valid?   Then why did you use it as a counter-point?

     

    Re-reading Polarization's original post... he clearly says:

    "...years ago in other interviews it was a max of 50,000 -60,000 and they where planning for 30 to 40k".

     

    His statement was indeed true as was evidenced by the link he provided.  He was using an example of: just because something is said once doesn't mean it isn't subject to change.  The numbers were once targeted to be 30k+.  Now they are targeted to be 10k. 

    He is using that example to show that he believes (as in his opinion) that 10k number will be further down-graded before the game goes live.  Considering the reasoning behind the opinion and what we know of current MMOs... that is not a far-fetched opinion.

     

    On the flip-side...

    There is the possibility that Aventurine might advance the server technology to allow lag-free play with the numbers they are currently aiming for.    That is also a valid opinion as it is what the developers are saying.

    Which one will be closer to reality?  We'll have to wait and see what happens.



     

    I linked the only one i found on the issue.

    Where did i say it proved him wrong? I said they had 10000 as there aim 2001.

    Since both his and my link was from a 2001 interview it's not accountable as i see it.

    Darkfall of today is not Darkfall 2001.

    So any statement after they started on "new" Darkfall could be relevant to the numbers. Older interviews on a game that doesnt exist today is just jibberish.

    So provide some newer numbers of 30-60k playing on same server at same time and we can discuss from there.

    And please explain how Polarizations numbers on a game that isnt arround anymore, old Darkfall, can have any relevance to this discussion?

  • Andromedus1Andromedus1 Member Posts: 67

    I don't take what the Dev's say as "gospel."  However, I have no reason to call them liars, because everything regarding their development style and game philosophy I completely agree with.  Not the case with other companies.  So, starting from that point, it is logical for me to give them the benefit of the doubt.

     

    The more amazing thing here is that this thread has come under such viceral attacks from people who, by the very tone of their posts, seem to hold the company in utter contempt.  That they even choose to read this forum, then, is incredibly odd, and it is a human behavior you only see when the status quo is actually about to make a shift.  Thus I wait....

  • PolarizationPolarization Member Posts: 1,410

    Aragon your fundamentally misunderstanding.

    I’m not saying developer quotes from 2001 or any other date mean anything about what the actual number of concurrent players per server is in the game now or will be.

    That’s what your trying to do.

    I’m saying quotes from 2001 show the developers have changed there claims or predictions about how many concurrent players per server will be possible in the past.

    So its reasonable to think they may do so again.

    So in brief, all things developers say will happen might change or might not happen.

    As I have demonstrated in relation to this issue with the quote you requested.

     

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Polarization


    If you look at the information I have found about the Developer who is responsible for this server technology I personally don’t think it is a very valid opinion, but of course it is a possibility that he “might advance the server technology” single handedly but I doubt it myself.
    So I will wait and see instead of believing eveything the developers say without question.
    Especially when they have already revised the number of concurrent users at least once already, so I see no reason they may not do so again, especially during open beta.



     

    You cant compare two totally different games with each other.

    2001 Darkfall have very little with the Darkfall that is under developing 2008. A totally new gameworld, a totally new game engine, new coding.

    Can you explain to me in what way Darkfall from 2001 have any similarity with today game on numbers of players being able to play at same time on a server?

    You know this as good as i but still you persist to use old numbers from interviews from 2001 on a different game then the one were looking forward to 2008.

     

     

  • daarcodaarco Member UncommonPosts: 4,276

    And how could 10K of players on a server be a strange thing? MMOs that are not designed for massive battles can easely have 2-5k of players. So why wouldent a game designed for it have ten K??

  • PolarizationPolarization Member Posts: 1,410

    Aragon your not reading my posts carefully, I’m not making any claims about what Darkfall is or will be based on quotes from 2001 or any other date.

    That’s what you are trying to do.

    I said the number of concurrent users predicted per server by the developers has changed in the past, its used to be much higher.

    You said show me a quote to prove that.

    I showed you the quote to prove that.

    Then you said quotes from 2001 don’t mean anything because the game has changed, but you yourself are using quotes from 2001 to justify your belief and claims of what the game currently is or will be.

    That’s an obvious contradiction on your part , but also irrelevant to what I was using the quote for.

    I used the quote only to prove the developers estimations of concurrent users per server has changed in the past, that’s all.

    And all I have said is considering it  has changed before, I personally think it may change again, possibly during beta when thousands of real players start testing the servers and their network code etc.

    That’s all, hopefully this makes everything clear and we can just wait and see what happens.

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Polarization

    Originally posted by Aragon100




     
    It was the only one i found on the issue.
    You on the other hand used it as something that is relevant to the game of today which it isn't.

    So your and the developers claim that 10,000 concurrent users per server also from 2001 and razorwax is also not relevant to the game of today either then.

     

    Nope I did not use is as something that is relevant to the game of today, your the one whos trying to do that.

    Go back and read my posts, your not understanding them.



     

    I understand them perfectly. Your using outdated numbers from 2001 a a example to miscredit the Darkfall developers.

    This is your first reply in this thread, here you use old outdated information on a older version of Darkfall, the 2001 version which have nothing with the Darkfall we have today to do. Only reason i can see why you use outdated irrelevant info is to miscredit the developers. A way to get the readers of this thread to think, "aha, they have changed the numbers before so they might do it again". Thats your agenda in this thread as i see it.

    Only problem is that you uses inaccurate, irrelevant info from a older version of Darkfall that dont exist today.

    [QUOTE]Originally posted by Polarization

    Look into the guy responsible for the network coding for this game and his previous experience / credentials.

    (I have already provided them in other threads)

    They make these claims extremely dubious in my opinion, but I’m willing to wait and see if they come to fruition.

    Oh yeah and the “Cease the discussion” because Tasos told us everything is going to be perfect makes you sound like your in a cult and you’ve been brainwashed by its leader in my opinion.

    And even worse it was not always 10,000 users , years ago in other interviews it was a max of 50,000 -60,000 and they where planning for 30 to 40k.

    I’m sure the current 10k number will also again be significantly reduced during beta.[/QUOTE]

     

  • TenSpottingTenSpotting Member Posts: 367

    Oct 4'th - no beta date yet.

    LOL

  • altairzqaltairzq Member Posts: 3,811

    Dark and Light also had this increible new network code that allowed 100.000 players in a seamless world. So 10.000 is a piece of cake.

  • PolarizationPolarization Member Posts: 1,410

    Aragon100 you just don’t get it do you.

    Can I respectfully ask if English if your first language, because I cant understand why you are failing to understand this.

    Even when another user points out exactly what i was actually saying and points out your misunderstanding, you still appear unable to appreciate it.

    All I can recommend is, go back to the start and read threw it again, then hopefully you might understand.

    Or simply just read the post above your last one where I painstakingly explain in detail, point by point exactly what I was actually saying and not what you are continuing to insist you think I was saying.

    But this is pointless and silly so I wont drag it out any longer, no disrespect intended.

  • TenSpottingTenSpotting Member Posts: 367

    Ya and we all know how Dark and Light turned out..

    But you know what the funny thing is? Even if by some miracle of coding Darkfall would be able to support 10k users online at once it WOULD NEVER get the opportunity to do so because in order to have 10,000 users online at once you literally would need like MILLIONS upon millions of active subscribers which this game would never have.

    Maybe good old Tasos knows this too... so its just another one of his word games. knowing Darkfall will never have to prove the 10k theory.

  • Thoric485Thoric485 Member UncommonPosts: 525

    The posters above me (without Polarization) showed strong, irreputable proof, which is a good example of the solid logic on which the Darkfall hate is based.

    "The hammer of the gods will drive our ships to new lands,
    To fight the horde, singing and crying: Valhalla, I am coming!
    On we sweep with threshing oar, our only goal will be the western shore."
  • TenSpottingTenSpotting Member Posts: 367
    Originally posted by Polarization


    Aragon100 you just don’t get it do you.
    Can I respectfully ask if English if your first language, because I cant understand why you are failing to understand this.
    Even when another user points out exactly what i was actually saying and points out your misunderstanding, you still appear unable to appreciate it.
    All I can recommend is, go back to the start and read threw it again, then hopefully you might understand.



     

    Why do you even talk to people like this? The guy is obviously a totally blind and deaf follower of this and anything you say to people like this will never sink in because they REFUSE to hear any negative things about this game / project.

  • PolarizationPolarization Member Posts: 1,410

    If ten percent of total subscribers are on at anyone time then they need 100k

    If 20 percent of total subscribers are on at anyone time they would need 50k .

    So I think its doable if they can attract and keep at least that many.

    That’s if the 10k user  per server concurrent is realistic.

    Problem is with such a big world based on player interaction for alot of the core features they really do need alot of people per server to make the game viable in my opinion.

    So getting the maximum amount of players per server as possible is vital to this game, if its  less then 10k, and we dont know if it will be, then it could have significant game play ramifications

  • Andromedus1Andromedus1 Member Posts: 67

    Polarization I have to disagree, and I see where Aragon100 is coming from.  There has been a lot of discussion on the fact that the 2001 Darkfall isn't technically the same company at all, and that they would have been better off renaming the game/project when the shell was acquired to alleviate confusion.  This is common business practice and often names are changed to reflect this, however because they could legally keep the title "Darkfall," and the name had already garnered value via word of mouth, they did not change it.  Comparing the 2001 DF to today's DF is a non sequitur.

  • PolarizationPolarization Member Posts: 1,410

    Andromedus1 if you read my reply’s to Aragon properly you will see I’m not talking about any of that or disputing it.

    May I suggest you read xzyax’s post number 20 who does not appear to have any difficulty understanding exactly what I actually said.

  • TenSpottingTenSpotting Member Posts: 367
    Originally posted by Polarization
    So getting the maximum amount of players per server as possible is vital to this game, if its  less then 10k, and we dont know if it will be, then it could have significant game play ramifications



     

    The game would never get 100,000 active subscribers so the entire point is moot. Not in todays MMO market.. no way in hell.

    The most I see this game ever getting is maybe 30k.. if that.. and even that would be alot.

     

  • Thoric485Thoric485 Member UncommonPosts: 525
    Originally posted by TenSpotting

    Originally posted by Polarization
    So getting the maximum amount of players per server as possible is vital to this game, if its  less then 10k, and we dont know if it will be, then it could have significant game play ramifications



     

    The game would never get 100,000 active subscribers so the entire point is moot. Not in todays MMO market.. no way in hell.

    The most I see this game ever getting is maybe 30k.. if that.. and even that would be alot.

     

    A realistic, objective prediction regarding the fact that there are atleast 100k people registered for the beta (probably including you too). Hell, UO:T2A reached 100k subs, 10 years ago.

    "The hammer of the gods will drive our ships to new lands,
    To fight the horde, singing and crying: Valhalla, I am coming!
    On we sweep with threshing oar, our only goal will be the western shore."
  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by TenSpotting

    Originally posted by Polarization
    So getting the maximum amount of players per server as possible is vital to this game, if its  less then 10k, and we dont know if it will be, then it could have significant game play ramifications



     

    The game would never get 100,000 active subscribers so the entire point is moot. Not in todays MMO market.. no way in hell.

    The most I see this game ever getting is maybe 30k.. if that.. and even that would be alot.

     

     

    I'd say a realistic prediction of subs for this game would be 50k-100k at start and then some gradual growth till a max of maybe 300k. Along the lines of EVE really. That is, if the game keeps what it promises.

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