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This one is especially for the haters screaming the game is broken and should be buried because they've happened to hit a dry spot in T3.
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=372
As part of our ongoing effort to tweak Warhammer Online based on player play patterns, we are making some adjustments to the rate and manner of experience gain in certain parts of the game. We continually analyze the data from our in-game metrics tool and as a result, we have made some changes to WAR. These changes will ensure that you will see a noticeable improvement to the rate at which you gain experience in tiers 3 and 4.
We are currently in the planning stages for our next phase of experience enhancements, so expect more on this subject soon. In the meantime, we know these adjustments will make for an enhanced game experience in the later tiers as well as providing additional incentive for people to engage in open RvR action. Again, please keep in mind that these changes are only the first step and we have some additional changes/improvements to open RvR that we can talk about next week.
Quest Experience Rewards
* We have revised the experience awarded for completing quests in chapters 10 through 22.
New Repeatable Quests
* We have added new repeatable PvE quests to all tier 3 chapters (chapters 10 through 14).
* The new quests offered in chapters 10 and 11 may be completed twice each.
* The new quests offered in chapters 12 and 13 may be completed three times each.
* The new quests offered in chapter 14 may be completed four times each.
Skirmish RvR Experience
* The experience earned for killing an enemy player in an RvR lake will be increased by +50%.
Notice they're even boosting RvR xp gain as was suggested by forum goers as a hot-fix in order to make open RvR more appealing and populated.
Comments
%50? Thats huge. They really delivered on that one.
WERD
They've been putting in little things to make it better.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
This is a good change that will keep people moving smoothly into the upper levels on low pop servers where access to scenarios and RVR is limited strictly to peak hours.
What happen to "you dont have to do PQ's RVR to get to 40". Now its quest but repeatable lol.. yeah thats not a grind lol
Thats a good decision from them imo.
Im 40 already but games nowadays are not anymore about grinding fests.
Taking off most of the grinding is good because people playing war are really aiming for the end game battles sieges skirmishes etc.. thats where the good stuff really is.
Make the game easier thats all the game needs........... rofl.
I have to say I really appreciate all the work Mythic has been putting into Warhammer Online.
The Game has been out 3 weeks and has already received 3-4 updates with new features and minor content.
I hope it stays that way.
I also saw Mark Jacobs post that tier wide chat is coming to the game as well!! Great news.
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Ethion
Sounds like a nice change, hopefully people will actually do world PvP now. Perhaps to the point the world doesnt feel barren.
Hopefully what the previous poster said is true, this game really suffers by having such terrible chat systems.
Hopefully they look into how many people they can put on a server as well, right now it obvious is not a very high number, even though there are queues in game it does not seem to justify them.
How does this make it easier? Do you think grinding is difficult or challenging gameplay?
This change will balance out the leveling curve for players who CAN'T get into RVR or scenarios due to sub-optimal server populations, and without forcing people to reroll. You may feel like it infringes on your elitist ego but this is definitely a positive change for the game. Now all they really need to do is iron out the population imbalance for good.
I agree, it's great that we have many options fow how we want to level, rather than simply solo grind mobs in PvE as per most MMOs.
This doesn't really make it a lot more fun tbh...
We all know the real game starts at 40, and thank goodness it's not running 10 and 25 man instances 500 times for a chance at a peice of loot.
The leveling a bit faster means in 6 months when you decide to make an alt, it won't kill you to make T4. It'll be fun. I plan on having four T4 characters at the one year mark. So when I feel like tanking, I can tank, when I feel like ehaling I can heal, when I want to kill healers I can and when I just wanna DPS the crap outta everything...
I can.
Nothing pisses me off more then drudging from 1 to cap because they "grind" is so annoying. THANK YOU Mythic.
Always change your signature.
Hmmm, people complain about the solo PvE content in a group RvR(PvP game), but hey, Mythic listened since they too are customers, and do the fix that is timely and addresses the issue as fast as they can. It takes alot of time to write, test and input new content properly. So they have a choice of either not addressing the issue for a long time, or adjust the limit on the content already in the game to help smooth it out.
They made the choice they had to so the issue was addressed in a quick manner while I bet they are also working on the long term solution as well.
Have a good day.
I love Mythic, they get it.