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level 11 (7 pvp)
no guilds recruiting on my server apparently cause i dont get offered.
this is the weirdest mmo i have ever played.
i enjoy it when im playing it, just dont have the urge to play it- but i will and do. and i enjoy it when i do. hmm.
depeche mode comes to mind, enjoy the silence.
except i dont enjoy the silence. not in my mmo's.
get a guild? ok.
i predict i wont be playing much longer unless my first dungeon(where and when the hell is it?) is fun as hell.
i know its a pvp game.
its october. some good single player games are coming. dead space and fallout 3.
maybe ill get a guild offer in one of them games...
cyas online, but i reckon i wont hear yas online.
ill go que up now for some fun and solo group play.
a paradox.
-I will subtlety invade your psyche-
Comments
Well, if no one's advertisting their guild on your server, maybe you can try to ask people about their guilds, if they're recruiting, etc.. instead of just waiting. Or check the Warhammer alliance server forums?
Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV
Hmmm, I've rolled on 4 different servers, and on each and every one, with no prior outside contact, I am in a guild. The key, is to just ask in general chat for a guild.
Usually I'll ask in the starting areas, something like rank 4 Sorceress LF guild. If I get no response, I may wait until I get to a more populated area, and at best a capital city. Have yet to go one game session of doing this without getting an invite.
I LOVE this game. It is perfectly tailored to gamers like me, someone who likes to go explore the world, pve, and still pvp whenever I want, with the click of a button. A good mix of all the above and I'm flying through the game making friends and having fun.
Maybe you should just ask someone if you can join their guild. Unless you are saying you haven't seen anyone in a guild. If thats the case make one. Guilds on Averheim are tossing invites out all the time. Last night I was sent five invited within 30 minutes... and I'm not interested in a guild. I find it hard for someone wanting to join a guild not being able to.
I'm sure there's probably a Tome Unlock for soloing the entire game
of course i can ask.
i just never had to in any other mmo before. im not knocking the game, but there seems to be no chatting at all. there is a strangeness in the air. a leroy jenkins arrogance, perhaps. not in a bad way- i dont know what im saying, just the lack of chat makes me feel isolated. maybe im one of them people that need to see mmo behavior like im used to. there is a different air to this game, in the atmospheric sense.
im sure a guild i need. but maybe i miss lfg 6 man pickup dungeon thing- and im not talking in the WoW sense.
-I will subtlety invade your psyche-
The most amazing part about warhammer online is that i personaly think its the most fun mmo game, but its also really not addictive..
so its kind of the first mmo game i play, where i dont think about the game when i dont playing, thank you mythic for giving me high quality rehabilitation
Want to play: Lego Universe
a good idea to get in a guild is to group with people that are in guilds, show them how good of a player you are and then they will throw out a guild invite in due time, just be pateint , it will come before you know it.
i was pvping with a couple guys and followed them into a pq and before you know it they sent me a invite to the guild, Dead Rabbits lol, and its cool, everyone so far is in their 20's or teir 1 , but its cool. we havnt goten to know each other yet , but im hope soon. today me and one of the guildies had a ton of fun pvping in chaos teir 2 zone , we pwned a lot of order guys around , it was just a blast, just hang in there and say something once in awhile wont hurt either.
Well, theres always Spellborn coming out soon if it wont work out, but give it a try a bit longer. As long as youre not bored it is fine. Maybe you should advertise here for a guild.
But it is odd, in most game there are recruiters from guilds.
Warhammer has a forum!??? !
Where?
drop us a link please?
That's probably the best way to decribe this game for me too. I thought it was just me.
Warhammer has a forum!??? !
Where?
drop us a link please?
no they dont have a forum as games like wow, but they have a community site, "the site that you refered too".
http://www.warhammeralliance.com/
Want to play: Lego Universe
and probably another one for soloing the entire game naked...
Warp
I hear ya, almost feels like im playing a single player game unless I join a scenario, even there no one talks. This is the first mmo to have a community, if you can call it that, thats so darn quiet, my question is why and how did this happen?
If you need a guild to talk with others in an mmo, that just makes me worry.
This game's chat and social interface is bad. They are improving it and it use to be much worst but at the moment it is very lacking.
If you want to join a guild, the best thing to do is go to their website and submit an application. Guild leaders LOVE having their website look active. If you aren't down to fill out an application, just ask random people if you can join their guild.
My guild, Scumbags on dark crag, barely talks in guild chat. Vent is always active on the other hand.
The first dungeon is called GUNBAD, and it's only worth it if you're rank 20+. And you'll probably need a guild, as PUGs don't generally form for it.
This.
WAR grouping and guilds work a bit differently than what is the norm in MMOs.
Since there is no need to LFG because of the open groups the game may seem empty and lifeless... until you join some random group.
Guilds do not require huge amounts of players in order to be able to tackle or even access crucial content.... so they are a bit more discerning and less aggressive in recruiting bulk players.
Guild recruitment in WAR usually takes place after completing a PQ or during breaks in RvR zones. If a certain guild needs new members they'll inform everybody in the group/warband that they're recruiting. Additionally if you play well or prove to be a guy who is fun to be around you'll get your /tell invites.
The key notion here is that there is no pressure to have as many guild members as possible but a nice tight community that can work together. If you're looking for a guild then just say so but do it after you've done well in a PQ or RvR - ask your group if there is someone recruiting and you will get invited. While it is not really an imperative, a guild can always use another member or two.
Remember that guilds and grouping in this game are important and yet casual so there is no need for QQ drama. Leaving a guild for example is amazingly stress free. For example, when I started my guild we had 2 RL friends in it who always played together and were really nice guys. While we all got along great together they decided to leave the guild because they leveled quite a bit faster than what's average for our casual players (we actually are a casual guild). So after a lot of QQ they went off and joined a larger more hardcore one. We stayed in touch and when my guild got to rank 6 we immediately got an invite for alliance with the larger guild those guys went to. Now we all have a common chat channel and our guilds coordinate just as if we were all in one huge super-guild. In the end things turned out much better than if those guys stayed. Our little guild still has its identity and integrity as a tight little band that sticks together in open RvR while we can call upon the host if the need arises.
See? Casual is the key here. Guilds are important in this game but somehow Mythic managed to make them largely casual and stress-free. Ofc there are some jerkoff guilds in this game like in any other but you do not have to join them to be imba. In our alliance we have a guild that are really the epitome anti-casual elitists no one really likes but on alliance level we can work together. As long as they can keep their own integrity and we can ours by having our own separate guilds then there is no reason we shouldn't be able to work together. In fact even their elitist posturing which would be unbearable if you had to endure it from within a guild in the end turns out to be quite entertaining and enriching to the alliance as a whole.
My answer is just guesswork, but maybe they made their game too easy, too accessible. You go with the flow, no questions, no difficulties, everyhting you had to ask people for you get automatically. You go to public quests and auto-share it all, you join open groups you even see what they are doing. There is nothing complicated enough that people need to talk. Its the ultimate simplification. No questions needed. With quests showing quite exactly where to go, what should people ask?
On top, with no real social player hubs WAR is prolly a MASSIVE ONLINE single player game. Sure they all share the same world, but thats pretty much it.
And dont even start me with Guilds. 90% of them are mere chat rooms. Period.
Tho WAR isnt bad, something went wrong IMO. Never seen such an absence of community in ANY MMO ever before, no matter what you say. Heck even some F2P Korean grinders had more conversation! The WAR chat is silent as a graveyard. And guilds dont replace a good social environment.
My answer is just guesswork, but maybe they made their game too easy, too accessible. You go with the flow, no questions, no difficulties, everyhting you had to ask people for you get automatically. You go to public quests and auto-share it all, you join open groups you even see what they are doing. There is nothing complicated enough that people need to talk. Its the ultimate simplification. No questions needed. With quests showing quite exactly where to go, what should people ask?
On top, with no real social player hubs WAR is prolly a MASSIVE ONLINE single player game. Sure they all share the same world, but thats pretty much it.
And dont even start me with Guilds. 90% of them are mere chat rooms. Period.
Tho WAR isnt bad, something went wrong IMO. Never seen such an absence of community in ANY MMO ever before, no matter what you say. Heck even some F2P Korean grinders had more conversation! The WAR chat is silent as a graveyard. And guilds dont replace a good social environment.
Well that's the thing innit? Guilds have been given their original purpose back - that of social communities rather than forced permanent grouping required to access the whole content of the game.
In WAR you can access all of the content (at least what I've seen so far till T4) while playing completely solo without ever saying a word in chat. For most of the things you don't even have to group - PQs and RvR share rewards regardless of whether you're in a group or not.
So what is the purpose of groups, guilds and alliances then? Communication. As it should be, imo. You group with people only if you want to socialize, and not because the game requires/forces you to do so in order to be able to play.
My answer is just guesswork, but maybe they made their game too easy, too accessible. You go with the flow, no questions, no difficulties, everyhting you had to ask people for you get automatically. You go to public quests and auto-share it all, you join open groups you even see what they are doing. There is nothing complicated enough that people need to talk. Its the ultimate simplification. No questions needed. With quests showing quite exactly where to go, what should people ask?
On top, with no real social player hubs WAR is prolly a MASSIVE ONLINE single player game. Sure they all share the same world, but thats pretty much it.
And dont even start me with Guilds. 90% of them are mere chat rooms. Period.
Tho WAR isnt bad, something went wrong IMO. Never seen such an absence of community in ANY MMO ever before, no matter what you say. Heck even some F2P Korean grinders had more conversation! The WAR chat is silent as a graveyard. And guilds dont replace a good social environment.
Well that's the thing innit? Guilds have been given their original purpose back - that of social communities rather than forced permanent grouping required to access the whole content of the game.
In WAR you can access all of the content (at least what I've seen so far till T4) while playing completely solo without ever saying a word in chat. For most of the things you don't even have to group - PQs and RvR share rewards regardless of whether you're in a group or not.
So what is the purpose of groups, guilds and alliances then? Communication. As it should be, imo. You group with people only if you want to socialize, and not because the game requires/forces you to do so in order to be able to play.
This *sounds* great and all and I agree with a lot of it. *However* when guilding is your only possibility for this, the only community hub there is that's not an option of choice anymore, you are forced to. Joining a guild should be something you do freely, willingly so you can hang out with the people you like. It being the only community hub kind of takes away from that again.
I admit I only read the initial post, it loks like the thread evolveed into somethjing entirerly different but re; original post - come over and join us on magnus if you are loking for a friendly / casual mid size guild link as per my sig.
Sinister Savant MMORPG Community
There is nothing wrong with going at it solo, depends on the playstyle you have
Out of my 4 toons only one is guilded, the one I only play when my partner plays. So called alts are not really welcome in the guild she is in. I do play mostly during the daytime which makes it very hard to be able to go on keep raids etc as most guilds only do those sort of things in the evenings.
Yes I could reroll on an american server, but I prefer all my toons to be on an oceanic one.
My point is not all guilds suit all players or playtimes, soloing has worked sofar just fine. Don't give up just keep playing
While i feel overall talk is down in the game, its also far more focused to inter-clique communication.
Think middle or high school.
And i think its becoming the norm in MMOs.Its just the natural progression of the rule sets favoring guilds over group, group over solo.That than pits these groups and guilds against each other to boot.
Why talk to people outside my guild, or outside my group, etc..IF i can get everything and more from inside,is just the naturally instilled mindset under the MMO design.
Its a poor one, but so is just about every other part of MMO design.
Another thing i see almost none of, and almost all of it i do see is by myself,is drive by healings.
Though i do see an enormous amount of training attempts, as people seem intent to drop their aggro on others as a means of escape.Ive lost count of how many times ive seen someone veer 90% from their course , and head straight for me me or another player, when being chased by something they want to escape.
My answer is just guesswork, but maybe they made their game too easy, too accessible. You go with the flow, no questions, no difficulties, everyhting you had to ask people for you get automatically. You go to public quests and auto-share it all, you join open groups you even see what they are doing. There is nothing complicated enough that people need to talk. Its the ultimate simplification. No questions needed. With quests showing quite exactly where to go, what should people ask?
On top, with no real social player hubs WAR is prolly a MASSIVE ONLINE single player game. Sure they all share the same world, but thats pretty much it.
And dont even start me with Guilds. 90% of them are mere chat rooms. Period.
Tho WAR isnt bad, something went wrong IMO. Never seen such an absence of community in ANY MMO ever before, no matter what you say. Heck even some F2P Korean grinders had more conversation! The WAR chat is silent as a graveyard. And guilds dont replace a good social environment.
Well that's the thing innit? Guilds have been given their original purpose back - that of social communities rather than forced permanent grouping required to access the whole content of the game.
In WAR you can access all of the content (at least what I've seen so far till T4) while playing completely solo without ever saying a word in chat. For most of the things you don't even have to group - PQs and RvR share rewards regardless of whether you're in a group or not.
So what is the purpose of groups, guilds and alliances then? Communication. As it should be, imo. You group with people only if you want to socialize, and not because the game requires/forces you to do so in order to be able to play.
This *sounds* great and all and I agree with a lot of it. *However* when guilding is your only possibility for this, the only community hub there is that's not an option of choice anymore, you are forced to. Joining a guild should be something you do freely, willingly so you can hang out with the people you like. It being the only community hub kind of takes away from that again.
I agree with your assessment as well. While I find the way groups, guilds and alliances work in this game really effective and well thought out IMO there still is a lack of a server-wide communications channel.
I really don't know why they haven't included it yet and it is possible that there are technical issues involved (my hunch is that there are no separate chat servers yet). However zone, tier and realm wide channels are definitely needed asap to flesh out the game's community.
While you can have great social experience within the game, the initial "spark" is not that easy to come by and it does require player initiative which can be a bit sparse with new players being a bit overwhelmed with the game. Mythic has proved to be reacting quite fast to player concerns and I expect something will be done about it quite soon.
just ask someone. war doesnt have a guild spamming community like most mmos, the guilds in war are huge because of the RVR. my guild has 400 toons (sure some are alts) members. usually when i play there like 70-100 online. we have some really cool keep battles, especially when they are well guarded.
My answer is just guesswork, but maybe they made their game too easy, too accessible. You go with the flow, no questions, no difficulties, everyhting you had to ask people for you get automatically. You go to public quests and auto-share it all, you join open groups you even see what they are doing. There is nothing complicated enough that people need to talk. Its the ultimate simplification. No questions needed. With quests showing quite exactly where to go, what should people ask?
On top, with no real social player hubs WAR is prolly a MASSIVE ONLINE single player game. Sure they all share the same world, but thats pretty much it.
And dont even start me with Guilds. 90% of them are mere chat rooms. Period.
Tho WAR isnt bad, something went wrong IMO. Never seen such an absence of community in ANY MMO ever before, no matter what you say. Heck even some F2P Korean grinders had more conversation! The WAR chat is silent as a graveyard. And guilds dont replace a good social environment.
Well that's the thing innit? Guilds have been given their original purpose back - that of social communities rather than forced permanent grouping required to access the whole content of the game.
In WAR you can access all of the content (at least what I've seen so far till T4) while playing completely solo without ever saying a word in chat. For most of the things you don't even have to group - PQs and RvR share rewards regardless of whether you're in a group or not.
So what is the purpose of groups, guilds and alliances then? Communication. As it should be, imo. You group with people only if you want to socialize, and not because the game requires/forces you to do so in order to be able to play.
No, the original purpose of the guilds when they were formed back in the UO days was to band people together against the PK:ers.
Then in games with little or no PK:ing they transformed into chatrooms.